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- /*
- #### # # # #
- # # # # # The FreeWare C library for
- # # ## ### # # # # ### RISC OS machines
- # # # # # # # # # # # ___________________________________
- # # #### ### ## # # # #
- # # # # # # # # # # Please refer to the accompanying
- #### ### #### # # ##### # ### documentation for conditions of use
- ________________________________________________________________________
-
- File: Sprite.h
- Author: Copyright © 1992, 1993, 1994 John Winters, Jason Williams,
- Jason Howat
- and sundry contributors
- Version: 0.29 (02 Sep 1995)
- Purpose: Sprite-SWI interfaces.
- This version of the Sprite library only includes the most common
- sprite operations, and only on "user" sprite areas, and "named"
- sprites. (i.e. not pointers-to-sprites)
- More Sprite operations may appear as the moderator gets time
- to include them into the library.
-
- Mods: 02 Sep 1995 JH Desk_Sprite_MemorySize now works in 'double pixel'
- modes (see 'Libraries.Sprite.c.MemSize' for the
- details).
- Added Desk_Sprite_Select.
- */
-
-
- #ifndef __Desk_Sprite_h
- #define __Desk_Sprite_h
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- #include <stdarg.h>
-
- #ifndef __Desk_Core_h
- #include "Desk.Core.h"
- #endif
-
- #ifndef __Desk_Wimp_h
- #include "Desk.Wimp.h"
- #endif
-
- #ifndef __Desk_Coord_h
- #include "Desk.Coord.h"
- #endif
-
-
-
- #define Desk_sprite_MAXNAME 12
-
- #define Desk_spritepool_SYSTEM 0
- #define Desk_spritepool_WIMP 1
-
-
- typedef struct {
- unsigned int areasize ;
- unsigned int numsprites ;
- unsigned int firstoffset ;
- unsigned int freeoffset ;
- } Desk_sprite_areainfo ;
-
- typedef Desk_sprite_areainfo *Desk_sprite_area;
-
- typedef struct {
- unsigned int width ;
- unsigned int height ;
- unsigned int maskstatus ;
- unsigned int mode ;
- } Desk_sprite_info ;
-
- typedef Desk_sprite_info *sprite;
-
-
- typedef struct {
- int callno ;
- Desk_sprite_area spritearea ;
- sprite sprite ;
- void *savearea ;
- } Desk_sprite_outputstate ;
-
-
- typedef struct
- {
- int Desk_offset_next;
- char name[Desk_sprite_MAXNAME];
- int width;
- int height;
- int leftbit;
- int rightbit;
- int imageoffset;
- int maskoffset;
- int screenmode;
- } Desk_sprite_header;
-
-
- typedef struct
- {
- Desk_wimp_point multiply;
- Desk_wimp_point divide;
- } Desk_sprite_scalefactors;
-
-
- extern void Desk_Sprite_ScreenSave(const char *filename, Desk_bool savepalette);
- /* Save the screen as a sprite file - SpriteOp 2 */
-
-
- extern void Desk_Sprite_ScreenLoad(const char *filename);
- /* ScreenLoad a sprite file - SpriteOp 3 */
-
- extern void Desk_Sprite_InitArea(Desk_sprite_area area);
- /* Initialise a sprite area - SpriteOp 9 */
-
- extern void Desk_Sprite_Load(Desk_sprite_area area, const char *filename) ;
- /* Load a file into a sprite area - SpriteOp 10 */
-
- extern void Desk_Sprite_Merge(Desk_sprite_area area, const char *filename);
- /* Merge a file into a sprite area - SpriteOp 11 */
-
- extern void Desk_Sprite_Save(Desk_sprite_area area, const char *filename);
- /* Save a sprite area into a file - SpriteOp 12 */
-
-
- extern void Desk_Sprite_Create(Desk_sprite_area area, const char *name, int haspalette,
- int width, int height, int screenmode);
- /*
- * Desk_Sprite_Create() - SpriteOp 15
- * Creates a sprite according to the parameters.
