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- IMPROCES(C). Copyright John Wagner 1991-92. All rights reserved.
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- └┼──────────────────────────────────────────────────────────┼┘
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- │ IMPROCES(C). John Wagner 1991. All rights reserved │
- │ │
- │ J.W. Software Proudly Presents: │
- │ │
- │ IMPROCES(C) │
- │ │
- │ SVGA IMAGE PROCESSOR │
- │ │
- │ FOR IBM PC's and COMPATIBLES │
- │ │
- │ 320x200x256 THROUGH 1024x768x256 │
- │ │
- │ Very Powerful Software at a Very Reasonable Price │
- │ │
- │ Version 3.2 │
- │ │
- ┌┼──────────────────────────────────────────────────────────┼┐
- └┘ └┘
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- Introduction.....................................................1
- Shareware Information............................................1
- Registered Users.................................................1
- Unregistered Users...............................................1
- Why Register.....................................................2
- Business Users...................................................2
- How to register..................................................2
- Authors Mailing Address..........................................2
- Warning Notices..................................................3
- Video Memory/Modes...............................................3
- Do not compress!.................................................3
- System Requirements..............................................4
- Use a Hard Disk!.................................................4
- Quick Start......................................................5
- Swapfiles........................................................5
- DOS Environment Variables........................................5
- TEMP, TMP and a RAMDISK..........................................6
- IMPROCES uses overlays...........................................6
- For Your Protection..............................................6
- UNDO feature.....................................................6
- Screen Startup Mode..............................................6
- Highest Video Mode...............................................6
- Use EMS, XMS or both.............................................7
- GUI Menuing and Conventions......................................7
- Filepicker.......................................................8
- Color Bar........................................................9
- Button Types.....................................................10
- Running the program..............................................10
- Saving Images to a file (GIF, PCX, PRF)..........................11
- Opening Images (GIF, PCX, TGA, PRF)..............................12
- Scaling the image while loading..................................12
- Loading image into Virtual Screen................................12
- Overlaying or Averaging when loading.............................12
- Options when loading.............................................13
- Displaying available memory......................................14
- Setting Preferences..............................................14
- The Virtual Screen...............................................14
- Move/Create a Virtual Screen.....................................14
- Keys to move the Virtual Screen..................................15
- Virtual Screen sizes / Disk Space................................15
- Viewing the Virtual Screen.......................................16
- Clearing the Virtual Screen......................................16
- The Clipboard....................................................16
- Cutting to the clipboard.........................................16
- Pasting from the clipboard.......................................16
- Clipboard Copy Modes.............................................16
- Saving the contents of the Clipboard to disk.....................17
- Restoring (OPEN) a previously saved clipboard file...............17
- Viewing the contents of the clipboard............................17
- Re-mapping the clipboard palette.................................17
- Tool Menu........................................................18
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- Current Fill Pattern / Line Style................................18
- Triangle.........................................................19
- Rectangle........................................................19
- Circle...........................................................19
- Ellipse..........................................................19
- Poly.............................................................20
- Line.............................................................20
- Point............................................................20
- How to use the Paintbrushes......................................20
- Paintbrush Toggles...............................................20
- Adding Text......................................................21
- Font Style.......................................................21
- Font Size........................................................21
- Fat-Bit editor...................................................21
- Copy.............................................................21
- Copy Paintbrush Switch...........................................22
- Eraser...........................................................22
- Floodfill and Floodfill options..................................22
- Curve............................................................23
- Scale............................................................23
- Zoom X 2.........................................................23
- Measuring Distance...............................................23
- Calibrating the distance.........................................23
- Twirls...........................................................23
- Mirror...........................................................23
- Flip.............................................................23
- SPIN.............................................................23
- Rotate...........................................................24
- Terrrain Fractal.................................................24
- Plasma Fractal...................................................24
- Controlling the palette..........................................24
- Setting color values.............................................24
- Color Blender....................................................24
- Cycling the palette while editing it.............................25
- Increasing the overall Red, Green or Blue (BLOCK)................25
- Color Cycling....................................................25
- Re-aligning the palette..........................................25
- Sorting the palette..............................................25
- Adjust Menu (Fixing Black and White Dots!).......................26
- Reducing the amount of colors in the palette.....................26
- Converting a color palette to greyscale..........................26
- Halftoning an image..............................................26
- Built in palettes................................................26
- Saving and Restoring palettes to/from disk.......................26
- Image Processing.................................................26
- Setting the work area............................................27
- Area Histogram...................................................27
- Point Histogram..................................................27
- Adjusting the clip values........................................27
- Contrast Stretching..............................................27
- Filters..........................................................28
- Sharpening.......................................................28
- Laplacian........................................................28
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- Horizontal.......................................................28
- Average..........................................................28
- Median...........................................................28
- Creating a custom filter.........................................28
- Controlling the filter boost.....................................28
- Effects (Transforms).............................................28
- Relief...........................................................28
- Reverse..........................................................28
- Solarize.........................................................28
- Melt.............................................................28
- Bentley..........................................................28
- Oil..............................................................29
- The Jiggler!.....................................................29
- Replicate........................................................29
- Setting the video mode (Screen Resolution).......................29
- Quiting..........................................................29
- Known problems and answers to common questions...................30
- Examples and Tutorial............................................32
- Image Processing References......................................32
- Product Support..................................................33
- bug Reports......................................................33
- Black and White dots.............................................33
- Virtual Video, what is it?.......................................33
- Best Fitting the palette (Re-mapping)............................34
- Color Averaging..................................................34
- How to contact the author........................................34
- Getting Upgrades.................................................35
- Upgrade Notes....................................................35
- Distribution Policy..............................................35
- Shareware Vendors, please read...................................35
- Image file formats...............................................36
- How was IMPROCES written?........................................37
- The IMPROCES Team................................................38
- Special Thanks...................................................38
- Legal Stuff......................................................39
- Disclaimer.......................................................39
- Users License....................................................40
- My phone # and phone support.....................................41
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- INTRODUCTION
-
- IMPORTANT NOTE: if you are upgrading to version 3.2 of IMPROCES
- from a prior version, you should read the UPGRADE NOTES section
- near the end of this manual. Also, now included in the package is
- PRIMER.DOC, an Image Processing and VGA primer.
-
- Why is IMPROCES:
- Do you have a SVGA video card? Tired of software that won't use
- your SVGA modes? I am, I have an Ahead SVGA card with 1 meg of RAM
- and I couldn't find any software that would do 1024x768x256. With
- the help of a SVGA BGI driver for Borland languages written by
- Jordan Hargrave, I wrote some! The following video cards are
- supported:
-
- Ahead, ATI, Chips & Tech, Everex, Paradise, Trident, Tseng (both
- 3000 and 4000 chipsets) and Video7, any card w/ VESA capability.
-
- Modes from 320x200x256 through 1024x768x256 are supported. If you
- run into a mode that you know your card supports but the program is
- having trouble with, let me know and I'll relay the info to the
- author of the Video Driver and try to get it fixed. I need to know:
- Video card make and model, chipset the card is based on and how
- much RAM is installed on the video card and what mode is giving you
- trouble. If your card is not one of the ones mentioned above and is
- not based on one of the above chipsets, it will be treated as a
- generic VGA and modes over 320x200x256 probably will not work. I
- will not be able to do anything about these generic cards. NOTE:
- Virtual modes up to 2048x2048 will work on any VGA card.
-
- IMPROCES has many features: Image contrast enhancement, Histograms,
- Sharpening by convolution, Custom filters, Full control of the VGA
- palette, Clipboard, Five Fonts in five sizes, FAT BIT editor, many
- drawing tools, flips, mirror, Color Cycling, Plasma and terrain
- fractals, SVGA modes, UNDO, XMS/EMS support, on and on and on. This
- is a feature packed program. Take the time to master it and you be
- producing images that you never dreamed of! The best thing about
- IMPROCES is that it is easy to use and it is fun to play with!
-
- SHAREWARE INFORMATION
-
- REGISTERED USERS: THANK YOU!!! Place your IMREG.KEY in the same
- directory as the IMPROCES.EXE file. The IMREG.KEY file contains
- your name and registration number. Please do not modify IMREG.KEY
- in any way. The program checks this file each time it runs and
- disables the registration screens so the program will run without
- delay. Also, if you are going to let others have a copy of
- IMPROCES, please do not give them a copy of your IMREG.KEY file.
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- UNREGISTERED USERS, PLEASE PAY FOR THIS SOFTWARE:
- Regardless of how you acquired this program, if you are not a
- registered user of IMPROCES, you did not pay for it and you should
- if you want to continue to use it. Please read on...
-
- 1
- IMPROCES is a very powerful program. It took a long time to write
- and there are still many enhancements planned for the future of it.
- A registration of $25 ($35 outside of North America) is required if
- you wish to continue to use IMPROCES after you try it. A single
- registration is all it takes, you will be registered for life. For
- a minimal fee to cover postage, you can receive upgrades by mail or
- you can wait to get upgrades from your favorite BBS.
-
- Why register?
- There are no differences between the registered version of IMPROCES
- and the unregistered version. Registration disables the opening and
- the ending screen so the program will start running without delay
- and you will not be required to press a key to exit. In addition to
- the opening and closing screen, when you save an image file, the
- program will put up a "nag window" prompting you to click a mouse
- button. Registration disables this "feature" as well. I added these
- "features" as reminders to unregistered users, not to harass them.
- The unregistered version and the registered version are identical,
- with the exception of the aforementioned "features".
-
- BUSINESS USERS PLEASE NOTE:
- If this program is to be used by a BUSINESS, it MUST BE registered
- prior to its use. You may not evaluate it for the purpose of making
- a profit. Registrations are given on a SINGLE USE ONLY license,
- meaning the program may be used on a single machine (CPU) at one
- time. Although, it can reside on as many machines as you want, it
- must not be used on more than one at one time. A site license is
- negotiable, contact the author for more information.
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- HOW TO REGISTER
-
- BY PHONE and COMPUSERVE:
- You may register IMPROCES with your Master Card or VISA! There are
- three ways you can do this:
-
- Ted Gruber Software:
- VOICE: (702)735-1980
- Monday - Friday, 10am - 5pm PST
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- Software Excitement!:
- VOICE: (800)444-5457
- 24 hours a day.
- IMPORTANT:
- Be sure to *SPECIFY* that you want to order the *REGISTERED*
- version of IMPROCES. Software Excitment! is a shareware
- distributor and an authorized distributor of the shareware
- version of IMPROCES, so if you don't specify the registered
- version, they might send you a copy of the unregistered
- version!
-
- COMPUSERVE:
- Type GO SE to visit the Software Excitment! online store.
-
- Specify floppy disk format, 5 1/4" 360K or 3 1/2" 1.44 meg. Your
- card will be charged $25 ($35 outside of North America) and I will
- ship your order as soon as possible.
-
- NOTE: None of the above phone numbers are for product support. See
- the section entitled "My phone number and product support" near the end
- of this document.
-
- BY MAIL:
- Mail your registration to: ($25, $35 outside of North America)
-
- John Wagner
- 6161 El Cajon Blvd
- Suite B-246
- San Diego, CA 92115
-
- California residents, please add the appropriate sales tax. Outside
- of the United States and Canada, registration is $35.
-
- There is an ASCII file that is distributed with this package
- called: INVOICE.DOC, you may print out this file on your printer
- and mail it in, or you can just send the following information:
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- Name (First & Last)
- Street Address
- City, State, ZIP
- Amount of $ enclosed
- Version of program you currently have
-
- 2
- Specify floppy disk format, 5 1/4" 360K or 3 1/2" 1.44 meg. Checks
- and Money orders only please. PLEASE, DO NOT send greenbacks! If
- your registration is received within two weeks of the planned
- release of a major upgrade, I will hold your registered version
- until the upgraded version is released. Please make all checks and
- money orders payable to John Wagner.
