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-
- Texture Garden's History
- ========================
-
- The history of the Texture Garden in reverse chronological order
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Note: * Readers are advised that this file provides information of quite a
- technical nature in places.
- * An up-to-date version of this document in HTML should be available
- on the web at: http://www.varuna.demon.co.uk/tmc/tghist.htm .
-
- v1.00 - 01-Dec-96.
- • The 'fix' for the optimised two dimensional inverse FFT routines
- implemented in v0.58 now no longer corrupt some textures (bugfix).
- • The backdrop animation routines did not work on RISC OS 3.7.
- This has now been cured (bugfix).
- • Memory allocation problems (introduced in v0.58) fixed (bugfix).
- • What happened to version numbers 0.60 to 0.99? The version numbering
- is dictated in part by the fact that the files are timestamped with
- the current version number...
-
- v0.59 - 25-Nov-96.
- • Pinboard animation can now be quit from the icon bar menu (bugfix).
- • Escape key made more responsive during virtual sprite processing.
- • Remote control can not be quit by closing the main window (bugfix).
- • Remote control will never open the preferences window (bugfix).
-
- v0.58 - 25-Nov-96.
- • By popular request, and after a discussion of the matter in the
- c.s.a.apps newsgroup, dragging an animation (in the form of a
- directory of sprite files to the icon bar icon now animates these
- sequentially on the pinboard (using *Backdrop). The animation may
- reversed using the normal interface, and stopped from the icon bar
- menu. The files are not cached, so for maximum speed, animations
- should be played from withing a RAM based filing system. For those
- who want to be able to play back multiple image sprite files on
- their backdrop with full cacheing, it seems worth pointing out at
- this juncture that this is not the job of an algorithmic texture
- generation program, but should be performed by the program which
- manages the backdrop. It is hoped thet the author will be able to
- point interested parties to such a program in the near future.
- • Texture Garden is less likley to exit with an ungraceful beep when
- encountering errors when generating animations (bugfix).
- • The two dimensional inverse FFT routines used have been optimised a
- bit more, producing a significant speed increase. Further
- improvements may well be possible if some mathematical elbow grease
- can be applied.
- • Texture Garden can now be started up with no icon bar icon. The
- syntax for doing this is "Run !TexturGdn -Remote".
-
- v0.57 - 21-Nov-96.
- • Cured serious bug which stopped resized textures from animating
- (bugfix).
- • Cured problem which had crept in affecting the "Error command"
- (bugfix).
- • Added "Registered" function which returns 0 if the user only has the
- Freeware version of Texture Garden.
- • Low memory reports now no longer contain complete gibberish (bugfix).
- • ZapTexture now offers support to files from PhotoDesk2.
-
- v0.56 - 18-Nov-96.
- • "DefineLightSource" command tweaked to reduce non-linearities near
- the zenith, and and its theta parameter's sign has reversed (to
- make the syntax sensible). These changes mean that this command is
- not backwards compatable with the one in version 0.55 (bugfix).
- • Messages file now reflects the changes since version 0.53 (bugfix).
-
- v0.55 - 17-Nov-96.
- • "DefineLightSource" and "ShineLightOnVirtualSprite" commands added
- These are used to produce a range of bumpmapping effects by drawing
- on techniques used in ray tracing. More details are provided in
- "Docs.Language", "Docs.Technical" and "Docs.Features".
- • Added options and preferences for changing the mutation of the
- location and colours of the light sources.
- • Templates significantly redesigned as a consequence of this, with
- redesigned icons and new options added to the control window.
- • "Specular", "Gourad", "Phong", "Specular" and "SpecularPhong"
- commands added. These affect how individual lightsources interact
- with the textures' surfaces.
- • Added "ResizeBumpMap" command to allow the front end to resize the
- new textures.
- • Dragging a sprite file to the icon bar icon now tiles it on the
- backdrop by using *Backdrop with the -T option. This will also
- work with JPEGs. Although Acorn's Pinboard does not offer support
- for this yet, other programs do.
