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- PROGRAM LICENSE
- ---------------
-
-
- MicroCAD 2.0 is owned and (c)Copyright 1992 by David R. Allaway.
- All Rights Reserved.
-
- This program is not in the public domain, but may be used and freely
- distributed (not for resale) only if accompanied by this documentation
- and provided that the user's Name, Address, and a $35 Registration Fee
- (check or money order in U.S. funds) have been sent, payable to:
-
-
- DAVID R. ALLAWAY
- P.O. BOX 145
- READINGTON, NJ 08870
-
-
- Registered users are entitled, in addition to continued program use,
- to the following for a minimum period of one year from date of
- registration:
-
- - Technical assistance at the above address or 1-908-369-8688.
-
- - Correction of program errors.
-
- - Updates to the program and documentation, as available.
-
- License is granted for trial use up to 30 days prior to registration.
- During the trial use period, technical assistance will be provided on
- a limited basis.
-
- This program is supplied as is. The author disclaims all warranties,
- expressed or implied, including but not limited to implied warranties
- of merchantability and fitness for a particular purpose. The author
- assumes no liability for damages, direct or consequential, which may
- result from the use of this program.
-
-
-
- Contents
- --------
-
- 1.0 INTRODUCTION
- 1.1 Logo Screen
- 1.2 Diagram Screen
-
- 2.0 OBJECT CREATION
- 2.1 Draw Line
- 2.2 Draw Horizontal or Vertical Line
- 2.3 Draw Rectangle or Square
- 2.4 Draw Circle or Ellipse
- 2.5 Draw Cube
- 2.6 Create Text
-
- 3.0 OBJECT MODIFICATION
- 3.1 Find Object (Sequential)
- 3.2 Grab Object (On Screen Find)
- 3.3 Move Object
- 3.4 Resize Object
- 3.5 Clone Object
- 3.6 Solid Fill
- 3.7 Pattern Fill
- 3.8 Pattern Gallery
- 3.9 Pattern Outline
- 3.10 Line Types
- 3.11 Arrowheads
- 3.12 Semi-Circles and Semi-Ellipses
- 3.13 Tilt Object
- 3.14 Roll Object
- 3.15 Spin Object
- 3.16 Restore Object Rotations
- 3.17 Recolor Object
- 3.18 Text Font
- 3.19 Erase-Unerase Object
- 3.20 Find Erased Object
- 3.21 Group-Ungroup
- 3.22 Object Statistics
-
-
-
- 4.0 DIAGRAM MODIFICATION
- 4.1 Redefine Color
- 4.2 Reset Colors
- 4.3 Color Overlay Mode vs. Color Mix Mode
- 4.4 Axis Lines
- 4.5 Overlay Grid
- 4.6 Zoom-In and Zoom-Out
- 4.7 Tilt View
- 4.8 Roll View
- 4.9 Spin View
- 4.10 Normal View
- 4.11 Move Diagram
- 4.12 Decrease Perspective
- 4.13 Orthographic & Isometric Projections
- 4.14 Axis Windows
- 4.15 Erase Screen
- 4.16 Clone Diagram
- 4.17 Fill Pattern Editor
- 4.18 Linear Dimensioning
- 4.19 Orthogonal Rotations
-
- 5.0 DIAGRAM RETRIEVAL AND PRINTING
- 5.1 Review Portfolio
- 5.2 Diagram Gallery
- 5.3 Diagram Export
- 5.4 Printer Setup
- 5.5 Print Diagram
-
- 6.0 MISCELLANEOUS FUNCTIONS
- 6.1 Return to DOS
- 6.2 Product Information
- 6.3 Cursor Speed Adjust
- 6.4 File Data
- 6.5 Video Test Patterns
- 6.6 Command Line Parameters
-
- 7.0 ERROR CONDITIONS
-
- 8.0 FILE DESCRIPTION
- 8.1 View Segment
- 8.2 Object Segment
- 8.3 User Customizations
- 8.4 Text Segment
- 8.5 DXF Conversion Notes
-
-
-
- 1.0 INTRODUCTION
- ------------
-
- MicroCAD was created with the following objectives:
-
- 1) To provide a diagramming facility which combines the ease-of-use
- of paint programs with the object manipulation capabilities of
- CAD programs.
-
- 2) To provide an icon-based interface, which allows the creation of
- complete diagrams without commands, menus or keyboard entry.
-
- 3) To provide for both the creation of two-dimensional diagrams,
- and the creation and manipulation of objects in 3-D perspective.
-
- 4) To achieve fast display speeds without the use of graphics or
- math co-processors.
-
- 5) To minimize the program size, to allow fast and inexpensive
- distribution.
-
- The program is designed to run on any DOS or OS/2 system with a VGA
- or VGA-compatible video adapter and a mouse driver installed. The
- program has been designed to run on a 8086/88, 80286, or 80386/486
- processor. Features only available on 80386/486 processors are noted.
-
- A high-quality monitor of at least 14" is recommended.
-
- Most of the program features are designed to be self-explanatory. The
- following instructions provide a detailed reference to the operation
- of each function. These instructions apply to version 2, release 0.
-
-
-
- The distribution consists of the following files:
-
- MICROCAD.EXE - MicroCAD executable.
-
- MICROCAD.ICO - Program icon for Windows.
-
- MICROCAD.OS2 - Program icon for OS/2.
-
- MICROCAD.DOC - These instructions.
-
- MICROCAD.INF - One page summary of program features.
-
- BULLETIN.ymm - Supplementary instructions and updates.
-
-
- In addition, the following files are created when the program is run:
-
- DIAGRAM#.nnn - Created for each saved diagram.
-
- MICROCAD.DXF - Contains the latest diagram export copy.
-
-
-
- 1.1 Logo Screen
- -----------
-
- When starting the program, a logo 'movie' will be displayed. When the
- full logo and copyright info are displayed, click either mouse button
- to proceed to the diagram screen.
-
- To skip directly to the full logo during the movie: click either mouse
- button.
-
- To skip directly to the diagram screen: press either mouse button and
- release it after the full logo appears, or double-click during the
- movie.
-
-
-
- 1.2 Diagram Screen
- --------------
-
- The diagram screen consists of:
-
- 1) The ICON AREA, on the left side of the screen.
-
- When the cursor is in the icon area, it will appear as an arrow.
- To select a function, move the arrow to an icon and click the
- left or right mouse button, as per the instructions. When a
- function is selected, the icon will be highlighted. Some
- functions are momentary, and will return to the previously
- selected icon when complete.
-
- 2) The DIAGRAM AREA, on the remainder of the screen.