-
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- WARNING NOTICES
-
- If you read nothing else, please read this: Run IMPROCES from a
- sub-directory on a Hard Disk. Make sure you have at least 1.5 meg
- free on the hard disk that IMPROCES is installed and run from. If
- you plan to use the Virtual Video modes, make sure you have at
- least 5.5 meg of free hard disk space.
-
- Don't try to switch your video hardware into a mode you know it
- doesn't support. There is no checking for the proper video hardware
- with the exception that the program checks for a VGA card. Use the
- Set Preferences option to lock out the higher video modes if your
- card doesn't support them. Use the version of the SVGA256.BGI file
- that it is provided with this package. I modified the BGI driver
- slightly and the "stock" version of it won't work properly with the
- program.
-
- Here is a list showing what modes your VGA card should support:
- VIDEO MEMORY: HIGHEST MODE:
- 64K (is there such a thing?) 320x200x256
- 256K (on chipsets mentioned) 640x400x256<─┐
- Note: Some cards don't support this mode.──┘
- 512K (SVGA Cards) 640x480x256
- 512K (SVGA Cards) 800x600x256
- 1024K (1 meg) 1024x768x256
-
- DO NOT EXPERIMENT WITH VIDEO MODES YOUR CARD CAN'T SUPPORT!!!! DO
- NOT TRY TO SWITCH TO A HIGHER MODE TO "JUST SEE" IF IT WILL WORK!!!
- I've never seen it happen, but supposedly you CAN DAMAGE your
- hardware. Care to take a chance with your VGA hardware? Don't do
- it! I will not be liable in any way for any damages, real or
- otherwise that this program may cause!
-
- Do not change the name of the program! You may place IMPROCES in a
- directory specified by your path and run IMPROCES from any drive
- (hard drive STRONGLY recommended) or directory. The program will
- find the IMPROCES.CFG, IMREG.KEY, SVGA256.BGI and font files
- (*.CHR) ONLY if you haven't changed the name of the program.
-
- Do not compress the IMPROCES.EXE file with an executable file
- compressor. IMPROCES uses overlays and if compress the IMPROCES.EXE
- file it will not run properly.
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-
- 3
- SYSTEM REQUIREMENTS
-
- Memory:
- You need: At least 512K RAM free after loading DOS and TSR's etc.
- The more memory you have over 512K before starting the program, the
- better. The same goes for EMS and XMS. What can I say, graphics
- programs are memory HOGS! Especially ones that support 256 colors.
- I tried as much as possible to streamline IMPROCES. NOTE: The
- presence of XMS on your machine is not enough, you need to have a
- extended memory driver such as the widely used HIMEM.SYS.
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- Processor:
- IMPROCES will run on any MS-DOS machine, from a 8088 to a 80486 or
- greater. I've seen IMPROCES run on a 4.77 mhz 8088 and lets just
- say that the speed wasn't impressive, but it did run! A math chip
- will be utilized if one is available, but the only functions that
- use floating point numbers are the curve, scale and filters that
- use convolution and the circular gradient floodfill. I use integer
- math as much as possible throughout those functions by pre-
- computing floating point values and saving them in look up tables
- of integers if the computation is going to be made more than once.
-
- Video:
- IMPROCES supports SVGA's up to 1024x768x256. If your card supports
- a resolution that your monitor doesn't, DON'T TRY IT!!! A VGA card
- and monitor is a requirement to run the program. NOTE: Make sure
- your monitor as well as your video card supports the modes you try
- to use. In this manual, all video modes refer to 256 color video
- modes.
-
- Mouse:
- A Microsoft compatible mouse and mouse driver is required. IMPROCES
- will not run if there is not a mouse installed.
-
- DOS 3.0:
- IMPROCES requires that you are running DOS 3.0 or greater. It has
- been tested and runs fine under DOS 5.0.
-
- Hard Disk:
- A hard disk is pretty much a requirement with at least 1.5 meg of
- free space at run time. 5.5 meg should be available if the Virtual
- Screen Modes are used. Remember, if are using True Color Targa
- files, Virtual Screen Modes, the IMPROCES clipboard and large GIF
- files, hard disk space fills up in a BIG HURRY! If you use the
- 2048x2048 Virtual Screen modes, that alone will use 4 MEG of hard
- disk space! IMPROCES uses swapfiles for some operations. Provided
- the program terminates normally, all the swapfiles will be erased.
- The swapfile is placed in the same directory that IMPROCES is
- stored in, or on the drive and in the directory that is specified
- by a TMP or TEMP variable SET in your environment. If something
- happens and the program terminates abnormally, you can delete the
- swapfiles manually. See the section entitled "SWAPFILES" for more
-
-
- 4
- information. NOTE: The clipboard and scale functions use swapfiles
- regardless of the presence of EMS or XMS. The clipboard always, and
- the scale depending on the size of that the image is being scaled
- to. The UNDO BEFORE PAINT option will use EMS, XMS or a swapfile.
-
- QUICK START
-
- If you are the type of user who likes to jump right in (I am!),
- follow these instructions to start up the program. Don't forget to
- come back and read the rest of the manual though! There is a lot
- more to IMPROCES then meets the eye.
-
- 1. Change to the drive IMPROCES is on:
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- Assuming IMPROCES is stored on your C: drive, type:
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- C:
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- and tap your Enter key
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- 2. Change to the directory IMPROCES is stored in:
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- Assuming IMPROCES is stored in your C:\IMPROCES directory, type:
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- CD \IMPROCES
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- and tap your Enter key
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- 3. Run the program, type:
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- IMPROCES
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- and tap your Enter key
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- 4. Have fun! Be sure to come back and read the rest of the manual!
-
- SWAPFILES
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- IMPROCES uses swapfiles. You can control where these swapfiles (and
- Virtual Video Screens) are placed...
-
- DOS keeps a set of environment variables that programs can use. Of
- these variables, one of them is usually called TMP or TEMP. To see
- what variables you have set, from the DOS command line type SET and
- hit ENTER. The current environment variables will be listed. You
- can set these variables from the command line or from your
- AUTOEXEC.BAT file (autoexec.bat is a more popular and a better
- approach). To set the TEMP variable so that IMPROCES will place all
- of its swapfiles in the C:\TEMP directory, type the following at
- the DOS command line or place it in you AUTOEXEC.BAT file and re-
- boot your machine:
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- 5
- SET TEMP=C:\TEMP
- - or for TMP -
- SET TMP=C:\TEMP
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- If you do not have a TEMP or TMP variable set, IMPROCES will place
- its swapfiles in the directory where the IMPROCES.EXE file resides
- on your hard disk. In either case, IMPROCES will erase the
- swapfiles when it no longer needs them or when the program ends.
-
- TEMP, TMP and a RAMDISK:
- If you set the TEMP or TMP environment variables to point to a
- RAMDISK make sure there is sufficient space on the RAMDISK for the
- swapfiles prior to running IMPROCES. Keep at least 1.5 meg free at
- a minimum. Here is why: The clipboard can use up to 768K of space
- for a swapfile (up to a 1024x768 clipfile), if you set UNDO on or
- scale to 1024x768, that can use 768K of disk space. Of course this
- is a worst case scenario, if you don't use the 1024x768 mode, the
- required amount of free disk space will drop. Also, if you never
- load anything into the clipboard, that will drop the requirement.
- Be safe, keep 1.5 meg free! If you get error messages complaining
- about insufficient drive space, check the TEMP or TMP variables and
- the drive/directory that it specifies, if you don't have a TEMP or
- TMP variable then check the directory IMPROCES is in when it is
- run.
-
- IMPROCES uses overlays. In order to allow for as much free RAM
- below 640K while the program is running, IMPROCES uses Borlands
- VROOM technology to overlay portions of itself in its .EXE file.
- For this reason, DO NOT COMPRESS the IMPROCES.EXE file with an
- executable file compressor such as PKLITE or LZEXE.
-
- FOR YOUR PROTECTION
-
- In the FILE menu, there is an option called "Set Pref" (Set
- Preferences). In this dialog box, you can custom configure
- IMPROCES for your system and control the UNDO feature for the paint
- menu. The five options are:
-
- UNDO BEFORE PAINT:
- When this is set to ON, the on-screen image is saved to a EMS,
- XMS or a swapfile before you enter the PAINT menu. When you exit
- the PAINT menu, IMPROCES will ask if you want to keep the changes
- you made.
-
- SCREEN STARTUP MODE:
- This controls the video mode that the program starts up in. It must
- be lower than or equal to the highest video mode.
-
- HIGHEST VIDEO MODE:
- This controls the highest video mode the program will let you
- access. This is a safety feature for people whos video card does
- not support all of the modes that IMPROCES is capable of.
-
-
- 6
- USE EMS, XMS OR BOTH:
- Click on the appropriate radio button to toggle the use of either
- type of memory on or off. You can keep then both on and IMPROCES
- will attempt to use EMS first and then XMS.
-
- Clicking on SAVE will save the parameters you setup in a file
- called IMPROCES.CFG. Please do not distribute your IMPROCES.CFG
- file with the program, as other users preferences/machines may be
- different from yours.
-
- GUI, MENUING and CONVENTIONS:
-
- The following conventions are used in this manual:
-
- Video:
- All video modes refer to 256 color video modes.
-
- Mouse:
- LMB = Left Mouse Button
- RMB = Right Mouse Button
- Click on = Press a mouse button and release it (usually implies
- LMB)
-
- The mouse hot spot is:
-
- ┌O┐_______Right Here!
- │ └┐
- │ └─┐
- │ └┐
- │ └┐
- │ └┐
- │ └┐
- │ └┐
- │ ┌─┐ └┐
- │ ┌┘ └┐ └┐
- │ ┌┘ └─┐ │
- └─┘ └──┘
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- When the program starts you will see the menu bar at the top of the
- screen. (See Diagram 1.0)
-
- Diagram 1.0 Menu Bar
-
- Current Palette
- ───────┬───────
- │
- ┌───────────┼──────────────────────────────────┐
- │ ------------------------------ │
- ├─────┬─────┬─────┬──────┬────────┬─────┬──────┤
- │ File│ Clip│ Tool│ Color│ Enhance│ Mode│ Quit │
- └─────┴─────┴─────┴──────┴────────┴─────┴──────┘
-
-
-
- 7
- Click on the option you want and a sub-menu will drop down. To
- close a sub-menu, choose another item from the top-menu or press
- the RMB. Some sub-menus have sub-menus within them, when a sub-
- menus option is another sub-menu, the option will be annotated with
- three periods after the option (See Diagram 1.1). To get out the
- sub-menus sub-menu, choose an option from the top-menu or press the
- RMB. If you are anywhere in the pull-down menu system and press the
- spacebar, the icon paint menu will pop-up. You can also use the
- keyboard arrow keys to choice options from the menus. The ESC is
- the equivalent of the RMB and the ENTER will select the option with
- the highlight bar over it.
-
- Click the RMB to close a drop down menu. To close the top menu bar,
- click the RMB continuously until it goes away. When the top menu
- bar is hidden, the proper color 0 and 255 values are restored and
- the mouse may be toggled on or off with the LMB. Click the RMB
- again to bring the top menu bar back.
-
- If you are using IMPROCES with a capture program, you can back out
- of all the menus by clicking the RMB until the top menu bar goes
- away. If you want to hide the mouse so it won't show in your
- capture, click the LMB once. NOTE: Make sure your capture program
- can handle the SVGA modes that IMPROCES is capable of using,
- failure to do so may cause some very unpredictable and undesirable
- results.
