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- Soft & Friendly (tm) January 18, 1985
- Michael L Hoyt
-
- In response to "PROGRAMMER'S GUIDE"
-
- Nelson,
-
- The "guide" certainly is interesting and thought provoking reading.
- You obviously put a great deal of effort into its production. What follows
- are a few of my thoughts on the matter. Please use them as you see fit.
-
- The answer to your "experiment to see if programmers are willing to
- share their ideas..." is obviously, YES!! This is apparent to anyone who
- looks at the wealth of source code and helpful hints available on the
- various bulletin boards around the country. Programmers as a group can't
- help themselves when it comes to giving away information. Another question
- that could have been asked was, "who are we (programmers) as a group?"
-
- I think we are:
-
- 1) Generally not part of the "main stream" population.
-
- 2) Individualists both in action and thought.
-
- 3) We get deep satisfaction from the creative thought process that is a part
- of program development. Creative thinking is very addictive, and because of
- that,
-
- 4) We are willing to spend time "programming" (that's creative and free
- thinking, unstructured), but not selling because that is structured.
-
- 5) Unlike many, we realize that what people call "creativity" is usually
- just a small amount of insight and a lot of hard work which is often based
- on discoveries made by others, and therefore,
-
- 6) We are willing to share the discoveries we make with other potentially
- creative people. (sort of returning the favor)
-
- 7) We tend to spend our time "living" in our own minds. This is very
- different from the average person in the street who spends most of his/her
- time interacting with or responding to outside stimuli.
-
- 8) We have the pioneer spirit. We are not afraid to try something new and
- untried. Like "shareware" for instance.
-
- Now for a few thoughts on:
-
- MAJOR MAGAZINES
-
- You chose well when you talked about the coverage of such programs as
- PC-WRITE, PC-FILE, and PC-TALK. A look at the authors of these three(3)
- programs gives a hint as to why they have receive coverage while the rest of
- us have not. All three(3) are major "players" in the computer field. Each
- has made his mark and even though doing well with his "shareware" product,
- is still able to earn his keep doing a job in the mainstream computer field.
- They have "paid their dues", and are accepted by the mainstream to the
- extent of having been co-opted by it.
-
- My guess is that no major magazine is going to give coverage to the
- rest of us, until they can be made to realize the benefit they can derive
- from such a service. Unfortunately the only magazine that recognized the
- benefit was "Softalk" which has folded due to reasons that had nothing to do
- with the "understanding" of its editorial staff.
-
- Frank A. Bell, the author of NEWKEY, stated in his letter, "it is [a
- magazine's] business to sell ads..." This is the very reason that they
- should be giving coverage to shareware. I believe that Frank misspeaks
- though when he says that "they risk the displeasure of their advertisers..."
- when a magazine does give coverage to shareware. In fact, he seems to
- contradict himself with his statement that "The popular magazines are
- reluctant to publicize software which competes directly with their big
- advertisers". That could be taken to mean that a magazine won't cover
- WordStar for fear of loosing the advertising of MicroSoft which produces
- Word? Of course that is not the case.
-
- The fact is that a magazine bases it's advertising rates on circulation
- and the demographics of its intended readership. If the magazine's
- (independent?) surveys show that it is reaching the audience which corresponds
- to the advertiser's intended market, that's what is important to the
- advertiser, not editorial content. Editorial content is only important to
- the magazine because it is used to attract the intended advertising market,
- period. (The advertiser uses "slick" to compete with the other advertisers,
- not editorial content.) Therefore, our task as I see it, is to educate the
- magazines' editorial staffs to the fact that by helping us, they help
- themselves.
-
- A profile of the IBM PC (and compatible) user would show two(2) things.
- More than likely, each is using the computer in a business related setting.
- Most users are limited in their use of the computer (if not outright
- intimidated by it). Since this is the case, a column devoted to shareware
- that is easy to learn and use, inexpensive to purchase, and helpful to a
- business person is sure to attract and keep readers. And there is our
- coverage.
-
- THE SHAREWARE CONCEPT
-
- At this point I think it's important to say that coverage alone will
- not "make" a shareware product. Shareware is just another distribution
- method, nothing more. The product has to be good enough to survive using
- any method for distribution, including the normal way. PC-FILE, PC-TALK,
- and PC-WRITE are good examples. They have general appeal, fill a need (real
- or imagined) of the user, and appeared on the market with the desired
- functions at the correct time. Each would have made it using standard
- commercial distribution although the price would undoubtedly have been much
- higher.
