home *** CD-ROM | disk | FTP | other *** search
Text File | 1992-05-03 | 156.8 KB | 3,601 lines |
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- P.S.Menu
-
- Picture Shell Hard Disk Menu System Version 1.4
-
-
-
- "P.S. Where Have You Been All My Life!"
-
-
-
-
- Copyright (C)1991,1992 David R. Green. All rights reserved.
-
-
-
-
-
-
-
-
-
-
-
- AdLib is (TM) of AdLib Incorporated
- Epson (R) Epson America Inc.
- GIF is (TM) of Compuserve and H&R Block
- IBM, PC, PC/XT, PC/AT, PS/2 are (TM) International Business
- Machines
- MPU-401 is (TM) Roland Corporation
- MS-DOS is (TM) Microsoft Corporation
- MT-32, MT-100, CM-32L, CM-64, LAPC-1, SC-55 are (TM) Roland
- Corporation
- PCX file format is (TM) ZSoft Corporation
- Windows is (C) Microsoft Corporation
- 8088, 8086, 80286, 80386, 80486 are (TM) Intel Corporation
-
- Certain Icon graphics are (C) or (TM) of their respective
- holders
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- i
-
-
-
- TABLE OF CONTENTS
-
- Introduction ......................... Pg. 1
-
- Conventions .......................... Pg. 1
-
- Features ............................. Pg. 2
-
- System Requirements .................. Pg. 2
-
- Disk Contents ........................ Pg. 3
-
- Installation ......................... Pg. 3
-
- P.S.MENU ............................. Pg. 5
-
- Overview ........................... Pg. 5
- Using the P.S.Menu section ......... Pg. 6
- In Case Of Difficulty .............. Pg. 6
-
- P.S.EDIT ............................. Pg. 9
-
- Entry System ....................... Pg. 9
- Status/Options/Help ................ Pg. 10
- Printout ........................... Pg. 12
- Sample Entry ....................... Pg. 14
-
- P.S.DRAW ............................. Pg. 17
-
- Cursor ............................. Pg. 17
- Exit Button ........................ Pg. 17
- Tool Box ........................... Pg. 17
- Palette Box ........................ Pg. 25
- File Box ........................... Pg. 26
- Drawing Area ....................... Pg. 27
-
- PCX Import/Export .................... Pg. 29
-
- DRAW Tips and Techniques ............. Pg. 30
-
- Appendix A: Error Messages ........... Pg. 34
-
- Appendix B: Sound .................... Pg. 36
-
- Appendix C: Quick Reference .......... Pg. 41
-
- Appendix D: Registration ............. Pg. 44
-
- Appendix E: Version Guide ............ Pg. 52
-
- Index ................................ Pg. 53
-
- Glossary ............................. Pg. 54
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- ii
-
-
-
- INTRODUCTION
-
- Welcome to P.S.Menu, an advanced Hard Disk Shell Menu system.
-
- P.S.Menu brings the world of multi-color high-resolution graphics
- to the Personal Computer Hard Drive Menu program. 256-color
- images and sculpted 3D screens help you visually access all of
- the applications on your computer system.
-
- P.S.Menu affords you the luxury of Windows-like Icon pictures,
- that graphically represent each of your applications. P.S.Menu
- has the ability to run large DOS programs, such as many of the
- current games, as well as the advantage of NO system memory
- overhead* like many other Text-based and Graphical User Interface
- (GUI) menu programs. Each Icon is composed of more colors than
- most GUIs, PLUS P.S.Menu supports industry standard Sound Cards
- for Sound Effects (SFX) during program execution instead of the
- usual simple PC beeps.
-
- * Certain programs may require the use of a small resident
- section of P.S.MENU to insure return to the Menu system. This
- section requires just over 1k of system RAM to work.
-
-
- BE SURE TO REGISTER YOUR COPY OF P.S.MENU TO RECEIVE YOUR FREE
- BONUS DISK OF OVER 150 ADDITIONAL P.S.MENU ICONS, AND MANUAL.
-
-
- CONVENTIONS
-
- This manual uses the following typographical conventions:
-
- Keystrokes are surrounded by brackets, example [ESC] means to
- press the ESC key on the keyboard. [^v<>] are cursor arrow keys.
-
- Any Acronyms will be spelled out when first encountered, example
- Sound Effects (SFX).
-
- This manual uses a Beginner/Advanced method of describing many of
- the menu functions. With Beginner describing the easiest method
- for accomplishing each function, while Advanced explains a more
- in-depth method with information concerning what is actually
- occurring to certain files, etc.
-
- This program requires the use of a Mouse. Where stated, mouse
- actions are as follows:
-
- ∙ Click to quickly press and release the mouse's left
- button
- ∙ Click Left to quickly press and release the mouse's left
- button
- ∙ Click Right to quickly press and release the mouse's right
- button
- ∙ Drag to hold down the mouse button while you slide the
- mouse
-
-
- ──────────────────────────────────────────────────────────────────
- Introduction / Conventions 1
-
-
-
- FEATURES
-
- ∙ 3D sculpted "push-button" menu screen with full mouse control
- ∙ 256-color Icon graphics
- ∙ 4 pages of 25 menu selections, allowing a total of 100
- selections
- ∙ Support for AdLib and Roland Sound systems
- ∙ Integrated Menu Maintenance program (Edit)
- ∙ Integrated Icon Paint program (Draw)
- ∙ PCX 320x200 256 color file format Import and Export
- ∙ Written entirely in machine language for small size and fast
- speed
- ∙ 55 Icons included
- ∙ User ability to expand the Icon library
- ∙ No System RAM requirements when running a program
-
-
-
- SYSTEM REQUIREMENTS
-
- ■ An IBM Personal Computer model PC, PC/XT, PC/AT, (8088/8086/
- 80286/80386/80486) or PS/2 series computer, or 100% compatible.
-
- ■ DOS Version 3.3 or greater.
-
- ■ At least one hard-disk drive and one or more floppy-disk drives.
- The Hard Disk must have 360k free space for the original
- install, and between 60k and 380k free space (depending on the
- number of Icons used), for final operation.
-
- ■ 360k (kilobytes) of available memory (FREE RAM after DOS,
- resident programs (TSRs), and any drivers such as a mouse).
- 448k or more installed system RAM.
-
- ■ A VGA Video Adapter that is 100% IBM VGA Register and BIOS
- compatible.
-
- ■ A Microsoft or compatible mouse.
-
- OPTIONAL:
-
- ■ An AdLib Music Synthesizer Card or compatible (Sound Blaster,
- Covox Game Master, etc.)
-
- ■ A Roland MT-32, CM-32L, CM-64, SC-55, or LAPC-1 MIDI DeskTop
- Music Sound Module.
-
- NOTE all of the above Roland sound modules with the exception
- of the LAPC-1 require:
-
- A Roland MPU-401 MIDI Processing Unit with MIF-IPC Interface
- Kit or a Roland MPU-IPC MIDI Processing Unit. The LAPC-1 has
- an integrated MIDI Processing Unit.
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 2 Features / System Requirements
-
-
-
- DISK CONTENTS
-
- Main Program Files:
-
- ICON .PCX .... a blank Icon to be used with PCX paint programs
- INSTALL .EXE .... P.S.Menu installation program
- PSMENU .EXE .... main program (do not execute this directly)
- PSMENU .DAT .... an example data file
-
- Included Icons:
-
- * .ICN .... a variety of pre-drawn Icons
-
- Last Minute Updates:
-
- README .DOC .... last minute details and additions to the
- P.S.Menu program and manual. Please read this
- file.
-
-
-
- INSTALLATION
-
- Before you begin, make a copy of the original diskette. This
- will be your backup in case anything should happen to the
- original.
-
- Refer to your DOS manual on the procedure for copying disks (see
- the DISKCOPY command).
-
-
- The Install program must be used to install P.S.Menu on your hard
- drive system, as it creates a machine-dependant file. Any
- attempt to bypass the install will cause the menu program to
- function incorrectly.
-
- To install P.S.Menu on your hard drive, follow this procedure:
-
- STEP 1 insert the P.S.Menu disk into the appropriate drive (5¼"
- or 3½")
-
- STEP 2 change or "log-on" to that drive:
-
- A: [ENTER] or B: [ENTER]
-
- STEP 3 type:
-
- INSTALL [ENTER]
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Disk Contents / Installation 3
-
-
-
- The installation program will perform the following:
-
- 1. Prompt for which hard drive letter to install onto.
-
- 2. Create the PSMENU directory on the hard drive.
-
- 3. Copy all P.S.Menu files to the hard drive.
-
- 4. Create the PS.BAT file, tailored to your computer system and
- installation drive letter.
-
- 5. The PATH must be set to include \PSMENU. You will be asked
- whether the install should do this for you, or if you prefer
- to manually perform this operation. If the PATH in the
- AUTOEXEC.BAT file is NOT set to \PSMENU, the program will
- NOT function correctly.
-
- 6. If your computer boots from the hard drive, you can have
- P.S.Menu automatically start each time the system is turned
- on. Answer YES to this option if desired. PS will be
- appended to the end of the AUTOEXEC.BAT file.
-
- 7. Inform you as to which Extended Sound systems your machine
- supports.
-
- 8. Provide a screen of post-installation information.
-
- 9. You may now remove the P.S.Menu disk from the drive, and
- reboot your computer.
-
-
- NOTE that steps 5 and/or 6 save your original AUTOEXEC.BAT file
- to one named AUTOEXEC.OLD.
-
- NOTE that step 6 assumes that you were not using any menu program
- previous to installing P.S.Menu. If you were, you will have to
- delete the line from the AUTOEXEC.BAT file that ran the previous
- menu program.
-
-
- The finished install should look like this:
-
- C:\ (or which ever drive you specified to install onto)
- │
-
- ~
- │
- ├─PSMENU \
- │ ICON .PCX
- │ INSTALL .EXE
- │ PS .BAT (created by INSTALL.EXE)
- PSMENU .EXE
- ~ PSMENU .DAT
- PSTMP .BAT (variable size, created at run-time)
- * .ICN (all icon files)
-
-
- ──────────────────────────────────────────────────────────────────
- 4 Installation
-
-
-
- Your AUTOEXEC.BAT file should have the following additions:
-
- PATH original_paths;C:\PSMENU (PSMENU directory added to path)
- PS (if auto-run on boot selected)
-
-
- The Icon files may be viewed, used in the menu system, and if
- unused, optionally deleted from the \PSMENU directory to conserve
- hard drive space and increase program speed.
- If you are not using all of the Icons, you should remove the
- unused ones. Directory search time is dependant on the number of
- files located in the directory, the more files, the slower the
- search. In other words, if you have a lot of unused Icons in the
- PSMENU directory, it will take longer for the program to start up
- and load in all of the used Icons. If you want to be able to
- keep a large number of Icons on your hard disk, you could create
- a directory called ICONS off of the PSMENU directory, and put all
- of the unused Icons there. Please note that if you do this, you
- will still have to copy any files to the PSMENU directory to use
- them or edit them with Draw.
-
-
- For more information on PATH and AUTOEXEC.BAT, refer to your DOS
- manual.
-
-
- P.S.MENU
-
- Once installed, to use P.S.Menu, reboot your computer so the
- changes to your AUTOEXEC.BAT file take effect. If you opted not
- to have P.S.Menu run everytime you turn on your computer, reboot,
- then type PS [ENTER].
-
-
- OVERVIEW
-
- P.S.Menu is divided into three seperate sections or programs:
-
- P.S.Menu - the Main screens of Icon Buttons
- P.S.Edit - the Menu Maintenance program
- P.S.Draw - the Icon Paint program
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Installation / P.S.Menu / Overview 5
-
-
-
- USING THE P.S.MENU SECTION
-
- When P.S.Menu runs, a screen full of square "3D Buttons" is
- displayed, in addition to a mouse arrow cursor.
-
- To select a program to run, simply click the Left mouse button on
- the desired screen selection. The "Button" will move inward, a
- sound will occur (if a sound source other than None is selected,
- see the P.S.Edit section), and the defined program will then
- execute. Please note that the Icons on the original install
- screens do not run their corresponding programs. The screens
- simply contain references to all supplied Icons in order to show
- you what Icons are available. It is suggested you select from
- among the supplied Icons for the programs that are present on
- your hard drive, and modify the P.S.Menu data file for the proper
- drive/path/executable to each of these programs.
-
- To move from the first page of selections to the next, click the
- Right Mouse Button. Notice that the tiny number on the mouse
- cursor changes to reflect the current selection page.
-
- P.S.Menu is also the gateway to the Edit and Draw sections.
-
-
- Keyboard Command Quick Reference:
-
- ESC .... exit P.S.Menu to DOS.
- F1 .... go to the P.S.Edit Menu Maintenance section.
- F2 .... go to the P.S.Draw Icon Paint section.
-
- Mouse Command Quick Reference:
-
- Left button .... run a selection, by pressing a "Button".
- Right button .... cycle through the four selection screens.
- Movement .... move the arrow around the screen.
-
-
- IN CASE OF DIFFICULTY
-
- ∙ If you hear a single beep when you start P.S.Menu.
-
- Beginner: This means the program cannot find its data file:
- PSMENU.DAT. A new blank file will now be present in
- the Menu. You can at this time, either enter new
- information using the Edit [F1] program, or exit
- P.S.Menu by pressing [ESC] and find the missing or
- deleted PSMENU.DAT file.