- */
-
- extern void Desk_Sprite_Select(Desk_sprite_area area, const char *name,
- Desk_sprite_header **spriteptr);
- /*
- * Desk_Sprite_Select() - SpriteOp 24
- * Selects the given sprite.
- */
-
- extern void Desk_Sprite_Delete(Desk_sprite_area area, const char *name);
- /*
- * Desk_Sprite_Delete() - SpriteOp 25
- * Deletes the given sprite
- */
-
-
- extern void Desk_Sprite_Rename(Desk_sprite_area area, const char *oldname, const char *newname);
- /*
- * Desk_Sprite_Rename() and Desk_Sprite_Copy() - SpriteOps 25, 26
- * Unsurprisingly, these rename and copy a sprite, respectively.
- */
-
- extern void Desk_Sprite_Copy(Desk_sprite_area area, const char *oldname, const char *newname);
- /*
- * Desk_Sprite_Rename() and Desk_Sprite_Copy() - SpriteOps 25, 26
- * Unsurprisingly, these rename and copy a sprite, respectively.
- */
-
-
-
- extern void Desk_Sprite_Get(Desk_sprite_area area, const char *name, int Desk_with_palette,
- int left, int bottom, int right, int top,
- sprite *Desk_sprite_ptr);
- /*
- * Desk_Sprite_Get() - SpriteOp 16
- * Gets (creates and copies) a sprite from the given screen rectangle
- */
-
-
-
- extern void Desk_Sprite_Plot(Desk_sprite_area area, const char *name, /* "PutUser" */
- int x, int y, int Desk_plot_action);
- /*
- * Desk_Sprite_Plot() - SpriteOp 34
- * Plots a sprite with it's bottom-left corners at the given coordinate,
- * using the given GCOL plot action (see GFX.h for plot actions)
- */
-
-
- extern void Desk_Sprite_ReadInfo(Desk_sprite_area area, const char *name,
- Desk_sprite_info *info);
- /* Reads sprite information - SpriteOp 40 */
-
-
- extern void Desk_Sprite_Redirect(Desk_sprite_area area, const char *name,
- void *savearea, Desk_sprite_outputstate *oldstate);
- /* redirects VDU output into the named sprite - SpriteOp 60 */
-
-
- extern void Desk_Sprite_UnRedirect(Desk_sprite_outputstate *oldstate);
- /* Un-redirects VDU output back to the saved state - SpriteOp 60 */
-
-
-
- extern void Desk_Sprite_ReadSaveAreaSize(Desk_sprite_area area, const char *name,
- int *saveareasize);
- /* Desk_Sprite_ReadSaveAreaSize
- * Given a sprite area and a sprite name, returns the save area size needed
- * for the given sprite. (SpriteOp 62 veneer)
- */
-
-
- /* Desk_Sprite_ReadControl (8)
- * Read information about sprite area
- * Returns number of sprites in area
- * If you aren't interested in any of the returned variables, then put NULL
- * pointers in
- */
- extern int Desk_Sprite_ReadControl(Desk_sprite_area area, int *size, sprite *firstsprite,
- void *firstfree);
-
- extern int Desk_Sprite_GetName(Desk_sprite_area area, char *name, int spritenumber);
- /* Desk_Sprite_GetName (13)
- * Read name of sprite, given number (starts from 1)
- * Buffer passed in 'name' must be at least 13 chars long
- * Returns length of name.