- • Fixed problems associated with saving files to desktop programs
- which would not respond to WIMP messages (bugfix).
-
- v0.54 - 14-Nov-96.
- • "CreateColours(Model)" command added. This is intended to replace
- the "CreateColoursUsingRGBData", "CreateColoursUsingHSVData" and
- "CreateColoursUsingCIEData" commands. It takes as parameters
- either "RGB" (0), "HSV" (1) or "CIE" (2). Parameters greater than
- 2 are reserved and should not be used. The use of the old commands
- is still allowable, and they will remain available.
- This fairly major has been made partly so that it will be easier to
- implement an editor for palette files, and partly for the sake of
- consistency with the new "SetColour" command.
- • "SetColour" command added. This chooses a colour to be used when
- painting directly to a virtual sprite, or when selecting the colour
- of lightsources.
- • ZapTexture updated. The RPC-specific SHIFT-cursor-left bug has
- been fixed and the following commands are now supported by the
- module: "CreateColours", "SetColour", "RGB", "HSV", "CIE",
- "Specular", "Gourad", "Phong", "DefineLightSource", and the cheesey
- "ShineLightOnVirtualSprite".
-
- v0.53 - 10-Nov-96.
- • Floyd-Steinberg dithering now used on the palette display. This
- has the minor disadvantage of being slightly slower to generate.
- • Palettes are now displayed with the lowest "height" on the left.
- This is more logical than the reverse and it now corresponds to the
- display produced by the raw palette files.
- • Released onto the net 10-Nov-96.
-
- v0.52 - 08-Nov-96.
- • 1024x1024 icon added and template options text made clearer.
-
- v0.51 - 07-Nov-96.
- • Added option to save animations as either directories of sprites
- or as multiple image sprite files. This offers support to programs
- that produce animated GIFs from multiple sprite files now that
- Fresco supports animated GIFs as web page background images.
- • Added support for playback of multiple image sprite files. You
- can now view any sprite file using the program. Documentation
- for these features is contained in section 01 of the
- "Docs.Technical" file.
- • Resized "Aborted" sprite so that it now fits properly inside a 64
- pixel wide icon (bugfix).
- • Extended the percentage commands to support fractional percentages.
- • Loading of textures speeded up by using OS_EvaluateExpression.
- • Mating modified so the father sometimes contributes his palette.
- • "Docs" directory moved out of the application directory.
- • Floyd-Steinberg dithering improved to eliminate horizontal
- lines in images. It still produces more artefacts than !ChangeFSI.
- • Palette directory reorganised to use Floyd-Steinberg dithering
- when the textures are displayed.
-
- v0.50 - 27-Oct-96.
- • Floyd-Steinberg dithering implemented. This currently works in
- 16, 256 and 32K colour modes. The biggest improvements may be seen
- in 16 colour modes. No dithering is required in 16M colour modes.
- 2 and 4 colour mode dithering could easily be implemented, but would
- cause code bloat that is currently felt to be unjustifiable.
- See the "Dithering" section in the "Docs.Technical" file for more
- details.
- • ErrorText <string> command provided. This is similar to
- "Error(Value)" which generates an error report containing the value
- of its parameter.
- • ReportText <string> command provided. This is similar to
- "Report(Value)" which sends a WIMP message (no. &804C0) to a
- debugging program. This may be of use for sending commands to
- dircecly control !Zephyr.
- • ScaledDithering(Value) command added to replace the cumbersome
- "If IsLessThanOrEqualTo(LogBitsPerPixel,&2) Then Dithering(&4000)
- Else If IsEqualTo(LogBitsPerPixel,&3) Then Dithering(&2000)
- Else Dithering(&0)" commands which were recommended until now.
- • Added "AddToPercentage" command.
