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- COMPOSITION DEMO
- ================
-
- THE FULL VERSION OF COMPOSITION IS AVAILABLE FROM:
-
- CLARES MICRO SUPPLIES
- 98 MIDDLEWICH ROAD
- NORTHWICH
- CHESHIRE
- CW9 7DA
-
- TEL: 01606 48511
- FAX: 01606 48512
- EMAIL: sales@clares.demon.co.uk
- Web site: http://www.stcoll.ac.uk/clares/
-
- PRICE £99.95 inc VAT & Carriage
-
- * Please check for the price of the latest version *
-
- New features (version 1.11)
- ===========================
-
- This demo contains significant new features and is also StrongArm
- compatible. The new features are documented here very briefly.
-
- • PCA (Plug-in Compliant Application) compatible
-
- • Save sprite in any number of colours
-
- • Save canvas as GIF file including transparency option
-
- • On canvas interactive rotation
-
- • On canvas interactive scaling
-
- • Auto masking of Draw and ArtWorks files
-
- • Load, Render and manipulate TopModel files
-
- • Crop canvas to window
-
- • New Print option
-
- • Improved redraw routines
-
- • All vector format data now retained and any transformations are done
- using the vectors to provide much better quality
-
- • DPI - changes to the page units and the way this interacts with the
- physical size of the canvas.
-
- • Default Preferences option
-
- • New Hot keys
-
- • Loading of progressive JPEGs
-
- PCA Compliant
- =============
-
- PCA is a protocol that enables applications to share data such that editing
- is immediately reflected in all linked applications. For example Composition
- can be used to edit a graphic frame in Ovation Pro without having to copy
- the data.
-
- This demo is PCA compliant. PCA tools will appear in the Select > Utils menu
- if the tools have been loaded prior to opening the menu. Compatible tools
- include !SPaint and !Processor. Ovation Pro version 2.36 onwards is also PCA
- aware.
-
- More information on PCA can be obtained from our web site in the Support
- section at
-
- http://www.stcoll.ac.uk/clares/
-
-
- New Save options (Disabled)
- ===========================
-
- Sprite save in various colour depths
- GIF saving
-
- ROTATION
- ========
- On canvas rotation is now provided. The blue arrow in the toolbar can be
- clicked on to change it to a Rotate arrow. In this mode selected objects can
- be rotated by dragging them with Adjust. Rotation applies to all object types.
-
- SCALING
- =======
- On canvas scaling is now provided. If the blue arrow icon in the Toolbar has
- a large arrow together with a small one it is in Scale mode. Dragging on a
- selected object with Adjust re-scales the object and re-draws the image to
- the new scale.
-
- Holding down Shift causes the image to retain its aspect ratio.
-
- AUTO MASKING
- ============
- When loading vector files (Draw, ArtWorks and TopModel) you can toggle the
- icon between vector (Draw icon) and bit image (Sprite icon) objects. When
- loading as bit image (we call it Vector-in-Sprite or V-i-S) you can also
- choose to apply an auto mask which attempts to create a mask from the
- background. With ArtWorks objects this can look a little odd due to the anti
- aliasing.
-
- Note: Due to the fact that you cannot save with this demo version the mask
- will be lost when you rotate.
-
- TopModel files
- ==============
- Compo will now load and manipulate TopModel files as long as a copy of the
- Gemini rendering engine has been seen. A copy of this is supplied on the
- StrongArm sample CD. Just opening the Commercial.Sincronia directory is
- sufficient. You can then load the files in the 3DScenes directory.
-
- INFORMATION
- ===========
-
- This is the demonstration version of Composition,
- the bitmap image composition package from Clares Micro Supplies.
-
- This Demo version of Compo may not be totally up to date with the full
- release version but it is sufficient to whet your appetite for the full
- version. Features missing from the demo are -
-
- * All methods of saving your work have been removed.
- * The OLE feature has been disabled
- * Printing has been disabled
- * The word 'DEMONSTRATION' is printed over your work and
- cannot be removed. THIS ALSO SLOWS DOWN THE REDRAW SPEED OF THE SCREEN.
-
- Hardware requirements
- =====================
-
- Compo requires an Acorn RiscPC with AT LEAST 8Mbytes of main memory. 2Mbytes
- or more of VRAM is recommended. For serious use in creating A4 images, a
- minimum of 16Mbytes of main memory is required and more is almost always
- better! Clares can provide additional memory if required. Phone or visit our
- web site for current prices.
