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`A:\T`C`Ws \w.|M `B: the `C:Texture Garden `D:he mouse is in`B`C `E:Press SHIFT/CTRL/ALT`Yin`S`Brate of `F:.|M`Qndicates that`Bfield`fcontains`B `G:\Stoggle whether`Bprogram `H: dialogue box.|M `I:`Qs used`Yindicate `J:palette `K:\T`Cop`hs \w.|M `L:anima`h `M: when writing `] files. `N:T`D`J`H`Qndicates that`Bicon`fprovides a menu from which a `O:|MClick SHIFT-\s`Yload`B`J file into an editor.|MClick ALT-SELECT`Yopen a directory viewer. `P:\Stoggle which set of window templates are`Ybe used for`B `Q:This i `R:`Bdefault `S:crease `T:T`DControl \w.|M `U:The `Cinfo box is under examina`h `V:`Qcon indicates`Brange of`Bnumber to`Bleft is from one`Ya hundred.|MIt is not, strictly speaking, a percentage. `W:preference `X:`b`HTextures are exported from here as `Y: to `Z:`Bnumber of frames `[: output `]:texture `^: arrow. \Sto `_:\Tmain menu. `a:`TWhen ticked, this indicates that any muta`hs or breeding will affect`B `b:\T`Csave `c: Eigen-Factor' of`Bsprite. `d:These marks are for decorative purposes only. `e: may be `f: to`Bright `g:`Gcaches animated sprites in memory`i `h:tion `i: when displaying and previewing `Ls. `j:JPEG quality.|M\Ato `k:`I`Bicon below contains `l:`Rnumber of `L frames. TaskT:Texture Garden IMT0:TextureGdn IMD0:Info IMD1:Prefs... IMD2:Quit SMT0:Texture SMD0:Palette SMD1:SaveSprite SMD2:SaveText SMD3:Anima`h SMHW: SMHT: SMZ0:Op`hs SMZ1:General SMZ2:Output SMZ3:Anima`h SMZ4:Templates SMZ5:CopyOpts SMB0:Animate SMA1:Speed SMA2:Reverse SMA3:Cache SMA4:Stop SMC0:Speed SMC1:Fastest SMC2:Very fast SMC3:Fast SMC4:Medium SMC5:Slow SMC6:Very slow SMC7:Slowest SMC8:Paused mn:\T`Cmain \w. mn?/mn??:Drag in `] files or `Ls and then drag them around with \s.|M\Atoggle selec`h state of a `].|MDouble-click with SELECT`Ystart`Bmuta`h process.|MSHIFT-drag (or click \a and MENU)`Ydrag a `]'s `J. ib:\T`Capplica`h icon.|M\Sopen`Bmain \w.|M\Aopen`B`Ws window. nohp/nohp?/nohp??:No help is available for this icon. ct:\T`CControl \w. ct0:`T`I that`Bfigure`Yits left is a percentage. ct1:`TThis provides access to`B`Cop`hs. ct2:`T`I`Bprocess of sexual intercourse between two `]s.|MPlease note that `]s are not all sexually compatable with one another. ct3:`T\Sexit`Bprogram. ct5:`T\Scause`Bmother `]`Yproduce one offspring, using some of`Bgenes from`Bfather `] in`Bprocess. ct8:`T`Qndicates that`B`] above is`Bmother of any offspring that`eproduced.|MThe mother contributes`B`J and most of her genes to`Bnext genera`h. ct9:`T`Qndicates that`B`] above is`Bfather of any offspring that`eproduced.|MThe father contributes a few of his genes and not much else to`Bnext genera`h. ct11:`T`Qndicates that`B`] above is`Boffspring of`Bunion of`B`]s on`Bleft. ct12:`T`I numerically`Bsize of`Bbar to`Bleft. ct13/ct14/ct15:`TDrag `] files here and then drag them around.|Mmain-click or click and hold \a and then MENU`Ydrag a `]'s `J. ct16:`aform of`B`]s. ct17:`acolour of`B`]s. ct18:`T`I what`Bbar`frepresents. ct19:\S ct20:\S ct21:`T\Sreturn control to`Buser when`Bprogram is intensively busy. ct22:`T`I`Bcurrent muta`h rate.