-
- Diagram 1.1. Sub-Menu
-
- ┌──────────────────────────────────────────────┐
- │ ------------------------------ │
- ├─────┬─────┬─────┬──────┬────────┬─────┬──────┤
- │ File│ Clip│ Tool│ Color│ Enhance│ Mode│ Quit │
- └─────┴────┬┴─────┴─────┬┴────────┴─────┴──────┘
- │ Tools... ─┼──┐Option has sub-menu
- │ Scale │ │ ──────┬──────
- │ Zoom X 2 │ ├─────────┘
- │ Line Mes │ │
- │ Calibrate │ │
- │ Twirls... ─┼──┘
- │ Terrain │
- │ Plasma │
- └────────────┘
-
- Filepicker:
- Whenever you load an image, palette or clipfile, you will use the
- filepicker. In the filepicker, the sub-directories will be the
- first in the list and will be followed by a <DIR>. Click on a sub-
- directory to change to it. If there are more files then there is
- room in the selection box, click on the "PGDN" button to view the
- next page of files and click "PGUP" to go up one page. You can use
- the use the keyboard "Page UP" and "Page DN" instead of the mouse
- buttons if you want, the same goes for the keyboard arrow keys and
- the ENTER and ESC keys. This might be desirable if there are a lot
-
- 8
- of files in the directory you are in, as you can hold down the
- keyboard keys to rapidly flip through the pages of files instead of
- clicking your mouse button repeatedly. Select a file by clicking on
- it with the LMB, or press the RMB to cancel the selection of a
- file. If you change to a sub-directory, that directory will become
- the active directory (if a file is selected in it) and any file not
- saved with a PATH before it will be saved to the current directory.
- If you click the RMB to cancel the file selection, the directory
- you started in will be restored as the current directory. NOTE: The
- filepicker will view a maximum of 4000 files in any directory.
- (See Diagram 1.2)
-
- Diagram 1.2. Filepicker
-
- ┌───────────────────┐
- │ \ <DIR>─┼─── Goes to root directory
- │ .. <DIR>─┼─── Goes up one sub-directory
- │ ANIMALS <DIR>─┼─── Switches to the
- │ SATELITE <DIR> │ ANIMALS directory
- │ ASTRO <DIR> │
- │ JOHN.GIF │
- │ SHERRY.GIF │
- │ MARTIN.GIF │
- │ MOM.GIF ──────────┼─── Click here to select MOM.GIF
- │ DAVE.GIF │
- │ FRED.GIF │
- │ JOE.GIF │
- │ ┌─────┐ │
- │ │PG DN├─┼─── Click here to Page Down
- │ └─────┘ │
- └───────────────────┘
-
- Color Bar:
- The color bar is used to display the palette in a straight line
- with two re-positionable lines under it that define the two points
- for which you want the function that called the color bar to use.
- To move the lines, click on them or the two rectangles directly
- under the palette. Click the DONE button to perform the desired
- action or click the RMB to cancel to the function using the color
- bar. Some functions that call the color bar, will allow you to use
- color 0 and some will not. See diagram 1.3.
-
-
-
-
-
-
-
-
-
-
-
-
-
- 9
- Diagram 1.3. Color Bar
-
- ┌─────────────────────────────────────────────────────────────────────┐
- │ ┌──────────────────────────────────────────────────────┐ ┌──────┐ │
- │ │ Current Palette │ │ DONE │ │
- │ └──────┬─────────────────────────────────────────────┬─┘ └──────┘ │
- │ │ ─── Repositinable Bars ──────────────────── │ 45 │
- │ 245 │
- │┌─┬───────────────────────┬─┐┌─┬──────────────────────┬─┐ │
- ││<│ │>││<│ │>│ │
- │└┬┴─┼─────────────────────┴┬┘└┬┴────────────────────┼─┴┬┘ │
- └─┼──┼──────────────────────┼──┼─────────────────────┼──┼─────────────┘
- │ └Click here to grab │ │ Click here to grab─┘ │
- │ lower bar │ │ upper bar │
- │ │ │ │
- │ │ │ │
- │ │ │ │
- └───── Moves the bar one in the desired direction ────┘
-
- Button Types:
- IMPROCES uses three types of buttons to get user input from the
- mouse. The button types are explained below:
-
- 1. The Radio Button. This is a toggle switch that will generally be
- an ON/OFF option or specify some kind action to be performed after
- a CONTINUE button has button pressed. When a Radio Button is
- activated (ON), it's inner area will have a filled circle in it.
- When it has been deactivated (OFF), it's inner area will be black.
-
- 2. The 3D Push Button. This button is a delayed reaction button in
- that the specified action (ie: CONTINUE, CANCEL, VIEW, Change Video
- Mode, etc...) doesn't take place until after the button has been
- released. When you push a 3D button, the button will remain
- depressed while the mouse is still within the boundary of the
- button. When the mouse button is released, if the mouse cursor is
- still within the boundary of the button, the desired action will
- take place. If the mouse button is released and the cursor is not
- within the boundary of the button, the program will continue as if
- you never pressed a button and continue to wait for input.
-
- 3. The Immediate Action Button. This button is identifiable as a
- rectangular button that is not 3D. When a mouse button is pressed
- with the cursor within the boundary of this button, the specified
- action takes place immediately without waiting for the mouse button
- to be released.
-
- RUNNING IMPROCES
-
- IMPROCES.EXE, IMPROCES.CFG, SVGA256.BGI file and the font (*.CHR)
- files may be kept in a directory accessible through your PATH
- statement so that the program may be run from any drive or
- directory (do keep all the files together in the same directory).
- Because of this, you may start IMPROCES from a floppy drive. Also,
-
- 10
- if you have a TMP or a TEMP variable SET in your environment,
- IMPROCES will places its swapfiles there, otherwise it will place
- them on the drive and in the directory that IMPROCES is stored. For
- more information on your PATH statement and environment variables,
- consult your DOS manual.
-
- All of this aside, to start IMPROCES, change to the drive and
- directory the IMPROCES files are stored in and type IMPROCES and
- press enter. If the IMPROCES files are accessible via your PATH
- statement, just type IMPROCES from anywhere (somewhere near the
- computer will be desirable!) and press enter.
-
- SAVING IMAGES
-
- IMPROCES will save image files in three formats, GIF, PCX and PRF.
- The GIF and PCX formats are the most popular. The PRF format is of
- little use to anyone except programmers who want to include image
- files created by IMPROCES in programs they write that utilize the
- Fastgraf graphics library from Ted Gruber Software. NOTE: IMPROCES
- appends the proper file extension for all image formats, regardless
- of whether one is specified when the filename is entered. Also,
- IMPROCES saves the image in whatever video mode the program is in,
- regardless of what the resolution the image was when it was loaded.
-
- FILE...:
- SAVE...
- SAVE GIF:
- Enter the name to save as (path is optional) and press return (or
- LMB). Press Escape (or RMB) to abandon the save. If the file
- already exists, IMPROCES will ask if you want to overwrite it.
-
- SAVE PCX:
- Same as GIF, only for PCX files. The image will be saved as 256
- color PCX file, regardless of whether it started out as a 2,4,16 or
- 256 color image to begin with.
-
- SAVE PRF:
- This is an option included for programmers who wish to use IMPROCES
- to draw images and save them for use with the Fastgraph Programmers
- Library from Ted Gruber Software. Only REGISTERED users may use
- images created by IMPROCES in their Fastgraph programs. After
- entering in the name of the file to save , define the area to save
- by rubber banding a rectangle around the region to save and then
- click the LMB to continue or the RMB to abandon the save. IMPROCES
- will then show you the dimensions of the image (Fastgraph requires
- you have this, so be sure to write it down) and then gives you the
- option of micro-adjusting the width and length. Click the
- "Continue" button to save the image or click "Cancel" to abort the
- save.
-
-
-
-
-
- 11
- NOTE: As of version 1.04 of Fastgraph, you cannot have a video mode
- over 640x480 in a Fastgraph program, you should keep this in mind
- when creating your .PRF files. To load and display a PRF file using
- Fastgraph, use:
-
- fg_dispfile (char *filename, int width, int format);
-
- Where filename is the name you specified, width is the width you
- specified, and format is 0 for standard pixel run format that
- IMPROCES saves the image as. The 16 color, Packed Pixel Run Format
- is not supported by IMPROCES for saving. IMPROCES puts a short
- header file on the front of PRF images it saves. The header file
- contains the image height and width and the format mode. For some
- sample C code on using the header in your own program, call the
- DDBBS and download IMFGHEAD.ZIP.
-
- NOTE: Unregistered users of IMPROCES may not use Pixel Run Format
- files created with IMPROCES in their programs, whether they are
- registered users of Fastgraph or not. For more information on
- Fastgraph, see the end of this manual.
-
- OPENING IMAGES
-
- IMPROCES will load in images in four formats. GIF, PCX, TGA and
- PRF. GIF, PCX and TGA formats of any size may be loaded into any
- supported video mode.
-
- If the image is larger then the screen size, you have two options
- as to how to handle the oversize image.
-
- 1. Scale the image to fit the screen. Just clicking on the CONTINUE
- button (or hitting ENTER) will scale the image to fit the size of
- the screen in the current video mode. Using this Scaling option,
- you can use the OVERLAY and AVERAGE loading schemes.
-
- 2. Use a VIRTUAL screen. By clicking on the VIRTUAL button (or
- hitting the Space Bar) you can load the image into a Virtual Screen
- and then pan around the image to view and edit it. The Virtual
- Screen mode only works in video mode 320x200, so the program will
- switch to that mode when the VIRTUAL button is pressed. Also, you
- cannot use the OVERLAY and AVERAGE loading schemes when using a
- virtual image, although you may use these loading schemes when
- loading images on top the Virtual Screen. NOTE: When using OVERLAY
- and AVERAGE on top of a Virtual Screen, only the portion of the
- image that is visible will be used. If you change video modes, the
- Virtual Screen will be erased if the video mode is smaller than
- the Virtual Screen. See the section entitled "Virtual Video, what
- is it?" near the end of this document.
-
- Overlaying and Averaging:
- GIF, PCX and TGA images may Overlaid or Averaged with the current
- image on the screen. These options are explained below. When an
- image is loaded and Overlay or Average mode is selected, you will
-
- 12
- have the choice of whether to use the current palette that is on-
- screen and the incoming palette and image will be "best fitted" to
- the on-screen palette or you may use the incoming palette from the
- file you are loading and the on-screen image will be "best fitted"
- to the incoming palette. You may also "Split the Palette".
- Splitting the palette will reduce the on-screen image to 128 colors
- and then reduce the incoming images palette to 128 colors.
- Splitting is sometimes the best solution when images have palettes
- that are very different. See the section entitled "Best Fitting the
- Palette" near the end of this file. (TGA palettes may not be split)
-
- PRF images do not have any of the above mentioned options. The
- screen resolution must be equal to or greater then the PRF image
- you want to load. PRF images cannot be Overlaid or Averaged either.
-
- OPEN...
- OPEN GIF:
- Use the filepicker to select a file to load. After you select a
- file to load, you will be presented with an Image Information
- Control Panel that will give you the: Image name, Image dimensions,
- Current Screen Resolution, and the Overlay and Average options.
-
- You will have four options to choose from that control how the
- image is loaded: (GIF, PCX and TGA only)
-
- 1. OVERLAY does not clear the image on the screen, instead any
- spots on the image being loaded that are color 0, are replaced with
- the pixels that were left by the original image. This a good option
- for framing selected parts of an image.
-
- 2. AVERAGE does not clear the image on the screen either, instead
- it takes an average of the pixel being loaded with the one on the
- screen as the image is loaded. See the section entitled "Color
- Averaging" near the end of this file.
-
- 3. CLEAR will clear the screen and load the new image fresh. NOTE:
- The Up and Down Arrow keys will move the load mode between the
- OVERLAY, AVERAGE and CLEAR options.
-
- 4. The RESOLUTION options will let you change video modes before
- you load the image. You may display any resolution image in any of
- the available resolutions (GIF,PCX and TGA only). If the image you
- want to display is larger than the screen size, it will be scaled
- to fit as it is loaded (GIF, PCX and TGA). The keyboard equivalent
- of the RESOLUTION buttons are:
-
- 1 = 320x200, 2 = 640x400, 3 = 640x480, 4 = 800x600, 5 = 1024x768.