-
- http://www.stcoll.ac.uk/clares/
-
- If you have a small machine, i.e 16Mb DRAM or less, you may find !Virtualis
- from Clares useful. !Virtualis is a virtual memory manager for the Risc Pc
- and works with most applications which use dynamic areas. See below for
- details of using Compo with Virtualise.
-
- Details on Virtualise can also be found on our web site.
-
- Okay, last bit of advertising. If you are not using StrongArm you will
- benefit from our SPEED! application. This speeds up your desktop and
- applications by up to 600% and costs just £10. A demo can be downloaded from
- our web site.
-
- YOU ARE ADVISED TO COPY THIS DEMO ON TO YOUR HARD DRIVE.
-
- About Composition
- =================
-
- Compo is an image composition program for the Acorn RiscPC range of
- computers. With Compo, you combine bitmaps, Draw files, ArtWorks files,
- TopModel files etc together on a canvas to make a composition. Draw files
- and Artworks files can be loaded either as vectors, or converted into
- bitmaps. Each bitmap remains completely independent from the rest. Links to
- art packages (such as ProArtisan24 from Clares) allow you to edit any of the
- images making up your composition and to see the results of your changes in
- the composition immediately. In addition, the program allows a number of
- effects such as colour correction, shadows, opacity, and tinting to be
- applied independently to each image. Using these effects the images are
- rendered to the canvas on the fly so the effects do not modify (and
- therefore damage) the original image data.
-
- Compo is useful not only to the graphics professional. It also allows those
- users with less artistic ability to produce complex graphical effects such
- as true shadows and photo montages at the click of a button. Because the
- images themselves are not modified you can quickly change the effect
- settings until the desired result is achieved.
-
-
- If !Virtualis is present, the demo can use virtual memory. To switch it on,
- go to the preferences window (accessed from the icon bar) and look at the
- top option in the window. If this is ticked, virtual memory will be used if
- the picture size exceeds the size of available RAM. You will need as much
- hard disc space as the picture occupies.
-
- Obviously, Compo contains far more features than can be described in this
- file. If you have any questions about the program's capabilities, please
- contact us and we will try to provide answers.
-
- Example files
- =============
-
- Some completed JPEG files are included which illustrate the possibilities
- available. Because of the size of Composition files, none are included with
- this demo. The JPEG files may be viewed in Composition or ChangeFSI.
-
- WHAT SHOULD BE ON THIS DISC
- ===========================
-
- !CompoD
- !TFonts
- JPEG tutorial files: Bears, Bridge, Di, Flower5, Horse, Horse_Msk, JackN,
- Leafy1, MDHB, Model4B
- !!ReadMe
-
-
- Tutorial (Adapted from the manual)
- ==================================
-
- This section begins with a tutorial which then carries on into a series of
- worked examples of some of the program's features. The example files used
- are on the disc and should be copied to a 'Tutorials' directory on the hard
- disc for fast access.
-
- The basics
- ==========
-
- 1) Load Compo in the usual way, by double clicking on the program icon.
-
- If possible, select a desktop of 800 x 600 x 16 million colours or 1024 x
- 768 x 32 thousand. Both of these desktops are useful. The latter gives you
- considerably more room to manoeuvre, at the expense of some detail in the
- colour graduations. We do not recommend using the program with the desktop
- in fewer than 32 thousand colours. At a pinch, 256 greys is usually better
- than 256 colours.
-
- NOTE: Compo runs slightly faster with the desktop at 16 million colours as
- it stores everything to this colour depth internally.
-
- 2) Select the the Compo icon bar icon to open a canvas of the default size
- and colour.
-
- NOTE: Clicking Adjust on the program icon will open a window allowing you to
- change the size and colour of the canvas to be created. NOTE: Dragging an
- image onto the program icon before a canvas has been created will create a
- canvas the same size as the image and then load it. This is useful if there
- is to be one background image to your composition. However, this also
- requires double the memory.
-
- 3) Open the directory containing the tutorial files.
-
- 4) Drag the file called 'Di' into the canvas window.
-
- 5) Change the window to full size by clicking on the toggle size window
- gadget.
-
- 6) Select the image as you would in Draw - by clicking on it.
-
- 7) Drag the image with Select to another place within the window. If you
- wish to abort after you have started moving the image, tap Esc with your
- free hand. Use the arrow keys while holding down Select for fine
- positioning.
-
- 8) Make a copy of the image by pressing Ctrl-C or clicking Menu and choosing
- Select ⇨ Copy from the menu.
-
- The copy will be located to the right of and below the original and will be
- automatically selected instead of the original - just like Draw. With regard
- to selecting objects, Compo behaves like Draw in many other ways. Anyone who
- has used Draw will be familiar with most of the available options and
- shortcuts.