-
- Advanced: The PSMENU.DAT file is missing, deleted, or damaged.
- It must be located in the PSMENU directory with the
- PSMENU.EXE program. Deleting the PSMENU.DAT file is
- a quick way to start with a clean menu, as all
- entries will then be blank, and all Options reset to
- default.
-
-
-
- ──────────────────────────────────────────────────────────────────
- 6 Using The P.S.Menu Section / In Case Of Difficulty
-
-
-
- ∙ If a Button has no effect when it is clicked on.
-
- Beginner: In other words, it doesn't run a program. One or
- more of the lines in the Edit text file is blank
- (check that you didn't forget to enter the Drive,
- Path, or Name entries).
-
- Advanced: The Drive, Path, and Name entries are checked for
- any actual text before running the selection. The
- Icon may still be shown on screen if there is a
- valid Icon name in the Icon entry. Verify and fill
- in the appropriate text for the selection. Remember,
- even if the program is in the Root directory of the
- drive, you still must put the "\" on the Path line.
-
- ∙ If you hear a beep, and a Blank Button is displayed where an
- actual Icon is supposed to be.
-
- Beginner The Icon entry for that Button contains an invalid
- Icon name. Check the spelling of the Icon file, and
- make sure it is in the PSMENU directory with the
- rest of the P.S.Menu program.
-
- Advanced The Icons must be located in the same directory as
- the P.S.Menu program. When P.S.Menu is started, it
- searches all of the Icon entries in the data file,
- and loads those Icons into four pages for display.
- A missing Icon file or misspelled entry will result
- in a blank Button being displayed in its place.
-
- ∙ If you do not return to P.S.Menu when the selected program is
- done.
-
- Beginner Check to see if the file that runs the selected
- program is a Batch file (extension is ".BAT"). If
- it is, be sure to include the ".BAT" extension on
- the P.S.Menu Name line.
-
- If this still will not make the selected program
- return, check to see if the program's batch file
- runs another batch file within a second directory
- (an example of this is Sierra's Space Quest IV, the
- SQ4.BAT in the \SIERRA directory runs another
- SQ4.BAT in the \SIERRA\SQ4 directory). If this is
- the case, put the full path in the Path line
- (example \SIERRA\SQ4) and the final batch file name
- into the Name line (example SQ4.BAT).
-
- Certain programs will never return to P.S.Menu,
- regardless of whether you specify the extension or
- final program directory. In these cases, place an
- asterisk "*" in front of the Name in the Edit data.
- Example *PROGRAM.EXE
-
- It is good practice to always include the file name
- extension on the File line, whether it is a COM, EXE,
- or BAT file.
- ──────────────────────────────────────────────────────────────────
- In Case Of Difficulty 7
-
-
-
- Advanced The program that was just ran, is a batch file, or
- has possibly destroyed or modified the Batch
- processing portion of COMMAND.COM. An example is
- if a second Command processor is Shelled to (usually
- by using the DOS EXEC function). Also when a batch
- file runs another batch file (example if PSTMP.BAT
- calls SQ3.BAT), the information in the first batch
- file is lost. You must therefore include the ".BAT"
- file extension on the Name line, which forces
- P.S.Menu to return.
-
- Certain programs will never return because they
- destroy the area that is required for Batch
- processing, etc. In these cases, you must use the
- resident P.S.Menu portion to force a return. This
- is accomplished by placing an asterisk "*" in front
- of the Name in the Edit data. If you use this
- feature, it is mandatory that the file name
- extension be included.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 8 In Case Of Difficulty
-
-
-
- P.S.EDIT
-
- P.S.Edit is the Menu Maintenance section of P.S.Menu. Menu
- Maintenance is used to add, delete, or change program selections
- and system options. Once all program selection data and options
- are entered, you never need to use P.S.Edit again until you want
- to make modifications or additions to your menu.
-
- P.S.Edit has features found on expensive word processors, such as
- Cut, Copy, and Paste to Clipboard, in addition to full keyboard
- cursor control.
-
-
- The screen is divided into two halves, the left being a word-
- processor-like entry system, and the right contains multiple
- status, option, and help boxes.
-
- ENTRY SYSTEM
-
- The entry system is where the actual information for each screen
- Button is located. Each selection is broken into 5 entry fields:
-
- Title .... The name of the program, up to 20 characters long.
- This is present only for easy identification of the
- program selection. It has no effect on the text, if
- any, on the Icons themselves, or the name of the Icon
- or executable file.
-
- Icon .... The name of the Icon file you wish to associate with
- this selection. The .ICN extension is not required,
- as the program will add it prior to loading the Icon
- file. This Icon must exist in the PSMENU directory.
-
- Drive .... The drive where the actual program selection resides.
- Valid drives are A through Z. The colon (ie C:) is
- required, but do not use a backslash (ie C:\).
-
- Path .... The complete path to the program's executable file,
- less the drive letter. The initial backslash must be
- present. If the program is located in the Root
- directory, simply put a "\" on the path line. Example
- \SIERRA\SQ3.
-
- Name .... The actual program's executable file, usually an EXE,
- COM, or BAT file. This is the name you would normally
- enter from DOS to execute the program. You should
- include the EXE or COM extension. BAT extensions must
- be included if you wish to return to P.S.Menu when the
- program finishes.
- NOTE that permanent or "always used" command tail
- options may be put on the Name line along with the
- program name. For example, if you use DOS 5's
- EDIT.COM in VGA 50-line mode, the Name line would
- look like this: NAME EDIT.COM /h
-
-
-
- ──────────────────────────────────────────────────────────────────
- P.S.Edit / Entry System 9
-
-
-
- [*] Resident Option
-
- If the file will not return regardless of the extension
- inclusion, you will have to place an asterisk "*" in front of
- the name, which forces the use of the P.S.Menu resident portion.
- In this case, you must also be sure to supply the file
- extension, example "*PROGRAM.EXE".
-
- [?] Command-Tail Parameter Option
-
- The Command-Tail Parameter Option allows you to pass optional
- values to the selected program. Certain programs require or
- optionally allow you to pass parameters to the program, to
- perform such operations as a file to load into the program, or
- to change the programs environment such as sound card support
- or video mode.
- The Command-Tail Parameter Option allows for up to 32
- characters on the command line.
- The following keystrokes are used when entering the parameters:
-
- ESC .... bypass or ignore parameter entry
- ENTER .... accept entered parameters
- BACKSPACE .... backspace left over entry to correct errors
-
-
- NOTE The Resident Option and Command-Tail Parameter Option
- characters may be in any order on the Name line, so long as
- they are the first 2 characters on the line. Example
- "*?name.ext" or "?*name.ext"
-
-
- STATUS/OPTIONS/HELP
-
- This side contains multiple windows, each one having a particular
- function:
-
- Button .... Displays the location of the current entry with
- regards to the main Menu display screens. Buttons
- are numbered from left to right, and top to bottom.
- The top left is 1, the bottom right is 25. This
- window is used to help with the placement of programs
- according to the 5 by 5 layout of the Buttons.
-
- Cursor .... Displays the Page (1 through 4), Entry number (1
- through 25, identical to the Button number), Line
- number within the current Entry (1 through 5, with
- Title being line 1 and Name being line 5), and the
- current cursor column within the Entry line.
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 10 Entry System / Status Options Help
-
-
-
- Audio .... Selects which sound function to use for SFX when a
- Button is pressed. The "■" shows which option is
- enabled. Note that P.S.Menu will not allow you to
- select an option who's hardware is not present in
- your system. Use [Alt+Hilighted_letter] or click the
- Left Mouse Button on the desired line to make your
- selection.
-
- None - no sound
- PC - internal PC speaker
- AdLib - AdLib music synthesizer card or compatible
- Roland - Roland MT-32/CM-32L/CM-64/LAPC-1/SC-55
-
- This section also includes the ability to select from
- multiple sounds, in addition to adjusting the volume
- of the sound.
-
- Timbre is used to select from among the various
- sounds for each of the sound sources. You can select
- from the 191 instruments built into the Roland
- modules. The AdLib currently has 8 different Timbres,
- and the PC sound changes frequency with the Timbre
- value. See Appendix B for a list of the PC, AdLib,
- and Roland sounds and their values.
-
- Volume is used to adjust the loudness of the effect,
- and works for both the Roland and AdLib sounds. The
- PC volume is not adjustable.
-
- NOTE that while other MIDI sound modules, even other
- brands, will usually work with this feature, no other
- modules other than the previously listed Roland MT32
- and compatibles are guaranteed to function correctly.
-
- Help .... Displays the keyboard special keys for performing
- entry editing functions.
-
- Options ... Toggles the Pause option for running every selection.
- The Pause option causes a selection to pause when it
- is done prior to returning to P.S.Menu. A [■] means
- the option is enabled. Use [Alt+Hilighted_letter] or
- click the Left Mouse Button on the line to select.
-
- Adjusts the Screen-Dim or Screen-Saver option. This
- option, when enabled, causes the screen to dim to ¼
- of its normal brightness to prevent monitor burn-in.
- A value of 0 is Off (no screen dimming), while values
- from 1-30 are the number of minutes before the screen
- dims if no key/mouse input occurs. Press any key or
- mouse button to restore the screen to its normal
- brightness, after a dim has occurred.
-
- CAP .... Indicates if the Caps Lock is currently on.
-
- NUM .... Indicates if the Num Lock is currently on.
-
-
- ──────────────────────────────────────────────────────────────────
- Status Options Help 11
-
-
-
- SCR .... Indicates if the Scroll Lock is currently on.
-
- INS .... Indicates if the Editor is currently in Insert or
- Typeover mode. The cursor also changes to reflect
- the state of this function, a box cursor for Insert,
- and a line cursor for Typeover.
-
- The Audio Timbre/Volume and Screen Dim options are modified by
- pressing the appropriate [Alt+Hilighted_letter] combination or
- clicking the Left Mouse Button on the line, then using the [Up]
- and [Down] arrow keys to increase or decrease the value. Finally
- press the [ENTER] key to accept the change. If you accidentally
- press the [Alt+Hilighted_letter] keystroke or click on the line,
- you may exit without modifying the current value by pressing
- [ESC] or [ENTER].
-
-
- PRINTOUT
-
- A hardcopy of the complete contents of the Menu Maintenance file,
- PSMENU.DAT may be output to an Epson or compatible printer, for
- easier viewing of all entries and options. A printer that
- supports the IBM Graphics Character set is required.
-
- Printing the data file:
-
- 1. Set paper to top of form (see your printer manual).
- 2. Turn on the printer.
- 3. Select NLQ or Draft quality and Font as desired, if selectable
- from the printer panel.
- 4. Press [F10] from the EDIT screen, a dialog box will appear,
- press [ENTER] or click on the dialog text "<ENTER = OK>" to
- print, or press [ESC] or click on the dialog text "<ESC =
- Cancel>" to exit the print function.
- 5. The data will then print out, formatted the same as the Main
- Icon screen layout, with 5 columns across the paper. A total
- of 2 pages is used to print out all 4 Icon Pages.
-
- If an error is encountered during printing, such as Paper Out, or
- any other printer error, a dialog box will appear on screen and
- the computer will beep. Press any key to continue. If the
- printout is incomplete, rectify the printer error, and retry the
- print function.
-
- Printer Codes and technical data:
-
- A printer initialization is performed just prior to starting the
- print. The top line is printed in the default printer font
- (usually Pica 10cpi draft), and the remaining text is printed in
- Condensed (printer code 15) with 1/8 line spacing (printer code
- ESC 0 or 27 48). A Form Feed (printer code 12) is used to eject
- the final page to its end. All printer codes are reset after the
- print has completed. The printout uses the IBM character 250 "·"
- for lines between pages.
-
-
-
- ──────────────────────────────────────────────────────────────────
- 12 Status Options Help / Printout
-
-
-
- The page printout is in the following format, which directly
- corresponds to the screen layout. The "-" line depicts the
- paper perforation.
-
- ┌────────────────────────────────────────┐
- │ │
- │ Program and Copyright Information │
- │ │
- │ pg1- 1 pg1- 2 pg1- 3 pg1- 4 pg1- 5 │
- │ pg1- 6 pg1- 7 pg1- 8 pg1- 9 pg1-10 │
- │ pg1-11 pg1-12 pg1-13 pg1-14 pg1-15 │
- │ pg1-16 pg1-17 pg1-18 pg1-19 pg1-20 │
- │ pg1-21 pg1-22 pg1-23 pg1-24 pg1-25 │
- │ │
- │ ······································ │
- │ │
- │ pg2- 1 pg2- 2 pg2- 3 pg2- 4 pg2- 5 │
- │ pg2- 6 pg2- 7 pg2- 8 pg2- 9 pg2-10 │
- │ pg2-11 pg2-12 pg2-13 pg2-14 pg2-15 │
- │ pg2-16 pg2-17 pg2-18 pg2-19 pg2-20 │
- │ pg2-21 pg2-22 pg2-23 pg2-24 pg2-25 │
- │ │
- │----------------------------------------│
- │ │
- │ pg3- 1 pg3- 2 pg3- 3 pg3- 4 pg3- 5 │
- │ pg3- 6 pg3- 7 pg3- 8 pg3- 9 pg3-10 │
- │ pg3-11 pg3-12 pg3-13 pg3-14 pg3-15 │
- │ pg3-16 pg3-17 pg3-18 pg3-19 pg3-20 │
- │ pg3-21 pg3-22 pg3-23 pg3-24 pg3-25 │
- │ │
- │ ······································ │
- │ │
- │ pg4- 1 pg4- 2 pg4- 3 pg4- 4 pg4- 5 │
- │ pg4- 6 pg4- 7 pg4- 8 pg4- 9 pg4-10 │
- │ pg4-11 pg4-12 pg4-13 pg4-14 pg4-15 │
- │ pg4-16 pg4-17 pg4-18 pg4-19 pg4-20 │
- │ pg4-21 pg4-22 pg4-23 pg4-24 pg4-25 │
- │ │
- │ │
- │ │
- └────────────────────────────────────────┘
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Printout 13
-
-
-
- SAMPLE ENTRY
-
- The following is an example of creating a selection.