|MIt can be clicked on`Ychange its value, or dragged up and down. ct?/ct??:\T`Cicon. pal:\T`C`J`H pal1:T`D`J`H\Tborder of`Bmain display icon.|MIt is provided for decorative purposes only. pal2:T`D`J`H\Tborder of`B`J icon.|MIt is provided for decorative purposes only. pal3:T`D`J`HThis provides a menu from which a new `J`eselectcted. pal4:`N new `J`eselectcted. pal5:T`D`J`HThis provides a menu from which an existing `J`edeleted. pal6:`Nn existing `J`edeleted. pal7:T`D`J`H`Qcon`eused`Yto enter`Bname of a `J`Ybe stored for future use.|MAfter entering`Bname, use`B'add' menu`Yselect where`B`J is`Ybe saved. pal8:T`D`J`H`Qcon`eused`Yto register this `J under`Bname entered in`Bicon`fwith`Bprogram.|MThe `J will be stored for future use. pal9:T`D`J`H\T`J icon.|M\Sexport this `J onto a `]`Ychange that `]'s `J. pal10:T`D`J`H\Tmain `J which was used in generating this `]. pal11:T`D`J`H`Qndicates`Bicon`fprovides a menu from which a loca`h`echosen for`Bnew `J. pal12:`N new `J`eselectcted. pal??:\T`C`J. in:`U.|M in0:`U`Fname of`Bprogram. in1:`U`Fpurpose of`Bprogram. in2:`U`Fname of`Bauthor of`Bprogram. in3:`U`Fversion and date of`Bprogram. in4:`U`Fowner of`Bprogram. in5:`U.|M`Qndicates`Bname of`Bprogram. in6:`U.|M`Qndicates`Bpurpose of`Bprogram. in7:`U.|M`Qndicates`Bname of`Bauthor of`Bprogram. in8:`U.|M`Qndicates`Bversion and date of`Bprogram. in9:`U.|M`Qndicates`Bowner of`Bprogram. in?/in??:`U. savS:`Xsprite files.|MThese`eexamined in most graphic editors. savS4:`b`H\Sclose this `H savS5:`b`HThis contains`Bnumber of pixels`Bsprite has horizontally. savS6:`b dialogue box`Fnumber of pixels`Bsprite has horizontally. savS7:`b`HThis contains`Bnumber of pixels`Bsprite has vertically. savS8:`b dialogue box`Fnumber of pixels`Bsprite has vertically. savS9:`b`HThis contains`Bcolour depth of`Bsprite. savS10:`b dialogue box`Fcolour depth of`Bsprite. savS11:`b`HThis contains`B'X`c savS12:`b dialogue box`F'X`c savS13:`b`HThis contains`B'Y`c savS14:`b dialogue box`F'Y`c savT:`Xtext files.|MThese`eexamined in`Btext editor of your choice. savT4:`b`H\Sclose this `H savA:`Xdirectories full of sprites. savA4:`b `L`H`I that`Bicon beneath indicates`B`L type. savA5:`b `L`H`I that`Bicon`findicates`Z of `L which are`Ybe generated. savA6:`b `L`H\Spreview`B`L of`B`] with no caching. savA7:`b `L`H\Schoose an `L type from a menu. savA8:`b `L`H`Qs`Bicon which displays`B`L type. It displays`Bcurrently selected `L type or "None" if no `L is selected. savA9:`b `L`H`I`Z of `L which are`Ybe generated. savA10:`b `L`H`Qs`Bup`^in`S`Z`Ybe generated. \Ato de`S`Z. `Ein`S. savA11:`b `L`H`Qs`Bdown`^de`S`Z`Ybe generated. \Ato in`S`Z. `Ede`S. savA12:`b `L`H\Sclose this `H sav?0:T`Dsave`H\Sexport`B`] using`Bpathname provided. sav?1:T`Dsave`H`Qcon`eused`Yenter`Bpath or`Bleafname of`Bfile you want`Ysave. sav?2:T`Dsave`H`d sav?3:T`Dsave`H\Dexport`B`]. sav??:T`Dsave`H`d oa0/ob0/oc0/od0:`K\Sconfirm any changes. oa1/ob1/oc1/od1:`K\Sclose this box and ignore any changes. oa2:`K\Stoggle`Bstate of`Bsceen blanking op`h. oa3:`K\Stoggle whether`Bop`hs menu is hidden. oa4:`K\Stoggle whether`Bop`hs menu is unavailable. ob2/ob3:`KA decorative border. ob4:`K`I`Bicons`fshow whether`[ is being forced`Ybe as deep sprites. ob5:`K`I`Bicons below are text ouput op`hs. ob6:`K`I`Bicons below are sprite ouput op`hs. ob7:`K`Qs`B24bit`[ icon.