- • Texture Garden now behaves better if there is no JPEG filetype
- icon in the WIMP sprite pool, by using the "file_xxx" sprite to
- replace it (bugfix).
- • ALT-dragging a texture now indicates correctly whether the program's
- JPEG export option is being used (bugfix).
- • Changing the template set in use now no longer discards any
- textures loaded. Textures which are too large to fit in the new
- icons are resized accordingly. Textures which are smaller than
- their new icon retain their size.
-
- v0.49 - 20-Oct-96.
- • Added the option to use Texture Garden from the command line.
- This may be used to tell the program to process files by generating
- requests from other programs.
- The syntax is "Run !TexturGdn -file <batchfile>".
- More details may be found under "Batch processing" in the
- "Docs.Technical" file.
- • Cured bug which generated error messages in batch file generation
- (bugfix).
- • Added "Percentage" command.
- • Added "Add(A,B)", "Subtract(A,B)", "Min(A,B)", "Max(A,B)",
- "Multiply(A,B)" and "ScaledMultiply(A,B)" functions. These are
- intended to be complete replacements for:
- "Combine(UnboundedAddition,A,B)",
- "Combine(UnboundedSubtraction,A,B)", "Combine(Maximise,A,B)",
- "Combine(Minimise,A,B)" and "Combine(Multiplication,A,B)".
- These functions have been added for a number of reasons. Improved
- readability of textures is one factor. Another is that because all
- commands using combination types currently execute using
- self-modifying code, this may produce a performance hit when using
- the StrongARM processor. As the "Multiplication" command was used
- internally in resizing textures, this operation should now be much
- faster. The old commands now merely call their new replacements
- so the new ones should consequently always be used in place of their
- predecessors. The old commands will be retained.
- • LinearFieldSegment command was reported as being broken. After a
- close inspection it was decided to be beyond repair. One minor
- problem with it was fixed, and it was then abandoned, with changes
- in its documentation to reflect its true errant behaviour.
- • LinearSegment command replaces the functions previously performed
- by LinearFieldSegment. It's behaviour is more intuitive than
- its predecessor (bugfix).
- • Changed all the old textures that needed changing, so that the
- above guidelines are now being followed. A number of textures and
- palette files relied upon the LinearFieldSegment command with
- parameters that produced strange behaviour. Some of these
- textures now have a completely different appearance, and usually
- not one that is as pleasing as the previous texture. None of the
- textures have had their filename changed.
- • Added a few Percentage commands to selected textures whilst doing
- this.
- • Wimpslot decreased back down to 224K.
- • Complicated change to the way that the commands that output to
- sprites do their dithering. Originally, these routines corrupted
- the seed of the random number generator. This is now fixed, but
- with the result that the dithering patterns on all textures now
- works from a different seed. Also one texture ("Demo.SPLODG.JPG")
- which depends on the seed now displays properly (it was broken
- before) (bugfix).
- • Error(Value) command provided for debugging purposes. This
- terminates texture generation and generates an error report
- containing the value of its parameter.
- • Report(Value) command provided for debugging purposes. This
- is very similar to the "Error" command, but sends the value to
- a WIMP debugging program such as my own !Zephyr.
- • Added "Aborted" message when escape is pressed, or there is an
- error in texture generation.
- • Close icon added to the control window. ADJUST-clicking on the
- main window's close icon closes this and leaves the control window
- open. Clicking on the icon bar restores things to normal.
-
- v0.48 - 17-Oct-96.
- • Terrible bug (introduced in version 0.47) involving severe
- crash when planting one texture on top of an existing one
- eliminated (bugfix).
- • Selecting a directory from the menu structures now opens it rather
- than its parent (bugfix).
- • Wimpslot increased to 256K after receiving advice. It is probably
- possible to reduce this to 224K without problems.
-
- v0.47 - 13-Oct-96.
- • Problem involving JPEG value in options window resolved (bugfix).