-
- 1. Take note of the drive, directory, and executable filename for
- the application you wish to add to P.S.Menu.
-
- 2. Run P.S.Menu, press [F1] to enter the Edit section.
-
- 3. Move to the desired Page and Entry number using the [PgUp]
- [PgDn] and [^v<>] arrow keys.
-
- 4. Put the cursor on the Title line, and enter a description of
- the program, usually its name, example SPACE QUEST III
-
- 5. Press [ENTER] or [v<] to move to the Icon line, and enter the
- name of the corresponding Icon, the .ICN is not required,
- example SQ3
-
- 6. Press [ENTER] or [v<] to move to the Drive line, and enter the
- letter of the drive containing the program, the : is required,
- but don't use a \, example D:
-
- 7. Press [ENTER] or [v<] to move to the Path line, and enter the
- COMPLETE path to the program's executable file, the initial \
- is required, example \SIERRA
-
- 8. Press [ENTER] or [v<] to move to the Name line, and enter the
- actual filename that is used to run the program, please
- include the extension, especially if it is a .BAT file. It is
- recommended that you always include the extension. In some
- cases you may have to add an asterisk "*" to the front of the
- name, be sure to include the file name extension if you use
- the * function. Example SQ3.BAT
-
- The final on-screen lines would then appear like:
-
- Title Space Quest III
- Icon SQ3
- Drive D:
- Path \SIERRA
- Name SQ3.BAT
-
- 9. Press [ESC] to exit the Edit section, or click the Left Mouse
- button on "EXIT" at the top left of the screen. A dialog box
- will appear with
-
- ! Quit Editing P.S. Menu Data? [Y/N]
-
- Press Y for yes or N for no, or use the mouse to click on the
- appropriate letter.
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 14 Sample Entry
-
-
-
- 10.IF you selected Y for yes, a second dialog box will appear
-
- ! Save the P.S. Menu Data File? [Y/N]
-
- Press Y for yes to save any changes you have made, or N for no
- to discard all changes made. You may also use the mouse by
- clicking on the appropriate letter.
-
-
- Keyboard Command Quick Reference:
-
- ESC .... exit to P.S.Menu section.
- ^v<> .... (arrow keys) move the cursor around the Entries.
- ENTER .... accept input data.
- HOME .... move the cursor to the left column in the current
- Entry.
- END .... move the cursor to the right column in the current
- Entry.
- TAB .... move the cursor to the start of the next word in the
- current Entry.
- INS .... toggle the Insert/Typeover mode.
- DEL .... delete the character under the cursor, move remaining
- line left.
- BSpc .... delete the character to the left of the cursor, move
- remaining line left.
- PgUp .... go to the previous Page.
- PgDn .... go to the next Page.
- F5 .... Insert a new blank Entry at the current cursor. Moves
- all Entries after the cursor up one place, the last
- Entry, #25, on that page, is deleted.
- F6 .... Cut the current Entry. This moves the Entry data into
- the clipboard, and moves all Entries (on that page
- only) after the cursor down one place. a blank Entry
- is inserted into #25.
- F7 .... Copy the current Entry to the clipboard.
- F8 .... Paste the data in the Clipboard to the current Entry.
- F10 .... Print the data file contents to an Epson compatible
- printer.
- Alt+U .... toggle Selection Execute with PAUSE option on and off.
- Alt+S .... change the Screen Dim value.
- Alt+N .... select None sound.
- Alt+P .... select PC speaker sound.
- Alt+A .... select AdLib sound.
- Alt+R .... select Roland sound.
- Alt+T .... change the Sound Timbre (sound type).
- Alt+V .... change the AdLib or Roland volume level.
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Sample Entry / Quick Reference 15
-
-
-
- Mouse Command Quick Reference:
-
- Left button on EXIT .... exit to P.S.Menu section.
- Left button on None .... select None Sound.
- Left button on PC .... select PC Sound.
- Left button on AdLib .... select AdLib Sound.
- Left button on Roland .... select Roland Sound.
- Left button on Timbr .... adjust Sound Timbre.
- Left button on Volum .... adjust Sound Volume (AdLib and Roland).
- Left button on Pause .... toggle Return Pause.
- Left button on Dim .... select Dim feature and delay time.
-
- Command-Tail Parameter Option Entry Quick Reference:
-
- ESC .... bypass or ignore parameter entry.
- ENTER .... accept entered parameters.
- BACKSPACE .... backspace left over entry to correct errors.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 16 Quick Reference
-
-
-
- P.S.DRAW
-
- Draw is a full-featured miniature Paint program used to create or
- modify Icons. While many Icons are included with this program,
- you may wish to create customized Icons for your particular
- applications.
-
-
- NOTE that P.S.Menu Icon files (*.ICN) are NOT compatible with the
- Icons from Microsoft Windows. Undetermined results may occur if
- an attempt is made to use a Windows Icon.
-
-
- The P.S.Draw screen contains the following items:
-
-
- CURSOR
-
- The Cross-Hair Cursor is used to select from the various Draw
- selection areas, in addition to drawing lines and other objects
- in the Zoom Window drawing area.
-
-
- EXIT BUTTON
-
- Click the Left Mouse button on the Exit button, or press [ESC],
- to quit the Draw program and return to the Main Menu section.
-
- You will be asked if you want to quit, to give you a chance to
- save any drawings before you exit. Click on the Y or N, or press
- the corresponding [Y] or [N] key.
-
-
- TOOLBOX
-
- The current selected tool is surrounded by a red hi-light square,
- and is the Freehand Draw Tool when you first enter the Draw
- section. Clicking the Left Mouse button on another tool, makes
- it the current selection. Selecting the UNDO or CLEAR Tools
- performs that particular function, but does not change the
- current Tool selection hi-light square.
- All Tools that allow or require mouse dragging, to perform such
- operations as defining a second coordinate, constrain the mouse
- cursor to the Zoom Window while the dragging is in effect. This
- alleviates any problems of accidentally dragging the cursor off
- of the Zoom Window.
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- P.S.Draw / Cursor / Exit Button / Toolbox 17
-
-
-
- Freehand Draw [d]
-
- Allows free-hand drawing on the Zoomed window in the current
- color.
-
- 1. Select the Freehand Tool from the Toolbox, using the Left
- Mouse Button or by pressing [d] on the keyboard.
-
- 2. Select the color you want from the Palette Box.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse button and Drag the Cursor to draw
- continuous or broken free-hand lines.
-
- The speed at which you move the mouse, determines whether the
- line will be solid or broken (dashed).
-
- 5. Release the Button to stop drawing.
-
- Line [l]
-
- Allows you to draw straight Lines at any angle in the current
- color.
-
- 1. Select the Line Tool from the Toolbox, using the Left Mouse
- Button or by pressing [l] on the keyboard.
-
- 2. Select the color you want the Line to be from the Palette Box.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse Button to anchor one end of the Line.
-
- 5. While holding down the Mouse Button, Drag the rubber-banding
- line around the Zoom Window.
-
- 6. When you are satisfied with the Line position and length,
- release the Button to make the Line permanent.
-
- 7. If you find you are displeased with the Line, after it has
- been placed on the Icon, select Undo to remove it.
-
- Eraser [e]
-
- Erases the pixel under the cursor, to the grey background color.
-
- 1. Select the Eraser Tool from the Toolbox, using the Left Mouse
- Button or by pressing [e] on the keyboard.
-
- 2. Position the Cursor on the Zoom Window, press the Left Mouse
- Button and Drag the Cursor over the areas you want to erase.
-
- All areas that are touched by the cursor will change to the
- Grey background color.
-
- 3. Release the Button to stop erasing.
- ──────────────────────────────────────────────────────────────────
- 18 Freehand / Line / Eraser
-
-
-
- Color Eraser [E]
-
- Erases the pixel under the cursor, only if it is the same color
- as the currently selected palette color, to the grey background
- color.
-
- 1. Select the Color Eraser Tool from the Toolbox, using the Left
- Mouse Button or by pressing [E] on the keyboard.
-
- 2. Select the color you want to erase from the Palette Box.
-
- 3. Position the Cursor on the Zoom Window, press the Left Mouse
- Button and Drag the Cursor over the areas you want to erase.
-
- The Color Eraser changes any occurrances of the selected
- Palette Box color to the background Grey color, without
- changing any other surrounding colors.
-
- 4. Release the Button to stop erasing.
-
- Hollow Box [b]
-
- The Box Tool lets you draw Hollow Boxes in the selected color.
-
- 1. Select the Hollow Box Tool from the Toolbox, using the Left
- Mouse Button or by pressing [b] on the keyboard.
-
- 2. Select the color you want the Box to be from the Palette Box.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse Button to anchor one corner of the Box.
-
- 5. While holding down the Mouse Button, Drag the rubber-banding
- box around the Zoom Window.
-
- 6. When you are satisfied with the Box position and size, release
- the Button to make the Box permanent.
-
- 7. If you find you are displeased with the Box, after it has been
- placed on the Icon, select Undo to remove it.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Color Eraser / Hollow Box 19
-
-
-
- Filled Box [B]
-
- The Box Tool lets you draw Filled Boxes in the selected color.
-
- 1. Select the Filled Box Tool from the Toolbox, using the Left
- Mouse Button or by pressing [B] on the keyboard.
-
- 2. Select the color you want the Box to be from the Palette Box.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse Button to anchor one corner of the Box.
-
- 5. While holding down the Mouse Button, Drag the rubber-banding
- box around the Zoom Window.
-
- 6. When you are satisfied with the Box position and size, release
- the Button to make the Box permanent.
-
- 7. If you find you are displeased with the Box, after it has been
- placed on the Icon, select Undo to remove it.
-
- Hollow Circle [c]
-
- The Circle Tool lets you draw Hollow Circles in the selected
- color.
-
- 1. Select the Hollow Circle Tool from the Toolbox, using the Left
- Mouse Button or by pressing [c] on the keyboard.
-
- 2. Select the color you want the Circle to be from the Palette
- Box.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse Button to anchor the center of the Circle.
-
- 5. While holding down the Mouse Button, Drag the rubber-banding
- circle around the Zoom Window.
-
- 6. When you are satisfied with the Circle position and size,
- release the Button to make the Circle permanent.
-
- 7. If you find you are displeased with the Circle, after it has
- been placed on the Icon, select Undo to remove it.
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 20 Filled Box / Hollow Circle
-
-
-
- Filled Circle [C]
-
- The Circle Tool lets you draw Filled Circles in the selected
- color.
-
- 1. Select the Filled Circle Tool from the Toolbox, using the Left
- Mouse Button or by pressing [C] on the keyboard.
-
- 2. Select the color you want the Circle to be from the Palette
- Box.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse Button to anchor the center of the Circle.
-
- 5. While holding down the Mouse Button, Drag the rubber-banding
- circle around the Zoom Window.
-
- 6. When you are satisfied with the Circle position and size,
- release the Button to make the Circle permanent.
-
- 7. If you find you are displeased with the Circle, after it has
- been placed on the Icon, select Undo to remove it.
-
- Fill Region [f]
-
- The Fill Tool allows you to fill in any enclosed shape or area
- with the current selected Palette Box color. You can fill a
- hollow area which is enclosed by a solid border, or fill a solid
- object with a different color.
-
- 1. Select the Fill Region Tool from the Toolbox, using the Left
- Mouse Button or by pressing the [f] on the keyboard.
-
- 2. Select the color you want to fill with from the Palette Box.
-
- 3. Position the Cursor on the Zoom Window, and click the Left
- Mouse Button inside of the area you want to fill.
-
- The area will fill with the selected Palette Box color.
-
- 4. If you find you are displeased with the Fill, after it has
- been placed on the Icon, select Undo to remove it.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Filled Circle / Fill Region 21
-
-
-
- Airbrush / Spray [a]
-
- The Airbrush Tool (also called Spray) produces a circular spray
- of colored dots.
-
- 1. Select the Airbrush Tool from the Toolbox, using the Left
- Mouse Button or by pressing the [a] on the keyboard.
-
- 2. Select the Airbrush color you want to use from the Palette box.
-
- 3. Move the cursor into the Zoom Window.
-
- 4. Press the Left Mouse Button to start the spray, and drag the
- cursor.
-
- The speed of the drag determines the density of the spray.
-
- 5. Release the Button to stop spraying.
-
- Copy / Scissors [y]
-
- You can copy a square section of your drawing to the Clipboard,
- by defining the area to copy with the Copy/Scissors Tool.
