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- Back-Talk V1.0 © 1994 Almo Enterprises
-
-
-
- This is my first Shareware ever published.
- It is freely distribultable, as long as all files remain intact.
- The run-time stuff in the l directory is © Absoft.
- If you like it, or have comments, send e-mail to almo@plains.uwyo.edu
-
- or Snail Mail to
-
- Ethan Larson
- 2143 Garfield #7
- Laramie, WY 82070
-
- Ethan Larson
- 1506 Phillips
- Brownwood, TX 76801 (if later than June 1995)
-
- **Blurb from the author**
-
- If you would like to support future developments, or see additions to this
- program, please send $5(US) to the above address. This fee is mainly an
- encouragement factor for me to continue working through the Shareware
- concept. However, there may be no interest in THIS program. I have
- converted my old C64 chess-style game to the Amiga. It is like
- chess in that you take turns moving, and pieces capture simply by landing
- in the same square as another piece. However, the pieces are different in
- their movement capabilities, and you can collect chips to buy more pieces.
- You will be able to find this game under game/2play on Aminet. Please
- download this and let me know what you think. The name of the game is
- "Tactrix!"
-
- **End of blurb from the author**
-
-
-
- What Is Back-Talk?
-
- BackTalk is a compiled AmigaBASIC program that runs in the background. It
- has low processor overhead, unless it is actually in the process of saying
- something. You can create your own Talk files using Creator, a menu driven
- file maker. Every few seconds, Back-Talk speaks, and says something chosen
- randomly from the current Talk file.
-
- How do I use Back-Talk?
-
- Double click the Back-Talk icon, and you will be prompted for the name of
- the Talk file to be used. Enter it, including df0: or ram: or whatever
- device it is in. It will then ask for workbench, or wherever your libs:
- and devs: directories are. Then it runs in the background, saying things
- every so often. The "l" directory contains the Absoft AC/BASIC Compiler
- Run-Time libraries. It should be kept in the directory where the Back-Talk
- and Creator icons are, if running from floppy. For hard drive use, drop all
- the files into a directory. Then copy the stuff in the l directory to l:
- Make sure you still have translator.library in libs: and narrator.device in
- devs:
-
-
- How do I use Creator?
-
- Double click the Creator icon, and it will ask for the disk containing
- libs: and devs: Then select new, edit or quit from the project menu. New
- is for new files, edit is for previously existing files.
- If you select edit, the edit menu becomes active. Select add, change or
- delete from the edit menu depending on what you want to do. With delete or
- change, it displays a list of the sayings in the file. Only 9 fit on the
- screen at once, so cursor up and down pages through them. push the number
- of the one you want to change or delete, or 0 to exit change or delete mode.
- When entering sayings, it will say what you typed, the ask, "is this
- okay? (y/n/r) y = yes, n = no, r = repeat. Push r, and the computer will
- repeat the saying. Don't use commas in a saying, as the BASIC INPUT
- statement uses commas to split up different strings of input. For the same
- inflection a comma would give, a period usually works.
- One problem with this program is that is uses the translate.library to
- translate your sayings into phonemes that the say statement understands. It
- does a pretty good job, but some words don't come out right unless spelled
- wrong. Like "Weirdos" needs to be spelled "weerdoes". With the "n" and
- "r" options in the saying entering routine, you can experiment. A future
- version would have a "just experiment" option.
-
-
- The program is fairly self explanitory, the above instructions cover only
- what I deemed to possibly need explanation. If you have trouble with the
- program, feel free to email me.
-
- Almo!
-
-
-