-
- When the cursor is in the diagram area, it will appear as a
- crosshair (+). The currently selected diagramming function is
- performed when the left or right mouse button is pressed, as per
- the instructions.
-
- 3) The ICON HELP MESSAGE, on the top left of the diagram area.
-
- As the cursor is moved over each icon, the icon help message
- displays the function associated with the icon. When the cursor
- is in the diagram area, the help message corresponds to the
- currently selected function.
-
- 4) The DATE, TIME and DIAGRAM NUMBER, on the top right of the
- diagram area.
-
- This indicates the last modification date and time for a
- retrieved diagram. This area will be blank for new diagrams.
-
- 5) The SIGNATURE, in the lower right corner of the diagram area.
-
- This will appear on all screens, but will be omitted from
- printed diagrams.
-
-
-
- 2.0 OBJECT CREATION
- ---------------
-
- 2.1 Draw Line
- ---------
-
- To draw a line:
-
- a) Click on the Line icon (/).
-
- b) Point to the starting point of the line.
-
- c) Press either button, and move the cursor toward the desired
- end-point. The line will expand as the cursor is moved.
-
- d) When the cursor is at the desired end point, release the
- button.
-
- The new line becomes the 'current' object.
-
- To draw additional lines, repeat from step b).
-
-
-
- 2.2 Draw Horizontal or Vertical Line
- --------------------------------
-
- To draw a horizontal or vertical line:
-
- a) Click on the Horizontal/Vertical icon (+).
-
- b) Point to either end point of the line.
-
- c) Press either button, move the cursor up, down, or sideways.
- The line will expand horizontally or vertically, in the
- predominant direction the cursor is moved.
-
- d) When the line is at the desired end point, release the
- button.
-
- The new line becomes the 'current' object.
-
- To draw additional horizontal or vertical lines, repeat from step b).
-
-
-
- 2.3 Draw Rectangle or Square
- ------------------------
-
- To draw a rectangle:
-
- a) Click on the Rectangle icon.
-
- b) Point to any corner of the rectangle.
-
- c) Press the left button, move the cursor toward the opposite
- corner. The rectangle will expand as the cursor is moved.
-
- d) When the cursor is at the desired opposite corner, release the
- button.
-
- The new rectangle becomes the 'current' object.
-
- To draw a square, use the RIGHT button instead.
-
-
-
- 2.4 Draw Circle or Ellipse
- ----------------------
-
- To draw a circle:
-
- a) Click on the Circle icon.
-
- b) Point to the center of the circle.
-
- c) Press the left button, move the cursor in any direction. The
- circle will expand as the cursor is moved. A temporary
- outline box will also be drawn around the circle.
-
- d) When the circle reaches the desired size, release the button.
- The temporary outline box will be erased.
-
- The new circle becomes the 'current' object.
-
- To draw an ellipse, use the RIGHT button, and start at either side of
- the ellipse.
-
-
-
- 2.5 Draw Cube
- ---------
-
- To draw a 3D cube or box:
-
- a) Click on the 3D Cube icon.
-
- b) Point to any corner of the box.
-
- c) Press the left button, move the cursor to the opposite corner,
- and release.
-
- The new box becomes the 'current' object.
-
- All 3D cubes are created with a square base. That is, with equal
- width and depth. To create a 3D cube with unequal width and depth,
- create a cube with the desired depth, and then use the resize
- function to adjust the width (see section 3.4).
-
-
-
- 2.6 Create Text
- -----------
-
- To create a line of text:
-
- a) Click on the Text icon (abc).
-
- b) Click on the desired starting location (bottom-left margin).
-
- c) Enter the text on the keyboard. During entry, the Backspace
- key may be used to correct errors.
-
- d) Press the Enter key, or click either mouse button, when done.
-
- The new text becomes the 'current' object.
-
- To enter additional text, repeat from step b).
-
- A temporary box shows where the text will appear on the diagram. The
- size of the box is adjusted according to the text font, and shows the
- space the text will occupy under normal zoom. If the box does not
- appear in the desired location, click again to remove, and repeat from
- step b). Alternatively, the text may be entered anywhere, and then
- moved to the desired exact location (see Move Object).
-
-
-
- 3.0 OBJECT MODIFICATION
- -------------------
-
-
- 3.1 Find Object (Sequential)
- ------------------------
-
- To find an object and make it the 'current' object, click on the
- Find (?) icon.
-
- Each time the Find icon is clicked, a different object will blink
- and become the current object.
-
- If the button is held, the object will flash continuously. This may
- be helpful to spot smaller objects.
-
- If this function encounters a group, the group will blink once as a
- single object.
-
- Objects may also be selected using the On Screen Find function.
-
-
-
- 3.2 Grab Object (On Screen Find)
- ----------------------------
-
- To select an object directly on the screen, click on the Find (?) icon
- and then click directly on the object. The object will blink to
- signal that it has been selected. If there are many objects in the
- diagram, it may be necessary to hold the button for a second until the
- object starts blinking. It may be necessary to position the center of
- the cross-hairs exactly on the object.
-
- The on screen grab includes a move function. If the button is held
- while the object is blinking, the object may be moved to a new
- location. Simply slide the cursor while keeping the button held.
-
- It is also possible to press the button, and then slide the cursor
- across an object. The cursor will grab the object as it goes by.
-
- To move an object in the Z-axis, press the left then also the RIGHT
- button. Pushing the mouse away will push the object 'into' the screen
- (away from the viewer). Pulling the mouse closer will pull the object
- 'out of' the screen (toward the viewer).
-
- An object may also be moved using the Move function.
-
-
-
- 3.3 Move Object
- -----------
-
- To relocate the current object within the diagram:
-
- a) Click on the Move icon.
-
- b) Position the cursor anywhere on the screen and press the left
- button.
-
- c) Move the cursor, and the current object will 'follow'.
-
- d) When the object is in the desired location, release the button.
-
- This may be repeated, from step b).
-
- If a group member is selected, all members of the group will be moved.
-
- To move an object in the Z-axis, press the left and then also the
- RIGHT button. Pushing the mouse away will push the object 'into' the
- screen (away from the viewer). Pulling the mouse closer will pull the
- object 'out of' the screen (toward the viewer).
-
- An object may also be moved using the On Screen Find function.
-
-
-
- 3.4 Resize Object
- -------------
-
- To adjust the shape or size of the current object:
-
- a) Click on the Move icon.
-
- b) Position the cursor anywhere on the screen and press the RIGHT
- button.
-
- c) Move the cursor, and the end-point for the object will change.
-
- d) When the object is adjusted as desired, release the button.
