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- TITLE HGCLINE - Fast line drawing routine.
- NAME HGCLINE
- PAGE 55,132
-
-
- COMMENT $
-
- Name: HGCLINE
-
- Function: Draw a line in 720x348 Hercules graphics mode
-
- Caller: Microsoft C:
-
- void hgcline(x1, y1, x2, y2, n)
-
- int x1, y1, x2, y2; /* pixel co-ords */
- int n; /* pixel value */
-
-
- $
-
-
- ; Stack frame addressing - LARGE CODE MODEL
-
- ARGx1 EQU word ptr [bp+6]
- ARGy1 EQU word ptr [bp+8]
- ARGx2 EQU word ptr [bp+10]
- ARGy2 EQU word ptr [bp+12]
- ARGn EQU byte ptr [bp+14]
-
- VARleafincr EQU word ptr [bp-6]
- VARincr1 EQU word ptr [bp-8]
- VARincr2 EQU word ptr [bp-10]
- VARroutine EQU word ptr [bp-12]
-
- ByteOffsetShift EQU 3 ; Used to convert pixels to byte offset
-
- DGROUP GROUP HERC_DATA
-
- HERC_TEXT SEGMENT byte public 'CODE'
- ASSUME cs:HERC_TEXT,ds:DGROUP
-
- EXTRN hgcpaddr:far
- PUBLIC _hgcline
-
- _hgcline PROC far
-
- push bp ; Set up stack frame
- mov bp,sp
- sub sp,12 ; Stack space for local variables
- push si
- push di
-
- mov si,2000h ; Increment for video buffer interleave
- mov di,90-8000h ; Increment for last to first interleave
-
- mov cx,ARGx2
- sub cx,ARGx1 ; CX = x2 - x1
- jz VertLine ; jump if vertical line
-
- ; force x1 < x2
-
- jns L01 ; jump if x2 > x1
-
- neg cx ; CX = x1 - x2
-
- mov bx,ARGx2 ; exchange x1 and x2
- xchg bx,ARGx1
- mov ARGx2,bx
-
- mov bx,ARGy2 ; exchange y1 and y2
- xchg bx,ARGy1
- mov ARGy2,bx
-
- ; calc dy = abs(y2 - y1)
-
- L01: mov bx,ARGy2
- sub bx,ARGy1 ; BX = y2 - y1
- ;;;;;;;;;;;;;; jz HorizLine
- jnz L02
- jmp HorizLine ; jump if Horizontal
- L02:
- jns L03
-
- neg bx ; BX = y1 - y2
- neg si ; negate increment for buffer interleave
- neg di
-
- ; select appropriate routine for slope of line
-
- L03: mov VARleafincr,di ; save increment for buffer interleave
- mov VARroutine,offset LoSlopeLine
- cmp bx,cx
- jle L04 ; jump if dy <= dx (slopr <= 1)
- mov VARroutine,offset HiSlopeLine
- xchg bx,cx ; exchange dy and dx
-
- ; calc initial decision variable and increments
-
- L04: shl bx,1 ; BX = 2 * dy
- mov VARincr1,bx ; incr1 = 2 * dy
- sub bx,cx
- mov di,bx ; DI = d = 2*dy - dx
- sub bx,cx
- mov VARincr2,bx ; incr2 = 2*(dy - dx)
-
- ; calc first pixel address
-
- push cx ; preserve the register
- mov ax,ARGy1 ; ax = y
- mov bx,ARGx1 ; bx = x
- call hgcpaddr ; ah = bit mask
- ; es:bx -> buffer
- ; CL = # bits to shift left
-
- mov al,ARGn ; AL = unshifted pixel value
- shl ax,cl ; AH = bitmask in proper position
- ; AL = pixel value in proper position
-
- mov dx,ax ; DH = bitmask
- ; DL = pixel value
- not dh ; DH = inverse bitmask
-
- pop cx
- inc cx ; CX = # of pixels to draw
-
- jmp VARroutine ; Jump to the appropiate routine for slope
-
- ; routine for verticle lines
-
- VertLine: mov ax,ARGy1 ; AX = y1
- mov bx,ARGy2 ; BX = y2
- mov cx,bx ;
- sub cx,ax ; CX = dy
- jge L31 ; jump if dy >= 0
-
- neg cx ; Force dy >= 0
- mov ax,bx ; AX = y2
-
- L31: inc cx ; CX = # of pixels to draw
- mov bx,ARGx1 ; BX = x
- push cx
- call hgcpaddr ; AH = bit mask
- ; ES:BX -> video buffer
- ; CL = # bits to shift left
- mov al,ARGn ; AL = pixel value
- shl ax,cl ; AH = bit mask in proper position
- ; AL =pixel value in proper position
- not ah ; AH = inverse bit mask
- pop cx
-
- ; draw the line
-
- test al,al
- jz L34 ; jump if pixel value is zero
-
- L32: or es:[bx],al ; set pixel values in buffer
-
- add bx,si ; increment to next portion of interleave
- jns L33
- add bx,di ; increment to first portion of interleave
- L33: loop L32
- jmp short L36
-
- L34: and es:[bx],ah ; reset pixel values in buffer
- add bx,si ; incremant to next portion of interleave
- jns L35
- add bx,di ; increment to first portion of interleave
- L35: loop L34
-
- L36: jmp Lexit
-
- ; routine for horizontal line (slope=0)
-
- HorizLine: mov ax,ARGy1
- mov bx,ARGx1
- call hgcpaddr ; AH = bit mask
- ; ES:BX -> video buffer
- ; CL = # bits to shift left
- mov di,bx ; ES:DI -> buffer
- mov dh,ah
- not dh ; DH = unshifted bit mask for left byte