- • Fixed problem involving large complex textures failing to breed
- due to a lack of allocated memory for keeping track of their
- internal bracket structures (bugfix).
- • The hourglass is used when saving and loading textures as text.
- • Terrible bug (introduced in version 0.45) involving the program
- producing errors if the "ptr_hand" sprite was not in the WIMP's
- sprite pool fixed (bugfix).
- • ZapTexture has failed to work on RISC-PCs up to this point due to
- memory management problems which would only become manifest when
- !Zap used dynamic areas. These problems should now have been fixed
- and ZapTexture should now be fully RISC-PC compatible. Thanks are
- extended to James Harvey for the initial bug report, and to James
- Holtom for the use of his RISC-PC (bugfix).
- • Cosmetic improvements to ZapTexture to slightly reduce problems at
- low width settings.
- • Fixed bug causing all the fractal noise commands to never return
- if they were fed large second parameters. These commands are now
- slightly slower as a result (bugfix).
- • Corrected documentation relating to "LinearFieldSegment" (bugfix).
- • The incorrectly selected icons in various templates have been
- deselected, and those with incorrect numbers have been renumbered
- so that textures in them display properly (bugfix).
- • Added the "Cosmetic improvements" section to the "!ReadMe" file.
- • Added the "CreateColoursUsingCIEData" command. The PRM's
- documentation on the SWI used by this command seems to be completely
- wrong and the SWI itself behaves in a very strange fashion,
- however, hopefully everything will work.
- • Terrible bug (introduced in v0.40) involving complete machine
- lockups if textures were dragged into icons where texture
- generation had been aborted for some reason has now been completely
- eliminated (bugfix).
- • Unresponsive Escape key (from v0.45) made responsive again (bugfix).
- • Pressing SHIFT and ALT while dropping a dragged a texture into
- an icon deletes the contents of that icon and frees any memory
- allocated to it. This may be of use to those working with memory
- restrictions.
- • Trying to edit or overwrite textures when they are being bred from
- is now not allowed as it can cause problems (bugfix).
- • Operation of F1 and F4 hotkeys slightly improved (bugfix).
-
- v0.46 - 10-Oct-96.
- • Problem (introduced in version 0.45) involving errors after making
- or previewing animations resolved (bugfix).
- • Fixed problem (introduced in version 0.45) with SuperUser's
- checksum report occurring in an incorrect icon, and causing
- textures not to be loaded if the pointer is moved away from the
- current icon while the checksum report is being displayed (bugfix).
- • "MakeVirtualSprite" and "MakeSpriteFromVirtualSprite" implemented.
- These commands quietly usher in a new era of texture generation
- within Texture Garden by providing full support for multiple layer
- textures. This is described in the "Docs.Technical" file, and in
- the "Docs.Language" file.
- • Fixed problems with poor indentation of palette definitions within
- loops as exposed by new multiple layering feature (bugfix).
- • Clarified documentation relating to TG_miscop (bugfix).
- • Preferences now include which preferences window is displayed.
- • Custom squeezing is now no longer used as this proved not to be
- StrongARM aware.
- • Decimal numbers now used for animation frame number.
-
- v0.45 - 08-Oct-96.
- • You can now resize textures by dragging their edges as well as
- their corners.
- • Resizing and texture dragging are now indicated by appropriate
- pointer shapes which provide feedback about when the pointer is
- correctly positioned.
- • Resizing now works in the control window (bugfix).
- • Problem involving crashes upon presses of Escape fixed.
- The key is not quite as responsive as a result (bugfix).
- • The Escape key now aborts from breeding properly (bugfix).
- • Longstanding problem involving double-clicks on textures not
- being recognised and triple and quadruple clicks being required
- finally tracked down (bugfix).
- • Problem with animation routines coming to a halt if the desktop
- failed to multitask for more than a second or so solved (bugfix).
- • Added the "Getting started" section to the "!ReadMe" file.
-
- v0.44 - 05-Oct-96.