-
- This may be repeated, from step b).
-
- If a group member is selected, all members of the group will be
- adjusted.
-
- The resize object function is a very powerful tool for modifying
- diagrams. Because the end-point controls the length, size, angle,
- and shape of every object, as much control can be exercised as when
- the object was originally created. If, for example, a line is drawn
- which does not exactly reach the desired point on the diagram (or that
- point has changed), it can be repaired without redrawing it.
-
- Because the resize object function is on the same icon as the move
- function, it is possible to rework an object by alternating between
- the left (move) and RIGHT (resize) buttons until the object is in
- exactly the desired shape and location.
-
-
-
- 3.5 Clone Object
- ------------
-
- To create an exact copy of the current object:
-
- a) Click on the Clone icon.
-
- b) Position the cursor anywhere on the screen, press and hold the
- left button. The current object will temporarily disappear.
-
- c) Move the cursor. The copy will follow, and the original will
- reappear.
-
- d) When the new object is in the desired location, release the
- button.
-
- The new copy will become the current object.
-
- To create additional copies, repeat from step b).
-
- If a group member is selected, all members of the group will be
- copied.
-
- To clone an object in the Z-axis, press the left then also the RIGHT
- button. Pushing the mouse away will push the object 'into' the screen
- (away from the viewer). Pulling the mouse closer will pull the object
- 'out of' the screen (toward the viewer).
-
- An object can be 'cloned in place' by clicking on the Clone icon, and
- then clicking on the screen without moving the cursor. Such a double
- object will not appear, because it will cancel itself out. If the new
- object is then recolored, additional object color combinations can be
- created. This requires that the program be in Color Mix Mode.
-
-
-
- 3.6 Solid Fill
- ----------
-
- To fill the current rectangle, square or circle* with solid color,
- click on the Fill-Unfill icon.
-
- To remove the solid fill, click again.
-
- If the current object is a group member, all applicable members of the
- group will be solid filled or un-filled.
-
- The solid fill will not be displayed on rotated objects.
-
- The solid fill will reverse the pattern on any pattern-filled object.
-
- * Solid-filled circles are only available on 80386/486 processors.
-
-
-
- 3.7 Pattern Fill
- ------------
-
- To fill the current rectangle, square or circle* with a special
- pattern, click on the Pattern Fill icon.
-
- To change to the next pattern, click again.
-
- If the current object is a group member, all applicable members of the
- group will be pattern filled.
-
- The pattern fill will not be displayed on rotated objects.
-
- To reverse the pattern, click on the Fill-Unfill icon.
-
- * Pattern-filled circles are only available on 80386/486 processors.
-
-
-
- 3.8 Pattern Gallery
- ---------------
-
- To display all of the available fill patterns, including reversed
- versions, click on the Pattern Fill icon with the RIGHT button. The
- cursor will point to the current object pattern.
-
- To select one of the displayed patterns, point to it and click on the
- left button. The current object, if applicable, will be filled with
- the selected pattern.
-
- If the current object is a group member, all applicable members of the
- group will be pattern filled.
-
- Customized fill patterns may also be created, see Fill Pattern Editor.
-
-
-
- 3.9 Pattern Outline
- ---------------
-
- To outline the perimeter of a pattern-filled rectangle, click on the
- Fill-Unfill icon with the RIGHT button.
-
- To remove the perimeter outline, click again.
-
- If the current object is a group member, all applicable members of the
- group will be outlined.
-
- The outline will also prevent reverse-filled patterns from running all
- the way to the edge of the rectangle.
-
- The outline will only be used in the primary window.
-
-
-
- 3.10 Line Types
- ----------
-
- To change the current line, rectangle, square, or 3D box from solid
- line to dashed line, click on the Dashed Arrow icon.
-
- Each click will step through the available line types. After the last
- line type, the object will return to solid line.
-
- If the current object is a group member, all applicable members of the
- group will be changed.
-
-
-
- 3.11 Arrowheads
- ----------
-
- To add an arrowhead to the end of a vertical or horizontal line,
- click on the Dashed Arrow icon with the RIGHT button.
-
- To move the arrowhead to the opposite end, click again.
-
- To add an arrowhead to both ends, click again.
-
- To remove both arrowheads, click again.
-
-
-
- 3.12 Semi-Circles and Semi-Ellipses
- ------------------------------
-
- To change the current circle or ellipse from Full to One-Half or
- One-Quarter, click on the Semi-Circle icon, as follows:
-
- To change from Full to Top half, click once.
-
- To change from Top half to Bottom half, click again.
-
- To change from Bottom half to Right half, click again.
-
- To change from Right half to Left half, click again.
-
- To change from Left half to Upper-Right quarter, click again.
-
- To change from Upper-Right to Lower-Right quarter, click again.
-
- To change from Lower-Right to Lower-Left quarter, click again.
-
- To change from Lower-Left to Upper-Left quarter, click again.
-
- To change from Upper-Left to Full, click again.
-
-
-
- 3.13 Tilt Object
- -----------
-
- To Tilt (Pitch) the current object forward, click on the Tilt icon.
-
- Each click rotates the object by one degree around the center of the
- object.
-
- If the button is held, the object will tilt continuously until
- released. If the RIGHT button is pressed while the left button is
- still held, the direction will reverse.
-
- If the current object is a group member, the entire group will be
- rotated around the group center.
-
-
-
- 3.14 Roll Object
- -----------
-
- To Roll the current object clockwise, click on the Roll icon.
-
- Each click rotates the object by one degree around the center of the
- object.
-
- If the button is held, the object will roll continuously until
- released. If the RIGHT button is pressed while the left button is
- still held, the direction will reverse.
-
- If the current object is a group member, the entire group will be
- rotated around the group center.
-
-
-
- 3.15 Spin Object
- -----------
-
- To Spin (Yaw) the current object left-to-right, click on the Spin
- icon.
-
- Each click rotates the object by one degree around the center of the
- object.
-
- If the button is held, the object will spin continuously until
- released. If the RIGHT button is pressed while the left button is
- still held, the direction will reverse.
-
- If the current object is a group member, the entire group will be
- rotated around the group center.
-
-
-
- 3.16 Restore Object Rotations
- ------------------------
-
- To restore the current object rotations (roll, tilt, spin) to zero,
- click on the Normal View icon.
-
-
-
- 3.17 Recolor Object
- --------------
-
- By clicking on any of the four primary color icons, the current object
- color is changed to the indicated color.
-
- The indicated color also becomes the color for any new objects.
-
- If the current object is a group member, all objects in the group will
- be recolored.