-
- 1. Select the Copy Tool from the Toolbox, using the Left Mouse
- Button or by pressing [y] on the keyboard.
-
- 2. Move the Cursor into the Zoom Window.
-
- 3. Press the Left Mouse Button to anchor a starting point.
-
- 4. While holding down the Mouse Button, Drag the rubber-banding
- box around the object(s) you want to copy.
-
- 5. When you have completely surrounded the area, release the
- Mouse Button. The area within the box (including the pixels
- under the box border lines) is copied to the Clipboard.
-
- The Copy Clipboard is large enough to copy the entire contents
- of the drawing area.
- The Clipboard always holds the most recent Copy contents.
- Performing a Copy replaces the previous contents of the
- Clipboard with the new copied section.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 22 Airbrush / Copy
-
-
-
- Paste Hand [p]
-
- Copies the current Clipboard contents to the Zoom Window, for
- subsequent Pasting.
-
- 1. Select the Paste Tool from the Toolbox, using the Left Mouse
- Button or by pressing [p] on the keyboard.
-
- 2. Select a color from the Palette Box as the *Keying Color.
-
- 3. Position the Cursor on the Zoom Window.
-
- 4. Press the Left Mouse Button, and the contents on the Clipboard
- will appear on screen. Certain areas of the Image may be
- transparent depending on the presence or absence of the Keying
- Color in the Image.
-
- 5. Drag the Image around the Zoom window until you are satisfied
- with its location, and release the Button.
-
- * The current Palette Box color is a "Keying" or "Transparent"
- color in the pasted image.
- Any area of the original Copied Image that is the selected
- Palette Box color, will be transparent when pasted onto the
- Zoom Window.
-
- Undo [u]
-
- Undoes the last action performed to the drawing. Selecting a
- Tool or Palette color copies the current graphic on the Icon
- display to the undo buffer.
-
- 1. Select Undo from the Toolbox, using the Left Mouse Button or
- by pressing [u] on the keyboard.
-
- Selecting Undo a second time, "Undoes" the first Undo,
- effectively restoring the screen to the state it was in prior
- to the first Undo.
-
- Clear [r]
-
- Clears the current Icon and Zoom drawing areas. Selecting Undo
- will undo the Clear function. Clicking twice on Clear clears the
- Undo buffer.
-
- 1. Select Clear from the Toolbox, using the Left Mouse Button or
- by pressing [r] on the keyboard.
-
- Selecting Clear twice in a row clears the Undo buffer,
- removing any chance of recovering the Clear by using Undo.
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Paste / Undo / Clear 23
-
-
-
- Get-Color / Eyedropper [g]
-
- Changes the current Palette Box color to one selected from the
- Zoom Window.
-
- 1. Select the Get-Color Tool from the Toolbox, using the Left
- Mouse Button or by pressing [g] on the keyboard.
-
- 2. Position the Cursor over the desired color pixel in the Zoom
- Window.
-
- 3. Click the Left Mouse Button to change the Palette Box
- selection to that color.
-
- This is useful where you have many shades or luminance values
- close together on screen, and you wish to choose one of them as
- the current drawing color. Get-Color can also be used to select
- a Keying color from the screen while using the Paste Tool.
- Use the Get-Color Eyedropper to retrieve the grey background
- color if you want to erase large areas with the Filled Circle or
- Square.
-
- Text [t]
-
- You add text to your Icon with the Text Tool. The text appears
- in the current selected Palette box color, in a variety of
- selectable sizes.
-
- 1. Select the desired Font Size, by pressing [F1] 4x5, [F2] 5x6,
- [F3] 6x6, or [F4] 6x8, or by clicking the Right Mouse Button
- on the Text Tool, and then selecting the desired Font size
- with the Left Mouse Button.
-
- 2. Select the Text Tool from the Toolbox, using the Left Mouse
- Button or by pressing [t] on the keyboard.
-
- 3. Select the Text color you want to use from the Palette box.
- This becomes the Foreground color. The colors around the text
- characters are not changed by the Text Tool.
-
- 4. Move the cursor to where you want the text positioned in the
- Zoom Window, and press the Left Mouse Button. The Cross-Hair
- Mouse Cursor will disappear, and an "Underscore Cursor" will
- appear to show you where the text will be placed. The cursor
- is only for initial alignment, and is removed once you start
- entering text.
-
- The bottom left corner or "Base" of the text is positioned at
- the center of the Cross-Hair Cursor. The text base is
- positioned at the text's decender line, where the underscore
- "_" character drops to.
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 24 Get Color / Text
-
-
-
- 5. Use the following keyboard keys to control text placement:
-
- ∙ ESC quits the Text Tool function, and restores the
- original Zoom Window.
-
- ∙ ENTER keeps your Text.
-
- ∙ BACKSPACE removes characters one at a time from right to
- left, to allow fixing of typing errors.
-
- * The Text Tool accepts the following 63 characters plus Space,
- all lower case letters are converted to upper case due to the
- small size of all Fonts.
-
- !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
-
- * The following Font Sizes are available:
-
- [F1] or Right Mouse Button on Text Tool+select Font = 4x5 Font
- [F2] or Right Mouse Button on Text Tool+select Font = 5x6 Font
- [F3] or Right Mouse Button on Text Tool+select Font = 6x6 Font
- [F4] or Right Mouse Button on Text Tool+select Font = 6x8 Font
-
- * No Font clipping is performed on any of the sizes, all Fonts
- must lie inside of the Zoom Window. If an attempt is made to
- place a Font where part of the character would overlap the
- edge of the Zoom Window, the Font is automatically adjusted
- back inside of the Window.
-
- * Pressing the Right Mouse Button on the Text Tool displays the
- Font selection dialog box. Click the Left Mouse button on the
- Font Size you wish to use (the default size is 6x6). If you
- accidentally bring the Font Size dialog box up, you can exit
- the dialog by pressing [ESC] or clicking the Left Mouse Button
- OUTSIDE of the Font Size dialog box.
-
-
- PALETTE BOX
-
- The Palette box contains all 256 of the available colors for
- creating or modifying your Icon.
-
- A red hi-light square shows which palette color is the current
- drawing color.
-
- Click the Left Mouse button on a new color box to select that
- color as the current drawing color.
-
- You may also use the Get-Color/Eyedropper Tool to select Palette
- colors directly from the Zoom window. See the Get-Color Tool
- description in the ToolBox section.
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Text / Palette Box 25
-
-
-
- FILE BOX
-
- The File box is used to Load and Save Icons, and Import/Export
- PCX format Icon Files. All ICN and PCX Icon files must be
- located in the PSMENU directory for Draw to Load/Import them.
-
- Load [L]
-
- ∙ Click the Left Mouse Button on the Load Button, it will move in
- and back out.
- ∙ The current Directory of Icons (those located in the PSMENU
- directory only) will appear in the File List window. The
- directory is sorted alphabetically.
- ∙ If there are more than 6 entries, the Down Arrow Button will
- appear, if not, both Arrow Buttons will be blank.
- ∙ Click on the Arrow Button(s) (if applicable) to move to the
- desired Icon selection in the File List Window.
- ∙ Click on the desired Icon selection to load it into P.S.Draw.
-
- Load remembers the last location of the Arrow Buttons, and any
- subsequent Loads will always show the Directory listing
- relative to that position.
- This is useful for rapid viewing of all of the available Icons,
- as you do not have to scroll down using the Arrow Buttons, to
- the last Icon you previously loaded.
-
- A Blank Arrow Button means that you are unable to scroll the
- File List in that direction any more, in other words, you have
- reached the first or last entry of the directory.
-
- You may click outside of the File Box or press [ESC] at any
- time to exit the Load function, and return to the drawing.
-
- Load Function Keyboard Reference:
-
- ESC ............ exit the Load function, return to drawing.
-
-
- Save [S]
-
- ∙ Click the Left Mouse Button on the Save Button, it will move in
- and back out.
- ∙ The current Icon name (if the Icon was previously Loaded) will
- appear in the File List window, if this is a new Icon, the File
- List will be blank except for the red cursor.
- ∙ Enter the name for the Icon, or if this is a previously Loaded
- Icon you may rename it prior to saving, or keep the existing
- name.
- ∙ You may at any time press [ESC] to exit the Save function and
- return to the drawing.
- ∙ Use the [Left] and [Right] keyboard cursor arrows to move the
- red cursor and edit the Icon name if desired. Use [SPACE] to
- remove any unwanted trailing characters in the name.
- ∙ Press [ENTER] to save the Icon using the name shown in the File
- List Box.
-
-
- ──────────────────────────────────────────────────────────────────
- 26 File Box / Load / Save
-
-
-
- If the name in the File List Box is already in use, you will be
- asked if you want to overwrite the old Icon. Press [Y] for yes
- or [N] for no.
-
- Save Function Keyboard Reference:
-
- ESC ............ exit the Save function, return to drawing.
- ENTER .......... save the Icon using the name in the File List.
- LEFT ARROW ..... move the red edit cursor to the left.
- RIGHT ARROW .... move the red edit cursor to the right.
- SPACE .......... remove trailing characters.
-
-
- Import [I]
-
- ∙ The Import function works identical to the Load function above,
- with the exception that it is accessed by clicking the Right
- Mouse Button on the File Load Button or by pressing [I]. It
- loads in PCX 320x200 256 color files that contain a single
- 64x40 Icon graphic. See the section on PCX Import/Export below.
-
-
- Export [X]
-
- ∙ The Export function works identical to the Save function above,
- with the exception that it is accessed by clicking the Right
- Mouse Button on the Save Button or by pressing [X]. It saves
- to a PCX 320x200 256 color file that contains a single 64x40
- Icon graphic. See the section on PCX Import/Export below.
-
-
-
- DRAWING AREA
-
- Zoom Window or Zoomed Icon Display
-
- This is where you perform all of your drawing functions.
- This window is a 200% zoomed copy of the Icon display window, and
- therefore all pixels on the Zoom Window will be the size of a
- 4-pixel square in relationship to 1 pixel on the actual size Icon.
-
- The zoomed feature allows easier pixel and object painting.
-
- Please note that all Tools reference their points to coordinates
- within the Zoom Window, therefore, all Tools that allow or
- require mouse dragging will constrain the mouse cursor to within
- the boundaries of the Zoom Window while the drag is in effect.
-
- Coordinates Indicator
-
- These two values display the current mouse cursor coordinates
- within the Zoom Window display, and are translated to correspond
- to the actual size of the final Icon. Icons are 64 pixels wide
- and 40 pixels high, but the drawing area is restricted to 60 by
- 36.
-
-
- ──────────────────────────────────────────────────────────────────
- Import / Export / Drawing Area 27
-
-
-
- The coordinates are supplied to make creating adjacent or
- symmetrical objects easier.
-
- Icon Display
-
- This window shows the actual size Icon, and is used to obtain an
- accurate idea of the look of the final Icon graphic.
-
-
- Keyboard Command Quick Reference:
-
- ESC .... exit Draw to the P.S.Menu Main section.
- d .... select Freehand Draw Tool.
- l .... select Line Tool.
- e .... select Eraser Tool.
- E .... select Color Eraser Tool.
- b .... select Hollow Box Tool.
- B .... select Filled Box Tool.
- c .... select Hollow Circle Tool.
- C .... select Filled Circle Tool.
- f .... select Region Fill Tool.
- a .... select Airbrush / Spray Tool.
- y .... select Copy / Scissor Tool.
- p .... select Paste Hand Tool.
- u .... select Undo Tool.
- r .... select Clear Tool.
- g .... select Get-Color / Eyedropper Tool.
- t .... select Text Tool.
- L .... Load an Icon from disk.
- S .... Save current Icon to disk.
- I .... Import PCX Icon.
- X .... Export PCX Icon.
- F1 .... Select 4x5 Font.
- F2 .... Select 5x6 Font.
- F3 .... Select 6x6 Font.
- F4 .... Select 6x8 Font.
-
- Mouse Command Quick Reference:
-
- Left Button .... select Toolbox Tool, Palette Box Color, File Box
- Function, draw on Zoom Window, or Exit.
-
- Right Button ... select Import PCX (File Load), Export PCX (File
- Save), or Font Size (Text Tool) dialog boxes.
-
- Text Tool Quick Reference:
-
- ESC .... Exit Text function, restore original Icon.
- ENTER .... Keep Text, paste onto Icon.
- BSpc .... Backspace left across text to correct an error.
-
- Use 63 Alphanumeric and punctuation keys plus Space for text, all
- lower case letters are converted to upper case:
-
- !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
-
-
- ──────────────────────────────────────────────────────────────────
- 28 Quick Reference
-
-
-
- Font Size Dialog Quick Reference:
-
- ESC .... Exit Font Size dialog.
- Left Mouse Button .... select Font Size, or exit if outside
- dialog box.
-
- Load/Import Function Quick Reference:
-
- ESC .... Exit Load function, return to drawing.
-
- Save/Export Function Quick Reference:
-
- ESC .... Exit Save function, return to drawing.
- ENTER .... Save Icon, using name shown in File List Box.
- <> .... Move red cursor to edit Icon Name in File List Box.
- SPACE .... Remove trailing characters.
-
-
- PCX Import/Export
-
- This feature is supplied for those who would like to use the
- mega-power of the new paint and desktop video editing programs
- to create your Icons.