- • Fixed problem with using "Write/Click/Drag" icon types in my
- dialogue boxes which meant the caret needed to be positioned
- manually inside them by using simple "Writable" icons which the
- WIMP deals with correctly. The WIMP still cannot consistently
- cope with situations where it has to borrow the caret from another
- application (bugfix).
- • Noticed problems with "Raw" file export to text editors and
- similar applications. This seemed to be because Texture Garden was
- taking such a long time to generate the data that by the time it had
- finished the editor had forgotten all about what was going on. This
- had the unfortunate side effect that the file was left in the
- "!Scrap" directory and not deleted. This turned out to be the straw
- that broke the camel's back for the raw file option. It has been
- completely deleted and replaced by a far more useful array of
- information concerning the sprite which is to be saved.
- • Added "Rapid exit" option and preference.
- • Added "Resize and "ResizeSprite" commands. These take all the
- effort out of resizing textures.
- • Added front end to exploit the new "Resize and "ResizeSprite"
- commands. You can now resize textures dynamically by dragging
- their bottom right-hand corners.
-
- v0.43 - 29-Sep-96.
- • SWI "XOS_SynchroniseCodeAreas" called where self-modifying code is
- used. If there is a performance hit when using this on older
- machines, it is quite small. This means calling the SWI
- "XOS_PlatformFeatures" is probably not needed.
- • New style "OS_File" commands used for loading code. Whether the
- program works on StrongARM chips now depends mainly upon:
- * Whether all the self-modifying code has been identified.
- * Whether Acorn's directives have been correctly implemented.
- * Whether "Absolute" files compressed using "!Crunch" work.
- * Whether any PC indexing needs adjusting (unlikely).
- Proper testing will occur at my earliest convenience.
- • Memory reorganization so that the limit of 32 third party extensions
- is eliminated. This change has also has the pleasing effect of
- shaving about 2048 bytes from the "GardenSpt" module.
- • Added "TwoDimensionalStore", "TwoDimensionalSwap" and
- "TwoDimensionalMask(Type)" commands. New internal "TG_miscop"
- Texture Garden call added with two reason codes for memory
- allocation.
- • !Zap mode updated so it recognises the new commands.
- "Resize", "MakeVirtualSprite" and "MakeSpriteFromVirtualSprite"
- also added at this stage so the user should not need to update
- their !Zap mode too frequently.
-
- v0.42 - 22-Sep-96 (released only to those who had problematical versions).
- • Messages routines updated to fix severe problems in a small number
- of cases.
-
- v0.41 - 19-Sep-96.
- • Messages routines revamped and "Messages" file closed properly.
- • Message compression routines optimised, resulting in !MsgPress
- application.
- • Palette files moved into a Textures directory inside !TexturGdn
- so the !Zap mode does not need to treat files beneath a "Palette"
- directory specially.
- • Interactive help for greyed out menu entries added.
-
- v0.40 - 13-Sep-96 (private version released to JK).
- • Pre-interpretation memory restrictions on the length of file that
- could be dealt with without producing address exceptions reduced
- and error checking of file size implemented (bugfix).
- • Menu structures now behave better if "small_diro" and "small_appo"
- sprites are not in the WIMP's sprite pool (bugfix).
- • Removed bug that meant that memory in the internal sprite area
- was never released. This caused playing an animation to make
- Texture Garden's Wimpslot to grow by several hundred kilobytes
- unnecessarily (bugfix).
- • Split resource sprites into two areas in the hope of slightly
- improving performance. Removed some unnecessary palettes from
- these sprites.
- • Elusive bug in mutator causing long texture files to give address
- exception when breeding finally tracked down (bugfix).
- • "Textures.!ReadMe" file modified so that it is more aesthetically
- pleasing in the new !Zap mode and it has a "Checksum" which
- enables it to be loaded by unregistered users of Texture Garden.
