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- Board #309 * Message #32: (Read 0 times)
- To: All
- From: Mark Johnson
- On: 26 Apr 94 20:57:45
- Subj: Microgame FAQ & INDEX v0.1
-
- From: woodowl!samsdad!mark@lll-winken.llnl.gov (Mark Johnson)
- Path:
- galstar!planet!isdnlin.mtsu.edu!darwin.sura.net!howland.reston.ans.net!usenet.
- ins.cwru.edu!magnus.acs.ohio-state.edu!csn!ncar!gatech!swrinde!cs.utexas.edu!u
- unet!butch!NewsWatcher!user
- Subject: Microgame FAQ & INDEX v0.1
- Organization: LMSC, UT-Austin '90, and USC '88
- Date: Tue, 26 Apr 1994 19:57:45 GMT
-
- -=-=-=-=-=-=-=-=-=-= MICROGAME FAQ v0.1 =-=-=-=-=-=-=-=-=-=-
-
- [This FAQ and accompanying Index aren't even close to being
- complete--notice the version number. But I'm already a week past when I
- said I'd post this skeletal offering, so here it is. With a little luck
- some of you will email some contributions back to me.
-
- Lately I've taken the time to notice several different formats used for
- FAQs. Usually I prefer well-organized ones, with numbered entries,
- different sections, and so forth. However, the conversational tone used
- in the Magic: The Gathering FAQ is very readable, and this style was
- easy to write, too. I may change it in the future--I'd appreciate
- feedback on that, too. -MJ]
-
- Author/Maintainer: Mark Johnson
- Email address: woodowl!samsdad!mark@lll-winken.llnl.gov
- (alternate) mark.e.johnson@lmsc.lockheed.com
-
-
- "What is a microgame?"
-
- Well, different things to different people. Most people agree microgames
- exhibit most of the following characteristics: low cost, simple to play
- and/or learn, physically small in format, playable in an hour or two, etc.
- If
- a working definition is necessary, let's use low cost (less than $15 today)
- and simple to play.
-
- There are also Microgames, with a capital letter. These refer to the
- product
- line of the now-defunct Metagaming company.
-
- Minigame is a synonymous term, but will not be used to avoid confusion with
- miniatures games.
-
-
- "Do magazine games count?"
-
- I think so, but since they are not traditionally called microgames, I'll at
- least distinguish them in the FAQ and Index.
-
-
- "What companies make microgames?"
-
- Currently, Fat Messiah Games, Crunchy Frog Enterprises, Chaosium, and
- numerous smaller companies produce a few. In the Golden Age of microgames,
- there were considerably more.
-
-
- "Like what?"
-
- Well, we already mentioned Metagaming, which produced over thirty
- microgames
- in the late 70s/early 80s. Task Force Games had a line of micros, as did
- SPI,
- and even TSR a line. Steve Jackson Games produced their microgames as
- recently as a few years ago?
-
-
- "Why did they die off?"
-
- The prevailing theory is that a small asteroid collided with the earth,
- producing thick layers of energy-blocking dust, leading to an Ice Age that
- the evolutionarily inferior microgames could not survive...Seriously,
- please
- remember that they're not all dead. The better game stores should carry a
- few
- of today's microgames. Ask them to order some if they don't.
-
- But why are there today less than a tenth of the choices there once were?
- I'm
- not sure. I suspect there are economic reasons, that's it's simply more
- profitable for game companies to release more elaborate, expensive games.
- Some former microgames have been greatly expanded, growing, transcending,
- or
- bloating into larger games.
-
-
- "So what can I buy and play today?"
-
- The new microgames, of course. The older ones will take a little more work.
- Check game stores that carry used games, or the flea markets at game
- conventions. The components from microgames often don't withstand the test
- of
- time as well as other games, but they're still playable. And there are
- still
- mint, unpunched copies out there, if you can find them.
-
-
- "What do you mean about the components?"