-
-
-
- 3.18 Text Font
- ---------
-
- The default text font is 5x7, but may be changed to 8x14.
-
- To change the text font, click on the Text icon (abc) with the RIGHT
- button. This changes the font on the current object (if it is
- text), and on any new text. Any other text will remain unchanged.
-
- To change the font back, click again.
-
- When changing fonts, the text width and height will change, but the
- left and bottom margins will remain the same.
-
-
-
- 3.19 Erase-Unerase Object
- --------------------
-
- To erase the current object, click on the Erase icon.
-
- If the current object is a group member, the entire group will be
- erased.
-
- To immediately restore the erased object, click again.
-
- To restore a previously erased object, use the Find Erased function.
-
- If the object dimensions are displayed, the first click will erase the
- dimensions only. The second click will erase the object. The third
- click will restore both the object and the dimensions.
-
- Erased objects will be remembered, even after leaving the program,
- unless the diagram becomes so complex that space must be reclaimed, in
- which case the oldest erased objects will be forgotten first.
-
-
-
- 3.20 Find Erased Object
- ------------------
-
- To find a previously erased object, click on the Find (?) icon with
- the RIGHT button.
-
- Each time the RIGHT button is clicked or held, a different erased
- object will blink on momentarily, or flash continuously.
-
- By then clicking on the Erase icon (with the left button), the object
- can be 'unerased'.
-
-
-
- 3.21 Group-Ungroup
- -------------
-
- Multiple objects may be grouped together to behave as a single object.
- They may, for example, be moved, cloned, recolored, rotated, etc. as
- a single object.
-
- To identify the first group member:
-
- a) Click on the Find (?) icon.
-
- b) Point to an object on the screen and click or hold the RIGHT
- button. The object should blink or flash to acknowledge.
-
- To identify each additional group member:
-
- c) Point to an object to be added and click or hold the RIGHT
- button, all of the current group members should blink together.
-
- Additional group members may be added at any time, by clicking on the
- Find icon, then clicking anywhere on the group with the left button to
- select the group. Then click on an object which is not already a
- member, with the RIGHT button.
-
- To ungroup an object, first click on it with the left button. The
- entire group should blink. Then click on the object with the RIGHT
- button. The object should blink individually to signify that it has
- been disconnected.
-
- An object may not be added to or removed from a group if either have
- been rotated. This is because the change in the group center would
- impact the rotations. Instead, first restore the object and/or group
- to normal view, then add or remove the object, then reapply the
- desired rotations.
-
-
-
- 3.22 Object Statistics
- -----------------
-
- The current object statistics and related data are displayed, at the
- bottom of the screen, whenever the axis windows are on. These
- include:
-
- - The cursor position (X,Y)
- - The diagram scale (1/8, 1/4, 1/2, 1:1, 2X, 4X, 8X)
- - The current object position (X,Y,Z)
- - The current object size (Height, Width, Depth)
- - The current line length
- - The current line slope (degrees from horizontal)
- - The current square, rectangle, circle or ellipse area
- - The current object rotations (roll, pitch, yaw)
- - The projection mode (PERSP, ORTHO, ISO)
-
- The statistics always reflect the current object, and are updated as
- the cursor is moved, or as an object is moved, rotated or resized.
- When creating a new object, the statistics are updated as the object
- is being created. This may be used to create or resize an object to
- exact scale.
-
- The positions are displayed relative to the axis origin at the center
- of the screen (see Axis Lines). The position of a line corresponds to
- its left end-point. The position of a square or rectangle corresponds
- to its upper-left corner. The position of a circle or ellipse
- corresponds to its center.
-
- The object rotations are displayed in degrees clockwise, as viewed
- from the axis windows. These do not include the view rotations.
-
- Line lengths may also be displayed directly on the diagram. See
- Linear Dimensioning (section 4.18).
-
- If linear dimensioning in 10ths, ft.-in. or 16ths is in use, the
- object statistics will be shown accordingly. In ft.-in., areas will
- be shown in sq.-in. up to 143 sq.-in., and sq.-ft. (or fraction of)
- up to 30,000 sq.-ft. In 16ths, areas will be shown in sq.-in. (or
- fraction of) up to 30,000 sq.-in.
-
-
-
- 4.0 DIAGRAM MODIFICATION
- --------------------
-
- 4.1 Redefine Color
- --------------
-
- To redefine any of the four primary colors, or the background color,
- click on the corresponding Color icon with the RIGHT button.
-
- A gallery of 64 standard colors will be displayed. The cursor will
- point to the current color. To select one of the standard colors,
- point to it and click on the left button.
-
- To select from among 4,096 custom colors, point to the closest
- standard color and click on the RIGHT button. A gallery of 64
- variations on the standard color will be displayed. To select a custom
- variation, point to it and click on the left button. To cancel
- without selecting one of the custom variations, click again on the
- RIGHT button.
-
-
-
- 4.2 Reset Colors
- ------------
-
- To select one of four standard color schemes, click on the Overlay-Mix
- icon with the RIGHT button. To select the next color scheme, click
- again. The four color schemes are:
-
- 1) Bright colors on black background.
-
- 2) Bright colors on dark-grey background.
-
- 3) Dark colors on light-grey background.
-
- 4) Dark colors on white background.
-
- The four color schemes all use red, green and blue, and are suitable
- for different ambient lighting conditions.
-
- It may be necessary to select one of these color schemes when using a
- medium-resolution monitor, in order to prevent display distortion.
-
-
-
- 4.3 Color Overlay Mode vs. Color Mix Mode
- -------------------------------------
-
- The four primary colors normally mix with each other to produce
- sixteen different color combinations. Alternatively, the colors may
- be changed to overlay each other in a particular order.
-
- To switch from color mixing to color overlay, click on the Overlay-Mix
- (multi-color) icon.
-
- To restore color mixing, click on the Overlay-Mix icon again.
-
- The current mix or overlay technique is displayed on the icon itself.
-
-
-
- 4.4 Axis Lines
- ----------
-
- To turn on the X, Y and Z axis lines, click on the Axis icon. The Z
- line is only visible if the diagram has been rotated, or in
- orthographic or isometric projection.
-
- To turn the axis lines off, click again.
-
-
-
- 4.5 Overlay Grid
- ------------
-
- To turn the 10-by-10 overlay grid on, click on the Grid icon. The
- axis windows, if on, will be turned off.
-
- To turn the grid off, click again.
-
- While the grid is on, newly created objects will automatically be
- aligned on the nearest grid dot.