- • Animations may now be applications (i.e. start with a "!").
- • Pressing "Escape" now stops animations and breeding as well as
- aborting drags.
- • Caret handling improved so hot keys work more intuitively.
- • Memory handling made more effective so Wimpslot minimised. This
- is now down to 224K.
-
- v0.39 - 12-Sep-96.
- • Bugs discovered in recently changed hotkey routines, entailing
- a comprehensive rewrite. The WIMP is not expecting to encounter
- menus arising from dialogue boxes, and this still causes problems.
- These are as follows:
- * Most hot key generated dialogue boxes temporarily disturb a few
- pixels in the corner of the screen with their hidden parent menu.
- * The "Palette" and "SaveAni" dialogue boxes are brought up with
- a small leading menu. This involves unlinking the pointer,
- moving the mouse over the sub-menu pointer , and then moving it
- back again. This is a bit ugly. There may yet be ways of hiding
- the leading menu, though making it vanish looks very difficult.
- The problem is that the "Wimp_DecodeMenu" SWI fails to keep
- track of sub-menus if they are opened directly by the program,
- and not by the WIMP. I therefore have to pretend that the user
- has selected the sub-menu themselves. Totally bypassing the
- "Wimp_DecodeMenu" SWI and writing code specifically may solve
- this, but means doing all the work in the program.
- * "Wimp_DecodeMenu" relies on the fact that the window handles of
- the dialogue boxes encounters in menu structures remain unchanged
- from when the sub-menu is created to when the "DecodeMenu" SWI is
- called. Because my palette window needs to be deleted and
- recreated if its sprite area changes position in memory, the
- WIMP's menu decoding has forgotten about the dialogue box because
- it has changed its handle. At the moment this causes the entire
- menu to collapse.
- * Icons in previous dialogue boxes cause subsequent menus to
- collapse in an unintuitive manner.
- • Palette box redesigned again, this time to prevent the icons in
- the dialogue box from acting as items in a previous menu and
- causing palette selection menu trees to vanish too easily.
-
- v0.38 - 11-Sep-96.
- • Laborious and complicated fix for RISC PC icons in menus. These
- now work with all current versions of the WindowManager module.
- The problems of the truncated menu widths were solved by padding
- the filenames with CHR$160s (a hard space). The only side effect
- of this for the user is that palette and animation directories
- and filenames are now not allowed to end with this character.
-
- v0.37 - 10-Sep-96.
- • Name of task registered with task manager now "Texture Garden".
- • Multiple running now prevented.
-
- v0.36 - 10-Sep-96.
- • Numerous modifications as a result of feedback from Tom Hughes:
- * Options dialogue made less chunky.
- * System sprite pool now no longer interfered with.
- Request for comments notice modified as a result of positive
- RISC PC test results.
- • Preferences and options for hiding and killing the "Options" menu
- implemented.
- • Errors when trying to use batch files eliminated (bugfix).
-
- v0.35 - 09-Sep-96.
- • Hot dialogue boxes now have had their parent menu reduced to only
- a few pixels. They have still not vanished.
- • Palette box redesigned so "Add" and "Delete" icons are less
- prominent and "Select palette" has been moved to the left and is
- consequently quicker to access.
- • Five more hot key functions added and the option to load the
- texture generation program into a text editor has been moved from
- F5 to F9 to retain the logic of the layout.
- • Problems with template workspace solved by loading all templates
- into memory at the same time.
- • !Help file made more coherent.
-
- v0.34 - 08-Sep-96.
- • More major changes to the options and preferences windows.
- These are now split from one another into two distinct regions.
- Options are specific to the version of the program running,
- whereas preferences may be saved to disc.
- Preferences may only be accessed through the icon bar icon.
- • Option for setting the options to the preferences (Prefs... Set).
- • Preferences can be copied to the local options [Options.CopyOpts].
- • Style-guide style "Cancel" icons added to the dialogue boxes.