-
- To price these games low enough (we said less than $15 today, and
- Microgames
- were $2.95 in 1979), the publisher has to cut some corners. Most often,
- that
- shows up in the box, map, and counters. The microgames published TSR and
- SJG
- were packaged in small, hinged, rigid plastic boxes. But most other
- microgames (including SJG's earlier games and editions) are in ziplock
- baggies. Metagaming's first games were just in fold-over baggies, and their
- later ones were in small carboard boxes. Over the years, the cardboard
- boxes
- have fared worse than the baggies, while the plastic boxes are unscathed.
-
- Maps are usually folded heavy-bond paper, often on the small side, as
- typified by Metagaming, Task Force Games, and SPI. The Dwarfstar Games
- published by Heritage were cardboard (sturdy once you get it to lay flat).
- TSR's microgames featured colorful maps on thin, glossy paper.
-
- Counters also tend to be thin, only two or three colors, and not always
- backprinted. Some game companies opted for traditional die-cut counters,
- while others saved some money by letting you cut them out yourself. That's
- easy enough with a sharp knife or even scissors on this thin stock, plus
- you
- won't have the "fuzzy" corners of die-cut counters. For some reason
- Metagaming decided to go halfway, slicing the coutners lengthwise but
- leaving
- you to finish the job.
-
-
- "In the fifteen years sincethe Golden Age of microgames, desktop publishing
- has really taken off. Shouldn't that reduce the price of games and/or
- increase the quality?"
-
- Yes and no. Neal Sofge (sp?) of FMG says that most of the cost of
- publishing
- a microgame is still due to printing expenses, which DTP cannot help.
- Similarly, having a super duper computer for layup and even graphic design
- doesn't allow thick, luxurious counters or other components. On the other
- hand, DTP in the hands of somethone who knows how to use it can result in
- better looking typography throughout the entire game.
-
- Amateur games have definitely improved thanks to the advances of DTP and
- personal computing. Now the aspiring wannabe can put together a game with a
- crisp and regular hexmap, laid out and easy-to-read rules, some appropriate
- clipart or simple illustrations, and an iconized paper counter sheet.
- Distributed by paper printouts or electronically with postscript files,
- these
- games are a far cry from those produced by an Underwood typerwriter,
- freehand
- counters, and a mimeograph machine. How the game actually *plays* is
- another
- matter entirely...
-
-
- "What different genres are available?"
-
- Science fiction boardgames dominate, with fantasy boardgames right behind.
- There are only a few roleplaying games. There is a moderate number of
- historical games--for some reason, those never took hold. That is, until
- you
- include magazine games, where historicals have dominated for twenty years,
- with only occasional games published in the Dragon, Space Gamer, or the
- short-lived Ares game-in-every-issue magazine. See the accompanying Index
- for
- more information.
-
-
- "What about 'beer & pretzels' games?"
-
- Many of them fit the quick & easy play aspect of being a microgame,
- though they're often in a larger format, with better components, and at
- a necessarily higher price tag.
-
-
- "Necessarily?..."
-
- Maybe not. The FAQ maintainer is accepting suggestions for games that
- could or should have been microgames, and that's not limited to beer &
- pretzels games.
-
-
- "Does Magic: The Gathering qualify as a microgame?"
-
- In some ways. It's a small format game that plays quickly with simple
- rules. In theory it's a low cost game, too--you can buy a starter deck
- and a couple of boosters within our arbitrary $15 limit for a microgame
- (if you can find them!). However, the average player spends more than
- that over time. But there's no denying that part of the success of what
- must be the most popular wargame in memory is due to the "low entry
- requirements," a hallmark feature of microgames.