-
-
-
- 4.6 Zoom-In and Zoom-Out
- --------------------
-
- To increase the display scale by 2X in the main window, click on the
- Zoom icon. This may be repeated up to three times beyond normal (to
- 8X scale).
-
- To decrease the display scale by 1/2 in the main window, click on the
- Zoom icon with the RIGHT button. This may be repeated up to three
- times beyond normal (to 1/8th scale).
-
- To restore the scale to 1:1, click on the Normal View icon with the
- RIGHT button.
-
- The zoom function zooms in on the center of the screen. To zoom in on
- another portion of the diagram, use the Move Diagram function to move
- the desired portion of the diagram to the center of the screen. The
- axis lines may be used to help center the desired portion of the
- diagram.
-
- Zooming-in moves the viewer closer to the center of the diagram, which
- increases the perspective effect. Zooming-out moves the viewer
- further from the center of the diagram, which decreases the
- perspective effect.
-
-
-
- 4.7 Tilt View
- ---------
-
- To Tilt (Pitch) the diagram view forward, click on the Tilt icon
- with the RIGHT button.
-
- Each click rotates the view by one degree around the X axis.
-
- If the RIGHT button is held, the view will tilt continuously until
- released. If the left button is pressed while the RIGHT button is
- still held, the direction will reverse.
-
- To restore the view to zero tilt, click on the Normal View icon with
- the RIGHT button.
-
-
-
- 4.8 Roll View
- ---------
-
- To Roll the diagram view clockwise, click on the Roll icon with the
- RIGHT button.
-
- Each click rotates the view by one degree around the Z axis.
-
- If the RIGHT button is held, the view will roll continuously until
- released. If the left button is pressed while the RIGHT button is
- still held, the direction will reverse.
-
- To restore the view to zero roll, click on the Normal View icon with
- the RIGHT button.
-
-
-
- 4.9 Spin View
- ---------
-
- To Spin (Yaw) the diagram view left-to-right, click on the Spin icon
- with the RIGHT button.
-
- Each click rotates the view by one degree around the Y axis.
-
- If the RIGHT button is held, the view will spin continuously until
- released. If the left button is pressed while the RIGHT button is
- still held, the direction will reverse.
-
- To restore the view to zero spin, click on the Normal View icon with
- the RIGHT button.
-
-
-
- 4.10 Normal View
- -----------
-
- To restore the view rotations (roll, tilt, spin) to zero, and return
- to normal zoom, click on the Normal View icon with the RIGHT button.
-
-
-
- 4.11 Move Diagram
- ------------
-
- To relocate the entire diagram within the display window:
-
- a) Click on the Move icon with the RIGHT button.
-
- b) Position the cursor anywhere on the screen and press either
- button.
-
- c) Move the cursor, and the entire diagram will follow.
-
- d) When the diagram is in the desired location, release the button.
-
- This may be repeated, from step b).
-
- To return to the original location, click on the Normal View icon with
- the RIGHT button.
-
-
-
- 4.12 Decrease Perspective
- --------------------
-
- The diagram is normally displayed at maximum perspective.
-
- To decrease the perspective, click on the Perspective icon.
-
- Decreasing the perspective is the same as increasing the viewing
- distance, and zooming in to maintain the same scale. Decreased
- perspective flattens the image like a telephoto lens.
-
- To return to maximum perspective, click again.
-
-
-
- 4.13 Orthographic & Isometric Projections
- ------------------------------------
-
- The diagram is normally displayed in perspective projection.
-
- To switch from perspective projection to orthographic projection,
- click on the Axis icon with the RIGHT button.
-
- To switch from orthographic to isometric projection, click again on
- the Axis icon with the RIGHT button.
-
- To switch from isometric to perspective projection, click again on the
- Axis icon with the RIGHT button.
-
- In orthographic and isometric modes, view rotations and perspective
- are ignored. The diagram move, zoom, object rotation and orthogonal
- rotation functions remain in effect.
-
-
-
- 4.14 Axis Windows
- ------------
-
- Click on the Windows icon to divide the screen into four parts:
- 3D perspective view, front view, side view and top view.
-
- Click again on the Windows icon to restore to 3D perspective view
- only.
-
- The axis windows are displayed at 1/4 scale, in 3D, but without
- perspective. Text is not displayed in the axis windows.
-
- When the axis windows are on, the cursor position and current object
- statistics are also displayed (see Object Statistics).
-
-
-
- 4.15 Erase Screen
- ------------
-
- To erase the currently displayed diagram from the screen, and reset
- the display parameters, click on the Erase icon with the RIGHT button.
-
- The displayed diagram will be saved, including any changes.
-
-
-
- 4.16 Clone Diagram
- -------------
-
- To create a new diagram from an existing diagram, retrieve the
- existing diagram (see Review Portfolio), then click on the Clone icon
- with the RIGHT button.
-
- The existing diagram will be saved, including any changes. The date,
- time and diagram number will be erased from the display. Any
- subsequent changes will be saved as a new diagram.
-
- This feature may also be used to save interim versions of a diagram,
- as it is being created or modified. Simply click on the Clone icon
- with the RIGHT button before proceeding with a change or group of
- changes. This will allow the version before the changes to be
- retrieved at a later time, if desired.
-
-
-
- 4.17 Fill Pattern Editor
- -------------------
-
- The fill patterns supplied with the program may be edited to create
- customized fill patterns.
-
- To edit a fill pattern, click on the Pattern Fill icon with the RIGHT
- button to display the pattern gallery. Point to the pattern to be
- edited and click on the RIGHT button. This may be a pattern which is
- similar to the desired pattern, or any pattern which is not needed.
- The blank and solid-fill patterns may not be edited.
-
- The dot matrix for the selected pattern will be displayed, along with
- the resultant fill pattern in normal and reverse formats. To return
- to the pattern gallery without editing the pattern, click on the RIGHT
- button again.
-
- To edit the pattern, point to a cell in the matrix and click on the
- left button. The cell will be toggled on or off, and the resultant
- fill pattern will be updated.
-
- When the editing is complete, click on the RIGHT button to return to
- the diagram screen.
-
-
-
- 4.18 Linear Dimensioning
- -------------------
-
- To display the dimensions of each line, rectangle or cube on the
- diagram, click on the Axis Windows icon with the RIGHT button. The
- dimensions will be displayed in whole numbers.
-
- - To add a decimal point to the dimensions, click again.
-
- - To change the dimensions to feet and inches, click again.
-
- - To change the dimensions to inches and 16ths, click again.
-
- - To remove all dimensions, click again.
-
- Dimensions may be removed for an individual object by clicking on the
- Erase icon (see section 3.19). Individual object dimensions, once
- removed, will remain off unless individually restored.