-
- 9) Ensure the the second copy of Di is selected (the one on top) and click
- on the Opacity icon (2nd down in left column of the toolbar) to open the
- Opacity dialogue box.
-
- 10) In the Opacity dialogue box, drag the slider to alter the opacity of the
- image.
-
- ⇨ Click on OK to update your changes.
-
- ⇨ Choosing OK with Adjust will keep the dialogue box open. Choosing with
- Select will close it.
-
- ⇨ If you drag the slider with Adjust rather than Select the image will
- update as you drag. This standard is used in most parts of the program
- when a value can be altered by slider.
-
- ⇨ When working with large images it is best to use the Select-drag and
- then OK method rather than Adjust dragging.
-
-
- 11) Adjust drag the slider until the opacity reaches 50% and choose OK. The
- top copy of Di is now 50% transparent. Check that you can still move it
- around. Choose the opacity icon again and return the opacity to 100%.
-
- 12) Ensure that the top copy of Di is still selected and click on the mask
- icon at the top left of the toolbar. A horizontal toolbar known as the Mask
- toolbar will open at the bottom of the canvas window.
-
- The Mask toolbar
- ================
-
- 13) Choose the Create... button in this toolbar to open a dialogue box which
- allows you to create a number of simple masks. Choose Create within this
- dialogue box (with Adjust) to create the default, a simple vertical fade.
-
- The sprite will fade from completely transparent at the bottom to completely
- opaque at the top. Play with the sliders in the dialogue box to discover
- their relationship to the fade. You can Adjust drag the sliders to create
- the mask interactively. Experiment with the other fades provided, by
- clicking on the menu opener, choosing a fade from the menu and choosing
- Create once more.
-
- 14) Choose the Edit... button in the mask toolbar. This opens the mask
- editing window displaying the Blend mask for Di. The blend mask controls the
- transparency of the sprite - as you have discovered. Pixels in the mask
- which are black equate to completely transparent pixels in the sprite. Areas
- of the mask which are white are completely opaque. Grey pixels range between
- the two extremes.
-
- 15) Click Menu over this window and choose Clear to ⇨ Black. The mask will
- clear to black and the sprite will apparently disappear from the canvas.
-
- 16) Move over the mask edit window and drag with the mouse across it. As you
- paint in the mask using the default circular drawing tool, related areas of
- the sprite will appear in the canvas. Drag with Adjust over the mask to
- remove areas of the sprite.
-
- Most of the tools in the Mask edit toolbar have a small dialogue box
- associated with them which allows you to change the characteristics of the
- tool. Open a dialogue box by clicking Menu over a tool.
-
- For example, click Menu over the circle tool, increase the size of the
- circle using the bump arrows and choose OK.
-
- To undo the last operation on the mask choose the undo button at the bottom
- right of the Mask edit toolbar. Depending on the number of Undos configured,
- it may be possible to undo more than one operation by clicking on this icon
- again.
-
- NOTE: If you are very short of free memory or the mask undo option in the
- preferences window has been turned off then this button may do nothing.
-
-
- Cutting out objects - Masking
- =============================
-
- 1) Drag the file 'Flower5' into the main window, Select it and position it
- overlapping the Di image.
-
- 2) Click on the Mask icon and choose the Edit... button in the mask toolbar.
- The program will create a default (black) Blend mask and open the Mask edit
- window onto it.
-
- 3) Choose the eye icon at the top left of the mask edit toolbar to open the
- sprite view window.
-
- 4) Move over the flower in the sprite view window and click Select to add
- pixels of a similar colour to the one you clicked on to the mask (you will
- see the flower shape build up in the mask edit window, and simultaneously,
- the flower will appear in the canvas window).
-
- Move around the flower, clicking on the differently coloured features on
- it's surface. If parts of the background appear in the mask ignore them and
- carry on until most of the flower is selected, paying particular attention
- to its edges.
-
- 5) Move over the background surrounding the flower and click Adjust to
- remove pixels from the mask. Continue until you have the rough shape of the
- flower in the mask edit window.
-
- 6) Use the circular brush in the mask edit window to white out the few
- remaining black pixels within the flower. Use the same tool or the edge
- cutters with Adjust to remove white pixels remaining in the background.
-
- 7) To smooth the transition between the flower and what it is on top of,
- paint with the Feather tool around the edges of the mask or click Menu and
- choose Anti alias ⇨ Smooth ⇨ All levels
-
- 8) Close the mask window and move the flower over the Di image. Try
- adjusting the flower's opacity.