-
-
- -=-=-=-=-=-=-=-=-=-= MICROGAME INDEX v0.1 =-=-=-=-=-=-=-=-=-=-
-
- [Does it make more sense to list the games alphabetically,
- chronologically, by publisher, by genre, or something else? The basic
- form for each entry will be title, publisher, designer(s), year, a brief
- description of components, number of players, and a sentence or two of
- description. The latter may be just ad copy, though of course a comment
- from someone who'd actually played the game is preferable. In fact,
- reviews a la the old Space Gamer's five-paragraph capsule review format
- would be a welcome addition. That basically (1) bibliographic
- information as I've already described, (2) a description of the game,
- (3) strengths and strong points of the game, (4) the game's
- disappointments, and finally (5) a who would enjoy/should buy this game,
- if anyone. Another item I'd like to see are references to
- variants/expansions/designer's notes articles in magazines, as well as
- via the Internet (for example, I've recently seen a bunch of material
- for WarpWar. -MJ]
-
- DWARFSTAR
- ~~~~~~~~~
- STAR VIKINGS
- BARBARIAN PRINCE
- OUTPOST GAMMA
- STAR SMUGGLER
- GRAV ARMOR
- DARL LORD
- DRAGON RAGE
- GOBLINS
-
-
- FAT MESSIAH GAMES
- ~~~~~~~~~~~~~~~~~
- PO Box 341136
- Los Angeles, CA 90034
- neals@aol.com
-
- Title: LAST FRONTIER, THE VESUVIUS INCIDENT
- Publisher: Fat Messiah Games
- Designers: Neal Sofge and Michael Wasson
- Year: 1993
- Components: ziplock bag; 24-page rulebook; 17" x 22" mapsheet; 160 full
- color, backprinted cardstock counters
- Players: 1 (solitaire)
- Description: A shameless knockoff of a popular movie where a team of
- futuristic Marines goes on a bughunt against alien nasties.
-
- Title: SHAPESHIFTERS
- Publisher: Fat Messiah Games
- Designers:
- Year:
- Components:
- Players:
- Description:
-
- METAGAMING
- ~~~~~~~~~~
- Title: OGRE
- Publisher: Metagaming
- Designers: Steve Jackson
- Year:
- Components: plastic baggie
- Players: 2
- Description: A single supertank bears down against a more conventional
- force of futuristic tanks, artillery, infantry, and their
- command post. This is the grandaddy of all microgames, the
- one that put Steve Jackson on the map.
-
- CHITIN
- MELEE
- WARP WAR
- RIVETS
- WIZARD
- OLYMPICA
- G.E.V
- ICE WAR
- BLACK HOLE
- STICKS AND STONES
- INVASION OF THE AIR EATERS
- HOLY WAR
- ANNIHILATOR/ONE WORLD
- HOT SPOT
- ARTIFACT
- STARLEADER ASSAULT
- HELLTANK
- HELLTANK DESTROYER
- DEATH TEST
- DEATH TEST 2
- GRAIL QUEST
- ORB QUEST
- TREASURE OF UNICORN GOLD
- TREASURE OF THE SILVER DRAGON
- ROMMEL'S PANZERS
- STALIN'S TANKS
-
-
- STEVE JACKSON GAMES, INC.
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- OGRE
- G.E.V.
- CAR WARS
- ONE PAGE BULGE
- UNDEAD
- RAID ON IRAN
- KUNG FU 2100
- ILLUMINATI
-
-
- TASK FORCE GAMES
- ~~~~~~~~~~~~~~~~
- STARFIRE
- STARFIRE II
- STARFIRE III
- BATTLEWAGON
- CEREBRUS
-
-
- TSR, INC.
- ~~~~~~~~~
- THEY'VE INVADED PLEASANTVILLE
- SAGA
- THE ALAMO
-
- --
- Mark Johnson preferred:
- woodowl!samsdad!mark@lll-winken.llnl.gov
- Gamer & Astro Engineer alternate: mark.e.johnson@lmsc.lockheed.com
-
- ---
- * Origin: Lands Of Calaeryn [caleryn.galstar.com] (1:170/311.0)
- g
-