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- #include <Quickdraw.h>
- #include <Menus.h>
- #include <Windows.h>
- #include <ToolUtils.h>
- #include <Desk.h>
- #include <SegLoad.h>
- #include <OSUtils.h>
- #include <Memory.h>
- #include <Fonts.h>
- #include <Events.h>
- #include <OSEvents.h>
- #include <TextEdit.h>
- #include <Dialogs.h>
-
- void AdjustMenus(void);
- void HandleMenu (long mSelect);
- void SetUpMenus(void);
- void InitMacintosh(void);
- void HandleMouseDown (EventRecord *theEvent);
- void HandleEvent(void);
- void DrawBullseye (short active);
- void SetUpWindow(void);
-
- void
- main( void)
-
- {
- InitMacintosh();
- SetUpMenus();
- SetUpWindow();
-
- for (;;)
- HandleEvent();
- }
- /* end main */
-
- extern WindowPtr bullseyeWindow;
- extern int width;
-
-
- MenuHandle appleMenu, fileMenu, editMenu, widthMenu;
-
- enum {
- appleID = 1,
- fileID,
- editID,
- widthID
- };
-
- enum {
- openItem = 1,
- closeItem,
- quitItem = 4
- };
-
-
- /****
- * SetUpMenus()
- *
- * Set up the menus. Normally, we’d use a resource file, but
- * for this example we’ll supply “hardwired” strings.
- *
- ****/
-
- void SetUpMenus(void)
-
- {
- InsertMenu(appleMenu = NewMenu(appleID, "\p\024"), 0);
- InsertMenu(fileMenu = NewMenu(fileID, "\pFile"), 0);
- InsertMenu(editMenu = NewMenu(editID, "\pEdit"), 0);
- InsertMenu(widthMenu = NewMenu(widthID, "\pWidth"), 0);
- DrawMenuBar();
- AddResMenu(appleMenu, 'DRVR');
- AppendMenu(fileMenu, "\pOpen/O;Close/W;(-;Quit/Q");
- AppendMenu(editMenu, "\pUndo/Z;(-;Cut/X;Copy/C;Paste/V;Clear");
- AppendMenu(widthMenu, "\p1/1;2/2;3/3;4/4;5/5;6/6;7/7;8/8;9/9;10/0;11;12");
- }
- /* end SetUpMenus */
-
-
- /****
- * AdjustMenus()
- *
- * Enable or disable the items in the Edit menu if a DA window
- * comes up or goes away. Our application doesn't do anything with
- * the Edit menu.
- *
- ****/
-
- static void enable (MenuHandle menu, short item, short ok);
-
- void AdjustMenus(void)
- {
- register WindowPeek wp = (WindowPeek) FrontWindow();
- short kind = wp ? wp->windowKind : 0;
- Boolean DA = kind < 0;
-
- enable(editMenu, 1, DA);
- enable(editMenu, 3, DA);
- enable(editMenu, 4, DA);
- enable(editMenu, 5, DA);
- enable(editMenu, 6, DA);
-
- enable(fileMenu, openItem, !((WindowPeek) bullseyeWindow)->visible);
- enable(fileMenu, closeItem, DA || ((WindowPeek) bullseyeWindow)->visible);
-
- CheckItem(widthMenu, width, true);
- }
-
-
- static
- void enable(MenuHandle menu, short item, short ok)
- {
- if (ok)
- EnableItem(menu, item);
- else
- DisableItem(menu, item);
- }
-
-
- /*****
- * HandleMenu(mSelect)
- *
- * Handle the menu selection. mSelect is what MenuSelect() and
- * MenuKey() return: the high word is the menu ID, the low word
- * is the menu item
- *
- *****/
-
- void HandleMenu (long mSelect)
-
- {
- int menuID = HiWord(mSelect);
- int menuItem = LoWord(mSelect);
- Str255 name;
- GrafPtr savePort;
- WindowPeek frontWindow;
-
- switch (menuID)
- {
- case appleID:
- GetPort(&savePort);
- GetItem(appleMenu, menuItem, name);
- OpenDeskAcc(name);
- SetPort(savePort);
- break;
-
- case fileID:
- switch (menuItem)
- {
- case openItem:
- ShowWindow(bullseyeWindow);
- SelectWindow(bullseyeWindow);
- break;
-
- case closeItem:
- if ((frontWindow = (WindowPeek) FrontWindow()) == 0L)
- break;
-
- if (frontWindow->windowKind < 0)
- CloseDeskAcc(frontWindow->windowKind);
- else if ((frontWindow = (WindowPeek) bullseyeWindow) != NULL)
- HideWindow(bullseyeWindow);
- break;
-
- case quitItem:
- ExitToShell();
- break;
- }
- break;
-
- case editID:
- if (!SystemEdit(menuItem-1))
- SysBeep(5);
- break;
-
- case widthID:
- CheckItem(widthMenu, width, false);
- width = menuItem;
- InvalRect(&bullseyeWindow->portRect);
- break;
- }
- }
- /* end HandleMenu */
-
- /*****
- * bullWindow.c
- *
- * The window routines for the Bullseye demo
- *
- *****/
-
- /*****
- * bullWindow.h
- *
- * Public interfaces for bullWindow.c
- *
- *****/
-
- WindowPtr bullseyeWindow;
- Rect dragRect;
- Rect windowBounds = { 40, 40, 150, 150 };
- Rect circleStart = {10, 10, 100, 100};
- int width = 10;
-
- /****
- * SetUpWindow()
- *
- * Create the Bullseye window, and open it.
