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- // ----------------------------------------------------------------------------
- // !SPRITEVIEW (VERSION 0.16) !HELP FILE
- // ----------------------------------------------------------------------------
-
- !SpriteView is a simple sprite viewer. I know there are a lot of them about
- but hopefully this has a few different features.
-
- I wrote !SpriteView because I wasn't happy with the facilities given by most
- sprite viewers and backdrop utilities. I wanted to be able to have
- 'frontdrops' as well as 'backdrops' and to be able to view sprites without a
- title bar, scroll areas, etc. This application provides that and a little more
- but still remains *simple*.
-
- Using !SpriteView, you can easily create collages of sprites by placing
- sprites side by side!
-
- Even though sprites appear with no title bar, scroll bars or icons, the
- sprite can be:
-
- • moved around the screen
-
- Simply drag the sprite. Select brings the window to the
- front while Adjust leaves it where it is in relation to the
- other windows
-
- • put to the back
-
- DoubleClick on the sprite. To bring it to the front, press
- Select or Adjust over the sprite for a short period.
-
- • resized
-
- Alt-drag the sprite (that is, start the drag with either Alt
- key down). You can move any side of the frame by starting
- the drag with Select closest to the side you want. Any
- corner can be moved by using Adjust to start the drag in the
- corner of your choice.
-
- • shifted inside its transparent frame
-
- Shift-drag the sprite. Some of the sprite must be hidden
- from view inside the frame for this to work. If you drag
- with Select, the sprite may be shifted only horizontally or
- vertically, depending on the initial direction of the drag.
- If you drag with Adjust, the sprite may be shifted in any
- direction.
-
- • kept static while its frame is moved
-
- To get the effect that the frame really is a window onto the
- sprite, Ctrl-drag allows you to move the frame while the
- sprite remains in the same position on the screen. As with
- other drags, use Adjust to allow bi-directional scrolling.
-
- • locked into position
-
- Choose "Lock" from that sprite's menu. The sprite will now
- resist all (documented!) attempts to move it though it will
- not resist being moved about in the stack (and double-click
- will still work).
-
- To unlock the sprite, choose "Unlock".
-
- • stuck in front or at the back
-
- Choose "Stick->To top" or "Stick->To bottom" from the
- sprite's menu. The sprite will now keep itself at the back
- of all the windows or in front of them. You can still move
- the sprite around or shift it inside its frame.
-
- To temporarily stop the sprite from adjusting it's position
- on the window stack hold down a key (I suggest Shift, Ctrl
- or Alt). You will find this handy to get at the sprite's
- menu when you have selected "Stick->To top".
-
- The sprite may appear temporarily behind or infront of
- another window when it shouldn't but will correct itself
- soon enough.
-
- To unstick a sprite, choose "Stick->Unstick" (which appears
- when the sprite is stuck).
-
- You can also:
-
- • have a number of copies of the same sprite on the screen
-
- To do this, select "New view" from that sprite's menu. All
- sprites will be completely independent of one another but
- taking up no extra space. To remove these copies, you have
- to remove each one though this may change in a later
- release.
-
- • remove sprites from !SpriteView
-
- To remove a sprite, press Menu on the sprite and choose
- "Remove".
-
- // ----------------------------------------------------------------------------
- // HOW TO START SPRITE VIEW
-
- To load the application, double-click on the !SpriteView icon.
-
- To load a sprite into the application, drag a Sprite file from the desktop
- onto the icon on the icon bar.
-
- General manipulation of loaded sprites is detailed above.
-
- To quit the application choose "Quit" from the iconbar menu or from the task
- display entry "Sprite View".
-
- // ----------------------------------------------------------------------------
- // COMMENTS AND SUGGESTIONS WELCOME!!!!
-
- If you have any comments or suggestions then please let me know. I'm
- currently on holiday from University without direct access to the network
- but will be available by snail mail.
-
- My term-time email address is:
-
- m91jjs@ecs.oxford.ac.uk
-
- My home address is:
-
- Mr Joss Smith
- 34 Ivythorn Road
- Street
- Somerset BA16 0TF
- ENGLAND
-
- Please note: This release has been based on the information in the RO2 PRM's.
- I haven't got the RO3 ones yet (and won't less I get some cash!)
-
- Thanks got to Ian Fry (for looking over version 0.15) and Mike Borcherds for
- getting !SprView into an archive.
-
- I'd also like to congratulate Thomas Aeby for giving me a life line - a
- FREEWARE C/C++ compiler! It may have bugs (as of 27-Apr-92) but it's much
- *much* better than nothing!
-
- // ----------------------------------------------------------------------------
- // LEGAL(ISH) SPIEL
-
- This application is freeware. I retain copyright but allow free
- distrubution of this Software provided all documentation is kept in its
- original state and distributed as part of the Software.
-
- This Software is not to be sold for profit and any party interested in
- distributing it for profit must receive written permission from the author.
-
- // ----------------------------------------------------------------------------
- // OH AND...
-
- If you should feel like sending me donations (£5.00 upwards) I'll send
- you the latest version (or the next one that I feel is fairly stable
- and has some new features).
-
- // ----------------------------------------------------------------------------
-