|M`Gforces`[`Ybe as 24 bit-per-pixel sprites. ob8:`K`Qs`B16bit`[ icon.|M`Gforces`[`Ybe as 16 bit-per-pixel sprites. ob9:`K`Guses hexadecimal numbers`M ob10:`K`Guses signed numbers`M ob11:`K`Guses capital letters`M ob12:`K`Guses indenta`h`M ob13:`K`Guses !ChangeFSI when`[ting sprites. ob14:`K`Goutputs using uses !ChangeFSI's JPEG facilities. ob15:`K`Goutputs using`Bmonochrome JPEG facilities. ob16:`KThis area controls`Bquality of any JPEG`[. ob17:`K`V ob18:`K`Qs`Bup`^in`S`B`jde`S`BJPEG quality.|M`Ein`S. ob19:`K`Qs`Bdown`^de`S`B`jin`S`BJPEG quality.|M`Ede`S. ob20:This area controls`Bcommand-line op`hs that are used when !ChangeFSI is invoked. JPEG op`hs here overwrite those that`eselected using`Bicons below. oc2:`K`g oc3:`K`Greverses`Bnormal sequence`i oc4:`K`I`B`L speed. oc5:`K\Stoggle whether `L type is loaded into memory when generating `]s. `Qs usually a waste of time, but`euseful for those generating animated `]s using batch files. oc6:`K\Sto de`S`Bspeed of `L. \A`Yin`S it. oc7:`K\Sto in`S`Bspeed of `L. \A`Yde`S it. oc8:`K`k`B`L speed. od2/od3:`K`d od4/od5/od6/od7/od8/od9/od10/od11/od12/od13/od14/od15/od16:`K`Pmain window. od17/od18:`K`Qs`Bis a title for`Bradio icons below. od19/od20/od21:`K`Pcontrol window. o?/o??/o???/o????:`K pa0/pb0/pc0/pd0:`A\Sset any changes to`B`Ws as `Ws. pa1/pb1/pc1/pd1:`A\Sclose this box and ignore any changes. pa2/pb2/pc2/pd2:`A\Sconfirm and save any changes. pa3/pb3/pc3/pd3:`A\Sstore any changes allowing this window`Ybe closed without losing any altera`hs. pa29/pb29/pc29/pd29:`A\Sview`Bgeneral `Ws. pa30/pb30/pc30/pd30:`A\Sview`Boutput `Ws. pa31/pb31/pc31/pd31:`A\Sview`B`L `Ws. pa32/pb32/pc32/pd32:`A\Sview`Btemplate `Ws. pa4:`A`I`Bicons here show`Rmuta`h settings. pa5:`A\Stoggle whether `]s are mutated by default. pa33:`A\Stoggle whether colours are mutated by default. pa34:`A`Qcon shows`Rmuta`h rate. pa35:`A`Qs`Bdown`^de`S`Rmuta`h rate. \Ato in`S it.|M`Echange. pa36:`A`Qs`Bup`^in`S`Rmuta`h rate. \Ato de`S it.|M`Echange. pa37:`A`Gblanks`Bscreen during intensive processing. pa38:`A`Qndicates`Bfield`fcontains`Rmuta`h rate. pa39:`A`I that`B`Ws here affect`BMutator. pa40:`A\Stoggle whether`B`Ws window opens when`Bprogram loads. pa41:`A\Stoggle whether`Bmain window opens when`Bprogram loads. pa44:`A\Stoggle`Rsetting of whether`Bop`hs menu is hidden. pa45:`A\Stoggle`Rsetting of whether`Bop`hs menu is unavailable. pb4:`A`I`Bicons here are grouped together.|MThey show`Rtext`[ settings. pb5:`A`I`Bicons here are grouped together.|MThey show`Rsprite`[ settings. pb33:`A`I that`Bicons`fshow whether`[ is being forced`Ybe as deep sprites. pb34:`A`Guses hexadecimal numbers`M pb35:`A`Guses signed numbers`M pb36:`A`Guses capital letters`M pb37:`A`Guses indenta`h`M pb41:`A`I that`B`Ws here affect`Rtext`[ settings. pb42:`A`I that`B`Ws here affect`Rtext`[ settings. pb43:`A`Qs`B24bit`[ icon.|M\Sto toggle`R24bpp`[ `W. pb44:`A`Qs`B16bit`[ icon.