- */
-
- extern void Desk_Sprite_CreateMask(Desk_sprite_area area, const char *name);
- /* Desk_Sprite_CreateMask (29)
- * Creates a mask for a sprite
- */
-
- extern void Desk_Sprite_RemoveMask(Desk_sprite_area area, const char *name);
- /* Desk_Sprite_RemoveMask (30)
- * Removes a mask from a sprite
- */
-
- extern void Desk_Sprite_InsertRow(Desk_sprite_area area, const char *name, int pos);
- /* Desk_Sprite_InsertRow (31)
- * Inserts a row at the specified row, and shuffles the rest on
- */
-
- extern void Desk_Sprite_DeleteRow(Desk_sprite_area area, const char *name, int pos);
- /* Desk_Sprite_DeleteRow (32)
- * Deletes a row at the specified row, and shuffles the rest on
- */
-
- extern void Desk_Sprite_FlipX(Desk_sprite_area area, const char *name);
- /* Desk_Sprite_FlipX (33)
- * Flips sprite about x axis (top<>bottom)
- */
-
- extern void Desk_Sprite_Append(Desk_sprite_area area, const char *name1, const char *name2,
- int dir);
- /* Desk_Sprite_Append (35)
- * Glues two sprites together
- * Sprite 2 is deleted, and sprite 1 becomes them both added together
- * Sprites must be the same width if appending vertically, or the same height if
- * appending horizontally
- * 'dir' is 0 for horizontal, 1 for vertical
- */
-
- extern int Desk_Sprite_CreatePalette(Desk_sprite_area area, const char *name, Desk_bool big);
- /* Desk_Sprite_CreatePalette (37)
- * Returns size of palette created
- * If 'big' is true, then a 256 entry palette is created (RO3 only)
- */
-
- extern void Desk_Sprite_RemovePalette(Desk_sprite_area area, const char *name);
- /* Desk_Sprite_RemovePalette (37)
- */
-
- extern int Desk_Sprite_ReadPixel(Desk_sprite_area area, const char *name, const Desk_wimp_point *pos);
- /* Desk_Sprite_ReadPixel (41)
- * Returns colour
- * Tint is returned, so long as 'tint' isn't NULL (0)
- */
-
- extern void Desk_Sprite_WritePixel(Desk_sprite_area area, const char *name,
- const Desk_wimp_point *pos, int colour, int tint);
- /* Desk_Sprite_WritePixel (42)
- */
-
- extern Desk_bool Desk_Sprite_ReadMask(Desk_sprite_area area, const char *name, const Desk_wimp_point *pos);
- /* Desk_Sprite_ReadMask (43)
- * Returns Desk_bool_TRUE if solid
- */
-
- extern void Desk_Sprite_WriteMask(Desk_sprite_area area, const char *name, const Desk_wimp_point *pos,
- Desk_bool solid);
- /* Desk_Sprite_WriteMask (43)
- */
-
- extern void Desk_Sprite_InsertColumn(Desk_sprite_area area, const char *name, int pos);
- /* Desk_Sprite_InsertColumn (45)
- * Inserts a column at the specified column, and shuffles the rest on
- */
-
- extern void Desk_Sprite_DeleteColumn(Desk_sprite_area area, const char *name, int pos);
- /* Desk_Sprite_DeleteColumn (46)
- * Deletes a column at the specified column, and shuffles the rest on
- */
-
- extern void Desk_Sprite_FlipY(Desk_sprite_area area, const char *name);
- /* Desk_Sprite_FlipY (47)
- * Flips sprite about y axis (left<>right)
- */
-
- extern void Desk_Sprite_PlotMask(Desk_sprite_area area, const char *name, const Desk_wimp_point *pos);
- /* Desk_Sprite_PlotMask (49)
- */
-
- extern void Desk_Sprite_PlotMaskScaled(Desk_sprite_area area, const char *name,
- const Desk_wimp_point *pos, Desk_sprite_scalefactors sc);
- /* Desk_Sprite_PlotMaskScaled (50)
- */
-
- extern void Desk_Sprite_PlotScaled(Desk_sprite_area area, const char *name,
- const Desk_wimp_point *pos, const Desk_sprite_scalefactors *scale,
- const void *pixtrans);
- /* Desk_Sprite_PlotScaled (52)
- * pixtrans can be up to 16 bytes long, it's left as a void * so that you can
- * use a char *, or a pixtrans * if one gets defined in the future
- */
-
- extern void Desk_Sprite_PlotGrey(Desk_sprite_area area, const char *name,
- const Desk_wimp_point *pos, Desk_sprite_scalefactors scale,
- const void *pixtrans);
- /* Desk_Sprite_PlotGrey (53)
- * pixtrans should be a greyscale for the antialiasing to work properly
- * (or a blue scale or whatever)
- */
-
- extern void Desk_Sprite_WimpPlot(Desk_sprite_area area, const char *name, const Desk_wimp_point *pos,
- const Desk_convert_block *convert, int Desk_plot_action);
- /* Desk_Sprite_WimpPlot
- * Plots a sprite in a window.
