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- Copyright (c) 1989
- Christopher G. Gunn
- 3174 Hawthorn Street
- San Diego, CA, 92104
- <*>
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- ║ INTRODUCTION TO TRIAXIS ║
- ║ ║
- ║ The TriAxis board or Biosphere is an island composed of hexagonal bio-zones ║
- ║ with six colors representing different types of terrain. TriAxis is played ║
- ║ somewhat like checkers except you may move in any of six directions. In ║
- ║ addition, your survival depends on how well you use the environment and ║
- ║ control your total population. Up to six players may play at the same ║
- ║ time and you may include the computer as one of the players. ║
- ║ ║
- ║ A new Biosphere is created at the start of each game. You may request a ║
- ║ new one if the arrangement is not satisfactory. When the Biosphere is ║
- ║ accepted, each player selects a color for their habitat. ║
- ║ ║
- ║ A maximum of eighty population centers are allowed on the island at any ║
- ║ one time. The available markers are divided among the players as follows: ║
- ║ ║
- ║ 1 player [40] for player and [40] for the computer ║
- ║ 2 players [28] for each player and [24] for the computer ║
- ║ 3 players [20] for each player and [20] for the computer ║
- ║ 4 players [16] for each player and [16] for the computer ║
- ║ 5 players [16] for each player ║
- ║ 6 players [13] for each player ║
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- <*>
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- ║ RULES FOR SURVIVAL ║
- ║ ║
- ║ ║
- ║ 1. At the beginning of each game series, the computer requests each player ║
- ║ select a color and helps while the player places half of their markers ║
- ║ on empty zones. Markers may be placed anywhere on the board. Much of ║
- ║ the games strategy is involved in the initial placement. If you wish, ║
- ║ the computer will place your markers on the board in random locations. ║
- ║ ║
- ║ 2. A marker may capture an opponent's marker if there is an empty zone to ║
- ║ jump to and the marker's size is equal to or smaller than the size of ║
- ║ the player's. Jumps do not gain moves. A marker, or population center, ║
- ║ does increase its size by one (1) each time it makes a capture until it ║
- ║ reaches six (6). If the population size exceeds six anytime during the ║
- ║ game, the marker is removed from the board due to over population. ║
- ║ ║
- ║ 3. Each player's turn starts by activating the spinner. It will stop on ║
- ║ one [1] through six [6], HARVEST, or FAMINE. If the spinner stops on a ║
- ║ number, you must use the number of moves it indicates. You do not have ║
- ║ to jump or capture unless it is the only move available. Markers are ║
- ║ added to the board only when the spinner stops on HARVEST. ║
- ║ ║
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- <*>
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- ║ RULES FOR SURVIVAL ║
- ║ ║
- ║ ║
- ║ 4. Markers are moved by stepping the cursor to the markers position and ║
- ║ pressing the <ENTER> key or <LEFT> mouse button to identify it. Then, ║
- ║ moving the cursor to the desired destination and pressing the <ENTER> or ║
- ║ the <SPACE> key. The computer will advise you which key to use. The ║
- ║ program will also prompt you if the move is not allowed, and adjust the ║
- ║ number of moves available if the move is acceptable. ║
- ║ ║
- ║ Note: You may move the cursor circle diagonally by using the corner ║
- ║ keys on the number pad, with "Num Lock" off. If you are using a mouse, ║
- ║ it will move the cursor in any direction. ║
- ║ ║
- ║ 5. You may move any combination of markers that correspond to the value on ║
- ║ the spinner. For example: If the spinner shows a five, you may move a ║
- ║ marker with a population of five (5) one zone in any direction or you ║
- ║ may move a (1) marker five zones or five (1) markers one zone each. A ║
- ║ jump or capture is equivalent to moving one zone. The computer will ║
- ║ remind you if a move is not legal. ║
- ║ ║
- ║ ║
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- <*>
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- ║ RULES FOR SURVIVAL ║
- ║ ║
- ║ ║
- ║ 6. If there is an empty zone, a marker may jump one of its own color to ║
- ║ cross the board faster or jump an opponents marker to capture it. Over ║
- ║ populated or captured markers are automatically removed from the board. ║
- ║ ║
- ║ 7. If the spinner stops on HARVEST, it will start spinning again to select ║
- ║ the color of the zones to be advanced. Each player must add one marker ║
- ║ to the Biosphere, or increase the size of a marker, for each marker's ║
- ║ size on the selected color. Markers may be placed on any empty location ║
- ║ on the board. HARVEST, if a player is not careful, can cause an over ║
- ║ population that removes all of a player's markers from the Biosphere. ║
- ║ ║
- ║ 8. If the spinner stops on FAMINE, it will start spinning again to select ║
- ║ the color of the zones to be depleted. Any markers on that color are ║
- ║ automatically removed from the Biosphere. For this reason, it is a good ║
- ║ idea to not allow all of your markers to end up on the same color. ║
- ║ ║
- ║ 9. There are several places during the game where you may quit by pressing ║
- ║ <ESC>. It's also one of the ways to concede the game to your opponent. ║
- ║ ║
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- <*>
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- ║ RULES FOR SURVIVAL ║
- ║ ║
- ║10. Try to avoid your smaller markers getting surrounded by bigger markers, ║
- ║ particularly your own. If this occurs, TriAxis will not let you move a ║
- ║ larger marker, if the spin is only large enough for the smaller marker, ║
- ║ and you will have to press <ESC> to quit your turn or concede the game. ║
- ║ ║
- ║11. More as a hint than a rule, if your opponent has a marker too big for ║
- ║ you to capture, there are two alternatives. Hope a FAMINE will get it, ║
- ║ or force the oversize marker to jump until it is bigger than six. ║
- ║ ║
- ║12. When asked for a yes or no answer, "(Y/n)", you may press the <ENTER> ║
- ║ key or the <LEFT> mouse button for yes. The <RIGHT> button on the mouse ║
- ║ is the same as <SPACE> or <N>o. Press the <LEFT> and <RIGHT> mouse ║
- ║ buttons at the same time for <ESC>. ║
- ║ ║
- ║13. There are provisions for having up to ten game score files. When asked ║
- ║ if you want to compare scores, answer with <Y> or <ENTER>, which is yes ║
- ║ by default. You may then press any number key, zero <0> through <9>, ║
- ║ to select the file. ║
- ║ ║
- ║ NOTE: I hope to add a joystick to TriAxis later. Have Fun, Chris ║
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- <END>
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