home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
- C O D E X D E S I G N
- presents
-
- T H E B A T T L E I S L E M A P E D I T O R
- version 1.1
-
-
- Instructions of use
- (quite short)
-
-
-
- I. Installation
- ---------------
-
- 1.Change working directory
-
- The Editor ('BiED') itself uses the following files:
-
- LIBS: arp.library
- LIBS: req.library
- DESERT.SET
- NORMAL.SET (in known directories)
- These have to exist on the maindisk.
-
- Hardware limits: Kick 1.2+, 512+k RAM.
- It might be useful to copy these files, too:
- S: SetUp.DEF
- S: Reset.DEF
-
- Use the installation script 'BIED/BIED.init' to copy the Editor & files
- to a new device: Usage:
-
- BiEd.init <sourcedevice> <targetdev>
-
-
-
- 2. Further preparations
-
- To play your own levels, you have to copy your Battle Isle original,
- that gurantees that the old original levels won't get lost.
- Use diskcopy BI2: DF0: to copy your maindisk (disk 2).
- If you use a HD, cd into DHn:BI/, rename 'maps' into 'old_maps' or anything,
- and create a new directory 'maps' by 'makedir maps' where you can save
- your new levels to.
-
-
- 3. Getting started
-
- Just start 'BiED1.1', or 'BiED1.1X' if you're not registred...
- NOTE: Some pathes may point to unknwon/wrong directories. Just reset them,
- and save setup. Next run, they'll be set as you set them.
-
-
-
-
- (this is just a little introduction, the full documentation is written
- in German and named 'BiEd_dt.doc'... sorry, but I'm German...)
-
-
- II. Editor
- -----------
-
- 1.Main Display
-
- The main display contains the edit field and 4 available additional
- tool windows. Those additional toolwindows migth be closed using the close-
- gadget or selecting their menuitem, again.
-
- 1.1. Edit field
-
- A klick onto one of the hexfields will place either the actual unit (edit-
- more: UNIT) or the actual landscape (editmode: LAND) at this position.
- You can change 'editmode' using SPACE, Tools/Editmode or the right mouse-
- button (optional, if 'Setup/Right MB' is selected). Furthermore the mode
- will change to LAND, if you select a LAND piece, or to UNIT if you select
- a unit.
-
- 1.2. LANDS Window
-
- Open it by 'Windows/Lands'. Use it to select a new landscape to set into
- the map. Change its layout and optional keydefinitions by 'Setup/Landeditor'.
- You may scroll through the whole piece list using the cursorkeys WITHOUT
- shift or CAPS, WITH caps & shift together or none of them.
-
- 1.3. UNITS Window
-
- 'Windows/Units' enables you to get a new actual unit. Change settings by
- 'Setup/Landeditor'.
- Scroll contence by SHIFT OR CAPS + Cursorkeys.
-
- 1.4. STATS Window
-
- 'Windows/Stats' shows current BiED status: Actual landscape & unit, position
- of the most left, top brick in the whole level, coordinates of the last
- edited piece and the current editmode (UNIT/LAND).
-
- 1.5. MOVE Window
-
- 'Windows/Move' offsers a movewindow. Use gadgets to move visible part of
- the level (8 direction gadgets around, and one proportional inside).
-
-
- 2. Menues
-
- How to call a function:
- e.g: 'Project/LoadLevel¹ [A]L'
- | | |
- a) c) b)
-
- You select it by a) by selecting the menuitem (oups! :-)
- b) by right AMiga + L
- c) by L without any qualifier (if Setup/Direct is
- enabled).
- All functions which have a ¹ behind their names can be called by right-
- Amiga + KEY or by the KEY alone, if Setup/direct is been selected.
- If Setup/Direct is unselected, you can alloc these keys with landscapes/
- units.
-
- 2.1. Projekt Menu
-
- NEW clears all level data except level size. To requesters will appear:
- Clear Level ?
- Yes No
- ensures that you want to clear this level,
- Use water instead of land ?
- Yes No
- requests for the clear-landscape type.
-
- LOAD LEVEL loads a level saved by BiED. It also contains information about
- keymap, BattleSet, etc...
- SAVE LEVEL saves a level in BiED format (better use this instead if Save
- BI !!).
- BATTLE ISLE / LOAD BI loads a Battle-Isle format level.
- BATTLE ISLE / SAVE BI saves a Battle-Isle format level. Now you can play
- this level. Rememer that each levelnumber owns their own password,
- you need it to enter your new level.