-
- mov dl,0FFh ; DL = unshifted bit mask for right byte
-
- shl dh,cl ; DH = reverse bit mask for first byte
- not dh ; DH = bit mask for first byte
-
- mov cx,ARGx2
- and cl,7
- xor cl,7 ; CL = # bits to shift left
- shl dl,cl ; DL = bit mask for last byte
-
- ; determine byte offset of first and last pixel in line
-
- mov ax,ARGx2 ; AX = x2
- mov bx,ARGx1 ; BX = x1
-
- mov cl,ByteOffsetShift ; # of bits to shift to convert
- ; pixels to bytes
-
- shr ax,cl ; AX = byte offset of x2
- shr bx,cl ; BX = byte offset of x1
- mov cx,ax
- sub cx,bx ; CX = (# bytes in line) - 1
-
- ; propagate pixel value throughout one byte
-
- mov bx,offset DGROUP:PropagatedPixel
- mov al,ARGn ; AL = pixel value
- xlat ; AL = propagated pixel value
-
- ; set pixels in leftmost byte of line
-
- or dh,dh
- js L43 ; jump if byte-aligned (x1 is leftmost
- ; pixel in byte)
- or cx,cx
- jnz L42 ; jump if more than one byte in line
-
- and dl,dh ; bit mask for the line
- jmp short L44
-
- L42: mov ah,al
- and ah,dh ; AH = masked pixel bits
- not dh ; DH = reverse bit mask for 1st byte
- and es:[di],dh ; zero masked pixels in buffer
- or es:[di],ah ; update masked pixels in buffer
- inc di
- dec cx
-
- ; draw remainder of the line
-
- L43: rep stosb ; update all pixels in the line
-
- ; set pixels in rightmost byte of line
-
- L44: and al,dl ; AL = masked pixels for last byte
- not dl
- and es:[di],dl ; zero masked pixels in buffer
- or es:[di],al ; update masked pixels in buffer
-
- jmp Lexit
-
-
- ; routine for dy <= dx (slope <= 1) ; ES:BX -> video buffer
- ; CX = # pixels to draw
- ; DH = inverse bit mask
- ; DL = pixel value in proper position
- ; SI = buffer interleave increment
- ; DI = decision variable
-
- LoSlopeLine:
-
- L10: mov ah,es:[bx] ; AH = byte from video buffer
-
- L11: and ah,dh ; zero pixel value at current bit offset
- or ah,dl ; set pixel value in byte
-
- ror dl,1 ; rotate pixel value
- ror dh,1 ; rotate bit mask
- jnc L14 ; jump if bit make rotated to
- ; leftmost pixel position
-
- ; bit mask not shifted out
-
- or di,di ; test sign of d
- jns L12 ; jump if d >= 0
-
- add di,VARincr1 ; d = d + incr1
- loop L11
-
- mov es:[bx],ah ; store remaining pixels in buffer
- jmp short Lexit
-
- L12: add di,VARincr2 ; d = d + incr2
- mov es:[bx],ah ; update buffer
-
- add bx,si ; increment y
- jns L13 ; jump if not in last interleave
-
- add bx,VARleafincr ; increment into next interleave
-
- L13: loop L10
- jmp short Lexit
-
- ; bit mask shifted out
-
- L14: mov es:[bx],ah ; update buffer
- inc bx ; BX = offset of next byte
-
- or di,di ; test sign of d
- jns L15 ; jump if non-negative
-
- add di,VARincr1 ; d = d + incr1
- loop L10
- jmp short Lexit
-
- L15: add di,VARincr2 ; d = d + incr2
-
- add bx,si ; increment y
- jns L16 ; jump if not in last interleave
-
- add bx,VARleafincr ; increment into next interleave
-
- L16: loop L10 ; loop until all pixels are set
- jmp short Lexit
-
-
- ; routine for dy > dx (slope > 1) ; ES:BX -> video buffer
- ; CX = # pixels to draw
- ; DH = inverse bit mask
- ; DL = pixel value in proper position
- ; SI = buffer interleave increment
- ; DI = decision variable
-
- HiSlopeLine:
-
- L21: and es:[bx],dh ; zero pixel value in video buffer
- or es:[bx],dl ; set pixel value in byte
-
- add bx,si ; increment y
- jns L22 ; jump if not in last interleave
-
- add bx,VARleafincr ; increment into next interleave
-
- L22: or di,di
- jns L23 ; jump if d >= 0
-
- add di,VARincr1 ; d = d + incr1
- loop L21
- jmp short Lexit
-
- L23: add di,VARincr2 ; d = d + incr2
- ror dl,1 ; rotate pixel value
- ror dh,1 ; rotate bit mask
- cmc ; cf set if bit mask not rotated to
- ; leftmost pixel position
- adc bx,0 ; BX = offset of next byte
-
- loop L21
-
-
- Lexit:
- pop di ; restore registers and return
- pop si
- mov sp,bp
- pop bp
- ret
-
- _hgcline ENDP
-
- HERC_TEXT ENDS
-
-
- HERC_DATA SEGMENT word public 'DATA'
- PropagatedPixel DB 00000000b ;0
- DB 11111111b ;1
- HERC_DATA ENDS
-
- end
-