-
- v0.33 - 07-Sep-96.
- • Options window completely redesigned with new "Output" category.
- • Added "Open main window" and "Open options window" options.
- • Added "JPEG" and "Mono" options, and a backend that uses these in
- conjunction with a JPEG quality variable. This was done to shield
- the user from some of the complexities of !ChangeFSI's command-
- line options.
- • Palette and animation menu structures now conform to the protocol
- I have inverted for handling clicks in menus arising from
- dialogue boxes: click with adjust and he whole menu tree is
- redrawn, click with select and the tree collapses as far as the
- last dialogue box.
- • !Sprites22 and !Sprites files updated with more 3D icons.
-
- v0.32 - 06-Sep-96.
- • Major changes to the way F5 exports its file.
- Now it goes via a "Textures" directory within !Scrap.
- This means that:
- * It will now work with !Edit and all other editors.
- * The file's status is not set by the editor as changed.
- * !Zap can now use the fact that the file is within a "Textures"
- directory to set the editing mode correctly.
- * Unfortunately, the title of the editor's window is set to the
- ugly path within !Scrap, and if it is saved from the editor
- then that is where it goes.
- * If it is saved from the editor into Texture Garden then the
- title of the editor's window changes to <Wimp$Scrap>.
- * Dragging from Texture Garden to the icon bar icon of an editor
- has also been "fixed", but using some dodgy code that could
- have unexpected side effects if more than one program is being
- run which accepts text files at the icon bar. This problem
- can be demonstrated by loading two text editors and dragging
- a file directly from Texture Garden into each in turn. As
- this kind of circumstance will probably occur very infrequently,
- this problem has not yet been addressed.
- * Using a directory in shared workspace is not ideal. However,
- short of applying for a Texture Garden filetype allocation,
- this is the best solution envisaged so far.
- • "•" marks and trailing "."s added to this file for clarity.
-
- v0.31 - 05-Sep-96.
- • ZapTexture syntax colouring mode for !Zap released.
- • Various bugfixes associated with the crunching method employed.
- • Palette and animation windows stay open after all menu clicks.
- • Hot dialogue boxes now open better on RISC PCs, though now
- underneath each dialogue box is hiding a small menu that
- generates it. This should vanish, but how?
- • !Sprites22 and !Sprites files updated with slightly 3D icons.
-
- v0.30 - 27-Aug-96.
- • Version number confusion cleared up.
- • !Sprites22 and !Sprites files updated with better icon versions.
- • Textures can now be dragged properly at all times (bugfix).
- • The order of this file reversed and its format improved.
- • "ptr_hand" sprite used for drags.
- • Texture dragging improved (bugfix).
- • Templates improved for low eigenfactor modes.
- • "Options" templates improved to provide more room.
- • Messages file adjusted in line with above.
- • Default animation settings improved (bugfix).
- • 24 bpp and 16 bpp colour options in any mode on any hardware.
- • Floyd-Steinberg potential problem side-stepped.
- • Documentation updated to reflect the above changes.
-
- v0.20 - 10-Aug-96.
- • First version released on the net in the hope of getting
- feedback from RISC-PC owners.
-
- v0.10 • Interactive help on menu entries debugged.
-
- v0.07 • Corrections to template file.
- • Symmetry x,y and rotational, x2, x4, etc.
- • MessageTrans used for text.
- • MessageTrans used for menus.
- • Size of artefacts option.
- • Development version issued to a friend.
- • New templates designed.
-
- v0.06 • Menus debugged.
- • Added Extension modules for 3rd party extensions.
- • Better memory management.
- • Animation added.
- • Registration checksum introduced.
-
- v0.05 • Kaleidoscopic options added.
- • Palette options added.
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- v0.04 • Artefact options added.
- • Language improved.
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- v0.03 • Hourglass used.
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- v0.02 • Desktop front-end, etc.
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- v0.01 • Original FFT prototype.
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