-
- The Zoom In/Out function will alter the apparent size of all objects
- without changing the dimensions. This may be used to set the
- effective scale of the diagram.
-
-
-
- The following chart indicates the minimum and maximum dimensions which
- may be drawn with various combinations of zoom and dimensioning units.
- This may be used to select an appropriate starting point for creating
- a diagram. Note that the zoom may be adjusted while editing the
- diagram, to draw objects having larger and/or finer dimensions.
-
- Scale Unit 10ths Ft.-In. 16ths
- ----- ---- ----- ------- -----
-
- 1/8 8 to 3456 .8 to 345.6 8" to 288' 1/2" to 216"
-
- 1/4 4 to 1728 .4 to 172.8 4" to 144' 1/4" to 108"
-
- 1/2 2 to 864 .2 to 86.4 2" to 72' 1/8" to 54"
-
- 1:1 1 to 432 .1 to 43.2 1" to 36' 1/16" to 27"
-
- 2X 1 to 216 .1 to 21.6 1" to 18' 1/16" to 13 1/2"
-
- 4X 1 to 108 .1 to 10.8 1" to 9' 1/16" to 6 3/4"
-
- 8X 1 to 54 .1 to 5.4 1" to 4'6" 1/16" to 3 3/8"
-
- The maximum value represents the height of the primary window, with
- the axis windows on. Slightly larger dimensions are available with
- the axis windows off, and in the horizontal direction.
-
-
-
- 4.19 Orthogonal Rotations
- --------------------
-
- The entire diagram may be rotated by 90 degrees in order to provide a
- left side, right side, back, top or bottom view in the main (3D)
- window. With the axis windows on, simply click on the axis window
- displaying the desired view.
-
- If the SIDE window is clicked on, the diagram will be rotated by 90
- degrees counter-clockwise as viewed from the top:
-
- - The first click will rotate the diagram to the left side.
- - The second click will rotate the diagram to the back (backwards).
- - The third click will rotate the diagram to the right side.
- - The fourth click will restore the diagram to the front.
-
- If the TOP window is clicked on, the diagram will be rotated by 90
- degrees clockwise as viewed from the left side:
-
- - The first click will rotate the diagram to the top.
- - The second click will rotate the diagram to the back (upside down).
- - The third click will rotate the diagram to the bottom.
- - The fourth click will restore the diagram to the front.
-
- If the RIGHT button is used, in either window, the direction of
- rotation will be reversed.
-
- This function, unlike the tilt, roll and spin functions, changes the
- actual object orientations, not just the view. This allows additional
- objects to be drawn at 90 degree angles to the original diagram.
-
- The axis windows (see 4.14) may be turned on temporarily in order to
- use this function. The diagram rotations will remain in effect after
- the windows have been turned off.
-
-
-
- 5.0 DIAGRAM RETRIEVAL AND PRINTING
-
-
- 5.1 Review Portfolio
- ----------------
-
- To retrieve the next diagram in directory sequence, click on the
- Review Portfolio icon.
-
- A retrieved diagram will display the date and time of last
- modification and the diagram number.
-
- To fast-forward through the diagram portfolio, press both buttons
- simultaneously.
-
- To view the entire portfolio 64 diagrams at a time, use the Diagram
- Gallery feature.
-
- Any new or modified diagram in progress will be automatically saved
- when the Review Portfolio function is used.
-
-
-
- 5.2 Diagram Gallery
- ---------------
-
- To view the entire portfolio, click on the Review Portfolio icon with
- the RIGHT button.
-
- Up to 64 diagrams will be displayed at 1/8th scale with default
- colors.
-
- Click on any diagram to retrieve it, or click anywhere with the RIGHT
- button to display the next 64 diagrams.
-
- A retrieved diagram will display the diagram number and the date and
- time of last modification.
-
- Any new or modified diagram in progress will be automatically saved
- when the Diagram Gallery function is used.
-
-
-
- 5.3 Diagram Export
- --------------
-
- Diagrams may be exported to other programs which can accept files in
- the Drawing Interchange Format (DXF). This includes many CAD,
- graphics and word-processing programs.
-
- No special action needs to be taken to export a diagram. The file
- MICROCAD.DXF will always contain the most recently displayed diagram,
- in DXF format. This file may be renamed or copied to another file, to
- save the exported diagram more permanently. Alternatively, a name for
- the export file may be specified on the command line when starting the
- program. Refer to section 6.6 for details.
-
- Because many programs which accept DXF can only interpret two-
- dimensional data, diagrams created with 3-D information must be given
- special consideration, as follows:
-
- If a 3-D diagram is exported for use in a program which can correctly
- render 3-D images, the axis windows should be turned ON (see 4.14)
- before exiting the diagram. This will cause all 3-D data to be
- exported 'as is'. The diagram view, perspective and zoom may then be
- handled by the receiving program. This is intended for 3-D CAD
- programs.
-
- If a 3-D diagram is exported for use in a program which cannot render
- 3-D images, the axis windows should be turned OFF (see 4.14) before
- exiting the diagram. This will cause a 'snapshot' of the current
- diagram to be exported as a two-dimensional image, according to the
- current viewing angle and projection mode. The image will then appear
- in this fixed orientation to the receiving program. This is intended
- for word-processing and 2-D CAD programs.
-
- If linear dimensioning is turned on, all dimensions will be exported
- as text entities. This allows the dimensions to appear in programs
- which cannot automatically calculate dimensions. If the object
- dimensions are to be altered in the receiving program, or dimensions
- are not required, linear dimensioning should be turned off before
- exiting the diagram (see section 4.18). Dimensioning is automatically
- turned off for 3-D exports.
-
- For technical notes on the DXF conversion, refer to section 8.5.
-
-
-
- 5.4 Printer Setup
- -------------
-
- To step through the available printer types, click on the Print icon
- with the RIGHT button. The available printer types are:
-
- - IBM/Epson, 8-pin mode, landscape, 60 dpi.
-
- - Epson LQ, 24-pin mode, landscape, 120 dpi.
-
- - HP LaserJet, portrait mode, 75 dpi.
-
- - HP LaserJet, landscape mode, 75 dpi.
-
- - HP PaintJet, 16-color portrait mode, run-length encoded, 90 dpi.
-
- These selections may also work for other printer models with similar
- specifications. The program cannot tell if the selected type matches
- the printer. If it does not, incorrect output will result.
-
- Click again with the left button to print the diagram.
-
- Some printers may be able to accommodate multiple type selections.
- When printing to a file, do not mix type selections unless the printer
- to be used can accommodate all of the selected types.
