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Text File  |  1996-09-28  |  1.1 KB  |  32 lines

  1.  
  2.                 Plans
  3.                 =====
  4.  
  5. Some of my hopes, dreams and future development intentions for this program.
  6.  
  7. Sort out some of the things mentioned in the "Problems" file, and...
  8.  
  9. Add 24-bit virtual sprite support.
  10.  
  11. Make the front-end to resizing textures work by dragging all the corners
  12. and all the edges of a texture.
  13.  
  14. Add new commands: in particular, there has yet to be implemented:
  15.  
  16. Triangle(X1,Y1,H1,X2,Y2,H2,X3,Y3,H3,Type)
  17. Smudge(X1,Y1,R1,X2,Y2,R2) } distortion commands
  18. Scrape(X1,Y1,R1,X2,Y2,R2) } that act locally
  19. Crumple(Amplitude,FractalDimension) ...needs "Triangle" first...?
  20. Veins(Width,FractalDimension,Wiggliness)
  21. Pebbles(SizeOne,SizeTwo,Regularity)
  22. Gravel(FractalDimension,Regularity)
  23. DefineColourUsingRGBData(R,G,B) ...needs 24 bit colour
  24. DefineColourUsingHSVData(H,S,V) ...needs 24 bit colour
  25. Splatter(X,Y,Radius,Theta)      ...needs 24 bit colour
  26. Line(X1,Y1,W1,X2,Y2,W2)         ...needs 24 bit colour
  27. GouradShade(Amplitude,Theta1,Theta2) } for lightsourcing... 
  28. PhongShade(Amplitude,Theta1,Theta2)  } ...needs 24 bit colour...
  29. ScaledDithering(Degree) might be implemented...
  30. FloydSteinberg support...
  31.  
  32.