-
- Click on "CONTINUE" to continue with loading the image, or click on
- "CANCEL" to cancel the loading of the image or click on any of the
- resolution options. NOTE: If you change video modes before loading
- an image, the screen will be cleared regardless of whether you
- select Average or Overlay.
-
- 13
- OPEN PCX:
- Same as OPEN_GIF, only for PCX files.
-
- OPEN TGA:
- Same as OPEN_GIF, only for TGA files. TGA stands for True Color
- Targa file. IMPROCES only supports the Type II uncompressed Targa
- format such as those made with the popular Ray Tracing program DKB.
- See section entitled "True Color Targa" near the end of this file.
-
- OPEN PRF:
- Loading a PRF file is slightly different then the other formats.
- After the file to load is selected, a check is made if the image
- has a header file (was it saved by IMPROCES). If so the image
- dimensions will then be checked, if it is to wide or to long for
- the current video mode, it will not be loaded. If there is no
- header file found, you will be prompted for the image dimensions
- (only the width is actually used) and the format that the image is
- saved in. The image will then load from the bottom left corner of
- the screen of without clearing the screen first. I didn't put in
- the options of clearing, overlaying and averaging and scaling for
- PRF files because they are not intended to be used like the other
- formats.
-
- MEMORY:
- Display current memory status. Shows base memory (below 640K),
- number of EMS pages available and whether a XMS driver is
- available. The amount of free base memory will drop in modes
- greater then 320x200. Switching back to 320x200 will bring back
- this memory. This is due to the windows taking more memory to save
- the contents under them in the higher modes.
-
- SET PREF: (SET PREFERENCE)
- See the section above called FOR YOUR PROTECTION for information
- concerning the SET PREFERENCE options. Using this you can set up a
- custom configuration for IMPROCES and toggle the UNDO feature and
- control what type of memory IMPROCES uses.
-
- VIRTUAL..:
- IMPROCES will let you load images with sizes up to 2048x2048 into a
- Virtual Screen. You must be in Video Mode 320x200 (IMPROCES will
- switch you if you aren't). After and image is loaded into a Virtual
- Screen, you can scroll though the image and edit any part of it.
- You can also create your own Virtual Screens. Some of the other
- IMPROCES functions will not work with the virtual screen. They are
- noted with their descriptions.
-
- MOVE/CREATE:
- This option lets you pan around a previously created Virtual Screen
- or if one doesn't exist, you can create one. If you are in a mode
- greater then 320x200, you can load the physical screen into a
- virtual screen using this option. This is useful if you want to do
- close up editing of a large image.
-
-
- 14
- Moving Around the Virtual Screen:
- You are first asked if you want to "Save the changes made to this
- portion of the Virtual Screen". This is another advantage to the
- Virtual Screens in that it can provide you with another level of
- UNDO. If you answer "YES", the changes will be saved. If you answer
- "NO", the changes won't be saved. Either way, after you answer you
- can move the Physical Screen around the Virtual Screen. The current
- coordinates of the Physical Screens top-left corner are shown.
- Press the LMB or ENTER key when you are in the area you want edit.
- Rolling the mouse will move you 20 Rows/Columns at a time. The
- following keyboard commands also work:
- Key: Action:
- -----------------------------------------------
- Left Arrow One Column Left
- Right Arrow One Column Right
- Down Arrow One Row Down
- Up Arrow One Row Up
- Ctrl-Left Arrow 20 Columns Left
- Ctrl-Right Arrow 20 Columns Right
- Ctrl-Down Arrow 20 Rows Down
- Ctrl-Up Arrow 20 Rows Up
- Page Up 200 Rows Up
- Page Down 200 Rows Down
- Home Top Left Of Screen
- End Bottom Right of Screen
- Ctrl-End 320 Columns Left
- Ctrl-Page Down 320 Columns Right
-
- Creating A Virtual Screen:
- To create a Virtual Screen, you must select a Virtual Screen Size.
- IMPROCES will check if there is enough Disk Space to create the
- Virtual Screen.
-
- You may create the Virtual Screen in any of the following sizes:
- Virtual Screen Size: Amount of Free Disk Space Required:
- -----------------------------------------------------------------
- 512x512 262,144 bytes - 256k
- 640x400 256,000 bytes - 250k
- 640x480 307,200 bytes - 255k
- 800x600 480,000 bytes - 469k
- 1024x768 786,432 bytes - 768k
- 1024x1024 1,048,576 bytes - 1 Megabyte
- 2048x2048 4,194,304 bytes - 4 Megabyte
-
- If you are in any video mode besides 320x200, IMPROCES will ask if
- you want to save the current screen to the new Virtual Screen. If
- you answer YES, IMPROCES will create the Virtual Screen as the same
- size as the current screen and switch you to video mode 320x200.
- After you are done editing in Virtual Mode, you can change back to
- a video mode the same size as or larger then the Virtual Screen and
- continue editing. This way you can use the Virtual Screen as a
- level of Zoom, or as a full featured Fat-Bit editor (there is an
- actual Fat-Bit editor in the TOOL-TOOLS menu).
-
- 15
- VIEW:
- This will scale the entire Virtual Screen into 320x200 so that you
- can view it in its entirety. Press the RMB when done viewing.
-
- CLEAR:
- This will clear the Virtual Screen and move the Physical Screen to
- the top-left corner of the Virtual Screen. For more information
- about Physical and Virtual Screens, see the section entitled
- "Virtual Video, what is it?" near the end of this document.
-
- THE CLIPBOARD
-
- IMPROCES includes a clipboard for cutting and pasting between
- images. The clipboard also has the Overlay and Average options that
- the OPEN functions have and it includes a copy of the palette that
- is was cut from, so it is more versatile then the COPY option in
- the PAINT menu, although it is a little slower.
-
- CLIP...:
- CUT:
- Define an area to save to the clipboard with this option. To do
- this, select a corner and click the LMB. The cursor will disappear
- and you can now resize a rectangle that covers the area you want to
- copy to the clipboard. Click the LMB when you have defined the
- area, or click the RMB to cancel the operation. This option uses a
- swapfile regardless of the presence of EMS or XMS. If you cut a
- piece from an image and then load an image with a different
- palette, and then paste from the first image, the clip image will
- most likely look a little different than expected due to the
- palette being different. To avoid this, use the REMAP PAL option
- in the clip menu when the palette has been changed.
-
- PASTE:
- Move the box to the area you want to paste the current contents of
- the clipboard to and click the LMB. You will then have 7 options as
- to what type of paste you want to do: Copy, Overlay, Average,
- Fringe or Spray.
-
- CLIPBOARD COPY MODES:
- 1. COPY will copy the clip image over the selected area.
-
- 2. AVERAGE will average all pixels in the clip image within the
- selected area. This mode is very slow, but very good! See the
- section entitled "Color Averaging" near the end of this file.
-
- 3. Overlay will copy all non-color 0 pixels in the clip image and
- leave the pixels where incoming color 0 pixels would be unaffected.
-
- 4. Fringe will work the same as COPY, except that the edges will
- fringed. Sort of a fade in.
-
-
-
-
- 16
- 5. Spray will "paint" the clip image as if it came out of a spray
- can. The center will be solid and as the image goes out from the
- center, it will be faded into the image it is covering.
-
- 6. Pattern will load the clipfile using the Current Fill Pattern
- that is defined in the TOOL-TOOLS menu.
-
- 7. Rain will use a raindrop pattern.
-
- Click the RMB to abandon this operation.
-
- SAVE:
- Save the current contents of the clipboard to a file. The file will
- have a .CLB extension and will be saved in the current directory.
- The clipboard palette will have a .CLP extension and the same name
- as the clipboard file. NOTE: The saved clipboard palette will be
- the palette that the image had when the clipboard was cut.
-
- OPEN:
- Copy the contents of a previously saved file to the clipboard. Uses
- the filepicker. NOTE: All clipboard files saved with version 1.0 of
- IMPROCES should be converted first with the CONVCLIP.COM program
- before you try to use them. This file is available on the DDBBS.
- Clipfiles from versions prior to 3.0 use the current palette.
-
- VIEW:
- This will display the contents of the clipboard in the upper left
- corner. If you have changed palettes, use this function before you
- paste the clipboard into your image to see how it will look. Click
- either the LMB or the RMB to return to the menu.
-
- REMAP PAL:
- New for version 3.0 of IMPROCES is the support for clipboard
- palette files. Using this option, you can load a new image with a
- different palette and then "best fit" the clipboards palette to the
- new palette. This is a very useful feature for cutting and pasting
- between images with dissimilar palettes. See the section entitled
- "Best Fitting the Palette" near the end of this document. NOTE: If
- your clipfile is to be used in overlay mode and you had black as
- color 0 and you select REMAP, black might not be color 0 in the new
- palette and the overlay will not look right. To avoid this problem,
- use the SORT option in the COLOR menu before remapping the clip
- files palette.
-
-
-
-
-
-
-
-
-
-
-
- 17
- PAINTING TOOLS
-
- TOOL:
- PAINT...:
- You've got to like this, an icon menu...
- Paintbrush Switches:
- TOOL MENU: ┌────────────────┐ Regular
- │ ┌────┬──┐ │ Rainbow
- ┌──────────┬──────────┬────┴───┬─┴─┬──┴┐ │ │ Burn
- │ │ Filled │ Regular│ │ │ │ │ Dodge
- │ Triangle │ Triangle ├────────┼───┼───┤ │ └──────────
- │ │ │ Rainbow│ │ │ │
- ├──────────┼──────────┼────────┼───┼───┤ │
- │ │ Filled │ Burn │ │ │ │
- │ Rectangle│ Rectangle├────────┼───┼───┤ │
- │ │ │ Dodge │ │ │ │ Paintbrush
- ├──────────┼──────────┼────────┼───┼───┤ │ Shapes
- Font │ │ Filled |--Add │ │ │ └──────────────
- Add │ Circle │ Circle |├────────┼───┼───┤
- Pick -------------------------Pick │ │ │
- Size ├──────────┼─────────|┼────────┼───┴───┤
- │ │ Filled ---Size │ Air ─┼──┐ Airbrush Switch
- │ Ellipse │ Ellipse ├────────┴───────┤ └─────────────────
- │ │ │ FAT BIT EDITOR │
- ├──────────┼──────────┼────────┬───────┤
- │ │ Filled │ Copy │ Paint─┼──┐ Copy Switch:
- │ Polygon │ Polygon ├────────┴───────┤ │ When on: Define
- │ │ │ Eraser │ │ image area to use
- ├──────────┼──────────┼────────────────┤ │ as a paintbrush.
- │ │ │ Flood Fill │ │ When off: Regular
- │ Line │ Point ├────────────────┤ │ copy.
- │ │ │ Curve │ └───────────────────
- └──────────┴──────────┴────────────────┘
- ============────────┐ Current Color
- ┌┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┐─┐ └──────────────
- ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ │ Color Selector
- ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ ├────────────────
- ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ │
- └┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┘─┘
- ┌───────────────────────────────────────┐
- Click ─┤///////////////////////////////////////│ Current Fill Pattern
- here to └───────────────────────────────────────┘
- change ----------------------------------------- Current Line Style
- Fill Pattern or Linestyle and thickness
-
- CURRENT FILL PATTERN:
- CURRENT LINE STYLE:
- The filled shapes use the fill pattern that is shown on the bottom
- of the menu. The line and the polygon both use the line style shown
- just below the current fill pattern. The Floodfill does not use the
- Current Fill Pattern. NOTE: The "Pattern" option in the clipboard
- paste option uses the current pattern as defined here.
-
-
- 18
- To change the current fill pattern or the current line style, click
- in current pattern box at the bottom of the menu. Two windows will
- appear, one with all of the possible fill patterns and one with the
- possible linestyles. The current fill pattern and the current line
- style will be underlined. The linestyle has four possible patterns
- and two possible thickness's. Click on a new pattern or line style
- to change them. Click the RMB when finished to return to the menu.