- BATTLE ISLE / DELETE BI deletes all three files of a BI-level.
-
- DELETE deletes an AmigaDOS file.
-
- ICONIFY closes the mainscreen to free some CHIP. Hit return to continue.
-
- ABOUT who knows ... :->
-
- INFO Copyright/Shareware/Usersave/Address/Version information.
-
- EXIT MAPED quits the BattleEditor, as long as you don't use V1.1X (not
- registred shareware demo) after having replyed this one with yes:
- Quit the Battle Editor ?
- Yes No,
-
- 2.2. Windows Menu
-
- LANDS opens Landswindow.
-
- UNITS opens Unitswindow.
-
- MOVE opens Move-window.
-
- STATS opens Statuswindow.
-
- CONTC allows to define a transporter's or building's contence: After
- having selected this item, the screentitle changes into:
- Select a shop ...
- and BiED awaits you to klick at any shop piece (break: CTRL-C).
- A window will be opened, and you can place 7 units into it.
-
- ALDIN sets a buildings Aldinum (Energy) storage. Just klick at a building
- and define it.
-
- 2.3. Tools Menu
-
- FILL ALL fills level with actual brick (see PROJECT/NEW).
-
- POLYGONE draws a rectangle. You have to select two pieces, and BiED will
- fill the area between using the actual landscape (read the screen-
- titles...) break by CTRL-C or Tools/Break. The initial requester
- can be disabled by 'SetUp/Messages' OFF.
-
- DRAWLINE connects two points with a line of the current landscape.
- Select start and end point and the line will be drawn.
- Break by CTRL-C, requester see TOOLS/POLYGONE.
-
- RANGE calculates the distance between two bricks. Click at the first and
- then at the second piece to get information.
- Break by CTRL-C, requester see TOOLS/POLYGONE.
-
- CHECKLEV checks the level:
- - The red hq must be before the yellow one.
- - There must be a maximum of 2 hqs, 8 factories & 8 depots.
- - Maximum number of units is 240.
- If everything went right, CHECKLEV displays the number of units
- spread in the level (buildings, too), the number of buildings
- and the Aldinumnumber (added to the total number of units).
-
- EDITMODE changes between setting landscapes or units.
-
- BREAK breaks TOOLS/RANGE, TOOLS/DRAWLINE, TOOLS/POLYGONE. Similar to
- CTRL-C.
-
- WORLDVIEW shows up a full-view (worldmap) of the current level. Click
- anywhere onto the map, and the display will be placed there.
- Click beside the window, and no scroll will disturb you.
-
- PRODUCTION limits the units which can be produced in factories.
-
- LEVELSIZE sets the levels size.
-
-
- 2.4.1. Setup Menu
-
- LANDEDITOR calls the LANDS-Window editor.
-
- UNITEDITOR calls the UNITS-Window editor.
-
- MESSAGES [YES/NO] enables/disables 'Tools/DrawLine:' und 'Tools/
- Polygone:' security requesters.
-
- VERIFYING [YES/NO] completes (YES) buildings and mountains, if you set
- just one of their pieces.
-
- RIGHT MB [YES/NO] change editmode by right mousebutton ON/OFF.
-
- F-KEYS [YES/NO] enable/disable level marks (set a mark by CTRL-Fn, replace
- the editor by Fn alone....).
-
- DIRECT [YES/NO] allows selection of menuitems with a ¹ by the following
- key without right Amiga ON/OFF.
-
- PAD CENTER [YES/NO] keypad = center level ON/OFF.
-
- DEF. ALDINUM set a new buildings energy.
-
- LOAD BATTLE SET load a new battle set (V1.1: normal or desert...).
-
- LOAD SETUP loads a setupfile.
- SAVE SETUP saves a great variety of current settings. (preferences).
-
-
- 2.4.2. Unit & Land WindowEditor
-
- Editor is meant the 'Landeditor' or the 'Uniteditor'. Select a brick and
- another one to exchange their positions (screentitle !!!!!).
-
- PROJECT/REBUILD reorganizes the Editor's bricks as they've been sorted when
- calling the Editor.
- PROJECT/CANCEL cancels the Editor without accepting the new changes.
- PROJECT/OKAY leaves the Editor.
-
- EDITOR/X/Y DIMENSION defines the LAND/UNIT windows size (in bricks).
