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- Plans
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- Some of my hopes, dreams and future development intentions for this program.
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- Sort out some of the things mentioned in the "Problems" file, and...
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- Add 24-bit virtual sprite support.
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- Make the front-end to resizing textures work by dragging all the corners
- and all the edges of a texture.
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- Add new commands: in particular, there has yet to be implemented:
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- Triangle(X1,Y1,H1,X2,Y2,H2,X3,Y3,H3,Type)
- Smudge(X1,Y1,R1,X2,Y2,R2) } distortion commands
- Scrape(X1,Y1,R1,X2,Y2,R2) } that act locally
- Crumple(Amplitude,FractalDimension) ...needs "Triangle" first...?
- Veins(Width,FractalDimension,Wiggliness)
- Pebbles(SizeOne,SizeTwo,Regularity)
- Gravel(FractalDimension,Regularity)
- DefineColourUsingRGBData(R,G,B) ...needs 24 bit colour
- DefineColourUsingHSVData(H,S,V) ...needs 24 bit colour
- Splatter(X,Y,Radius,Theta) ...needs 24 bit colour
- Line(X1,Y1,W1,X2,Y2,W2) ...needs 24 bit colour
- GouradShade(Amplitude,Theta1,Theta2) } for lightsourcing...
- PhongShade(Amplitude,Theta1,Theta2) } ...needs 24 bit colour...
- ScaledDithering(Degree) might be implemented...
- FloydSteinberg support...
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