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- D86 debugger package V3.22 January 25, 1990
-
- The entire package is Copyright 1986--1990 Eric Isaacson.
- All rights reserved.
-
- PLEASE read Chapter 1 for legal terms and conditions, how to
- register for the package, and an overview of the debugger.
-
- If you bought a D86 disk from a $5-per-disk distribution house
- and are taken aback because you now find you must pay me for the
- right to use D86, please read the QUESTION and ANSWER from the
- A00.DOC file of the A86 package.
-
-
-
- The D86 package consists of the three programs D86.COM, A86.COM,
- and D86CHECK.COM, a source file HEXOUT.8 used by the
- demonstration in Chapter 2, and a sequence of DOC files that,
- when printed out in order, make the manual. Each chapter is a
- DOC file whose name is D??.DOC, where ?? runs from 00 through
- 10.
-
- 0-2
- TABLE OF CONTENTS
-
-
- CHAPTER 1 INTRODUCTION AND LEGAL TERMS
-
- Introduction 1-1
- Legal Terms and Conditions 1-1
- Registration Benefits 1-3
- Overview of D86 1-3
- How to Contact Me 1-5
-
-
- CHAPTER 2 D86 DEMONSTRATION
-
-
- CHAPTER 3 REQUIREMENTS AND OPERATION
-
- System Requirements for D86 3-1
- Invoking D86 3-1
- Finding the Program File 3-1
- Finding the Symbols File 3-2
- Two-Screen Debugging with +V 3-3
- The D86 Screen Display 3-3
- D86 Commands 3-4
- Immediate Assembly-Language Commands 3-4
- Entering Instructions Into Memory 3-5
- Entering Data into 8086 Memory 3-6
- Adding Symbols to a Program 3-6
- What to Do if D86 Doesn't Work on Your Computer 3-6
- If You'd Like to Be Ambitious 3-7
-
-
- CHAPTER 4 D86 CONTROL KEYS
-
- Display Control Keys 4-1
- Instruction Pointer Positioning Control Keys 4-2
- Program Execution Control Keys 4-4
- Special Action Control Keys 4-4
-
-
- CHAPTER 5 COMMAND LANGUAGE
- General Operands to Debugger Commands 5-1
- Format of Debugger Command Examples 5-1
- The Debugger Command Set 5-1
- 0-3
-
- CHAPTER 6 MEMORY DISPLAY OPTIONS
-
- Memory Display Windows 6-1
- Single-Line Memory Windows 6-1
- Erasing Memory Display Lines 6-2
- Continuation Lines 6-3
- Mixed Format Specification 6-3
- Numbers in a Format Specification 6-3
- Spacing Between Memory-Display Units 6-4
- Special-Action Format Specifiers 6-4
- The Data Memory Window 6-8
-
-
- CHAPTER 7 FLOATING POINT DEBUGGING
-
- The Floating-Point Display Window 7-1
- Exotic Flavors of Floating-Point Numbers 7-3
-
-
- CHAPTER 8 COMMONLY ASKED QUESTIONS
-
- Setting Registers 8-1
- Modifying Memory 8-1
- Screen Problems 8-1
- Debugging ROM 8-2
-
-
- CHAPTER 9 RELEASE HISTORY AND FUTURE PLANS
-
- Release History of D86 9-1
- Future Plans 9-2
-
- INDEX
-
-
-
-