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- !Help file for !CreateApp.
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-
- This program is based on !AppMaker by Glynn Clements. Its purpose is to
- create application directories quickly by automatically producing files
- such as !Boot and !Run. It will also create !Sprite files and !Sprite22
- files (for RISC OS 3 hi-res icons), and any files which the application will
- need, such as a standard template file, modules or a sprite file can be
- dragged to the file inclusion window. These files will be saved in the
- applications directory and any modules that are included will have an
- RMEnsure in the !Run file.
-
- To load, double click on the !CreateApp icon. This creates a ! icon on the
- icon bar. Click with the select button on this icon to open the creation
- window. The creation window contains several items, each detailed below:-
-
- Application Name - Click with the mouse in this icon to enter in a
- name for the application (the ! prefix is
- already done for you)
-
- !Boot file - Click on this option icon to select whether or not
- you require a !Boot file to be created.
-
- !Run file - Click on this option icon to select whether or not
- you require a !Run file to be created.
-
- !Sprite file - Click on this option icon to select whether or not
- you require a mode 12 !Sprite file to be created.
-
- !Sprite22 file - Click on this option icon to select whether or not
- you require a mode 22 !Sprite file to be created.
-
- Text Logo - Click on this option icon to select whether or not
- you require a text logo to be included into your
- !Boot and !Run files (see below for details).
-
- Application Size - Click in this icon to enter the Wimpslot size (in
- bytes) for your program.
-
- Create - Click on the create icon to create the application.
-
- Text Logos
- If you wish to include your own text logo in the !Boot and !Run files you
- must first design it and save it into the !CreateApp.Resources directory
- as logo. For an example of a text logo see the logo default file in this
- directory.
-
- Application Sprites
- If you wish to have your own default sprites for your applications, then
- alter the HiRes and LowRes sprite files in the !CreateApp.Resources
- directory.
-
- File inclusion.
- This allows you to include text, template, obey, sprite and BASIC files into
- your applications directory. To include a file simply drag it to the arrow
- icon and !CreateApp will register it by incrementing its counter icon. These
- files are then saved in the created directory later. If you include a
- Relocatable Module, !CreateApp will automatically put a RMEnsure in your
- !Run file (if the !Run file is selected). This will ensure that the module
- is loaded when the application is run.
-
- This option also allows you to load in files to take the place of any of the
- default files that are produced.
-
- If you make a mistake and drag the wrong icon to the inclusion arrow, simply
- click on CLEAR to delete all the last entry.
-
- Creating an application.
- Once you have set your required options, click on the create icon to
- produce a drag box. Drag the icon (by using the select button) to the
- required directory, the files will then be automatically saved.
-
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-
- Greetings and thanks to :
-
- Richard Stagg - For the original drag box routines and various other
- bits!
- Caroline Kelham - For being there!
- Claire Stagg - For endless hours of amusement...
- Maureen Stagg - For the constant flow of tea.
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-
- If you would like to make any comments about this program or suggestions
- for improvement contact me on :-
-
- The Power House BBS (as Simon Inns) on 0829 782667 (excellent BBS!)
- JANET INNS_C06@UK.AC.TVU.S
-
- or write to me at :-
-
- Resource Technology
- 16 Rectory Road
- Caversham
- Reading
- Berkshire
- RG4 7SH