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- | !Start file for Oddball
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- Run OddBall:Code.NoError Run OddBallPatch:Code.Patch2
- Run OddBall:Code.NoError RMEnsure GameModes 0.00 Run System:Modules.GameModes
- Run OddBall:Code.NoError RMEnsure GameModes 0.00 Run OddBall:Modules.GameModes
- Run OddBall:Code.Title
- SetMacro OddBall$LevelPath <OddBall$Path>Level.<Oddball$Maze>.
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- Set OddBall$Maze 1
- Set Oddball$No 1
- SetMacro OddBall$SavePath <OddBall$Path>Saved.<OddBall$No>.
- Set OddBall$DemoPath <OddBall$Path>Demo.
- Set OddBall$FilePath <Oddball$DemoPath>
- If OddBallSound=0 Then Audio Off
- If OddBallSound=1 Then Audio On
- RMLoad OddBall:Modules.Blitz
- RMLoad OddBall:Modules.Stasis
- StasisLink 1 1
- StasisLink 2 2
- StasisLink 3 3
- StasisLink 4 4
- StasisLink 5 5
- StasisLink 6 6
- StasisLink 7 7
- StasisLink 8 8
- RMLoad OddBall:Modules.StasisMod
- If OddBallMusic=1 Then PlayMod 0 OddBall:Sounds.Music
- RMLoad OddBall:Modules.Amnesia
- RMLoad OddBall:Modules.FastSpr
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- Set OddBall$Key1 <Key$1>
- Set OddBall$Key2 <Key$2>
- Set OddBall$Key3 <Key$3>
- Set OddBall$Key4 <Key$4>
- Set OddBall$Key5 <Key$5>
- Set OddBall$Key6 <Key$6>
- Set OddBall$Key7 <Key$7>
- Set OddBall$Key8 <Key$8>
- Set OddBall$Key9 <Key$9>
- Set OddBall$Key10 <Key$10>
- Set OddBall$Key11 <Key$11>
- Set OddBall$Key12 <Key$12>
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- Run OddBall:Code.NoError Run OddBall:Keys
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- StasisLoad 2 OddBall:Sounds.Blam
- StasisLoad 3 OddBall:Sounds.Bonus
- StasisLoad 4 OddBall:Sounds.Bounce
- StasisLoad 5 OddBall:Sounds.Clink
- StasisLoad 6 OddBall:Sounds.Crack
- StasisLoad 7 OddBall:Sounds.Explo
- StasisLoad 8 OddBall:Sounds.FallOff
- StasisLoad 9 OddBall:Sounds.Goodies
- StasisLoad 10 OddBall:Sounds.HollowPlop
- StasisLoad 11 OddBall:Sounds.Magnet
- StasisLoad 12 OddBall:Sounds.Throb
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- WimpSlot -min 576k -max 576k
- Set OddBall$Code <OddBall$Path>Code.LoadCode
- Run OddBall:Code.NoError Run OddBallPatch:Code.Patch3
- Run <OddBall$Code>
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