-
- Simple composition (assumes carrying on from above)
- ===================================================
-
- 1) Press Ctrl-A and then Ctrl-X to select and delete all of the images in
- Compo.
-
- 2) Load the Bridge file into the main window.
-
- 3) Select it, and press Ctrl-I to open the info window. Enter 0 into each of
- the writable position icons and press Return.
-
- 4) Load the Bears file and position it below the bridge.
-
- 5) Choose Edit...in the mask toolbar.
-
- 6) Choose the eye icon in the Mask edit window toolbar to open the Sprite
- view window.
-
- 7) Click over the bears in the Sprite view window until they appear solid in
- the mask. Remove any of the background from the mask with the drawing tools
- and/or by Adjust clicking over it in the sprite view window.
-
-
- The completed mask
- ------------------
-
- 8) Select the Feather tool and Click Menu over it. Decrease the feather size
- to 8 pixels using the bump arrows and choose 'Silk' strength by clicking
- over the menu opener and choosing it from the menu which appears. Choose OK
- to close this dialogue box.
-
- Drag around the top edge of the bear shapes in the Mask edit window to
- smooth the edges of the mask. If the relevant area of the canvas is visible
- you will be able see the results of your changes as you work.
-
- When you have gone around the edges of both bears click Menu over the
- Feather tool again, set the strength to Deluge! and the size to 32 pixels.
- Wipe the pointer repeatedly across the bear's reflection at the bottom of
- the mask to darken and blur it. Finally, Click Menu over the Feather tool
- again and Choose strength Darken. Drag over the land at the left of the mask
- a few times to darken and blur the edge.
-
- Tints
- =====
-
- 1) Open a new canvas and load the file called JackN. Select it and position
- it conveniently.
-
- 2) Choose the Apple in the main canvas toolbar to open the Tint dialogue box
- for this sprite. This is the standard Acorn Colour Picker as described in
- your User Guide.
-
- 3) Choose blue from the default palette and click on OK. The sprite will be
- strongly tinted towards blue.
-
- 4) Click on the Mask icon and change the mask to be modified to Tint mask by
- clicking on the righthand bump arrows in the Mask toolbar. Choose Edit...
- This allows you to view the mask which will be created.
-
- 5) Choose the Create... button to open the default fades dialogue box.
-
- 6) Choose the points icon (the lower one) in this dialogue box. The Mask
- fade points dialogue box will open. Choose the Sprite button in this
- dialogue box to display a small version of the sprite. By default, there is
- one fade point in the middle of the area. If you choose Create (with Adjust
- to keep the dialogue box open) a simple circular fade is created in the tint
- mask. You can drag the fade point around, double click in the area to create
- more points and click Adjust over a point to toggle it from white to black.
- Black points 'pull down' the mask at that point.
-
- When you choose Create, the mask which is made, is determined by the
- position and colour of the points in this window. If it becomes difficult to
- see the points over the sprite then click on the Sprite button again to hide
- the sprite.
-
-
- 7) To concentrate the tint around his eyes for example, move the point
- already present to the left eye, double click Select over the right eye,
- double click Select over his chin (and then click Adjust over this point),
- double click Select over the middle of his forehead (and then click Adjust
- over this point).
-
- 8) Finally, choose Create.
-
- More flexible fades may be created by using the Graduated fill tool in the
- Mask editing window.
-
- Shadows
- =======
-
- 1) Press Ctrl-A and then Ctrl-X to select and then delete all of the images.
-
- 2) Load the Leafy1 image and, if necessary, move it to the bottom left of
- the canvas.
-
- 3) Load the Horse image. Because a suitable mask called Horse_msk exists in
- the same directory it will automatically load to the Horse's blend mask.
-
- 4) Position the horse on the path near to the bottom of the image.
-
- 5) Press Ctrl-S to turn on a simple shadow effect.
-
- 6) Choose the Shadow icon at the top right of the main toolbar to open the
- shadow dialogue box.
-
- 7) Turn on the Pseudo 3D option and click on OK with Adjust.
-
- 8) Alter the writable X shear value using the bump arrows or keyboard to
- 0.50
-
- 9) Click OK with Adjust.
-
- 10) Use the bump arrows to reduce the X and Y offsets to zero.
-
- 11) Click on the Colour menu opener to open a colour selector, choose a
- darker grey and then click OK with Select.
-
- Text
- ====
-
- 1) Press Ctrl-A and then Ctrl-X to select and then delete all of the images.
-
- 2) Load the MDHB image, and, if necessary move it to the bottom left of the
- canvas.
-
- 3) Choose the Text icon in the main toolbar (the two T's).