|M\Sto toggle`R16bpp`[ `W. pb46:`A`Guses ChangeFSI for post processing of exported sprites. pb48:`A`Gdefaults`YJPEG`[. pb49:`A`Gdefaults`Ymonochrome JPEG`[. pb52:`AThis area controls`Rquality of any JPEG`[. pb53:`A`Qs`Bdown`^de`S`R`jin`S it.|M`Echange. pb54:`A`Qs`Bup`^in`S`R`jde`S it.|M`Echange. pb55:`A`V pb56:`A`Qcon`eused`Yenter`Bstring sent`YChangeFSI`Ycontrol which op`hs are used.|MPlease refer to`Bdocumenta`h for ChangeFSI for`Bcommand-line syntax. pc4:`A`I`R`L speed. pc28:`A\Sto de`S`Rspeed of `L.|M\A`Yin`S it. pc34:`A`k`R`L speed. pc35:`A\Sto in`S`Rspeed of `L.|M\A`Yde`S it. pc36:`A`I`l pc37:`A`k`l pc38:`A`Qs`Bdown arrow.|M\Sto de`S`l|M`Echange. pc39:`A`Qs`Bup arrow.|M\Sto in`S`l|M`Echange. pc40:`A`k`R`L type. pc41:`A`I`R`L type. pc42:`A`Qcon produces a menu allowing`Bselec`h of`R`L type. pc44:`A`Greverses`Bnormal sequence`i pc45:`A`Guses`B`L type when displaying static fromes (rarely useful). pc51:`A`g pd4/pd5:`A`I`Bicons here are grouped together. pd6/pd7/pd8/pd9/pd10/pd11/pd12/pd13/pd14/pd15/pd16/pd17/pd18:`K`Pmain window. pd19/pd20/pd21:`A`Pcontrol window. pd53/pd54:`K`Qs`Bis a title for`Bradio icons below. p?/p??/p???/p????/p?????/p??????/p???????:`A tmu:`_ tmu0/tmu1/tmu2:`_|M\Rdisplay`B`J`H tmu3/tmu4/tmu5:`_|M\Ropen a graphical save box. tmu6/tmu7/tmu8:`_|M\Ropen a textual save box. tmu9/tmu10/tmu11:`_|M\Rdisplay`B`L`H tmuGa?/tmuGa??:`_|M\Gan `L is occurring here. tmuG?/tmuG??:`_|M\Gno `] is loaded. tmu?/tmu??:`_ Omu/Omu?/Omu??:\Top`hs menu.|M\Rdisplay an appropriate`H amu/amu?/amu??:\T`L menu. Pmu3:\T`J menu.|M\Sselect a `J for`Bchosen `C.`O Pmu5:\T`J menu.|M\Sdelete a `J.`O Pmu8:\T`J menu.|M\Sadd a named `J to`Bmenu.`O Pmu/Pmu?/Pmu??:\T`J menu. imu:\Ticon bar menu. imu0/imu1/imu2:\Ticon bar menu.|M\Rgenerate an info box. imu3/imu4/imu5:\Ticon bar menu.|M\Sdisplay`B`C`Ws. imu6/imu7/imu8:\Ticon bar menu.|M\Squit. mu?/mu??:\Ticon bar menu. e1:No muta`h types are selected. Breeding under these condi`hs is fruitless e2:Anima`h type is too large e3:Not an appropriate directory of sprites e4:Too any sprites`Yhandle e5:Problematical internal error e6:Unable`Ylocate file e7:Texture is too large e8:There is a problem with this batch file e9:Insufficient memory is available e10:There is a problem with this `] on line e11:No `] block has been defined for this opera`h e12:This file has lost its path:`Ysave it please drag it`Ya new home e13:This sprite file has no path of its own:`Ysave it please drag it`Ya filer \w e14:This `L has no path of its own:`Ysave it please drag it`Ya filer \w e15:`Qs a `]. The icon bar icon accepts only batch files e16:These `]s' `Js are not compatable e17:These `]s are not compatable e18:Serious error: e19:'Return' with no corresponding 'Call' e20:'Next' with no corresponding 'For' e21:'Until' with no corresponding 'Repeat' e22:Too many loops or defini`hs e23:Unable`Ylocate defini`h of marker e24:, my temporary directory, exists as a file e25:Drive empty e26:Not present e27:NotNamed e28:No name provided for new `J e29:No Files e30:Unable`Yallocate memory while generating `] e31:A problem has occurred while freeing up memory e32:. Click OK`Ycontinue or Cancel`Yquit. e33: at