-
- EDITOR/DEFINE KEY defines bricks on keys: Select a brick and then hit the
- corresponding key, the next brick and next key,.... until you
- leave the Editor or select EDITOR/KEYS READY. Take notice of the
- screentitle !!!
- Note: If you define keys for Lands, you can select these bricks in the
- Mainscreen by those keys you defined. If you define UNIT keys, always add
- CAPS or SHIFT to the key !!!! In general, all keyactions without SHIFT/CAPS
- deal with LANDS, with SHIFT/CAPS deal with UNITS !!!
- EDITOR/FLUSH KEY SETINGS clears all key settings.
-
-
- 3. Keyboard
-
- 3.1. Basic keys
-
- ESC : Leaves the editor, as long as you don't use V1.1X.
- 'TOOLS/EXIT MAPED'
- HELP : Calls the worldview (overview) of the current level...
- 'TOOLS/WORLDVIEW:'.
- SPACE : Changes the editmode UNIT/LAND:
- 'TOOLS/EDITMODE:'.
- DEL : Defines a NIL unit to remove units off a files.
-
- CURSORKEYS NONE : Scroll LANDS-Windows content.
- CURSORKEYS SHIFT: Scroll UNITS-Windows content
-
- NUMPAD NONE : Scroll level (blue screen: end of level) in 8 ways,
- using a step rate of 2 fields:
- 7 8 9
- 4 6
- 1 2 3
- 'SETUP/PAD CENTER:' selected allows 5 to center level.
- NUMPAD SHIFT: Same as without SHIFT, step rate 4 files.
-
-
- 3.2. SETUP/F-KEYS selected
-
- F1 - F10 CTRL : Stores the current screen position as Data Fn.
- F1 - F10 NOT CTRL: Remembers the saved position Fn.
-
-
- 3.3. SETUP/DIRECT selected
-
- L : Load level ('PROJECT/LOAD LEVEL:'), editorformat.
- S : Save level ('PROJECT/SAVE LEVEL:'), editorformat.
- A : Set a buildings aldinum ('WINDOWS/ALDIN:').
- C : Set a shops contence ('WINDOWS/CONTC:').
- F : Fill level with actual brick ('TOOLS/FILL WITH:').
- P : Draw a rectangle with actual brick ('TOOLS/POLYGONE:').
- D : Draw a line with actual brick ('TOOLS/DRAWLINE:').
- R : Calc distance between to bricks ('TOOLS/RANGE:').
- E : Landeditor ('SETUP/LANDEDITOR:').
- U : Uniteditor ('SETUP/UNITEDITOR:').
- , SHIFT : Load a BI level ('PROJECT/BATTLEISLE/LOAD BI:').
- . SHIFT : Save a BI level ('PROJECT/BATTLEISLE/
- SAVE BI:').
-
-
-
-
- IV. Codex Design
- ----------------
-
- Copyrights
-
- This programm (BiED V1.1+) had been developped 1991-1992 by Hans Bühler,
- all rights reserved. The demoversion V1.1X can freely be copied, but is
- copyrighted by Hans Bühler.
- Since October 1st, 1992, this program is shareware (DM 20, US$ 15), and
- copying a registred version is illegal.
- To get your own, full and eventually updated version, send DM 20 or US$ 15,
- a disk and enough stamps to the author.
-
- Bug-reports, suggestions and ideas welcome !!
-
- Codex Design is a label used by Hans Bühler only.
- Noone is allowed to edit/sell/change this program and this documentation
- without explicit permission by the author.
-
- This introduction is (p)1992,(c)1992 by Hans Bühler.
-
-
- Thanx
-
- I want to thank: Nils Linde
- - "Ist der Editor endlich fertig ???" has given
- support by forcing me to complete this program.
- Paul Hackenberger
- - Bug reports Kick1.3
- Kartini Plog,
- - Please try to understand what I do, why I do it.
- Accept it, I love you.
-
-
- Battle Isle is (c)copyrighted 1991/1992 by BlueByte.
-
-
- BiED - The BattleIsle Map Editor V1.02/1.1 (c)1992 by Hans Bühler
- BiED.doc - V1.02/1.1 Anleitung (c)1992 by Hans Bühler
- All rights reserved 1992
-
- Hans Bühler - Codex Design
- Kirchstr. 22
- W-1000 Berlin 21
- FRGermany
- Tel 0049 (0)30 3933814
-
-