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- New for version 3.0
- ===================
-
- Version 3.0 took a lot more time than I originally planned. My machine
- has been used for an animation for a local TV, and the people working on it
- have been so clever that they deleted almost all my WORK: partition.
- I had a backup on a streamer tape, but somehow I couldn't restore it. The
- only thing that actually survived the catastrophe was XModule and its source,
- except the history log and a short assembly file. I've rewritten the
- assembler part, but I'm not going to type the history again (who remembers?).
- There were really lots of news (the list was two pages long), but you'll
- have to discover all them by yourself.
-
-
- New for version 2.8
- ===================
-
- FIX: Fixed a problem with NT/PT FineTune.
- FIX: Some memory did not free when user aborted loading/saving of a
- ST/NT/PT module.
- ADD: Support for 6CHN/8CHN modules (not tested). Thanks to A.Booker
- for suggesting this.
- ADD: XModule now supports loading signed and unsigned 8-bit samples.
- FIX: Instrument longer than 128K are correctly clipped when saving
- to ST/NT/PT.
- FIX: Memory wasn't freed when loading an instrument over an already
- existing one.
- CHANGE: Windows are now simple refreshed. Slower but eats a lot less memory.
- FIX: Now the DefaultTool for icons created by XModule contain the
- correct pathname.
- CHANGE: Code has been optimized and rearranged in many parts,
- especially the user interface. This should fix some potential
- bugs and make it easier to add new features quickly. Locale
- support and context-sensitive help are almost ready.
- ADD: Some new shortcut keys; more keyboard control over gadgets
- available for Kickstart V39+.
- ADD: Documentation cleaned up and some parts added.
- FIX: Possible small memory loss when closing a window.
- FIX: When iconifies, XModule now tries to use its-own icon instead of the
- Workbench default Tool icon.
- FIX: Screen re-opening bug which caused XModule to illegally close
- someone else's screen in some cases.
- ADD: Many new gadgets in Sample editor (yet some are inactive).
- ADD: Range marker in Sample window.
- FIX: SaveFormat window text positions were incorrect.
- FIX: Newly created songs now have 1 empty pattern allocated.
- This fixed enforcer hits when saving empty songs.
- ADD: Three different methods for rendering samples (the code was already
- there since version 2.7 but I didn't add the menu items).
- CHANGE: Removed DETACH Shell option, it caused too many bugs.
- ADD: Some new (undocumented) ARexx commands.
- ADD: Added settings file saving/loading.
- ADD: Added Log window.
-
-
- New for version 2.7
- ===================
-
- FIX: Fixed occasional hits when closing a window.
- FIX: Bug in IFF 8SVX saver found & killed.
- CHANGE: Faster sample graph drawing under V39+.
- ADD: ScreenMode requester.
-
-
- New for version 2.6
- ===================
-
- CHANGE: XModule now requires Kickstart V37 instead of V36.
- FIX: Instruments ViewList under Kick 2.0 is now displayed correctly.
- CHANGE: Assembler startup as been rewritten (smaller & bugs fixed).
- ADD: Sequence editor is now fully operative!
- ADD: Progress indicator finally sports a percentage bar!
- ADD: Can now detach from the Shell.
- FIX: The documentation has been revised and corrected.
- FIX: Enforcer hits occurrred in Progress Panel under some rare conditions.
-
-
- New for version 2.5
- ===================
-
- FIX: Problem (read: guru) when trying to save as Sound/Noise/ProTracker
- a module having the first pattern longer than 64 lines.
- FIX: Oktalyzer saver used to set mode 8 for all instruments.
- FIX: Sample editor did not update Repeat and Replen when opened.
- FIX: the Repeat value was doubled when loading SoundTracker modules and
- halved when saving.
- CHANGE: Numbers in sequence list are now displayed in decimal format.
- FIX: Some weird SoundTracker 15 instrument module did not
- load correctly.
- ADD: Installer script included in the distribution.
- ADD: MagicWB icons for XModule and its documentation.
- CHANGE: Documentation improved a little.
-
-
- New for version 2.4
- ===================
-
- ADD: Can now load raw samples.
- ADD: Added DataTypes support to load instruments.
- ADD: Can now load raw data as instrument.
- FIX: Illegal characters in instrument names are now filtered out.
- FIX: Sample graphic now clips correctly.
- FIX: Fine tune was not saved in SoundTracker modules.
-
-
- New for version 2.3
- ===================
-
- ADD: Asyncronous FileRequesters.
- ADD: Asl & ReqTools FileRequester support.
- FIX: Didn't accept some SoundTracker effects.
-
-
- New for version 2.2
- ===================
-
- ADD: XModule now sports an ARexx port featuring two (2) commands,
- one of which does not work yet!
- ADD: When opening on the Workbench screen, the main window is now an
- AppWindow. You can drop module icons on it and see them loaded
- auto-magically!
- ADD: Command line & Tool Types arguments are now supported.
- FIX: Save Fromat panel works a little better now.
-
-
- New for version 2.1
- ===================
-
- FIX: Status display routines did sometimes crash.
- ADD: Sample graphic display is now a little nicer and clips (almost)
- correctly.
- ADD: There is now a Save Format requester, but it is still not fully
- functional.
- ADD: Sound/Noise/ProTracker loader now warns notes with 0 as instrument
- number. I discovered that some composers (for istance
- AudioMonster) use this trick instead of command C00 to kill sound
- on a track. The problem is that some players (e.g.: MultiPlayer 1.32)
- will play some random data instead. I had no time to investigate
- deeper, but a solution could be to replace such notes with a C00
- effect, loosing the original effect if any (such as speed commands).
- In this cases you will have to fix the module manually.
- CHANGE: Sequence window look has drastically changed and includes a
- list to pick patterns from ( It is not operative, thoug :-( ).
- CHANGE: Repeat and Replen moved to Sample window.
-
-
- *** Versions below 2.1 have never been released ***
-