- * 'pos' should be work area coordinates, and convert is the convert block for
- * the window.
- * All relevant scaling/colour translating is taken to plot the sprite at 1:1 in
- * the current mode
- */
-
-
- /* Sprite manipulation functions ------------------------------------------ */
-
- typedef enum
- {
- Desk_sprite_HASNOMASKPAL = 0x00, /* Sprite has no mask or palette */
- Desk_sprite_HASNOPALMASK = 0x00,
- Desk_sprite_HASMASK = 0x01, /* Sprite has a mask only */
- Desk_sprite_HASPAL = 0x02, /* Sprite has a palette only */
- Desk_sprite_HASMASKPAL = 0x03, /* Has both mask and palette */
- Desk_sprite_HASPALMASK = 0x03
- } Desk_spritemem_flags;
-
-
- extern int Desk_Sprite_MemorySize(int width, int height, int mode,
- Desk_spritemem_flags flags);
- /* Desk_Sprite_MemorySize
- * Returns the amount of memory to malloc to hold the sprite
- * defined by the parameters.
- *
- * -- Example, create sprite area large enough for 3 identical sprites
- * which are mode 12, 34x17, and have their own palettes.
- *
- * Desk_sprite_areainfo *pUserSprites;
- *
- * size = 3 * Desk_Sprite_MemorySize( 34, 17, 12, Desk_sprite_HASPAL );
- * size += sizeof( Desk_sprite_areainfo );
- * pUserSprites = (Desk_sprite_areainfo*) malloc( size );
- */
-
-
- extern int Desk_Sprite_IconMemorySize(const Desk_window_block *pWinBlock, Desk_icon_handle icon,
- int mode, Desk_spritemem_flags flags,
- Desk_wimp_point *dimensions);
- /* Desk_Sprite_IconMemorySize
- * This takes the given WIMP icon, and calculates the size of the sprite
- * needed to exactly fill it, by calling Desk_Sprite_MemorySize for you.
- * If 'dimensions' is not NULL, then it will be filled in with the needed
- * size (width/height) of the sprite in pixels.
- *
- * The window is passed in as a Desk_window_block so that this can be applied
- * to templates as well as open windows.
- *
- * Example:
- * {
- * Desk_window_info winfo;
- * int s;
- *
- * Desk_Window_GetInfo(mainwindow, &winfo);
- * s = Desk_Sprite_IconMemorySize(&winfo.block, 5, |* Get info for icon 5 *|
- * Desk_screen_mode, |* in current screen mode *|
- * Desk_sprite_HASNOMASKPAL, |* with no mask/palette *|
- * NULL); |* Don't return dimensions*|
- */
-
-
- extern Desk_sprite_area Desk_Sprite_LoadFile(const char *filename);
- /* Desk_Sprite_LoadFile
- * This loads the given sprite file into a sprite area, & returns a pointer to
- * it. The memory is automatically allocated with malloc(), so to free it
- * later, simply call free() on the returned pointer.
- */
-
-
-
- extern Desk_sprite_area Desk_Sprite_LoadFiles(int nooffiles, ...);
- /*
- Purpose: - Loads any number of sprite files into sprite area
- Inputs: - nooffiles - number of files to be loaded
- ... - pointers to pathnames of files to be loaded
- Returns: - pointer to sprite area
- SeeAlso: - Desk_Sprite_LoadFile
-
- ****************************************************************************/
-
-
- #ifdef __cplusplus
- }
- #endif
-
-
- #endif
-