-
- You may also use a screen capture program, there may be one
- supplied with your paint program, to capture a program's title
- screen for use as an Icon. Simply grab the picture, copy a small
- square out of the image (or possibly resize a section) for use on
- the Icon button face.
-
- The use of the ICON.PCX file is a must, as it contains the Menu
- program's palette. Modifying the default, or the use of a
- different palette will cause undesired coloring of the Icon when
- loaded into the Menu. A PCX version of the Icon is supplied
- since PCX is the most popular 320x200 256 color format for paint
- programs. A program that allows Palette re-mapping is required
- if you have captured the icon graphics from a game, etc.
-
- P.S.Menu directly Imports PCX format 320x200 256 color graphic
- files, by scanning the 320x200 picture file for the FIRST pixel
- that is non-black (Palette value 0), so NEVER paint outside of
- the Icon square. It then copies a 64x40 pixel square with that
- pixel as the top left corner. It is not required that the Icon
- be in the exact center on the 320x200 screen, so you may move the
- Icon where ever is convenient for editing. You may also
- duplicate the Icon many times on the same page for ease of
- editing, or to view more than one version of an Icon before
- selecting your final choice, BUT BE SURE to erase all but the
- final ONE before Importing. You must also erase the Icons using
- the first palette color (palette number 0, which is Black, with
- RGB values of 000).
-
- To create the most pleasing Icon effect, be sure to leave a
- single pixel line of the face color untouched, and NEVER change
- the 3D sculpting colors on the four outsides. Use the supplied
- Icons as examples when creating your own.
-
- ──────────────────────────────────────────────────────────────────
- Quick Reference / PCX Import Export 29
-
-
-
- P.S.Menu will Export the current Icon in the Draw program to a
- PCX 320x200 256 color file, with the Icon located in the center
- of the screen. This is provided to allow you to modify any
- existing .ICN format Icon with a PCX Paint program, and then
- re-Import it back into P.S.Draw.
-
-
- CAUTION!
-
- ∙ NEVER modify the palette of the ICON.PCX file, or the resulting
- Icons will NOT work correctly with P.S.Menu.
-
- ∙ NEVER paint outside of the Icon square. Leave a single pixel
- line of the button face color intact.
-
- ∙ NEVER attempt to convert a PCX file with more that 1 Icon
- square on it. If an attempt is made, Paint will convert the
- Icon closest to the top left of the screen, leaving the other
- Icons alone.
-
- ∙ This program uses palette color 0 (Black or R0 G0 B0) as
- transparent.
-
- ∙ This program will not read any other formats such as GIF or TIF.
-
-
- DRAW Tips and Techniques
-
- ∙ Luminance Ramps
-
- One of the advantages of creating graphics in 256 colors, is the
- ability to utilize multiple luminance values of a particular
- color.
-
- Draw's Palette consists of 15 sets of luminance ramps plus 1 set
- of standard EGA/VGA colors. Each ramp is composed of 16
- luminance values ranging from dark to light, in 15 varying colors
- across the spectrum.
-
- To get a glimpse of what luminance can do, perform the following
- short tutorial.
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select the Line Tool, and the leftmost luminance in the grey
- ramp (almost black), the grey ramp is the top right set of 16
- color squares in the Palette.
- 3. Draw a vertical line about an inch long near the center left
- side of the Zoom Window.
- 4. Select the next color square to the right of the current color.
- 5. Draw another vertical line just to the right of the first one.
- 6. Continue doing steps 4 and 5 until you have used all 16
- luminance values in the ramp. You should have ended on the
- white color at the extreme right.
-
- For added effect you can also repeat the same steps but use the
- luminance ramp in reverse order (white to black), to create a
- column or tube on screen.
- ──────────────────────────────────────────────────────────────────
- 30 PCX Import Export / Draw Tips
-
-
-
- ∙ Dithering
-
- Dithering or "Anti-Aliasing" is a technique used to smooth the
- jagged edges of a graphic image. These "jaggies" are most often
- seen as the stair-step of diagonal lines and roughness of circles.
-
- Dithering is accomplished by placing intermediate colors where
- two distictly different or varying colors touch. The result is a
- more pleasing, albeit fuzzier or unfocused, display.
-
- To learn how to perform manual, or freehand dithering, follow
- this simple tutorial.
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select the Filled Circle Tool, and the middle Yellow Palette
- color from the 16-shade ramp of yellows.
- 3. Click the Left Mouse Button in the center of the Zoom Window,
- and drag the mouse to create a circle of approximately 1 inch
- in diameter. Notice how the edges of the circle are coarse.
- 4. Select the yellow color TWO squares to the LEFT of the yellow
- used to create the filled circle.
- 5. Select the Freehand Draw Tool.
- 6. Place a single pixel around the outside of the circle,
- changing the grey color to dark yellow. Do not change any of
- the filled circle yellow pixels. Notice how the resulting
- circle in the Icon Window has a much more pleasing "roundness".
-
-
- ∙ True Circles
-
- The Circle Tool produces a circle that is actually round when
- considering the number of pixels in each of the symmetrical
- quadrants. Due to the 4:3 aspect ratio of the 320x200 VGA
- graphic screen, the resulting circle appears like an oval
- squeezed at the sides.
-
- The simplest method for creating false "true circles", is to
- change an existing circle's aspect ratio. Follow this simple
- tutorial.
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select the Filled Circle Tool, and the dark blue Palette color
- from the top left ramp of 16 solid colors.
- 3. Click the Left Mouse Button in the center of the Zoom Window,
- and drag the mouse to create a circle of approximately 1 inch
- in diameter. Notice how the circle is taller than it is wide.
- 4. Select the Scissors Tool, and copy the top half of the circle.
- 5. Select any color from the Palette except the blue and grey
- background colors.
- 6. Select the Paste Tool and paste the top half of the circle
- down two pixels lower than where you originally copies it.
- Notice how the circle is now more "round".
-
- This same technique can be used to create circles that are more
- oval in shape than the current Circle Tool, or even ones that are
- oval in the opposite direction.
-
- ──────────────────────────────────────────────────────────────────
- Draw Tips 31
-
-
-
- ∙ Text Effects
-
- Shadowed or 3D text can be created by using the 256 color VGA
- palette. To create shadowed text follow this simple tutorial.
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select the Eyedropper tool, and click on the empty Zoom Window,
- this will show you which Palette color is the blank background.
- Select the darker grey color 2 boxes to the left of the
- background color.
- 3. Select the Text Tool, press [F3] for the 6x6 Font, and click
- in the center of the Zoom Window, at the coordinates of 10 X
- and 16 Y. Type "HELLO" and then press [ENTER].
- 4. Select a nice bright blue color from the pure blue ramp (about
- the middle color).
- 5. Move the cursor back to the Zoom Window, and click at the
- coordinate of 9 X and 15 Y (notice that these coordinates are
- 1 pixel up and left of the last ones). Type "HELLO" and then
- press [ENTER]. Notice that the word HELLO has a nice shadow.
-
- Mixing of two Font may be used to create such effects as large
- initial capitals, followed by small caps.
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select the blue color at the top left of the Palette (next to
- the black).
- 3. Select the 5x6 Font by pressing [F2].
- 4. Click on the Text Tool, then on the Zoom Window at coordinates
- 10 X and 16 Y. Type "H" and then press [ENTER].
- 5. Select the 4x5 Font by pressing [F1].
- 6. Click on the Zoom Window at coordinates 16 X and 16 Y. Type
- "ELLO" and then press [ENTER]. The word HELLO has a larger
- initial letter.
-
- Using increasing or decreasing color luminance values on a text
- character provides a pleasing text appearance. Try this:
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select a white color near the right side of the 16-color grey
- ramp (top right 16 colors).
- 3. Select the 6x6 Font by pressing [F3].
- 4. Click on the Text Tool, then on the center of the Zoom Window.
- Type "A" and then press [ENTER].
- 5. Select the Freehand Draw Tool.
- 6. Select the next color in the Palette box to the LEFT of the
- previous color used.
- 7. Fill in the pixels in the letter A, in a single pixel thick
- horizontal line, starting at the second line from the top.
- 8. Select the next color to the left of the previous.
- 9. Continue filling each line across in the letter with darker
- colors. The final letter should start at white at the top, and
- end in grey at the bottom.
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 32 Draw Tips
-
-
-
- ∙ Using the Clipboard with Copy and Paste
-
- The Keying or Transparency function of the Paste Tool can be used
- to place objects on top of each other.
-
- 1. Click on CLR to clear the Icon and Zoom Windows.
- 2. Select a blue color in the middle of the blue ramp.
- 3. Select 6x6 Font, move over to the icon and Click. Type "HELLO"
- and press [ENTER]
- 4. Select the Copy Tool, draw a square around the word Hello, to
- copy it to the Clipboard (close to the edges of the letters).
- 5. Click on CLR to clear the Windows.
- 6. Select a red color in the middle of the red ramp.
- 7. Select the Filled Square Tool, and draw a large red square in
- the center of the icon, about 1 inch across.
- 8. Select the Paste/Hand Tool, and paste the text on top of the
- square.
- 9. Click on a different color in the Palette Box. Try the Paste
- again (notice how the text now has the grey background to the
- size of the copy square that you copied originally).
-
- Notice how the "Background" color of the text was transparent.
- Which ever color is selected in the Palette Box when a Paste is
- performed becomes the transparency color. If you change the
- Palette Box color to something other than red, the blue text and
- grey background show up (are NOT transparent).
-
- If you select the blue color used for the text, you will get a
- square with transparent letters on it. If you select the grey
- background color, you will get just the text. Any other color
- and you will see both the blue text and the grey background.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Draw Tips 33
-
-
-
- APPENDIX A: Error Messages
-
- PSMENU.EXE, standard mode
-
- ∙ Sorry, you require DOS Version 3.3 or greater.
-
- An attempt was made to use PSMENU on a system running a version
- of DOS prior to 3.3. Upgrade the DOS version.
-
- ∙ Sorry, you need at least 448k of RAM.
-
- An attempt was made to use PSMENU on a system with less than
- 448k of installed RAM. Install more system RAM.
-
- ∙ Sorry, you require a VGA display adapter.
-
- An attempt was made to use PSMENU on a system without a VGA
- adapter card installed. Change your video adapter.
-
- ∙ Sorry, you require a Mouse, no Mouse Driver Found.
-
- An attempt was made to use PSMENU on a system that does not
- have a mouse installed. Install a mouse.
-
- ∙ Sorry, you require a Mouse, Mouse not Found.
-
- An attempt was made to use PSMENU on a system that does not
- have a mouse installed. Install a mouse.
-
- ∙ Not enough Free RAM, Memory Allocation Error!
-
- PSMENU had problems running on your system, because there are
- too many other programs, such as TSRs using too much of the RAM.
- You will have to free up some RAM by removing some drivers
- before trying to use PSMenu again. NOTE Disk-Caching programs,
- Virtual Ramdisk programs, Printer spoolers, in addition to
- other hardware and software drivers take up some of your system
- RAM. If you are encountering this error, you may have to
- temporarily disable or remove one of these functions. See the
- particular program's owner's manual or your DOS manual for more
- information on this procedure.
-
- ∙ Memory De-Allocation Error!
-
- PSMENU reported an error while returning to DOS. You may have
- to reboot your computer.
-
- ∙ There has been a Disk Write Error.
-
- PSMENU reported an error while attempting to read or write to
- the hard drive. Verify that your drive system is functioning
- correctly.
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 34 Appendix A Error Messages
-
-
-
- ∙ A Critical Disk Error Has Occurred! Program Terminated!
-
- PSMENU reported an error while attempting to read or write to
- the hard drive. Verify that your drive system is functioning
- correctly.
-
- ∙ Invalid PCX.
-
- The file you attempted to convert was NOT a 320x200 256 color
- PCX picture, or was a PCX version Paint does not recognize.
-
- PSMENU.EXE, resident mode
-
- ∙ Couldn't Find Specified File! Press a key.
-
- There was an error on the Drive/Path/Name line(s). The Drive/
- Path/Name was misspelled or didn't exist. Correct the error
- with the Edit program.
-
- ∙ Couldn't Shell! Press a key.
-
- The resident portion of P.S.Menu encountered a problem running
- the specified file. Make sure you don't have any large TSRs
- running, or are attempting to run P.S.Menu from another hard
- drive shell. Check that the specified file and path are
- actually capable of being executed, in other words, does it
- run correctly when you manually run the program directly from
- DOS.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix A Error Messages 35
-
-
-
- APPENDIX B: Sound
-
- PC speaker
-
- The PC sound currently supports only a single tone output, with
- the Timbre value specifying the actual output frequency. The
- frequency is adjustable from 36Hz (Timbre = 0) to 9297Hz (Timbre
- = 255). The PC sound volume is not adjustable.
-
-
- AdLib
-
- The AdLib card currently supports 8 Timbres:
-
- ┌───────────────┐
- │ 0│ Bell │
- │ 1│ Laser Warp │
- │ 2│ Gong │
- │ 3│ Ping │
- │ 4│ Piano │
- │ 5│ Drum │
- │ 6│ JewsHarp │
- │ 7│ Marimba │
- └───────────────┘
-
- The Timbre numbers repeat every 8 values, ie Timbre 0 and 8 are
- Bell, Timbre 1 and 9 are Laser Warp, etc.