-
- TRIANGLE: (Triangle)
- Move the mouse to where you want one side of the triangle to begin
- and press the LMB. Reposition the side until it is where you want
- it and click the LMB (or RMB to cancel). Now define the other two
- sides of the triangle by moving the mouse until the triangle is the
- desired size and click the LMB or the RMB to cancel the triangle.
- Either draw another triangle (as before) or click the RMB to return
- to the menu.
-
- FILLED TRIANGLE: (Large Filled Triangle)
- Same as TRIANGLE, only filled. Filled Triangle uses the current
- fill pattern.
-
- RECTANGLE: (Large Empty Square)
- Move the mouse to a corner of the rectangle and click the LMB.
- Reposition the rectangle until it is where you want it and click
- the LMB. Either draw another rectangle (as before) or click the RMB
- to return to the menu.
-
- FILLED RECTANGLE: (Large Filled Square)
- Same as RECTANGLE, only filled. Filled Rectangle uses the current
- fill pattern.
-
- CIRCLE: (Large Empty Circle)
- Move the mouse to the spot you want to be the center of the circle
- and click the LMB. Resize the circle until it the desired size and
- click the LMB or the RMB to cancel. Either draw another circle (as
- before) or click the RMB to return to the menu.
-
- FILLED CIRCLE: (Large Filled Circle)
- Same as CIRCLE, only filled. Filled Circle uses the current fill
- pattern.
-
- ELLIPSE: (Large Empty Ellipse)
- Move the mouse to the spot you want to be the center of the ellipse
- and click the LMB. Resize the ellipse until it is the desired size
- and click the LMB or the RMB to cancel. Either draw another ellipse
- (as before) or click the RMB to return to the menu. NOTE: An
- ellipse differs from a circle in that it's x and y radius can be
- different.
-
- FILLED ELLIPSE: (Large Filled ELLIPSE)
- Same as ELLIPSE, only filled. Filled ELLIPSE uses the current fill
- pattern.
-
-
- 19
- POLY: (Large Empty Rhombus)
- Same as line expect the last point is connected automatically to
- the first point.
-
- FILLED POLY: (Large Filled Rhombus)
- Same as POLY, only filled. Filled POLY uses the current fill
- pattern.
-
- LINE: (Diagonal Line w/plus at the end)
- Move the mouse to where you want the line to begin and click the
- LMB. Reposition the line until it is where you want it and click
- the LMB (or RMB to cancel). You can continue drawing from where you
- left off or click the RMB to stop drawing and reposition the cursor
- to draw another line or click the RMB to go back to the menu.
-
- POINT: (Point in center of box)
- Fills the pixel the mouse is pointing to with the current color.
- Click the LMB to start drawing and keeps drawing until you click
- the RMB. Click the RMB again return to the menu or click the LMB to
- start drawing again.
-
- USING THE BRUSHES
-
- The paintbrushes can be used in four different ways. Try them all
- to get an idea what each one can do.
-
- BRUSHES: (12 SMALL BOXES ON RIGHT EDGE)
- Click on desired brush, click the LMB to begin drawing. Keeps
- drawing until the RMB is clicked. Click the RMB again to return to
- the menu or click the LMB to start painting again.
-
- BRUSH TOGGLES:
-
- The current brush feature is shown in reverse video (Black on
- White).
-
- AIRBRUSH SWITCH: (AIR)
- When the AIRBRUSH switch is on (Black 'AIR' on white background),
- the brush you use will not color every brush point on the brush.
- Instead, random points will be colored, like a spray can. Click on
- the 'AIR' button to toggle the switch.
-
- REG BRUSH: (REG)
- Fills the pixels under the brush shape with the current color.
- Click the LMB to "turn the brush on" and click the RMB to "turn the
- brush off". Click the RMB while the "brush is off" to return to the
- menu.
-
- RAINBOW BRUSH: (RNB)
- Fills the pixels under the brush shape with the current color and
- then increments the current color by one each time the brush is
- moved.
-
-
- 20
- BURN BRUSH: (BRN)
- Reads the pixels under the brush shape while the "pen is down" and
- increments their value by one each time the brush passes over. Has
- the effect of "burning in" the area.
-
- DODGE BRUSH: (DDG)
- Reads the pixels under the brush shape while the "pen is down" and
- decrements their value by one each time the brush passes over. Has
- the effect of "fading or dodging" the area.
-
- ADD TEXT:(Add)
- Position the cursor to where you want to start entering text and
- press the LMB. A horizontal text cursor will appear. Enter your
- text. You may use the Backspace key to backup and the Return key to
- advance one line down. Press the Escape key (or RMB) to quit
- entering text. Either add more text or press the RMB to return to
- the menu. NOTE: Once you advance to the next line, you may not go
- back up, so make sure what you enter on the line is what you want
- before you press Return or the Escape key.
-
- FONT STYLE:(PCK)
- To select a new font style, click in the desired fonts box. Press
- the RMB to return to the menu.
-
- FONT SIZE:(SZE)
- To select a new font size, click in the desired size box. Press the
- RMB to return to the menu.
-
- FAT BITS:(FAT BIT)
- Select an area to edit using the FAT BIT editor by moving the
- rectangle over the area and clicking the LMB. The edit area is
- shown on the top left and the edit mode is shown by the "W" and "R"
- buttons on the screen. The "W" stands for WRITE (default) and the
- "R" stands for READ. You may select a pixel to change to the
- current color (shown next to the color selection bar) by pointing
- to the edit area and clicking the LMB. To select a new color,
- change to the READ mode or use the color selection bar at the
- bottom. Select DONE to keep the changes or CANCEL to abandon the
- changes.
-
- COPY: (CPY)
- Define the area you want to copy and then move the rectangle to the
- target area and click the LMB. Keep copying or click the RMB to
- undefine the copy source and either define a new source area or
- press the RMB to get back to the menu.
-
- NOTE: If you choose a piece of image that is smaller than 32,000
- bytes, the image will erased and redrawn as the mouse is moved. If
- the piece of image is over 32,000 bytes, a rectangle will show
- where the image will be placed. 32,000 bytes is about half of a
- 320x200 screen.
-
-
-
- 21
- COPY PAINTBRUSH SWITCH: (PRB)
- When this switch is on, the COPY function lets you define a piece
- of your image to use like a paintbrush. Instead of just copying the
- piece of image once when the LMB is pressed, the piece will be
- copied wherever the mouse is moved, like a paintbrush.
-
- ERASER: (Small unfilled rectangle)
- Move the eraser to where you want to erase and press the LMB. The
- eraser keeps erasing until you press the RMB. Press the RMB again
- to return to the menu or press the LMB to start erasing again.
-
- FLOODFILL: (FLD FLL)
- Floodfill is actually an Area Fill. IMPROCES will first ask you to
- confirm the floodfill settings:
-
- The floodfill options are:
-
- TYPE:
- Regular: Uses the current color and does a solid fill
- using the current color.
- Gradient: Uses the current palette and cycles in the
- desired direction.
- C-Span: Pick the colors that the gradient uses.
-
- DIRECTION:
- Horizontal: Colors are cycled horizontally, starting and
- ending colors use the Low/High and
- C-Span settings.
- Vertical: Colors are cycled vertically, starting and
- ending colors use the Low/High and C-Span
- settings.
- Circular: Colors start at the point the mouse is clicked
- and are cycled out in a circular fashion. Very
- neat when color cycled but a little slower
- at filling then regular gradient, especially
- in the higher resolution video modes.
- Low: -+- Low and high are used to control where the
- High: -| palette starts when using the gradient flood.
- Shaggy: With a gradient flood, Shaggy produces a
- "fuzzy" look to the fill by randomly inter-mixing
- the neighboring colors. Very nice effect.
-
- Once you are happy with the settings, click on CONTINUE. Pick a
- seed point anywhere on the screen and click the LMB. All areas
- within a bordered area will be filled in the specified mode, either
- flood or gradient. While the area is being flooded, you may click
- the RMB to stop the flood. After the area is flooded, click on a
- new area to flood or click the RMB to return to the icon tool menu.
- NOTE: Floodfill does not use the current fill pattern, rather it
- does a solid fill every time.
-
-
-
-
- 22
- CURVE: (Small curve)
- Define a line (as above) that will cover the two end points of the
- curve. Next move the mouse until the curve is where you want it and
- click the LMB and continue defining the curve. Click the LMB when
- you are through or click the RMB at any time to abandon the curve.
- NOTE: If no math chip is present, the curve is drawn in straight
- line segments until it is finished, then it is plotted in its
- entirety.
-
- SCALE:
- Define the source area and then define the target area. This
- operation can take a some time and in some situations and a disk
- swapfile will be used regardless of the presence of EMS or XMS. A
- swapfile will only be used if the destination area is larger then
- 320x200.
-
- ZOOM x 2:
- Position the rectangle over the area you want to ZOOM and click the
- LMB. Click the RMB to restore the image or the LMB to keep the
- expanded image. Click the RMB, to return to the menu.
-
- LINE MES:
- To measure an area on the screen, define a line to measure (as
- above) and then the length of the line (in pixels by default or by
- whatever unit the program was calibrated for) will be displayed.
- NOTE: For overhead imagery, oblique imagery measurements should
- only be considered accurate when measured on equal planes as the
- calibrated measurement.
-
- CALIBRATE:
- By default, IMPROCES measures lines in pixel size units. If you
- have a known distance on an image, you can calibrate the program to
- measure in the known unit. Stretch a line (as above) over the
- distance that is known (a mile, an inch, a nose, whatever) and
- click the LMB. Any measurements taken after calibration will be in
- the new unit of measure.
-
- TWIRLS...:
- MIRROR:
- Define a rectangular area that you want to mirror, then choose the
- direction you want to mirror the area to from the pop-up menu.
-
- FLIP:
- Define a rectangular area that you want to flip. Flips upside down.
-
- SPIN:
- Define a rectangular area that you want to spin. Spins from right
- to left.
-
-
-
-
-
-
- 23
- ROTATE:
- Define a rectangular area that you want to rotate. Rotates 90
- degrees to the left. NOTE: No scaling is done. Pixels in the x
- (horizontal) direction are shorter then pixels in the y (vertical)
- direction. This means that if you choose what appears as a square,
- it will be rectangular when rotated.
-
- TERRAIN:
- Define a rectangular area to have IMPROCES draw a random 3D terrain
- fractal. Then use the color bar to pick what colors to use when
- drawing the terrain. The low color is for the water and the high
- color is for the land. Terrain doesn't look very good in video
- modes under 640x400 and should be drawn in areas that are at least
- as large.
-
- PLASMA:
- Define a rectangular area to have IMPROCES draw a random Plasma
- fractal. Then use the color bar to select the range of colors that
- will be used to draw the cloud. The Plasma algorithm was taken
- directly the Stone Soup Groups "FRACTINT" who so graciously
- distribute the source to FRACTINT and to whom I owe full credit for
- the Plasma function. Plasma and Terrain are included for their
- value as a painting tools, if these Fractals interest you, might I
- suggest FRACTINT, by the Stone Soup Group, and the book "Fractal
- Creations" by the Waite Group for a reference on how to use
- FRACTINT to it's fullest potential.
-
- COLORS...:
- SET COLOR:
- This is your gateway to the 260,000+ colors of the VGA palette.
- Shown on the left are the 256 current colors in the current palette
- with a large rectangle to underneath the colors showing the current
- drawing color. On the right is the adjuster for the current color
- along with the values of the Red, Green and Blue attributes of the
- current color.
-
- To select a new color, click on a color in the palette on the left
- or select a color from the portion of the image that the color
- adjuster hasn't covered. If the color adjuster is covering a color
- in the image you want to pick, click on HIDE, the adjuster will be
- hidden and you can pick your color by clicking on it with the LMB.