-
- Two(2) of the programs, PC-FILE and PC-TALK, were successful because
- they were perceived as filling a specific "need" of the user. When they
- appeared on the market, there really was no competition, commercial or
- otherwise. On the other hand, PC-WRITE was perceived as being similar to a
- much used existing product, (WordStar), but easier and more powerful. The
- success of each of the three(3) was due to the way in which it was perceived
- to fill a need of the user. (Just good marketing.)
-
- Many (if not most) of the shareware now available is duplication of
- another shareware or commercial products. Even if the specific product IS
- better than the competition, that alone does not assure success. The
- product will only sell if it is PERCEIVED as being better by the potential
- user. Creating that perception in the market place is what "glossy"
- advertising is all about.
-
- Now a crucial question. Can the desired PERCEPTION be created in the
- potential user's mind and still allow for the use of shareware distribution?
- Assuming that the answer is yes, here is a possible way to go about doing
- it.
-
- 1) Follow the "rules" for a good program that are enumerated in the
- PROGRAMMER'S GUIDE. Don't try to just get by. At least not if you expect
- to succeed.
-
- 2) Distribute a freely copyable DEMO version of the program only. The
- shareware market has already proved that (for whatever reason) if a full
- featured version is available for "free", you are likely to get very few
- registrations. (My personal concept of the "reason" is that a person always
- pays as little as possible for an acquisition. Living with your conscience
- costs less! The other "reasons" are just camouflage.)
-
- 3) Send a printed manual and the latest version of the software to everyone
- who does register. This is only good PR. Your real advertising is "word-
- of-mouth." Build on this concept.
-
- 4) Once the program is ready, get in the distribution channels. Send it to
- every club and BBS you can find. If no one has access to it, there is no
- way that it will be successful.
-
- 5) Take advantage of every free software listing that comes your way.
- Describe your product in glowing terms just like the commercial companies
- do, but make it truthful. If you lie, or are misleading, you will kill any
- good will that may have been generated.
-
- 6) Give the best product support you can manage. It helps develop good
- word-of-mouth advertising for you. Any truthful advertiser will tell you
- that word-of-mouth is always the best. The industry's glossy ads are part
- of the process used to produce positive word-of-mouth, but not the entire
- process. But by the same token, one(1) unsatisfied user can do more damage
- than 10 satisfied users. So, keep-em satisfied!
-
- 6a) If you don't want to give support to the DEMO you distribute, make sure
- it won't need any. Otherwise you are going to get bad-mouthed. And when
- you get calls for DEMO support, accept the fact that you are going to have
- to help. Remember, the (potential) customer is ALWAYS right!
-
- AUTHORS' CO-OP
-
- Just forming a group will not be any help. The group will have to do
- something. Here are a few ideas on what needs to be done.
-
- 1) Begin the campaign to convince the major magazines that giving us
- coverage will pay off for them in the long run.
-
- 2) Establish a central clearinghouse for distribution of our products to
- user groups. My first inclination is to think that HAL-PC's "Public
- Library" may be a possibility. They already seem to have one of the best
- library systems in the country. I would think that most user groups would
- be willing to pay an annual fee to receive automatic updates and new
- releases. This needs some more thought, obviously.
-
- 3) We also need a central clearinghouse for distribution to BBS around the
- country. Here again, for the BBS that are not connected with a user group,
- an annual fee from each board may be in order.
-
- 4) Establish a "seal of approval" that could be used in a co-op member's
- advertising, documentation, or whatever. The seal could only be used AFTER
- approval of each specific product by a committee made up of part of the
- membership. This could possibly cost the co-op some money since the
- unauthorized use of the seal may have to be forcibly stopped.
-
- 5) We may even want to go so far as to establish a standardized product
- package (similar to the one used by IBM for the Personally Developed
- Software) so that our products could be easily recognized.
-
- 6) Begin putting the pressure on the rip-off artists who charge more than a
- break-even fee for copying our products for distribution. I have no
- doubt that some of them are making more money "copying" our software than we
- are from registration fees.
-
-
- Thank you for beginning the process of discussion, Nelson. This is the
- first step needed to ensure the survival of the "shareware" concept. I have
- reproduced the Appendix B from "PROGRAMMER'S GUIDE" here to save you some
- time.
-
- Sincerely,
-
-
- Michael L Hoyt
-