home *** CD-ROM | disk | FTP | other *** search
-
-
- DIG OUT! GAME
- *************
-
- "Dig Out!" is a 100% ARM machine code arcade game which runs in the
- 256 colour mode 13. It incorporates large, colourful graphics which are
- smoothly animated (each character in the game is updated every VSYNC).
- This leads to super smooth action and a very playable game.
- The object of the game is to guide your character through many levels
- to collect all the apples. Once all the apples on one level have been
- eaten, you will be allowed to progress to the next level. Unfortunately,
- all is not as easy as it sounds. On each level there are monsters which
- are dead set against you achieving this goal. There are six different types
- in all and they can possess the following atributes :
- 1. They either wander around the screen or deliberately follow you
- 2. They either can or cannot eat through the ground
- 3. Some can be killed, but others cannot
- The monsters can be killed by pushing one of the many rocks usually
- found on a level on top of them. The rocks can only be pushed however, if
- the ground on the other side has been cleared and it is unobstructed. You
- can burrow underneath these rocks and in some cases this is necessary to
- eat a particular apple, but be careful because if a rock falls unto you
- while you are not burrowing directly under it, it will kill you. e.g. if a
- rock is free and you try to go down, so that it falls on you. Another way
- of killing monsters is to try to get them to burrow under a rock, this is
- really only useful for monsters that follow you and can eat through the
- ground. Sometimes ground eating monsters will burrow under rocks and kill
- themselves accidently, you will still get the points for "killing" them
- though.
- As well as the attributes shown above, sometimes a monster can mutate
- into another, worse, type.
- There are also bonus items which appear at random in the game. These
- have a letter B written on them and will give you a bonus 50 points for
- each one collected. You will also gain a bonus life ( up to a maximum of
- five at one time ) for every 4000 points obtained.
- Everything is not as hopeless as it seems however as in the first few
- levels there are only a couple of monsters who aren't really that dangerous.
- Its a different story on the higher levels though as up to ten monsters can
- be active and these won't be the relatively harmless ones.
- As you progress through the game, as well as the monsters becoming
- more lethal, the game will also speed up (this happens after level 10)
- making the game even harder !
- Full key instructions are given in the scrolltext at the start of the
- game.
-
-
- Dig Out! was written by :
-
- CARL SHAW
-
-
- LEVMAKE LEVEL DESIGNER
- **********************
-
-
- "!LevMake" is a level designer which allows the user to design twenty
- levels for the game "Dig Out!". These levels can then be incorporated into
- the game.
- The designer itself is simple to use. At the bottom of the screen is
- the control area which contains the following icons (from left to right) :
-
- 1. The level number : This is a number from 0 to 19 and can be
- changed by clicking on one of the arrow icons.
- 2. The object icons : These are the apple, rock and tunnel icons and
- when clicked on using select on the mouse will
- allow the user to add that particular object to
- the level being designed. An arrow below them
- shows which one is currently selected.
- 3. The ground icon : This shows the ground pattern currently being
- used for that level. Another pattern can be
- viewed using the adjust button on the mouse and
- if the user then wants this pattern, by pressing
- the select mouse button a prompt will appear and
- answering yes to this prompt (by pressing select
- again) will result in all the ground on the
- screen being changed to that pattern.
- 4. The disk icon : This is used to load and save level files. A
- menu will be displayed which will allow you to
- enter the name and the file will either be saved
- or else loaded into memory.
- 5. The exit icon : Clicking select on this icon will bring up a
- prompt and if this is answered "yes" by clicking
- on select again, the program will exit and you
- will be returned back to the desktop.
-
- Now that you know what the icons do, you will be able to start
- designing your own screens. The original screens are stored in a file
- called LevData and this may be loaded in ( click on the disk icon, select
- load option and enter the name LevData ) for you to experiment with.
- To design a level, simply select a ground pattern ( using ground icon )
- and then select any one of the object icons and move the mouse pointer into
- the area above the control area. A square will be shown and if the select
- button on the mouse is pressed the object currently selected will be placed
- into this area or if adjust is clicked then any object in the area will be
- removed and the area filled with ground instead.
- Once a particular level has been designed, simply click on one of the
- arrow icons above or below the current level number shown on the control
- area and a new level can then be designed. Once all twenty levels are
- designed, they should then be saved to disk so that they may be incorporated
- into the main game.
- To add the designed levels to the main game is a slightly more
- complicated task, but just follow the steps given below :
-
- 1. Open the !Dig_Out application by pressing SHIFT and clicking on
- its icon.
- 2. Do the same for the !LevMake directory.
- 3. In the !Dig_Out directory, you will find a file called LevData,
- you should rename this file (to e.g. Original) in case you want
- to use it again as it contains the original level data of the
- game.
- 4. Copy the level data file created using !LevMake ( it will have
- the name of your file below it and be a "Data" file icon ) to
- the !Dig_Out directory by clicking on the icon and dragging it
- into the !Dig_Out directory.
- 5. Rename this file to be called LevData so that there is now a
- new LevData file in the !Dig_Out directory. This is because
- the game loads its level data from a file called LevData in its
- own directory.
- 6. Try the game to see if your levels work !
-
-
- The level designer program !LevMake was written by :
-
- CARL SHAW
-
-
-
-
-