- Click the RMB to bring back the hidden adjuster. Click in the boxes
- to the right to raise or lower the current colors Red, Green or
- Blue attributes. When you are done click on the DONE box to keep
- the changes you made or click on the CANCEL box to reset the
- palette to where it was before you made any changes.
-
- THE "BLENDER":
- Another option on the color adjuster is called the blender. Using
- the blender, you can smoothly transition between two colors in your
- palette. To use the blender, click on the BLEND button. This will
- bring up the color bar. Use the color bar to choose the colors you
- want to blend between and press DONE. Click RMB to cancel blending.
-
- 24
- CYCLE KEYS:
- You can also cycle the palette while using the palette adjuster.
- This is useful if you want blend around the top of the palette. The
- '<' and '>' button will move the palette one color in either
- direction while the '<<' and '>>' button will put the palette into
- motion until a mouse button is hit or the keyboard is hit. There
- are keyboard commands for cycling as well, the ',' and '.' keys are
- the equivalent of the single cycle buttons and the '<' and '>' are
- the same as the continuous cycle buttons.
-
- See "KNOWN PROBLEMS" near the end of this manual for information
- concerning the 256 color palette.
-
- BLOCK:
- Increases or decreases the overall Red, Green or Blue in all the
- colors of the palette. Uses the same interface as the SET COLOR
- function and works the same way with the exception that the changes
- take place across the entire palette. The palette is re-computed
- from the palette as it was when the function started to avoid
- palette degradation.
-
- CYCLE:
- This will cycle any range of the 256 colors and create quite an
- interesting effect and allow for color cycling animation. First you
- use the color bar to pick the colors that you want to cycle
- between. Click on DONE with the LMB or click the RMB to abandon
- color cycling. While the colors are cycling, the left and right
- arrow keys control the direction of the cycle while the up and down
- arrows define the speed of the cycle. The RMB stops the color cycle
- and returns you to the menu. When you save a file, whether it be
- PCX or GIF, the color cycle settings are saved in a file with the
- same name as the file, only with a .CCL extension. When a file is
- loaded, if the correct .CCL file is in the same directory as the
- image file, the color cycle information from the .CCL file will be
- loaded and used.
-
- RE-ALIGN:
- Use this function to identify and locate colors that are not being
- used in the current screen image. After selecting this function,
- the program will perform a quick histogram of the image and report
- how many colors are being used and give you the option of re-
- mapping the unused colors to the top of the palette. If you
- select "YES", the unused palette entries will be re-mapped to the
- top of the palette and the current screen image will be adjusted
- so that pixels correspond the proper values. NOTE: This function
- will not work with a Virtual Screen.
-
- SORT:
- Use this function to remap the palette and the image so that the
- colors that are the brightest are moved to the top of the palette.
- NOTE: This function will not work with a Virtual Screen.
-
-
-
- 25
- MENU ADJUST:
- This function will find the colors in the palette that are closest
- to the colors that IMPROCES uses for its menu. This usually will
- do away with the problem of Black and White dots. See the section
- entitled "Black And White Dots" near the end of this document for
- more information. NOTE: Will not work with a Virtual Screen.
-
- REDUCE...
- MAKE 8/16/32/64/128:
- This will reduce the palette to the specified amount of colors (ie:
- 8/16/32/64/128) NOTE: Will not work with a Virtual Screen.
-
- PALETTE...:
- Color2Grey:
- The Color to Grey function converts a color palette to a
- Greyscale. NOTE: Will not work with a Virtual Screen.
-
- HalfTone:
- Halftones the image on the screen. NOTE: This function will work
- with the Virtual Screen, but only the visible area of the screen
- will be halftoned.
-
- DEFAULT/ICE/HEAT/GREEN/SUN/GREYSCALE:
- IMPROCES has six pre-saved palettes built in. Selecting one of
- these replaces the current palette.
-
- SAVE...:
- SAVE PAL:
- Saves the current palette to a file. Uses the IMPROCES .PAL
- palette file format.
-
- SAVE MAP:
- Saves the current palette to a file. Uses the popular .MAP file
- format which is also used with Fractint and many other programs.
-
- OPEN...:
- OPEN PAL:
- Loads a palette from a file. Uses the IMPROCES .PAL palette file
- format. Uses the filepicker.
-
- OPEN MAP:
- Loads a palette from a file. Uses the popular .MAP palette file
- format. Uses the filepicker.
-
- IMAGE PROCESSING
-
- This program includes many image processing functions in the
- ENHANCE section. A full discussion of image processing is beyond
- the scope of this manual and the ENHANCE functions will be
- explained only briefly. See the section on REFERENCES for
- information on how to get more information on Image Processing.
- NOTE: The IMPROCES pack includes a ASCII file called PRIMER.DOC,
- which is a brief introduction to image processing.
-
- 26
- ENHANCE...:
- NOTE: All ENHANCE functions that start with GREY (example:
- GreySharpen) are intended for images using the ICE, HEAT, GREEN,
- SUN or GREYSCALE, palettes. The program will not stop you from
- using a GREY ENHANCE function on an image with other palettes, the
- fact is however, the results will be meaningless and random. To
- convert a color palette to one of the above, use the Color2Grey
- option in the COLORS-PALETTE menu. The functions that begin with
- COL (example: ColSharpen) are intended for any color palette. The
- COL functions are a lot slower than the GREY functions. You can
- use the COL functions on any palette, but for the best results use
- the GREY functions on their intended palettes. The AVERAGE and
- MEDIAN filters work with any palette.
-
- SET WORK AREA:
- All processes in the enhance menu work on a specified rectangular
- work area only. To redefine the current area, move the cursor to a
- spot you want to be one corner and click the LMB. Resize the work
- area until it is the size you want and click the LMB. Click the RMB
- to cancel the re-sizing. When you are done, click the RMB to return
- to the menu.
-
- AREA HISTO(GRAM):
- A histogram takes a measurement of the pixels in the work area. The
- histogram displays this measurement in values called BINS. There
- are 256 BINS, each corresponding to each of the 256 possible color
- values. BIN 0 is displayed to the left and BIN 255 (256 BINS, 0
- thru 255) to the right and all BINS in between are represented. The
- Max BIN is displayed at the bottom. To see the value of a specific
- BIN, click on it's line or the color on the bottom with the LMB. To
- save the histogram to disk, press the 'S' key and enter the
- filename to save it as or enter PRN to send the information to the
- default printer. Click the RMB to restore the image.
-
- POINT HISTO(GRAM):
- Take the measurement of a single point. Click on the desired point
- with the LMB. Displays the coordinate, Color Value and Red, Green
- and Blue attributes of the color. Click the RMB to return to the
- menu.
-
- ADJUST CLIP:
- The clip values are used in the CONTRAST STRETCH functions.
- Depending on which style of contrast stretch you want to perform,
- the High Clip and Low Clip will be adjusted differently.
-
- CONTRAST STRETCH:
- Uses the clip value to cut the stretch off at the first low BIN
- with a value equal to or greater then the Low clip and the first
- high BIN with a value equal to or greater then the High clip. NOTE:
- Intended for GreyScale images only.
-
-
-
-
- 27
- CONTRAST VSTRETCH:
- Uses the CLIP values as the Low and High BIN to cut the stretch off
- at. NOTE: Intended for GreyScale images only.
-
- CONTRAST LSTRETCH:
- Uses the CLIP values as the Low and High BIN to cut the stretch off
- at and doesn't set the BINS beyond the Low and High clips to
- Min/Max. NOTE: Intended for GreyScale images only.
-
- FILTERS...:
- SET WORK AREA:
- Same as above.
-
- (Col)SHARPEN: NOTE: All filters use a 3x3 kernal and convolution.
- (Col)LAPLACIAN:
- (Col)HORIZ: (Horizontal)
- (Col)VERTIC: (VERTICAL)
- AVERAGE 3x3:
- MEDIAN 3x3:
- (Col)CUSTOM:
- BOOST:
-
- See the included file PRIMER.DOC for more information on how these
- filters work.
-
- EFFECTS...:
- NOTE: The functions in the EFFECTS menu work on the whole screen,
- not just the ENHANCE work area. Also, if you are using a virtual
- screen, the effects will only take place on the portion of the
- screen that is visable.
-
- RELIEF:
- Makes the image look like it was molded in sand.
-
- REVERSE:
- Reverse the color values.
-
- SOLARIZE:
- Has a similar effect as solarizing a monochrome print after it is
- exposed and before it has been developed.
-
- MELT:
- Slowly (and I do mean SLOWLY) melts the image. Click the RMB when
- you get tired of watching this!
-
- BENTLEY:
- Named after the guy who's picture was in the book that this effect
- is taken from. Weird effect. HINT: Use the DEFAULT palette and make
- a full screen PLASMA cloud and then run the BENTLEY. AWESOME!
-
-
-
-
-
- 28
- OIL:
- Slow. Transforms a greyscale image into a oil painting. Does not
- effect the last 3 columns and the last 3 rows of pixels. Works well
- on some color palettes, but not all.
-
- JIGGLER:
- This is sort of different, and it is very fun! Using the Jiggler,
- you can pick up to five areas on you image and IMPROCES will "set
- them jiggling". Heres how:
-
- First you define up to five a rectangular areas. Then IMPROCES will
- shift the areas back and forth very rapidly making them "jiggle"
- until you hit the RMB. You can slow down the speed of the jiggler
- with the DOWN ARROW key and speed it up with the UP ARROW.
- Limitations are: The areas must not touch either edge of the image
- and the areas must be under 32,000 bytes in size (about 160x100).
-
- REPLICATE...:
- X 2, X 4:
- Replicate the image 2 or 4 times.
-
- VIDEO MODE...:
- NOTE: THIS WILL ERASE THE SCREEN!!!
-
- WARNING: DO NOT TRY A MODE YOUR HARDWARE DOESN'T SUPPORT!!!
-
- WARNING: DO NOT TRY A MODE YOUR HARDWARE DOESN'T SUPPORT!!!
-
- WARNING: DO NOT TRY A MODE YOUR HARDWARE DOESN'T SUPPORT!!!
-
- On a scale of GOOD to BAD, this would be BAD!!!
- 'NUFF SAID???
-
- Select the mode you want to use and click on it. If you were using
- a Virtual Screen and the new mode is larger then the Virtual
- Screen, you will be asked if you want to load the Virtual Screen.
- To load a Physical Screen into a Virtual Screen, use the option in
- FILE-VIRTUAL-MOVE/CREATE menu.
-
- QUIT:
- Self explanatory!
-
-
-
-
-
-
-
-
-
-
-
-
-
- 29
- KNOWN PROBLEMS and ANSWERS TO COMMON QUESTIONS
-
- GIF and PCX files contain their own palette settings. This presents
- a problem when designing a graphical menu system in that the
- program is forced to use the colors contained in the image files
- palette. As it stands, the foreground color (color 255, used for
- menu text and mouse cursor) is set to white and the background
- (color 0) is set to black while using the menus. When the main menu
- is closed, color 0 and 255 are set to the proper values. Because of
- this, any adjustments you make to color 0 or 255 with the color
- adjuster will not be seen until you "back out" of all the menus.
- Also, as color 0 and 255 get replaced, this might cause random
- black or white (or both) dots to appear in the image. Again, when
- you back out of the menus, the proper color 0 and 255 will be
- restored. See the COLOR-MENU ADJUST FUNCTION.
-
- I have been getting quite a few phone calls and letters. Below are
- the most commonly asked questions.
-
- Q. I have a SVGA card that is based on one of the chips you mention
- but IMPROCES crashes above mode 320x200, whats up?
-
- A. Try changing your mouse driver. More often then not, this will
- fix your problem. You can also try the -MC command line switch. The
- -MC might cause your driver to update on every other pixel in the
- higher video modes, but should cure your problem.
