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- README.1ST
-
- So....you like to draw and view Ansi's huh? Well, so do I, and this program
- will help make the job more enjoyable.
-
- Please be sure to read the documentation. Online Help is available in the
- program, but manuals cover things in greater detail!
-
- This program is distributed in the Authenticicated ZIP format.
- PLEASE! Do not re-archive to another format. If you upload this to a BBS
- please upload THIS original ZIP file. Thanks!!
-
- Files Included:
-
-
- README.1ST This File.
- GAM.EXE The Great American Ansi Machine.
- GAM.DOC The Program Documentation.
- REGISTER.DOC Registration and Comments Forms.
- GAM.HST History of GAM...yep, already has a history.
- AASS.EXE Ansi Slide Show Program.
- AASS.DOC Slide Show Documentation.
- *.ANS Some Ansi's to view.
- TDRAW.BAT Used to call your Ansi Drawing Program.
- LETTERS.BAT Used to call your Font Drawing Program.
- WHATSUP.DOC Whats in store for GAM in the future.
- AVEXTRA.TXT ZIP file authenticity message.
-
- Place the EXE and BAT files in a directory that is included in your
- AUTOEXEC.BAT files PATH statement. Or, you can create a dedicated
- directory for the program files. When the batch files are called from GAM,
- it first checks the current directory, then searches the path directories.
-
- The supplied batch files are simply an instruction screen, to edit the
- files and insert your commands.
- DO NOT RENAME THEM! In order for GAM to execute your programs, the batch
- files MUST be named TDRAW.BAT and LETTERS.BAT.
- The same applies for AASS.EXE it MUST NOT be renamed.
-
- Thanks.... Now go have FUN!
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