-
-
-
- 5.5 Print Diagram
- -------------
-
- To print the diagram, on the printer type shown, click on the Print
- icon.
-
- Use Printer Setup to change the printer type.
-
- Printed output is directed to the default printer (LPT1). The program
- will normally wait if the printer is not ready, or reject the print
- function if the printer is inaccessible.
-
- An alternate device name, or file name (up to 33 characters), for
- printed output may be specified on the command line, for example:
-
- /LPT2
-
- If a file name is specified (for example: /DIAGRAMS.PRT), and it does
- not exist, it will be created. The file will be added-to each time
- the Print function is used. The file may be deleted or renamed after
- printing.
-
-
-
- 6.0 MISCELLANEOUS FUNCTIONS
- -----------------------
-
-
- 6.1 Return to DOS
- -------------
-
- To exit the program, click on the DOS icon (C:>). Any diagram changes
- will be saved.
-
- The program license and registration information may be displayed.
- Click again to return to DOS.
-
-
-
- 6.2 Product Information
- -------------------
-
- To display this document while running the program, click on the
- Product Info icon. Each additional click will display the next page.
- To page backward, click on the RIGHT button.
-
-
-
- 6.3 Cursor Speed Adjust
- -------------------
-
- To slow the cursor speed by half (with respect to the mouse movement),
- click on the Perspective icon with the RIGHT button.
-
- To double the cursor speed (vs. normal), click again.
-
- To restore normal cursor speed, click again.
-
-
-
- 6.4 File Data
- ---------
-
- To view the current diagram object catalog and display parameters,
- press on the DOS icon (C:>) with the RIGHT button. Release to remove.
-
- See FILE DESCRIPTION for details.
-
-
-
- 6.5 Video Test Patterns
- -------------------
-
- For a black & white video-resolution test pattern, click on the
- Product Info icon with the RIGHT button.
-
- For a 16-by-16 color-saturation test pattern, click again.
-
- For a grey-scale and color-hue test pattern, click again.
-
- To return to the displayed diagram, click again.
-
-
-
- 6.6 Command Line Parameters
- -----------------------
-
- The default names for the printer and export files may be changed via
- command line parameters.
-
- /printer - 'printer' is the printer device name or file name.
-
- The default printer device name is LPT1.
-
- =export - 'export' is the export file name.
-
- The default export file name is MICROCAD.DXF.
-
- File names may be simple (=drawing.123) or may contain the path and
- file name (=c:\diagrams\drawing.123). The path and file name may not
- exceed 33 characters.
-
-
-
- 7.0 ERROR CONDITIONS
- ----------------
-
- The program will return immediately to DOS, with an error message,
- under the following conditions:
-
- Message
- -------
-
- 'VGA Required.'
-
- The program must be run on a PC equipped with a VGA or
- fully VGA-compatible video adapter.
-
-
- 'Download incomplete.'
-
- A complete copy of the documentation (MICROCAD.DOC)
- corresponding to this program release must be present.
-
-
- 'Mouse driver not installed.'
-
- A mouse driver must be installed. Install and restart.
-
-
- 'Insufficient disk space for conversion.'
-
- Additional disk space is required in order to convert existing
- diagrams to the current format. Make additional space available
- and restart. The additional space will be freed as soon as the
- conversion is complete.
-
-
- Miscellaneous error conditions which do not prevent the program from
- continuing are signaled by an audible beep.
-
-
-
- 8.0 FILE DESCRIPTION
- ----------------
-
- The following is a description of the file format for each diagram.
- Each diagram comprises three variable-length segments, as follows.
- Note: All words are stored with the low-order byte first.
-
-
- 8.1 View Segment
- ------------
-
- The view segment contains parameters which apply to the entire
- diagram:
-
-
- Word Name
- ---- ----
- 0 SIZE - 002E Length of view segment, in bytes (46)
-
- 1 CURR - nnnn Current-object offset (not displayed)
-
- 2 XMOV - nnnn Diagram shift in X-axis (left)
-
- 3 YMOV - nnnn Diagram shift in Y-axis (up)
-
- 4 ZMOV - nnnn Diagram shift in Z-axis (not used)
-
- 5 UNIT - uupp uu = Dimensioning units:
-
- 00 - Dimensioning off
- 01 - Integer
- 02 - 10ths
- 03 - Ft.-In.
- 04 - 16ths
-
- PROJ - pp = Projection mode:
-
- 00 - Perspective
- 01 - Orthographic
- 02 - Isometric
-
-
-
- 6 YEAR - nnnn Year modified
-
- 7 DATE - ddmm Month (mm) and Day (dd) modified
-
- 8 TIME - mmhh Hour (hh) and Minute (mm) modified
-
- 9 MODE - mmtt mm = Color overlay/mix mode:
-
- 00 - Overlay mode
- 01 - Mix mode
-
- FILE - tt = Diagram type:
-
- 00 - File not yet created
- 02 - MicroCAD version 2.0
-
- 10 TILT - nnnn Diagram tilt (pitch) in degrees counter-clockwise
-
- 11 SPIN - nnnn Diagram spin (yaw) in degrees counter-clockwise
-
- 12 ROLL - nnnn Diagram roll in degrees counter-clockwise
-
- 13 DIST - ddzz dd = Perspective viewing distance exponent
-
- ZOOM - zz = Zoom out (+) or in (-) scaling exponent
-
- 14 AXIS - aavv aa = Axis lines status:
-
- 00 - Axis lines off
- 01 - Axis lines on
-
- VIEW - vv = Axis window status:
-
- 00 - Axis windows off
- 01 - Axis windows on
-
- 15 through 22 Palette registers (not displayed)
-
-
-
- The following are not part of the view parameters, but are included in
- the display for program support:
-
- PROC - nnnn Processor type (8086, 0286, 0386, 0486)
-
- MCAD - vvrr MicroCAD version (vv) and release (rr)
-
- MOUS - vvrr Mouse driver version (vv) and release (rr)
-
- ADDR - xxxx Program address of last interrupt
-
- CODE - xxxx Code(s) associated with last interrupt
-
- POOL - nnnn Offset of next available byte in text pool
-
-
-
- 8.2 Object Segment
- --------------
-
- The object segment contains the descriptions of each object within the
- diagram:
-
-
- Word Name
- ---- ----
- 0 SIZE - nnnn Length of object segment, in bytes (3 to 32761)
-
- 1 TYPE - ggtt gg = Group number (00 if not a group member)
-
- tt = Object type:
-
- 00 - Empty slot (not displayed)
- 01 - Point
- 02 - Line
- 03 - Ellipse (includes Circle)
- 04 - Rectangle (includes Square)
- 06 - Text
- 08 - 3D Box (Cube)
- 1C - Color specification
- 1F - Fill pattern
- 8x - Erased object
- FF - End of catalog (not displayed)
-
- 2 Y0 - nnnn Beginning Y-axis coordinate
-
- 3 X0 - nnnn Beginning X-axis coordinate
-
- 4 Z0 - nnnn Beginning Z-axis coordinate
-
- 5 Y1 - nnnn Ending Y-axis coordinate
-
- 6 X1 - nnnn Ending X-axis coordinate
-
- 7 Z1 - nnnn Ending Z-axis coordinate or text offset in pool
-
- All coordinates correspond to the screen row (Y) and column (X),
- relative to the upper-left corner of the screen at normal zoom.
