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- Attribute VB_Name = "Game"
- Public Const GS_MENU = 0
- Public Const GS_PLAYING = 1
- Public Const GS_PAUSED = 2
- Public Const GS_NEWGAME = 3
- Public Const GS_LOADNEXTLEVEL = 4
- Public Const GS_EXITING = 5
- Public GameState As Integer
-
- Public Const MS_NEW_ON = 0
- Public Const MS_LOAD_ON = 1
- Public Const MS_SAVE_ON = 2
- Public Const MS_QUIT_ON = 3
- Public Const MENU_LOWEST = 0
- Public Const MENU_HIGHEST = 3
- Public MenuState As Integer
-
- Public Const IMAGES_DIR = "\StaticBitmaps\"
- Public Const CONFIG_DIR = "\Config\"
- Public Const LEVELS_DIR = "\Levels\"
- Public Const MUSIC_DIR = "\Music\"
- Public Const SOUND_DIR = "\Sounds\"
-
- Public LevelNumber As Integer
-
- Public TimeAddOn As Integer
-
- Public Sub LoadCreditsTXT()
- ' Resize the strings array to no strings
- ReDim Credits.Strings(0)
-
- ' Open the text file
- Open App.Path & CONFIG_DIR & "\credits.txt" For Input As #1
- ' Repeat until the end of the file
- Do Until EOF(1)
- ' Resize the array preserving the current entries
- ReDim Preserve Credits.Strings(UBound(Credits.Strings) + 1)
- ' Load in the string
- Input #1, Credits.Strings(UBound(Credits.Strings))
- Loop
- Close #1
- End Sub
-
- Public Sub SaveGame()
-
- End Sub
-
- Public Sub LoadGame()
-
- End Sub
-