-
- The AdLib volume is scaled from the 0-127 value in the options
- box to the actual AdLib capability of 0-63.
-
-
- Roland
-
- The Roland sound uses the 128 instruments, the 30 Percussion, and
- 33 PCM Sound Effects.
- The following tables represent the available CM-32L/LAPC-1
- instrument sounds (MT-32 users disregard the 33 PCM Sound
- Effects, as they are unavailable on this model):
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 36 Appendix B Sound
-
-
-
- Instruments
-
- Timbre Timbre
- ┌────────────────┐ ┌───────────────┐
- │ 0│ AcouPiano 1 │ │32│ Fantasy │
- │ 1│ AcouPiano 2 │ │33│ Harmo Pan │
- │ 2│ AcouPiano 3 │ │34│ Chorale │
- │ 3│ ElecPiano 1 │ │35│ Glasses │
- │ 4│ ElecPiano 2 │ │36│ Soundtrack │
- │ 5│ ElecPiano 3 │ │37│ Atmosphere │
- │ 6│ ElecPiano 4 │ │38│ Warm Bell │
- │ 7│ Honkytonk │ │39│ Funny Vox │
- │ 8│ Elec Org 1 │ │40│ Echo Bell │
- │ 9│ Elec Org 2 │ │41│ Ice Rain │
- │10│ Elec Org 3 │ │42│ Oboe 2001 │
- │11│ Elec Org 4 │ │43│ Echo Pan │
- │12│ Pipe Org 1 │ │44│ DoctorSolo │
- │13│ Pipe Org 2 │ │45│ Schooldaze │
- │14│ Pipe Org 3 │ │46│ Bellsinger │
- │15│ Accordion │ │47│ SquareWave │
- │16│ Harpsi 1 │ │48│ Str Sect 1 │
- │17│ Harpsi 2 │ │49│ Str Sect 2 │
- │18│ Harpsi 3 │ │50│ Str Sect 3 │
- │19│ Clavi 1 │ │51│ Pizzicato │
- │20│ Clavi 2 │ │52│ Violin 1 │
- │21│ Clavi 3 │ │53│ Violin 2 │
- │22│ Celesta 1 │ │54│ Cello 1 │
- │23│ Celesta 2 │ │55│ Cello 2 │
- │24│ SynBrass 1 │ │56│ ContraBass │
- │25│ SynBrass 2 │ │57│ Harp 1 │
- │26│ SynBrass 3 │ │58│ Harp 2 │
- │27│ SynBrass 4 │ │59│ Guitar 1 │
- │28│ Syn Bass 1 │ │60│ Guitar 2 │
- │29│ Syn Bass 2 │ │61│ Elec Gtr 1 │
- │30│ Syn Bass 3 │ │62│ Elec Gtr 2 │
- │31│ Syn Bass 4 │ │63│ Sitar │
- └────────────────┘ └───────────────┘
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix B Sound 37
-
-
-
- Timbre Timbre
- ┌───────────────┐ ┌────────────────┐
- │64│ AcouBass 1 │ │ 96│ Brs Sect 2 │
- │65│ AcouBass 2 │ │ 97│ Vibe 1 │
- │66│ ElecBass 1 │ │ 98│ Vibe 2 │
- │67│ ElecBass 2 │ │ 99│ Syn Mallet │
- │68│ SlapBass 1 │ │100│ Windbell │
- │69│ SlapBass 2 │ │101│ Glock │
- │70│ Fretless 1 │ │102│ Tube Bell │
- │71│ Fretless 2 │ │103│ Xylophone │
- │72│ Flute 1 │ │104│ Marimba │
- │73│ Flute 2 │ │105│ Koto │
- │74│ Piccolo 1 │ │106│ Sho │
- │75│ Piccolo 2 │ │107│ Shakuhachi │
- │76│ Recorder │ │108│ Whistle 1 │
- │77│ Pan Pipes │ │109│ Whistle 2 │
- │78│ Sax 1 │ │110│ Bottleblow │
- │79│ Sax 2 │ │111│ Breathpipe │
- │80│ Sax 3 │ │112│ Timpani │
- │81│ Sax 4 │ │113│ MelodicTom │
- │82│ Clarinet 1 │ │114│ Deep Snare │
- │83│ Clarinet 2 │ │115│ ElecPerc 1 │
- │84│ Oboe │ │116│ ElecPerc 2 │
- │85│ Engl Horn │ │117│ Taiko │
- │86│ Bassoon │ │118│ Taiko Rim │
- │87│ Harmonica │ │119│ Cymbal │
- │88│ Trumpet 1 │ │120│ Castanets │
- │89│ Trumpet 2 │ │121│ Triangle │
- │90│ Trombone 1 │ │122│ Orche Hit │
- │91│ Trombone 2 │ │123│ Telephone │
- │92│ Fr Horn 1 │ │124│ Bird Tweet │
- │93│ Fr Horn 2 │ │125│ OneNoteJam │
- │94│ Tuba │ │126│ WaterBells │
- │95│ Brs Sect 1 │ │127│ JungleTune │
- └───────────────┘ └────────────────┘
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 38 Appendix B Sound
-
-
-
- PCM Percussion and Effects*
-
- Timbre Timbre
- ┌────────────────┐ ┌────────────────┐
- │128│ -- │ │160│ -- │
- │129│ -- │ │161│ -- │
- │130│ -- │ │162│ -- │
- │131│ -- │ │163│ Bass Drum │
- │132│ -- │ │164│ Bass Drum │
- │133│ -- │ │165│ Rim Shot │
- │134│ -- │ │166│ Snare Drum │
- │135│ -- │ │167│ Hand Clap │
- │136│ -- │ │168│ Snare Drum │
- │137│ -- │ │169│ Low Tom │
- │138│ -- │ │170│ Closed Hat │
- │139│ -- │ │171│ Low Tom │
- │140│ -- │ │172│ Open Hat 2 │
- │141│ -- │ │173│ Middle Tom │
- │142│ -- │ │174│ Open Hat 1 │
- │143│ -- │ │175│ Middle Tom │
- │144│ -- │ │176│ High Tom │
- │145│ -- │ │177│ Crash Cymb │
- │146│ -- │ │178│ High Tom │
- │147│ -- │ │179│ Ride Cymb │
- │148│ -- │ │180│ -- │
- │149│ -- │ │181│ -- │
- │150│ -- │ │182│ Tambourine │
- │151│ -- │ │183│ -- │
- │152│ -- │ │184│ Cowbell │
- │153│ -- │ │185│ -- │
- │154│ -- │ │186│ -- │
- │155│ -- │ │187│ -- │
- │156│ -- │ │188│ High Bongo │
- │157│ -- │ │189│ Low Bongo │
- │158│ -- │ │180│ M Hi Conga │
- │159│ -- │ │191│ High Conga │
- └────────────────┘ └────────────────┘
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix B Sound 39
-
-
-
- Timbre Timbre
- ┌────────────────┐ ┌────────────────┐
- │192│ Low Conga │ │224│ Pistol │
- │193│ Hi Timbale │ │225│ MachineGun │
- │194│ Lo Timbale │ │226│ LaserGun │
- │195│ High Agogo │ │227│ Explosion │
- │196│ Low Agogo │ │228│ Dog │
- │197│ Cabasa │ │229│ Horse │
- │198│ Maracas │ │230│ Birds │
- │199│ Short Whis │ │231│ Rain │
- │200│ Long Whist │ │232│ Thunder │
- │201│ Quijada │ │233│ Wind │
- │202│ -- │ │234│ Waves │
- │203│ Claves │ │235│ Stream │
- │204│ Laughing │ │236│ Bubble │
- │205│ Screaming │ │237│ -- │
- │206│ Punch │ │238│ -- │
- │207│ Heartbeat │ │239│ -- │
- │208│ Footsteps1 │ │240│ -- │
- │209│ Footsteps2 │ │241│ -- │
- │210│ Applause │ │242│ -- │
- │211│ Creaking │ │243│ -- │
- │212│ Door │ │244│ -- │
- │213│ Scratch │ │245│ -- │
- │214│ Windchime │ │246│ -- │
- │215│ Engine │ │247│ -- │
- │216│ Car-stop │ │248│ -- │
- │217│ Car-pass │ │249│ -- │
- │218│ Crash │ │250│ -- │
- │219│ Siren │ │251│ -- │
- │220│ Train │ │252│ -- │
- │221│ Jet │ │253│ -- │
- │222│ Helicopter │ │254│ -- │
- │223│ Starship │ │255│ -- │
- └────────────────┘ └────────────────┘
-
-
- * 1. Note that the 33 PCM Sound Effects are not available on the
- Roland MT-32.
-
- 2. Note that some of the Sound Effects do not make any sound
- when selected since they require a longer Note-On time than
- the duration of the Menu Button press.
-
-
- The full MIDI volume range of 0-127 is supported on all Roland
- modules. P.S.Menu utilizes MIDI's Velocity feature to control
- volume as opposed to MIDI Control Change 7.
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 40 Appendix B Sound
-
-
-
- APPENDIX C: Quick Reference
-
- ■ Menu Section
-
- Keyboard Command Quick Reference:
-
- ESC .... exit P.S.Menu to DOS.
- F1 .... go to the P.S.Edit Menu Maintenance section.
- F2 .... go to the P.S.Draw Icon Paint section.
-
- Mouse Command Quick Reference:
-
- Left button .... run a selection, by pressing a "Button".
- Right button .... cycle through the four selection screens.
- Movement .... move the arrow around the screen.
-
-
- ■ Edit Section
-
- Keyboard Command Quick Reference:
-
- ESC .... exit to the P.S.Menu Main section.
- ^v<> .... (arrow keys) move the cursor around the entries.
- ENTER .... accept input data.
- HOME .... move the cursor to the left column in the current
- Entry.
- END .... move the cursor to the right column in the current
- Entry.
- TAB .... move the cursor the the start of the next word in
- the current Entry.
- INS .... toggle the Insert/Typeover mode.
- DEL .... delete the character under the cursor, move
- remaining line left.
- BSpc .... delete the character to the left of the cursor,
- move remaining line left.
- PgUp .... go to the previous page.
- PgDn .... go to the next page.
- F5 .... Insert a new blank Entry at the current cursor.
- Moves all Entries after the cursor up one place, the
- last Entry #25 is deleted (on this Page only).
- F6 .... Cut the current Entry. This moves the Entry data
- into the clipboard, and moves all Entries after the
- cursor down one place. a blank Entry is inserted
- into #25 (on this Page only).
- F7 .... Copy the current Entry to the clipboard.
- F8 .... Paste the data in the clipboard to the current Entry.
- F10 .... Print the data file contents to an Epson compatible
- printer.
- Alt+U .... toggle Selection Execute with PAUSE option on and
- off.
- Alt+S .... change the Screen Dim value.
- Alt+N .... select None sound.
- Alt+P .... select PC speaker sound.
- Alt+A .... select AdLib sound.
- Alt+R .... select Roland sound.
- Alt+T .... change the Roland Timbre (sound type).
- Alt+V .... change the AdLib or Roland volume level.
- ──────────────────────────────────────────────────────────────────
- Appendix C Quick Reference 41
-
-
-
- Mouse Command Quick Reference:
-
- Left button on EXIT .... exit to the P.S.Menu Main section.
- Left button on None .... select None Sound.
- Left button on PC .... select PC Sound.
- Left button on AdLib .... select AdLib Sound.
- Left button on Roland .... select Roland Sound.
- Left button on Timbr .... adjust Sound Timbre.
- Left button on Volum .... adjust Sound Volume.
- Left button on Pause .... toggle Return Pause.
- Left button on Dim .... select Dim feature and delay time.
-
- Command-Tail Parameter Option Entry Quick Reference:
-
- ESC .... bypass or ignore parameter entry.
- ENTER .... accept entered parameters.
- BACKSPACE .... backspace left over entry to correct errors.
-
-
- ■ Draw Section
-
- Keyboard Command Quick Reference:
-
- ESC .... exit to the P.S.Menu Main section.
- d .... select Freehand Draw Tool.
- l .... select Line Tool.
- e .... select Eraser Tool.
- E .... select Color Eraser Tool.
- b .... select Hollow Box Tool.
- B .... select Filled Box Tool.
- c .... select Hollow Circle Tool.
- C .... select Filled Circle Tool.
- f .... select Region Fill Tool.
- a .... select Airbrush / Spray Tool.
- y .... select Copy / Scissor Tool.
- p .... select Paste Hand Tool.
- u .... select Undo Tool.
- r .... select Clear Tool.
- g .... select Get-Color / Eyedropper Tool.
- t .... select Text Tool.
- L .... Load an Icon from disk.
- S .... Save current Icon to disk.
- I .... Import PCX Icon.
- X .... Export PCX Icon.
- F1 .... Select 4x5 Font.
- F2 .... Select 5x6 Font.
- F3 .... Select 6x6 Font.
- F4 .... Select 6x8 Font.
-
- Mouse Command Quick Reference:
-
- Left Button .... select Toolbox Tool, Palette Box Color, File
- Box Function, draw on Zoom Window, or Exit.
-
- Right Button ... select Import PCX (File Load), Export PCX
- (File Save), or Font Size (Text Tool) dialog
- box.
- ──────────────────────────────────────────────────────────────────
- 42 Appendix C Quick Reference
-
-
-
- Text Tool Quick Reference:
-
- ESC .... Exit Text function, restore original Icon.