- *
- ****/
-
- void SetUpWindow(void)
-
- {
- dragRect = qd.screenBits.bounds;
-
- bullseyeWindow = NewWindow(0L, &windowBounds, "\pBullseye", true, noGrowDocProc, (WindowPtr) -1L, true, 0);
- SetPort(bullseyeWindow);
- }
- /* end SetUpWindow */
-
-
- /*****
- * DrawBullseye()
- *
- * Draws the bullseye.
- *
- *****/
-
- void DrawBullseye(short active)
-
- {
- Rect myRect;
- int color = true;
-
- SetPort(bullseyeWindow);
- EraseRect(&circleStart);
- myRect = circleStart;
-
- while(myRect.left < myRect.right)
- {
- ConstPatternParam pat = color ? (active ? &qd.black : &qd.gray) : &qd.white;
- FillOval(&myRect, pat);
- InsetRect(&myRect, width, width);
- color = !color;
- }
- }
- /* end DrawBullseye */
- /*****
- * bullseye.c
- *
- * A simple demonstration program to play with the debugger
- *
- *
- *****/
-
- extern WindowPtr bullseyeWindow;
- extern Rect dragRect;
-
- /****
- * InitMacintosh()
- *
- * Initialize all the managers & memory
- *
- ****/
-
- void InitMacintosh(void)
-
- {
- MaxApplZone();
-
- InitGraf(&qd.thePort);
- InitFonts();
- FlushEvents(everyEvent, 0);
- InitWindows();
- InitMenus();
- TEInit();
- InitDialogs(0L);
- InitCursor();
-
- }
- /* end InitMacintosh */
-
-
- /****
- * HandleMouseDown (theEvent)
- *
- * Take care of mouseDown events.
- *
- ****/
-
- void HandleMouseDown (EventRecord *theEvent)
-
- {
- WindowPtr theWindow;
- int windowCode = FindWindow (theEvent->where, &theWindow);
-
- switch (windowCode)
- {
- case inSysWindow:
- SystemClick (theEvent, theWindow);
- break;
-
- case inMenuBar:
- AdjustMenus();
- HandleMenu(MenuSelect(theEvent->where));
- break;
-
- case inDrag:
- if (theWindow == bullseyeWindow)
- DragWindow(bullseyeWindow, theEvent->where, &dragRect);
- break;
-
- case inContent:
- if (theWindow == bullseyeWindow)
- {
- if (theWindow != FrontWindow())
- SelectWindow(bullseyeWindow);
- else
- InvalRect(&bullseyeWindow->portRect);
- }
- break;
-
- case inGoAway:
- if (theWindow == bullseyeWindow &&
- TrackGoAway(bullseyeWindow, theEvent->where))
- HideWindow(bullseyeWindow);
- break;
- }
- }
- /* end HandleMouseDown */
-
-
- /****
- * HandleEvent()
- *
- * The main event dispatcher. This routine should be called
- * repeatedly (it handles only one event).
- *
- *****/
-
- void HandleEvent(void)
-
- {
- int ok;
- EventRecord theEvent;
-
- HiliteMenu(0);
- SystemTask (); /* Handle desk accessories */
-
- ok = GetNextEvent (everyEvent, &theEvent);
- if (ok)
- switch (theEvent.what)
- {
- case mouseDown:
- HandleMouseDown(&theEvent);
- break;
-
- case keyDown:
- case autoKey:
- if ((theEvent.modifiers & cmdKey) != 0)
- {
- AdjustMenus();
- HandleMenu(MenuKey((char) (theEvent.message & charCodeMask)));
- }
- break;
-
- case updateEvt:
- BeginUpdate(bullseyeWindow);
- DrawBullseye(((WindowPeek) bullseyeWindow)->hilited);
- EndUpdate(bullseyeWindow);
- break;
-
- case activateEvt:
- InvalRect(&bullseyeWindow->portRect);
- break;
- }
- }
- /* end HandleEvent */
-
-