-
-
-
- Word Name
- ---- ----
- 8 MODE - mmsc mm = Mode:
-
- 01 - Alternate line type or text font
- 02 - Outlined pattern
- 04 - Solid fill or reverse pattern
- x0 - Pattern fill 0-30 (even)
- x8 - Pattern fill 1-31 (odd)
- 40 - Right or top arrow
- 80 - Left or bottom arrow
-
- Alternate line type:
-
- 01 - Dashed 09 - Dotted
- 03 - Hidden 0B - Dash-Dot
- 05 - Center 0D - Border
- 07 - Phantom 0F - Divide
-
- s = Circle/ellipse slice:
-
- 1 - Upper half 5 - Upper-right quadrant
- 2 - Lower half 6 - Lower-right quadrant
- 3 - Right half 7 - Lower-left quadrant
- 4 - Left half 8 - Upper-left quadrant
-
- or 8 = Object dimensioning off
-
- c = Color (0-3)
-
- 9 TILT - nnnn Object tilt (pitch) in degrees counter-clockwise
-
- 10 ROLL - nnnn Object roll in degrees counter-clockwise
-
- 11 SPIN - nnnn Object spin (yaw) in degrees counter-clockwise
-
- 12 through 16379 Additional objects (same as words 1 through 11)
-
-
-
- The following are not part of the object parameters, but are included
- in the display:
-
- TEXT - cccccc Text value (first six characters from text pool)
-
- The current object is indicated by an '=' following the object type.
-
- Note: Dimensions are not stored as objects.
-
-
-
- 8.3 User Customizations
- -------------------
-
- The following object formats are used for user-supplied program
- customizations:
-
-
- Word Name
- ---- ----
- 1 TYPE - 001C User color specification:
-
- 2 DAC - 00cc cc = Digital-analog converter number (0-63)
-
- 3 RED - 00rr rr = Red component (0-63)
-
- 4 GRN - 00gg gg = Green component (0-63)
-
- 5 BLUE - 00bb bb = Blue component (0-63)
-
- 6 through 11 Not used
-
-
- Word Name
- ---- ----
- 1 TYPE - 001F User-edited fill pattern:
-
- 2 FILL - 00mm mm = Pattern number (Same as MODE)
-
- 3 DOT1 - bbaa 1st (aa) and 2nd (bb) dot-matrix row
-
- 4 DOT2 - ddcc 3rd (cc) and 4th (dd) dot-matrix row
-
- 5 DOT3 - ffee 5th (ee) and 6th (ff) dot-matrix row
-
- 6 DOT4 - hhgg 7th (gg) and 8th (hh) dot-matrix row
-
- 7 through 11 Not used
-
-
-
- 8.4 Text Segment
- ------------
-
- The text segment contains the values for all text objects:
-
-
- Word Name
- ---- ----
- 0 SIZE - nnnn Length of text segment, in bytes (2 to 1026)
-
- 1 through 512 Text pool (zero or more null-delimited strings)
-
-
-
- 8.5 DXF Conversion Notes
- --------------------
-
- The DXF export format corresponds to AutoCAD Release 11. Specific
- implementation details are as follows:
-
-
- HEADER Section
- --------------
-
- The EXTMIN, EXTMAX, LIMMIN and LIMMAX variables are set according to
- the diagram extents.
-
- The TDCREATE and TDUPDATE variables are set according to the diagram
- modification date and time.
-
- The CLAYER variable is set according to the current color.
-
- The ORTHOMODE variable is set 'on' in orthographic or isometric modes.
-
- The AXISMODE variable is set 'on' if the axis lines are on.
-
- The GRIDMODE variable is set 'on' if the grid is on.
-
- All dimensioning variables are omitted.
-
-
-
- TABLES Section
- --------------
-
- Line types CONTINUOUS, DASHED, HIDDEN, CENTER, PHANTOM, DOT, DASHDOT,
- BORDER and DIVIDE are defined.
-
- Four layers are defined, as follows:
-
- COLOR1 - Blue
-
- COLOR2 - Green
-
- COLOR3 - Red
-
- COLOR4 - White
-
- The reference flag is set for layers in actual use.
-
- The default line type is CONTINUOUS in all layers. The default line
- type is overridden, by entity, for other object line types.
-
- Text style 'STANDARD' is defined.
-
- The following tables are present but empty: VPORT, VIEW, DIMSTYLE,
- UCS, APPID.
-
-
- BLOCKS Section
- --------------
-
- The BLOCKS section contains all grouped objects. Group names are
- assigned as GROUP1, GROUP2, etc. All grouped objects are converted as
- described in the ENTITIES section.
-
-
-
- ENTITIES Section
- ----------------
-
- 3D export ignores all view rotations and projection. All objects are
- exported in full 3D coordinates (X,Y,Z).
-
- 2D export applies all view rotations and projection. The rotated and
- projected objects are exported as 2D images (all Z coordinates zero).
-
- Objects are converted to DXF entities as follows:
-
-
- Object Type 2D Export 3D Export
- ----------- --------- ---------
-
- Point POINT POINT
-
- Line LINE LINE
-
- Rectangle LINE (4) POLYLINE
-
- Rectangle (filled) SOLID 3DFACE
-
- Circle CIRCLE CIRCLE
-
- Circle (rotated) POLYLINE POLYLINE
-
- Circle (isometric) POLYLINE CIRCLE
-
- Semi-Circle ARC ARC
-
- Semi-Circle (rotated) POLYLINE POLYLINE
-
- Semi-Circle (isometric) POLYLINE ARC
-
- Ellipse (all) POLYLINE POLYLINE
-
- Cube LINE (12) 3DFACE (6)
-
- Text TEXT TEXT
-
- (dimensions) TEXT (none)
-
-
-