- ENTER .... Keep Text, paste onto Icon.
- BSpc .... Backspace left across text to correct an error.
-
- Use 63 Alphanumeric and punctuation keys plus Space for text,
- all lower case letters are converted to upper case:
-
- !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
-
- Font Size Dialog Quick Reference:
-
- ESC .... Exit Font Size dialog.
- Left Mouse Button .... select Font Size, or exit if outside
- dialog box.
-
- Load/Import Function Quick Reference:
-
- ESC .... Exit Load function, return to drawing.
-
- Save/Export Function Quick Reference:
-
- ESC .... Exit Save function, return to drawing.
- ENTER .... Save Icon, using name shown in File List Box.
- <> .... Move red cursor to edit Icon Name in File List Box.
- SPACE .... Remove trailing characters.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix C Quick Reference 43
-
-
-
- APPENDIX D: Registration
-
- REGISTRATION !! Please Read This !!
-
- Registration of programs from David R. Green grants you the
- following features:
-
- 1. A Registered Program Disk, with your name as Licensee instead
- of "Non-Registered Copy" text, as displayed in the program
- (applies to certain programs only).
-
- 2. A printed Owner's Manual (applies to certain programs only.
- See program descriptions above.).
-
- 3. Certain programs have a Bonus disk available, which will be
- sent First Class mail as soon as the paid Registration is
- received. Bonus disks contain additional accessories or files
- for the program, possibly developed after the initial release
- of the program.
-
- 4. Program support for 1 full year from the registration date.
- If you apply for support after the year is over, you will be
- charged a fee for whatever remedy is required, ie re-compiling,
- telephone charges, postage, etc. If you apply for support on
- an old version of any program, you will be asked to purchase
- the upgraded version or revision (at the 25% or 50% discount
- rate of course) since the new version or revision would
- probably have the bug fixed already.
-
- Support refers to:
-
- A. Program problem on particular Hardware, ie won't work
- properly on a certain Video card or with a particular Mouse.
-
- B. Loss of one or more of the program's files due to accident
- or media failure. A replacement disk(s) will be issued for
- the cost of the disk(s), duplication time, and shipping.
-
- C. Questions concerning Program Operation, perhaps with
- particular hardware, or when adding a new peripheral.
-
- D. Problems getting the program to work on certain hardware,
- PRIOR to registration, ASSUMING YOU DESIRE TO REGISTER WHEN
- THE BUG IS FIXED.
-
- 5. All Registered users will receive Shareware Distributed
- Version upgrades for a reduced fee. Minor upgrades are only
- 25%, and Major upgrades are only 50%, of their regular
- Registration Fee. For example, if you registered PROGRAM1
- version 1.0, when version 1.1 becomes available you will only
- pay $10 to register assuming version 1.1 has a Registration
- fee of $40. Registration of version 2.0 would likewise be $20.
- Anyone registering a new version, who has not registered a
- previous version will of course pay the full amount. You
- already paid for the License to use the program with the
- first Registration, you shouldn't have to pay full pop again.
-
-
-
- ──────────────────────────────────────────────────────────────────
- 44 Appendix D Registration
-
-
-
- 6. Registered users will receive free newsletters detailing
- what's new for programs and versions. This service is also
- valid for overseas parties, so please give your correct
- address.
-
- Registration of these programs does not fund a faceless
- corporation that is already excessively wealthy; writing programs
- is how I make my living and feed my family. I am trying to
- provide Retail-or-better quality programs at low Shareware prices,
- using volume sales instead of high prices. I am currently not
- allowing registration by credit card, due to the fact that I
- would have to increase my prices to cover the cost of the credit
- card fees (VISA would charge me 3-4% on each sale). If you
- wouldn't mind paying a little more, and would like the ease of
- credit card payment, please indicate this on the Registration
- form or Order form. If enough people want it, I'll do it.
- I can not be held responsible for delays or loss of Order or
- Registration forms in our mail system (we all know how fast they
- are!), but if you have any questions or problems, please contact
- me, I need your business, and am here to help.
-
-
- SHAREWARE
-
- These programs are NOT FREE, they are Copyrighted. These
- programs are currently distributed by the Shareware method which
- is merely a means of program distribution, not a grant of
- copyright or license. David R. Green makes no guarantee that the
- above listed programs shall always be distributed as Shareware.
-
- These programs may not be distributed by any commercial Shareware
- distribution house, or for profit, without the express written
- permission of David R. Green. Shareware distribution vendors are
- requested to contact David R. Green prior to distributing any of
- the above listed programs.
-
- The Shareware method of program distribution, allows you to test
- a program for suitability of use prior to purchase. This test
- period may be up to but not exceeding four (4) weeks from the
- date of program acquisition. Once the trial period has expired,
- you have two options (a) you MUST register with the copyright
- holder or (b) to destroy the contents of the disk and any copies.
-
- This Program is available in two versions, the Shareware
- Distribution version, and the Registration version. The
- difference being the displayed "UNREGISTERED" versus "LICENSED
- TO your_name" text contained in the program. Distribution
- versions may be freely copied and distributed, so long as no fee
- is charged for the PROGRAM, and all copyright notices are
- reproduced on the copy. Registered parties are requested to not
- distribute copies of their personally Registered version, give
- the person a copy of the Shareware version, or inform them of
- where you obtained yours.
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix D Registration 45
-
-
-
- REGISTERED VERSION PROGRAM LICENSE AND COPYRIGHT INFORMATION
-
- This legal document is an agreement between you, the end user,
- and David R. Green. BY USING THIS PROGRAM FOR A PERIOD EXCEEDING
- THE MENTIONED SHAREWARE TRIAL PERIOD, YOU ARE AGREEING TO BECOME
- BOUND BY THE TERMS OF THIS AGREEMENT, WHICH INCLUDES THE SOFTWARE
- LICENSE, LIMITED WARRANTY AND ACKNOWLEDGEMENT.
- IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE
- THIS PRODUCT. PROMPTLY RETURN THE DISK PACKAGE AND OTHER ITEMS
- (INCLUDING WRITTEN MATERIALS, PACKAGING, AND HARDWARE, IF ANY)
- WHICH ARE PART OF THIS PRODUCT TO THE PLACE WHERE YOU OBTAINED
- THEM. IF YOU OBTAINED THIS PRODUCT FROM A BBS, DESTROY THE
- COMPLETE CONTENTS OF THE DISK(S) AND ANY PRINTED DOCUMENTATION.
-
- In order to preserve and protect his rights under applicable laws,
- David R. Green does not sell any rights in his SOFTWARE. Rather,
- David R. Green grants the right to use his SOFTWARE by means of a
- SOFTWARE LICENSE. David R. Green specifically retains title to
- all his computer software.
-
- SOFTWARE LICENSE
-
- 1. GRANT OF LICENSE. In consideration of payment of the License
- fee which is a part of the price you pay for this product upon
- Registration, and your agreement to abide by the terms and
- conditions of this License and the Limited Warranty, David R.
- Green, as Licensor, grants to you, the LICENSEE, a nonexclusive
- right to use and display this copy of the software program
- (herinafter the "SOFTWARE") on a single COMPUTER at a single
- location so long as you comply with the terms of this License.
- If the single computer on which you use the SOFTWARE is a
- multiuser system, the License covers all users on that single
- system, without further License payments. David R. Green
- reserves all rights not expressly granted to LICENSEE.
-
- 2. OWNERSHIP OF SOFTWARE. As the LICENSEE, you own the magnetic
- or other physical media on which the SOFTWARE is originally or
- subsequently recorded or fixed, but an express condition of this
- License is that David R. Green retains title and ownership of the
- SOFTWARE recorded on the original disk copy(ies) and all
- subsequent copies of the SOFTWARE, regardless of the form or
- media in or on which the original and other copies may exist.
- This License is not a sale of the original SOFTWARE or any copy.
-
- 3. COPY RESTRICTIONS, REGISTERED VERSION. This SOFTWARE and any
- accompanying written materials are copyrighted. Unauthorized
- copying of the SOFTWARE, including SOFTWARE which has been
- modified, merged, or included with other software, or of the
- written materials is expressly forbidden. You may be held
- legally responsible for any copyright infringement which is
- caused or encouraged by your failure to abide by the terms of
- this License. Subject to the restrictions above, you may make
- one (1) copy of the SOFTWARE solely for backup purposes. You
- must reproduce and include the copyright notice on the backup
- copy.
-
-
- ──────────────────────────────────────────────────────────────────
- 46 Appendix D Registration
-
-
-
- 4. USE RESTRICTIONS. As the LICENSEE, you may physically
- transfer the SOFTWARE from one computer to another provided that
- the SOFTWARE is used on only one computer at a time. You may not
- electronically transfer the SOFTWARE from one computer to another
- over a network. You may not distribute copies of the SOFTWARE or
- accompanying written materials to others. You may not modify,
- adapt, translate, reverse engineer, decompile, disassemble, or
- create derivative works based on the SOFTWARE. You may not
- modify, adapt, translate or create derivative works based on the
- written materials without the prior written consent of David R.
- Green.
-
- 5. TRANSFER RESTRICTIONS. This SOFTWARE is licensed only to you,
- the LICENSEE, and may not be transferred to anyone without the
- prior written consent of David R. Green. Any unauthorized
- transferee of the SOFTWARE shall be bound by the terms and
- conditions of this License and Limited Warranty. In no event may
- you transfer, assign, rent, lease, sell or otherwise dispose of
- the SOFTWARE on a temporary or permanent basis except as
- expressly provided herein.
-
- 6. TERMINATION. This License is effective until terminated.
- This License will terminate automatically without notice from
- David R. Green if you fail to comply with any provision of this
- License. Upon termination you shall destroy any written
- materials and all copies of the SOFTWARE, including modified
- copies, if any.
-
- 7. UPDATE POLICY. David R. Green may create, from time to time,
- updated versions of the SOFTWARE. At his option, David R. Green
- will make such updates available to LICENSEE and transferees
- who have paid the update fee and returned the Registration card
- to David R. Green.
-
- 8. MISCELLANEOUS. This License is governed by the Federal laws
- of Canada and shall benefit David R. Green, his successors and
- assigns. LICENSEE consents to jurisdiction in the Provincial
- and Federal courts located in Canada.
-
- LIMITED WARRANTY
-
- THE SOFTWARE AND ACCOMPANYING WRITTEN MATERIALS (INCLUDING
- INSTRUCTIONS FOR USE) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF
- ANY KIND. FURTHER, DAVID R. GREEN DOES NOT WARRANT, GUARANTEE
- OR MAKE ANY REPRESENTATIONS REGARDING THE USE, OR THE RESULTS OF
- USE, OF THE SOFTWARE OR WRITTEN MATERIALS IN TERMS OF CORRECTNESS,
- ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. THE ENTIRE
- RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED
- BY YOU. IF THE SOFTWARE OR WRITTEN MATERIALS ARE DEFECTIVE YOU,
- AND NOT DAVID R. GREEN OR ANY BBS, DISTRIBUTORS, AGENTS, OR
- EMPLOYEES, ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
- REPAIR, OR CORRECTION.
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix D Registration 47
-
-
-
- David R. Green warrants to the original LICENSEE that the disk(s)
- on which the SOFTWARE is recorded is free from defects in
- material and workmanship under normal use and service for a
- period of ninety (90) days from the date of delivery as evidenced
- by a copy of the Registration receipt. David R. Green warrants to
- the original LICENSEE that the hardware accompanying the SOFTWARE
- is free from defects in materials and workmanship under normal
- use and service for a period of ninety (90) days from the date of
- delivery as evidenced by a copy of the Registration receipt.
- David R. Green's entire liability and your exclusive remedy as to
- the disk(s) or hardware shall be, at David R. Green's option,
- either (a) return of the purchase price or (b) replacement of the
- disk or hardware which does not meet David R. Green's Limited
- Warranty and which is returned to David R. Green postage prepaid
- with a copy of the receipt. If failure of the disk or hardware
- has resulted from accident, abuse, or misapplication, David R.
- Green shall have no responsibility to replace the disk or
- hardware or refund the purchase price. In the event of
- replacement of the disk or hardware, the replacement disk or
- hardware will be warranted for the remainder of the original
- warranty period or thirty (30) days, whichever is the longer.
-
- THE ABOVE IS THE ONLY WARRANTY OF ANY KIND, EITHER EXPRESS OR
- IMPLIED, STATUTORY OR OTHERWISE, INCLUDING BUT NOT LIMITED TO THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- PARTICULAR PURPOSE THAT IS MADE BY DAVID R. GREEN ON THIS PRODUCT.
- NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY DAVID R. GREEN,
- BBS, DISTRIBUTORS, AGENTS OR EMPLOYEES SHALL CREATE A WARRANTY OR
- IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY AND YOU MAY NOT
- RELY ON ANY SUCH INFORMATION OR ADVICE.
- NEITHER DAVID R. GREEN NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN
- THE CREATION, PRODUCTION OR DELIVERY OF THIS PRODUCT SHALL BE
- LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL
- DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
- INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING
- OUT OF THE USE OR INABILITY TO USE SUCH PRODUCT EVEN IF DAVID R.
