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- How to use !TextShell
- =====================
- 1 parameter, entered in the icon bar menu, can be passed to
- your routine. Also passed is the length and text of a line,
- which should be processed and returned.
-
- Changes to make:
- ================
- TO THE APPLICATION:
- Rename it as your application, with a "!" at the beginning.
-
- TO !Sprites:
- Change the name of the sprite in !Paint to that of the
- application, and draw it how you wish.
-
- TO !Templates:
- You may adjust the Info box using !Formed or similar, but
- do not add any windows or change the savebox.
- If you do not have a template editor, leave it.
-
- TO !RunImage:
- MAKE THE FOLLOWING ADJUSTMENTS IN A TEXT EDITOR SUCH AS
- !ZAP OR RISCOS 3 !EDIT.
-
- Fill in the details from line 20-120.
-
- For the more advanced, you may wish to change the section
- from line 1220-1260
-
- Add your processing code into FNprocess_line
- lines 1390-1430
- Parameters passed:
- parameter$ : the value of your parameter.
- llen% : the length of the line.
- text$ : the line.
- The changes should be made to 'text$'. The result will be
- passed back, and the next line supplied.