-
- Q. I have a 386 with 1 meg of memory, how come I can't use
- 1024x768x256 mode?
-
- A. The amount of VIDEO MEMORY determines what modes you can access
- with the program. Not the amount of memory in your machine. Some
- VGA cards can be upgraded with more memory, some cannot. Contact
- the manufacturer of your video card, or consult your users manual
- for more information. NOTE: Most machines that come with a VGA card
- included on the motherboard only have 256K of Video Memory,
- therefore the highest mode you will be able to access will be
- 640x400x256, and that is only if the video card is based on one of
- the chipsets mentioned near the top of this manual. See the next
- question...
-
- Q. I have an "Off Brand" VGA card with 512K of video memory, how
- come I can't access modes greater then 320x200x256 with IMPROCES?
-
- A. If your card is not based on one of the chipsets listed at the
- beginning on this manual, it will not be able to access modes
- higher then 320x200x256. See the next question...
-
- Q. I have a VGA card with a chipset based on one of those listed at
- the top of the manual. All of the modes but one works. Why?
-
- A. Sometimes a video card will be BASED on one of the more popular
- chipsets but the similarity stops there. Sometimes the
- implementation is complete, other times it is not. Some video cards
- come with a Terminate, Stay Resident (TSR) program to make the card
- emulate the VESA standard. If you have such a card, try loading the
- VESA emulation program and then running IMPROCES.
-
- 30
- Q. Why can't IMPROCES support every VGA video card? There is a
- standard for these things, isn't there?
-
- A. The SVGA256.BGI driver has autodetect logic for the most popular
- chipsets. Only a fool would make a statement that their program can
- support EVERY VGA card ever built.
-
- The problem is that the VGA has a memory area for graphics that
- begins at the address 0xA0000000 and is 64K long. The video mode
- 320x200x256 uses 62,000 bytes of memory and fits in nicely to the
- allocated section of VGA video memory. The video mode 640x400x256
- requires 256,000 bytes of memory and does not fit nicely into the
- allocated area.
-
- What SVGA cards do is switch what part of memory on the video card
- is mapped into the VGA address space by doing page swaps, much the
- same way that Expanded Memory works. Great idea! Unfortunately, the
- manufacturers never decided on a standard way to do the mapping and
- page swapping like the manufacturers of the EMS did. They also
- never decided on a standard for mode numbers. And they never
- provided a standard way to identify who's chipset you are dealing
- with! Seems kind of stupid in retrospect, but what can you do?
- Thousands and thousands of these cards are out there, and most
- people aren't going to throw their card just because someone in the
- future decides on a standard and their card isn't it! The whole
- matter gets even more complicated because some manufacturers simply
- looked for the cheapest chipset they could find in order to keep
- the prices of their cards competitive. As long as they could say
- "Supports 1024x768x256" they were happy. Why should they care if
- nobody had any software to run on it. Usually these cards would
- come with a "demo" program to show that the card did indeed support
- the advertised mode. These manufacturers are about as brilliant as
- the guys who say "Well if the programmer used the BIOS calls to
- plot the pixels...".
-
- Q. Why do black and white dots randomly appear sometimes after
- loading a image?
-
- A. Read the section on KNOWN PROBLEMS. Also, try COLOR-MENU ADJUST.
-
- Q. I only have an A:, B: and C: drive but the IMPROCES drive menu
- shows drives A: - E: and if I select E:, it says the drive doesn't
- exist. Why?
-
- A. IMPROCES makes use of the LASTDRIVE environment that is usually
- SET in your AUTOEXEC.BAT file. If you do not have a LASTDRIVE
- variable set, DOS will default to drive E: as your LASTDRIVE
- variable, whether you have a drive E: or not.
-
-
-
-
-
-
- 31
- Q. Do you really expect people to send you $25 for a program they
- already have?
-
- A. YES! I believe in Shareware and believe it is the best way to
- market this type of software. Why is IMPROCES shareware? I went to
- a software store and was looking at a graphics package that "said"
- it supported 256 color VGA and SVGA. It only cost $150 to find out!
- I wasn't about to gamble $150 hard earned dollars. I don't think
- you should have to gamble with your hard earned money either, so
- please try IMPROCES before you buy it, just don't forget to buy it
- if you use it!
-
- Q. $25 is sort of inexpensive for such a powerful program. Why
- don't you charge more?
-
- A. I believe the program is worth more myself. I also believe that
- people shouldn't have to spend a small fortune on their software.
- All of the documentation for the program is online and there is no
- option for a printed manual, thereby keeping costs down. Their is
- also the savings from using the Shareware method of distribution.
- All of these savings are passed on to the user.
-
- Q. I have a suggestion or a feature I would like to see included in
- the next release of IMPROCES. Would you like to hear it?
-
- A. Yes! I don't mind suggestions or ideas on improving the program.
- Keep in mind that I do get a lot of suggestions from many sources,
- some of which I implement immediately, some of which I shelve for
- later releases. I do listen to/read them all though.
-
- EXAMPLES/TUTORIAL
-
- Coincident with the release of Version 2.2 was the release of the
- IMPROCES Example Pack. Compiled by John Wagner and Steve Lumos,
- this package contains many examples and tutorials on things you can
- do with the program. It is available on the Dust Devil BBS as
- IMTTR10.ZIP. Any additions to the pack are welcome but I must ask
- that before you add anything to the pack, you do it by contacting
- myself or Steve and we will add your submission to subsequent tutor
- packs. If you have something to add, please contact either Steve or
- I on the DDBBS. Be forewarned that the IMTTR10.ZIP file is over
- 300K long.
-
- REFERENCES:
- There is an excellent article in the March 1987 issue of Byte
- Magazine that explains many of the image processing functions used
- in the program. Most public libraries maintain back issues of Byte
- Magazine.
-
- Two excellent books on Image Processing and one on graphics:
-
-
-
-
- 32
- "Beyond Photography, The Digital Darkroom", Gerald J. Holzmann,
- ISBN # 0-13-074410-7. An excellent book on transforms, plenty of
- 'C' code and examples, written with a slight sense of humor and
- very easy to understand.
-
- "Digital Image Processing", William K. Pratt, ISBN # 0-471-01888-0.
- Hard to stomach super-techno-nurd reference manual that contains
- everything you ever wanted to know and didn't want to know about
- image processing. Buy this book if either 1: You hold a Masters
- Degree in some kind biological chemical engineering, or 2: You want
- to leave the book open in hopes of impressing your friends.
-
- If you are looking for a good book on graphics programming, try
- "Graphics Gems", Andrew Glassner, ISBN # 0-12-286165-5. This book
- is a compilation of effective (and fast) graphics programming
- techniques. There is plenty of C code and psuedo-code included. I
- can't say enough good things about this book, I love it!
-
- PRODUCT SUPPORT:
- Registered and unregistered users are encouraged to call the Dust
- Devil BBS, (702)796-7134 for product support. Once you log on to
- Dust Devil, you will have full access to the JW Software conference
- where I answer any and all questions about IMPROCES. New users have
- full download privileges on the first call, so you may also call
- just to get the latest version of IMPROCES. I am not the Sysop of
- Dust Devil, therefore direct any questions about the BBS to the
- Sysop.
-
- BUG REPORTS:
- If you have a problem with the program and think it is a bug, I am
- most interested in hearing about it. Before you contact me please
- make sure it is a bug by first looking up the function in the
- manual and also reading the KNOWN PROBLEMS and the Q and A
- sections.
-
- BLACK AND WHITE DOTS:
- Yes, I know there are sometimes random black white and dots on the
- screen after loading certain image files. Clicking the RMB until
- the menu bar goes away will restore the proper values for these
- pixels. The KNOWN PROBLEMS section will explain why this happens.
- Also, the COLOR-MENU ADJUST function can help fix this problem.
-
-
- VIRTUAL VIDEO, WHAT IS IT?:
- Virtual Video (or Disk Video) is a way of manipulating large image
- files using a video mode that is smaller then the image file
- without any information loss from scaling. What you must recognize
- when using a Virtual Screen, is that the Physical Screen does not
- represent the whole picture. The Physical Screen is actually a
- small "window" into the Virtual Screen that can be moved around so
- that you can "look into" and edit any area of the Virtual Screen.
- See diagram 2.0.
-
-
- 33
- Diagram 2.0:
- Virtual versus Physical Screen (Virtual Mode 2048x2048 shown)
- Virtual Screen─┐ 0,2047
- 0,0 ┌─────────┴───────────────────────────────────┐
- │ │
- │ │
- │ a┌─────────────┐ │
- │ │ Physical │ │
- │ │ Screen │ │
- │ └─────────────┘b │
- │ │
- │ Physical Virtual │
- │ a = 0,0 100,100 │
- │ b = 319,199 419,299 │
- │ │
- │ │
- │ │
- │ │
- └─────────────────────────────────────────────┘
- 0,2047 2047,2047
-
- IMPROCES implements the Virtual Screen as a disk file that is a
- bitmap of video memory that can be swapped in and out of video
- memory very fast, allowing the user to pan through file, much like
- you would scan through a text document. These disk files can be
- very large, (a 2048x2048 pixel disk file would take 4 megabytes of
- disk space), therefore a hard disk is pretty much a requirement to
- do this. One advantage of Virtual Screens is that they can provide
- another level of UNDO. Before you move the Virtual Screen, you are
- asked if you want to save the changes that were made to it.
-
- BEST FITTING A PALETTE, or Re-Mapping:
- The overlaying and averaging options and the clipboard give you the
- options of "Best Fitting the Palette". What this means is that the
- clipfile or incoming image (or on-screen, depending on your
- selection) will have it's palette adjusted so that it will look
- like it was intended with the new palette. If the difference in
- palettes is largely in the placement of colors in the palette,
- there will hardly be any noticeable difference in the adjusted
- image. If the change in the palette is radical, there will be some
- notice of the change in the image.
-
- Color Averaging:
- Another feature released with version 3.0 is color averaging on the
- incoming files and clip files. To improve the speed of this,
- IMPROCES pre-computes a look up table of values. This takes up
- time before an image or clipfile is loaded (in average mode), but
- it improves the overall speed of the loading. For best results,
- use a Split Palette whenever possible if averaging.
-
- HOW TO CONTACT ME:
- If you need to contact me, I prefer you do it through the Dust
- Devil BBS or by mail at the address for registering IMPROCES.
-
- 34
- GETTING UPGRADES
-
- Registered users of IMPROCES, are entitled to free upgrades. You
- may obtain your upgrades in a number of ways. The Dust Devil BBS is
- the "Home Base" of IMPROCES and the latest version of IMPROCES will
- always be available there. You can also wait for the program to
- arrive at your favorite BBS. For $5 a upgrade fee, I will mail you
- the latest version of the program. If you go this route, include
- the version number of the program you are presently using so I'll
- know whether to send you a disk right away or to wait for the next
- upgrade. The number of the DDBBS is (702)796-7134.
-
- UPGRADE NOTES:
- If you are upgrading from version 1.0, you must run a utility
- program called CONVCLIP.COM to upgrade any clipboard files you
- might have saved with version 1.0. CONVCLIP.COM is no longer
- distributed with the IMPROCES package but it is available on the
- Dust Devil BBS as CONVCLIP.ZIP. Again, you will only need this
- program to convert the clipboard images from version 1.0 only.
-
- As of version 3.0 of IMPROCES, clipboard files also have a separate
- palette file so that the clipfiles can be re-mapped to another
- palette. If you have clipboard files from a version of IMPROCES
- prior to 3.0, you might want to re-save these files so that they
- can take advantage of the re-mapping feature.