- GREEN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- THIS WARRANTY GIVES YOU SPECIFIC RIGHTS. YOU MAY HAVE OTHER
- RIGHTS WHICH VARY AND CERTAIN LIMITATIONS CONTAINED IN THIS
- LIMITED WARRANTY MAY NOT APPLY TO YOU.
- IN THE EVENT OF ANY CONFLICTION BETWEEN ANY PROVISION IN THIS
- LIMITED WARRANTY AND ANY APPLICABLE LEGISLATION, THE APPLICABLE
- LEGISLATION TAKES PRECEDENCE OVER THE CONTRAVENING PROVISION.
-
- This Limited Warranty is governed by the laws of the Province of
- British Columbia, Canada, and shall benefit David R. Green, his
- successors and assigns.
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 48 Appendix D Registration
-
-
-
- ACKNOWLEDGEMENT
-
- YOU ACKNOWLEDGE THAT YOU HAVE READ THIS LICENSE AND LIMITED
- WARRANTY, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THE TERMS AND
- CONDITIONS. YOU ALSO AGREE THAT THE LICENSE AND LIMITED WARRANTY
- ARE THE COMPLETE AND EXCLUSIVE STATEMENT OF AGREEMENT BETWEEN THE
- PARTIES AND SUPERSEDE ALL PROPOSALS OR PRIOR AGREEMENTS ORAL OR
- WRITTEN, AND ANY OTHER COMMUNICATIONS BETWEEN THE PARTIES
- RELATING TO THE SUBJECT MATTER OF THE LICENSE OR THE LIMITED
- WARRANTY.
-
- Should you have any questions concerning this License or this
- Limited Warranty, or if you desire to contact David R. Green for
- any reason, please contact via any of the following:
-
- David R. Green
- 9605-13th Street
- Dawson Creek, BC
- CANADA V1G 3V9
-
- CompuServe, David R. Green, User ID 70621,1362
- If you are not a member, and would like to join, contact
- CompuServe Customer Service at:
- U.S.A. 800-848-8990
- Canada & Foreign 1-614-457-8650
- U.K. 0800 289 458
- Germany 0130-4643
-
- Thank you.
-
- Please Register all software, it's what keeps Shareware going.
-
- To Register, please fill out and return this Registration form.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Appendix D Registration 49
-
-
-
- ┌─────────────────────────────────────────────────────────────────┐
- │ REGISTRATION FORM │
- │─────────────────────────────────────────────────────────────────│
- │ │
- │ SEND TO: David R. Green P.S.Menu 1.4 │
- │ 9605-13th Street Copyright (C)1991/2 │
- │ Dawson Creek, BC David R. Green │
- │ CANADA V1G 3V9 All Rights Reserved │
- │ │
- │ │
- │ NAME ________________________________________________________ │
- │ │
- │ COMPANY _____________________________________________________ │
- │ │
- │ ADDRESS _____________________________________________________ │
- │ │
- │ CITY ________________________________________________________ │
- │ │
- │ STATE / PROV ________________________________________________ │
- │ │
- │ COUNTRY _____________________________________________________ │
- │ │
- │ ZIP / POSTAL CODE __________________ DATE __________________ │
- │ month/day/year │
- │ PHONE _____________________ COMPUSERVE ID __________________ │
- │ │
- │ Computer Brand ______________________________________________ │
- │ │
- │ Processor []∙88/86 []∙286 []∙386SX []∙386DX []∙486SX []∙486DX │
- │ │
- │ Clock Speed _________ MHz │
- │ │
- │ Amount of RAM _______ total [______] EMS [______] XMS │
- │ │
- │ Floppy Drive(s) []∙360k []∙720k []∙1.2MB []∙1.44MB []∙2.88MB │
- │ │
- │ Video Card Brand and Model __________________________________ │
- │ │
- │ REGISTRATION FEE: $40.00 Canadian (BC Residents add 6% PST) │
- │ │
- │ Make your cheque or money order payable to David R. Green. │
- │ Sorry No Credit Cards │
- │ │
- │ If you have any comments, please let me know. │
- │ │
- │ COMMENTS ____________________________________________________ │
- │ │
- │ ____________________________________________________ │
- │ │
- │ Thank You! │
- └─────────────────────────────────────────────────────────────────┘
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 50 Registration Form
-
-
-
- ┌─────────────────────────────────────────────────────────────────┐
- │ SUPPORT FORM │
- │─────────────────────────────────────────────────────────────────│
- │ │
- │ SEND TO: David R. Green P.S.Menu 1.4 │
- │ 9605-13th Street Copyright (C)1991/2 │
- │ Dawson Creek, BC David R. Green │
- │ CANADA V1G 3V9 All Rights Reserved │
- │ │
- │ │
- │ NAME ________________________________________________________ │
- │ │
- │ COMPANY _____________________________________________________ │
- │ │
- │ ADDRESS _____________________________________________________ │
- │ │
- │ CITY ________________________________________________________ │
- │ │
- │ STATE / PROV ________________________________________________ │
- │ │
- │ COUNTRY _____________________________________________________ │
- │ │
- │ ZIP / POSTAL CODE _______________ DATE (m/d/y) _____________ │
- │ │
- │ HOME _____________ BUSINESS _____________ FAX _____________ │
- │ │
- │ COMPUSERVE ID _______________________________________________ │
- │ │
- │ Computer Brand ______________________________________________ │
- │ │
- │ Processor []∙88/86 []∙286 []∙386SX []∙386DX []∙486SX []∙486DX │
- │ │
- │ Clock Speed _________ MHz │
- │ │
- │ Amount of RAM _______ total [______] EMS [______] XMS │
- │ │
- │ Floppy Drive(s) []∙360k []∙720k []∙1.2MB []∙1.44MB []∙2.88MB │
- │ │
- │ Video Card Brand and Model __________________________________ │
- │ │
- │ Additional I/O cards ___________________ ___________________ │
- │ │
- │ ___________________ ___________________ │
- │ │
- │ Config.Sys ________________ Autoexec.Bat _________________ │
- │ ________________ _________________ │
- │ ________________ _________________ │
- │ ________________ _________________ │
- │ ________________ _________________ │
- │ ________________ _________________ │
- │ │
- │ Problem _____________________________________________________ │
- │ _____________________________________________________ │
- │ │
- │ Thank You! use other side » │
- └─────────────────────────────────────────────────────────────────┘
-
- ──────────────────────────────────────────────────────────────────
- Support Form 51
-
-
-
- APPENDIX E: Version Guide
-
-
- Version 1.0
- ───────────
-
- Initial 4th Q 1991
-
-
- Version 1.1
- ───────────
-
- Update November 1991
-
- ∙ DRAW: Constrained Cursor within Zoom Window.
-
-
- Version 1.2
- ───────────
-
- Update Release January 1992
-
- ∙ DRAW: Fixed Paste Tool (lock-up on Paste before Cut).
- ∙ DRAW: Added sorted directory listing during Load/Import.
-
-
- Version 1.3
- ───────────
-
- Update Release March 1992
-
- ∙ Removed 2 second delay from opening screen About Box.
- ∙ INSTALL: correctly support file copy of PSMenu Manual.
-
-
- Version 1.4
- ───────────
-
- Update Release April 1992
-
- ∙ DRAW: Fixed PCX-Import Error Message display (when attempting
- to Import PCX format other than 320x200x256).
- ∙ DRAW: Fixed Copy Tool, crash when X2Y2 second coordinates are
- above X1Y1 first coordinates.
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 52 Appendix E Version Guide
-
-
-
- INDEX
-
-
- Airbrush ......... 22,28,42
- Clear ............ 17,23,28,30,31,32,33,42
- Color Eraser ..... 19,28,42
- Copy ............. 9,15,22,28,31,33,41,42
- Cut .............. 9,15,41
- Draw ............. 2,6,17,18,26,28,30,42
- Drive ............ 7,9,14
- Edit ............. 6,7,12,14,41
- Eraser ........... 18,19,28,42
- Eyedropper ....... 24,28,42
- Fill Region ...... 21,28,42
- Filled Box ....... 20,28,42
- Filled Circle .... 21,28,42
- Freehand ......... 17,18,28,31,32,42
- Get-color ........ 24,25,28,42
- Hollow Box ....... 19,28,42
- Hollow Circle .... 20,28,42
- Icon ............. 7,9,14,17
- Line ............. 17,18,28,30,42
- Palette .......... 18,19,20,21,22,23,24,28,29,30,31,32,33,42
- Paste ............ 9,15,23,28,31,33,41,42
- Path ............. 4,7,9,14
- Scissors ......... 22,28,31,42
- Spray ............ 22,28,42
- Text ............. 24,28,42
- Title ............ 9,10,14
- Undo ............. 17,18,19,20,21,23,28,42
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- Index 53
-
-
-
- GLOSSARY
-
-
- ACRONYM ∙ an abbreviation for a group of words.
-
- ASSEMBLER ∙ a program that converts assembly language source code
- into machine code.
-
- ASSEMBLY LANGUAGE ∙ a low-level language whose mnemonics and
- syntax closely reflect the internal workings
- of the microprocessor's registers.
-
- BATCH FILE ∙ a file composed of one or more lines of text, with
- the text being comprised of valid DOS commands. The
- file is parsed and executed line by line by the
- command interpreter.
-
- BIOS ∙ assembly language routines stored as machine code in ROM
- which provide Basic Input/Output Services for DOS and
- applications programs.
-
- BIT ∙ a single unit of binary logic. BInary-digiT.
-
- BITBLT ∙ an acronym for BIT Boundary bLock Transfer. One of
- several means of animation.
-
- BUFFER ∙ a temporary storage space for data.
-
- BYTE ∙ an 8-bit number which may indicate values from 0 to 255,
- or 00h to 0FFh in hexadecimal.
-
- CHANNEL ∙ refering to the MIDI channel scheme, the MIDI protocol
- allows for Voice and Mode messages to be sent on 16
- discrete channels.
-
- CHROMA KEY ∙ see Color Key.
-
- COLOR KEY ∙ a color-based video overlay method that lets you drop
- all areas of a selected color out of a foreground
- image so that the corresponding areas of the
- background image can show through it. Also called
- Chroma-keying or just Keying.
-
- COORDINATE ∙ the arrangement of XY axes in a 2-Dimensional
- display.
-
- COPYRIGHT ∙ the right to copy an intellectual property such as a
- book, manuscript, software program, painting,
- photograph, and so forth.
-
- CPU ∙ an acronym for Central Processing Unit, also called a
- microprocessor.
-
- DOS ∙ Disk Operating System.
-
-
-
- ──────────────────────────────────────────────────────────────────
- 54 Glossary
-
-
-
- EDITOR ∙ refers to the interface which allows the user to create
- and modify program dependant data.
-
- HARDWARE ∙ the physical and mechanical components of a
- microcomputer system.
-
- I/O ∙ Input Output.
-
- KEYING ∙ to show one image superimposed on another, by utilizing
- a Chroma key or Color key effect.
-
- LICENSE ∙ the right to use an intellectual property such as a
- book, manuscript, software program, painting,
- photograph, etc. Copyright is the right to copy an
- intellectual property, which is rarely included in
- software licenses.
-
- LSB ∙ Least Significant Bit.
-
- LUMINANCE ∙ varying levels or degrees of color brightness.
-
- MASM ∙ an acronym for MAcro aSseMbler, an assembly language
- compiler capable of including seperately created modules
- into the finished program.
-
- MIDI ∙ Musical Instrument Digital Interface.
-
- MODULAR ∙ comprised of individual modules, subroutines, or
- components.
-
- MOUSE ∙ a hand-held device used to control on-screen cursor
- movement.
-
- MSB ∙ Most Significant Bit.
-
- OPTIMIZE ∙ to improve a program's speed of execution.
-
- OVERLAY ∙ to show one image superimposed on another. Especially
- in video images, to show text on top of a picture or
- computer output on top of moving video (GenLock). See
- Keying/Color-keying.
-
- PARAMETER ∙ a variable which a subroutine expects to receive when
- it is called, also called an argument.
-
- PEL ∙ an acronym for Picture ELement, also called a pixel.
-
- PIXEL ∙ the smallest addressable dot or graphic on a display
- screen.
-
- RAM ∙ an acronym for Random Access Memory.
-
- RAM DISK ∙ a virtual or simulated disk which resides in RAM
- memory.
-
- RAMP ∙ a difference in levels; a sloping value.
-
- ──────────────────────────────────────────────────────────────────
- Glossary 55
-
-
-
- ROM ∙ an acronym for Read Only Memory.
-
- SFX ∙ Sound effects.
-
- SOURCE CODE ∙ program instructions written in the original
- programming language.
-
- SUBROUTINE ∙ a subordinate, self-contained portion (or module) of
- a program designed to perform a specific task.
-
- SYNTAX ∙ the grammar to be used with a programming language.
-
- SYSTEM OVERHEAD ∙ the amount of time the microcomputer allocates
- to general housekeeping functions instead of
- executing programs.
-
- TSR ∙ Terminate and Stay Resident. A memory-resident program or
- driver, such as a Mouse driver or a pop-up program.
-
- VARIABLE ∙ a quantity whose value changes during program
- execution.
-
- VGA ∙ Video Graphics Array, an IBM type of video adapter.
-
- Z ∙ Zzat's all folks; Ze end of ze manual.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ──────────────────────────────────────────────────────────────────
- 56 Glossary
-
-