-
- 4) Choose Create in the text dialogue box to create the default text (the
- word 'Compo') at the bottom left of the canvas. Move the text until it is
- partly over building and partly over the sky behind.
-
- You will notice that Compo anti aliases the text on a pixel by pixel basis.
- Use the Zoom icons in the main toolbar to examine the effect in detail
- before returning to normal size by Adjust clicking on the Current scale
- icon.
-
- Note: Change to 800 x 600 x 16 million colours to see the full image
- quality. If the text does not appear anti aliased then select it, delete it,
- run the supplied Tfonts utility (or use Configure to change the Font
- settings) and recreate the text at the current pointer position by pressing
- Ctrl-E.
-
- 5) Give the text a shadow by pressing Ctrl-S or by using the Shadow dialogue
- box as described above.
-
- 6) Open the Opacity dialogue box and Adjust drag the slider down to 50%. The
- shadow appears behind the partly transparent text giving a 'Glass text'
- effect.
-
- Text/Tints (assumes carrying on from above)
- ===========================================
-
- 1) Choose the text icon in the main toolbar to open the text dialogue box.
-
- 2) Change the Text colour to Black.
-
- 3) Change the Text size to 100 point.
-
- 4) Choose Create new. The new text is positioned in the bottom left of the
- canvas.
-
- 5) Select the newly created text and open the Tint dialogue box by choosing
- the Apple in the main toolbar.
-
- 6) Choose a red tint and click on OK.
-
- 7) Change to the Tint mask in the Horizontal mask toolbar.
-
- 8) Choose Create..., select the Vertical fade from the menu if it is not in
- use and then click on Create in the Create mask dialogue box.
-
- 9) Repeat with the Circular fade.
-
- 10) Hold Ctrl down and drag Select over the text in the canvas to move the
- Tint mask around behind the text.
-
- Experiment with text. (Different angles, fonts, with a shaded box etc.)
-
- Colour correction
- =================
-
- 1) Press Ctrl-A and then Ctrl-X to select and then delete all of the images.
-
- 2) Load the image called sa22 which is one of those supplied with your
- computer. You will find it in Images.00-49 on your hard disc.
-
- 3) Select this image.
-
- 4) Click Menu and follow Effects ⇨ Scale ⇨
-
- 5) Select the first 'By' item and enter 0.5 into the dialogue box and click
- on Scale.
-
- NOTE: Compo's Scale feature uses ChangeFSI to resample from the original
- image file. This provides a very high quality rescale at the expense of some
- speed and with the requirements of enough free memory and hard disc space.
- It is felt that image quality is of paramount importance in Compo and that a
- fast rescale on the fly would not produce high enough image quality. Scale
- is one of the very few effects in Compo which modifies the image data in
- memory directly and therefore, has several important consequences.
-
- 6) Press Ctrl-C to create a copy of the rescaled image.
-
- 7) Position the images side by side and select the right one only.
-
- 8) Choose the Colour curve icon in the main toolbar (below the apple) or
- press Ctrl-V.
-
- 9) Modify the curve so that the two middle red control points are now in
- the top left corner. This should give a smooth curve.
-
- 10) Click on Set, to see your changes. Select Reset all to restore the
- default.
-
- Experimenting with masks
- ========================
-
- 1) Press Ctrl-A and then Ctrl-X to select and delete all of the sprites.
-
- 2) Load the Leafy1 image.
-
- 3) Select it, and ensure that the Blend mask is selected in the Mask
- toolbar.
-
- 4) Drag the file called Model4B into the long box in this toolbar. After you
- have done so, it's filename will appear within the box.
-
- Notice how the Leafy1 image is restricted to the shape of the woman's head.
- Click on Edit... in the Mask toolbar to see how the mask is constructed.
-
- Compo can use just about any image as a mask. To load a file into a mask
- simply drag its icon into the box in the toolbar. If the image you drag is
- not suitable (a 256 grey level sprite) then Compo will load it and convert
- it for you. Compo can recognise Sprite, TIF, GIF, JPEG, TGA, PCX, PhotoCD
- and Clear files.
-
- You can, of course, load an image to the Tint mask instead of the Blend mask
- though the effect of this will not appear until there is a tint applied to
- the sprite.
-
- Images masked in this way often look good with a slight tint or shadow to
- enhance details in the mask.
-
- NOTE:
-
- Rotating Draw & ArtWorks files
- ------------------------------
-
- When loading Draw & ArtWorks files, specifying any rotation other than zero
- will cause the item to be lost from view. We do not advise use of this
- feature in this version.
-
- You can overcome the above limitation by rotating the object in Draw or
- ArtWorks prior to importing it into Compo.
-
-