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-
- Again and again...
-
- In 1992, nobody seems to be interested in my BattleIsle MapEditor.
- Okay, here is Version 1.5 (sligthly improved).
-
- Note that all docs, explanations, etc. do refer to V1.4 of BiED.
-
- What is new:
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- - Version 1.5L and 1.5H: L is short for 'Lo-Res', H for 'Hi-Res'.
- I think you'll get the difference.
- - Sizing of land/unit windows now OS2.0+ friendly.
- - loads powerpacker files (does not save this way... I'm sorry;
- it's a very old program, and nobody (except few) did show some
- interest in it so why should I care ?
-
- As version 1.3, you will only get a demoversion (see da 'X' at the
- end of the files...;)
-
- This is one of my very last assembly programms. Await the game of mine
- 'Alliance' soon. Then, forget 'Empire De Luxe'. I wasn't stupid while
- choosing this name 'Alliance' for my game.
- It'll give you a kick !
-
- If you have problems running BiED, note that BiED remembers all file-
- names etc. ! If you have once solved a problem, just save the file !
- Next time, these problems wouldn't appear.
-
- Additionally, note that BiED is able to deal with the original landscapes
- and the 'desert', too.
- Just load BattleSet 'Desert.SET' from this archive....
-
- NOTE: BiED makes use of direct hardware-access (otherwise you would
- wait long times...). Thus, it won't run on any graphic-interface-card.
- (I assume it won't).
- On the other hand, all direct hardware-actions will take part in a
- second 'frame' buffer. So it may work, indeed.
-
- Tell me if you know.
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-
-
- I first released this program in 1992.
-
- Thanx to all registred users (they'll get the update tomorrow...):
-
- Michael Görgens (Berlin)
- Andreas Wulfsen (Berlin)
-
- Thank you very much.... !!!! ;-)
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-
-
-
- Contact me via e-mail: h0348kil@rz.hu-berlin.de
- See ya later.
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