-
- DISTRIBUTION POLICY:
- You may, and are encouraged to share this program with others so
- that they may try it. Please distribute the program in the original
- package you received it in, whether it be a ZIP file, LZH file or
- whatever. If you received the IMPROCES files in uncompressed form,
- and want to compress the files before distribution, please
- distribute it with a filename of IMPROCxx.zzz where xx is the
- version (11 for 1.1, 20 for 2.0 etc...) and where zzz is the
- extension that the compression program provides. Example: IMPROCES,
- Ver 3.0, compressed by PKZIP would be IMPROC30.ZIP. If you upload
- the program to a BBS, please use the following description: SVGA
- Image Processor/Editor. VGA/MOUSE Req.
-
- SHAREWARE VENDORS:
- I strongly encourage all shareware vendors to include IMPROCES in
- their catalogs. However, before you do I ask the following: ALL
- VENDORS SHOULD RECEIVE WRITTEN PERMISSION from me, John Wagner,
- prior to including ANY VERSION of IMPROCES in a catalog and prior
- to distributing IMPROCES. This include CD-ROM distributors and
- library collection distributors.
-
- Before I grant permission to a Shareware Vendor to distribute
- IMPROCES, I would like to see a sample catalog from your outfit and
- receive reassurance from you stating that your customers are aware
- that purchasing a disk from you still requires them to register the
- software if they plan to use it. This must be stated clearly in any
- catalog or advertisement that IMPROCES is to be included in as
- well.
- 35
- When I grant permission for a Shareware Vendor to distribute
- IMPROCES, I will mail them a master diskette, for which the Vendor
- shall agree that all copies of IMPROCES that they distribute will
- be made from and all of the files on the disk I send will be
- included when IMPROCES is distributed.
-
- Additionally, I reserve the right to revoke permission to
- distribute IMPROCES with written notice at any time without giving
- reason.
-
- IMAGE FILE FORMATS:
- GIF and PCX:
- IMPROCES uses the GIF file format and the PCX file format. All
- flavors of GIF and PCX are supported. All images saved in either
- format will be saved as 256 color images. In the PCX format, the
- first 16 colors will be saved in the image header and the full 256
- color palette will be tacked on the end of the file, in accordance
- with the PCX format. The reason I use GIF and PCX only is because I
- felt that those two formats represent the greatest number of images
- available today. GIF is useful because of it's device independence
- and cross platform and O/S usage. PCX because of it's use in most
- drawing programs and image file converters. The PRF format is
- really of use only to programmers who use Fastgraph. I don't
- recommend using PRF for storing your images if you aren't going to
- use them in a Fastgraf program. There is no palette information
- stored with the PRF file.
-
- I wrote the PCX decoder and encoder myself as well as the Targa
- decoder. The PRF decoder was written by me and the PRF encoder was
- based on some code provided to me by Ted Gruber Software. The GIF
- encoding and decoding was done by me, loosely based on some code
- by Steven Bennett.
-
- True Color Targa files (TGA):
- Starting with version 3.0 of IMPROCES, is support for 24 bit color,
- Uncompressed, True Color Targa files. Theses files can contain up
- to 16 million different colors in them and are usually very large.
- IMPROCES performs a histogram weighted color reduction to shrink
- the possible 16 million colors to the 256 supported by the program.
- Color reduction is an art, more than a science and the algorithm
- used by IMPROCES was developed by me using trial and error until
- the best results were found on a multitude of different images.
- After the image is loaded into IMPROCES, it can be saved as a GIF
- or PCX file which will be much smaller than the original Targa
- file. It can even be saved as a PRF file and incorporated into a
- program that uses Fastgraph!
-
- FILES OF INTEREST TO PROGRAMMERS:
- Registered users of IMPROCES might want to make use of the
- IMRPOCES .CLB and .PAL file formats in their programs. Below is a
-
-
- 36
- brief description of them. NOTE: Anyone can use the .MAP palette
- file format. I included it in IMPROCES to maintain compatibility
- with the Stone Soup Groups Fractint and the many other programs
- that use it.
-
- Although no compression is performed on the clipfiles, they are
- very fast to read from the disk. The format of the .CLB file is
- very basic, the file is a byte for byte copy of video memory, with
- the dimensions tacked on the end after the text "DIMS:".
-
- To get the DIMS, open the file in TEXT mode and then set the file
- pointer back about 50 or so bytes and scan forward until you reach
- the string "DIMS:", then read in the SX, SY, EX, and EY with a
- scanf() like so: fscanf(fp,"%d %d %d %d",&sx,&sy,&ex,&ey);
-
- The IMPROCES .PAL format is very basic. The format is the as
- follows:
-
- byte 0 = color 0 red attribute
- byte 1 = color 0 green attribute
- byte 2 = color 0 blue attribute
- .....
- byte 765 = color 255 red attribute
- byte 766 = color 255 green attribute
- byte 767 = color 255 blue attribute
-
- The values in the .PAL should then be bit shifted 2 bits to get the
- proper values when using a IBM VGA system.
-
- The .MAP is the same is .PAL except that the .MAP file is written
- in text mode with room for comments. The following code will read
- in one line from a .MAP file:
-
- fgets(line,100,fp); //get 100 bytes from the file *fp
- sscanf( line, "%d %d %d", &r, &g, &b ); //sscanf the values
-
- The values in the .MAP should then be bit shifted 2 bits to get the
- proper values when using a IBM VGA system.
-
- HOW?:
- IMPROCES was written originally written in MS QC using the
- 320x200x256 VGA mode only. A friend introduced me to Turbo C and
- the BGI and it was downhill from there! Using a BGI driver written
- by Jordan Powell Hargrave and the Borland Turbo C++ graphics
- library, I achieved a program that works in 320x200x256 thru
- 1024x768x256. Not an easy feat! I have seen no other programs like
- this on the market so if you decide to keep the program, please
- register it. As of version 2.0, IMPROCES is compiled with Turbo
- C++, Version 1.01. It is still written in straight C however.
-
-
-
-
-
- 37
- WHO?:
- The IMPROCES Team:
-
- Programmer : John Wagner, Las Vegas, Nevada
-
- Beta Testers: Steve Lumos, Las Vegas, Nevada
- Mitch Harhay, Las Vegas, Nevada
- Bob Sherburne, Las Vegas, Nevada
-
- Special Thanks:
- Thanks to Ted and Diana Gruber of Ted Gruber Software for the use
- of the Dust Devil BBS for user support and as a beta test site. Ted
- Gruber Software has many fine shareware products, most notably
- Fastgraph and Fastgraph Light Graphics libraries which provide
- programmers with the tools to do animation and many other advanced
- graphics functions. One of the best parts of Fastgraph is its users
- manual which is practically a textbook on how to do graphics
- animation and other very advanced graphics functions. To download
- the latest version of IMPROCES or Fastgraph, call the Dust Devil
- BBS at (702)796-7134. Downloads are allowed and encouraged on the
- first call. Leave me a note if you call! Ted also wrote the PRF
- encoder that is included in IMPROCES.
-
- Thanks to the Beta Testers Steve Lumos, Mitch Harhay and Bob
- Sherburne. I don't think beta testers is a fair title for these
- guys because they provided so many ideas and useful input that
- equal credit should given to them for the outcome of the program.
- Bob Sherburne also proofed this manual, and for that I owe him a
- huge favor! Hey, I'm a programmer, not a writer!
-
- Thanks to the Stone Soup Group for making the source code to
- FRACTINT so freely available. Without it, the Plasma Cloud function
- would not have been possible.
-
- Thanks to Mitchell Waite of the Waite Group for his useful
- suggestions and for providing insights into the user interface and
- other functions of the program. If you haven't bought any of the
- Waite Groups computer books, you are missing out. I started
- programming in 'C' after buying the Waite Groups "C Primer Plus",
- which I highly recommend for anyone starting out with C
- programming. In fact, it's must have period, I still refer back to
- it.
-
- Special thanks to my wife Sherry for putting up with me spending
- all these late nights on my computer. And last but not least,
- thanks to my son Martin (who just turned a year old Aug 20, 1991)
- for being such great little guy and not pouring his oatmeal into my
- floppy disk drive (yet). He has made some kamakazi dives at the
- keyboard though and he did manage to get some jelly on my mouse
- pad, oh well. As of version 3.1 of IMPROCES, he tried to fit a
- Cheese-Nip into one of my floppy drives. Well, they sort of look
- like floppy disks!
- 38
- LEGAL STUFF:
-
- IMPROCES(C). Copyright John Wagner 1991. All rights reserved.
-
- GIF and "Graphics Interchange Format" are trademarks (tm) of
- Compuserve Incorporated, an H&R Block Company
-
- SVGA256.BGI is Copyright 1991, JORDAN HARGRAPHIX SOFTWARE
-
- Created using Turbo C++, Copyright (C) Borland 1990
-
- Fastgraph and Fastgraph Light is Copyright, 1991, Ted Gruber
- Software
-
- DISCLAIMER AND LEGAL NOTICES:
- I, John M. Wagner retain ALL rights to distribute and collect fees
- for this software. This software IS NOT RELEASED TO THE PUBLIC
- DOMAIN!!! IT IS NOT FREE!!! It is OWNED by me and only me!
-
- You, as a user have the right to possess and distribute this
- software. You MAY NOT collect ANY FEE, real or otherwise for the
- transfer of this software, Exception: You may charge the cost of
- distribution (ie: phone transfer costs, floppy disk/mailers,
- postage. It is to be understood, with the party that is charged
- these fees, that paying transfer costs DOES NOT constitute a
- registration fee to the author and that a registration fee is STILL
- required after evaluating the software.
-
- All files included in this package must be distributed together and
- may not be modified in ANY WAY by anyone other then John Wagner. I
- reserve the right to refuse anyone the right to distribute this
- software with a written notice.
-
- DISCLAIMER NOTICE:
- This program was written by John Wagner. I, John Wagner accept NO
- RESPONSIBILITY for ANY damages, real or otherwise that this program
- cause.
-
- I make no guarantees that this program works as described in this
- document file or anywhere else. This software is provided "AS IS"
- with NO GUARANTEE, expressed or implied. USE IT AT YOUR OWN RISK!
-
-
-
-
-
-
-
-
-
-
-
-
-
- 39
- USERS LICENSE
-
- UNREGISTERED USERS:
- Users who have not registered their copy of IMPROCES, are hereby
- granted permission to try IMPROCES for a period of two weeks before
- they must discontinue using the program or register a copy. This
- two week period starts from when the package is first received by
- the user.
-
- REGISTERED USERS:
- Users who have registered IMPROCES may use the program on a single
- computer. The registered version of the program may reside on more
- then one computer at one time, provided it is not possible to use
- more then one copy at one time.
-
- MY PHONE # AND POLICY ON PHONE SUPPORT:
- First off, if you have a question and feel that you need to call me,
- please go through this manual and see if your question is answered
- somewhere. If you are calling to tell me that your "supported" card is
- having trouble with a certain video mode, try a new mouse driver. The
- best drivers come from Microsoft and Logitech. Mouse drivers have been
- causing me a lot of grief. Try a new one, you'll be surpised!
-
- Here is my policy on phone calls:
-
- I like them! Please call at a reasonable hour, Las Vegas is PST and I'm
- a late sleeper on the weekends. Let's say that 12 noon to 9 pm is a good
- time to call. Weekends are fine as well, same hours.
-
- I support all users, registered as well as unregistered.
-
- I DO NOT ACCEPT COLLECT CALLS! Yes, someone tried to call me collect!
-
- If I'm not busy, I'll bring up my computer in host mode and let you
- download the latest version of IMPROCES.
-
- I will try to solve any problem you are having on the spot. If I can't
- I'll give you a good time to call back and see what I can do.
-
- Can't ask for much more!
-
- As of Jan of 1992, I live in Las Vegas and my voice phone number is:
-
- (702) 453-5743
-
- I will probably be moving to New Mexico within a few months, so my
- number will change. I'll probably put out a new version of IMPROCES by
- then, so I'll put the new number in it. NOTE: San Diego address for
- registrations is good, it is my permenant mailing address and will not
- change for the life of IMPROCES.
-
-
- 40
-