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- Wild Pitch!
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- The Desktop Baseball
- Simulation
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- Version 1.0
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- MS Software
- P.O Box 536
- Glen Ridge, NJ 07028
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- Contents
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- Chapter 1 INTRODUCTION 1
- 1.1 PROGRAM FEATURES . . . . . . . . . . . . . . 1
- 1.2 REGISTRATION INFORMATION . . . . . . . . . . 2
- 1.2.1 HOW TO REGISTER . . . . . . . . . . . . 2
- 1.2.2 WHAT YOU RECEIVE WHEN YOU REGISTER . . . 2
- 1.3 USER SUPPORT . . . . . . . . . . . . . . . . 2
- 1.4 WHAT IS SHAREWARE? . . . . . . . . . . . . . 2
- 1.5 DISCLAIMER - AGREEMENT . . . . . . . . . . . 3
- 1.6 USER GUIDE CONVENTIONS . . . . . . . . . . . 4
-
- Chapter 2 GETTING STARTED 5
- 2.1 SYSTEM REQUIREMENTS . . . . . . . . . . . . . 5
- 2.2 PROGRAM INSTALLATION . . . . . . . . . . . . 5
- 2.3 STARTING THE PROGRAM . . . . . . . . . . . . 5
- 2.4 EXITING THE PROGRAM . . . . . . . . . . . . . 5
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- Chapter 3 A WILD PITCH! TOUR 6
- 3.1 GETTING HELP . . . . . . . . . . . . . . . . 6
- 3.2 WILD PITCH! SCREEN COMPONENTS . . . . . . . . 6
- 3.2.1 MENU BAR . . . . . . . . . . . . . . . . 6
- 3.2.2 STATUS LINE . . . . . . . . . . . . . . 8
- 3.2.3 WINDOW AREA . . . . . . . . . . . . . . 8
- 3.2.4 DIALOG BOXES . . . . . . . . . . . . . . 8
- 3.3 MENU OPTIONS . . . . . . . . . . . . . . . 10
- 3.3.1 GAME MENU . . . . . . . . . . . . . . 10
- 3.3.2 MANAGER MENUS . . . . . . . . . . . . 10
- 3.3.3 STATS MENU . . . . . . . . . . . . . . 12
- 3.3.4 OPTIONS MENU . . . . . . . . . . . . . 12
- 3.3.5 WINDOW MENU . . . . . . . . . . . . . 13
- 3.3.6 HELP MENU . . . . . . . . . . . . . . 14
- 3.4 MAIN WINDOWS . . . . . . . . . . . . . . . 14
- 3.4.1 SCOREBOARD . . . . . . . . . . . . . . 14
- 3.4.2 LINEUP CARDS . . . . . . . . . . . . . 14
- 3.4.3 PLAY-BY-PLAY . . . . . . . . . . . . . 14
- 3.4.4 BALLPARK . . . . . . . . . . . . . . . 14
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- Chapter 4 PREGAME ACTIVITIES 16
- 4.1 CHOOSING THE TEAMS . . . . . . . . . . . . 16
- 4.2 RETRIEVING A SAVED GAME . . . . . . . . . . 16
- 4.3 SETTING LEAGUE OPTIONS . . . . . . . . . . 16
- 4.3.1 LEAGUE OPTIONS DIALOG BOX . . . . . . 16
- 4.4 SETTING GAME OPTIONS . . . . . . . . . . . 17
- 4.4.1 GAME OPTIONS DIALOG BOX . . . . . . . 17
- 4.5 SELECT A STARTING LINEUP . . . . . . . . . 18
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- 4.5.1 LINEUP DIALOG BOX . . . . . . . . . . 18
- 4.5.2 ADDING PLAYERS TO THE LINEUP . . . . . 20
- 4.5.3 REMOVING PLAYERS FROM THE LINEUP . . . 21
- 4.6 SELECT THE STARTING PITCHER . . . . . . . . 22
- 4.7 SWAP FIELDING POSITIONS . . . . . . . . . . 22
- 4.8 SUBMIT THE LINEUP TO THE UMPIRE . . . . . . 22
- 4.9 CANCEL LINEUP CHANGES . . . . . . . . . . . 23
- 4.10 SAVING THE STARTING LINEUP . . . . . . . . 23
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- Chapter 5 PLAY BALL! 24
- 5.1 BEGIN THE GAME . . . . . . . . . . . . . . 24
- 5.2 OFFENSIVE MANAGER OPTIONS . . . . . . . . . 24
- 5.2.1 PINCH HITTING . . . . . . . . . . . . 24
- 5.2.2 PINCH RUNNING . . . . . . . . . . . . 24
- 5.2.3 BASE STEALING . . . . . . . . . . . . 25
- 5.2.4 HIT & RUN . . . . . . . . . . . . . . 25
- 5.2.5 BUNTING . . . . . . . . . . . . . . . 25
- 5.2.6 SQUEEZE PLAY . . . . . . . . . . . . . 25
- 5.3 DEFENSIVE MANAGER OPTIONS . . . . . . . . . 25
- 5.3.1 BRINGING IN A RELIEF PITCHER . . . . . 25
- 5.3.2 DEFENSIVE SUBSTITUTIONS . . . . . . . 26
- 5.3.3 SWAP FIELDING POSITIONS . . . . . . . 26
- 5.3.4 POSITIONING THE DEFENSE . . . . . . . 26
- 5.3.5 INTENTIONAL WALK . . . . . . . . . . . 27
- 5.4 SAVING A GAME IN PROGRESS . . . . . . . . . 27
- 5.5 VIEWING STATS . . . . . . . . . . . . . . . 27
- 5.5.1 BATTING STATS . . . . . . . . . . . . 27
- 5.5.2 PITCHING STATS . . . . . . . . . . . . 28
- 5.5.3 TEAM STATS . . . . . . . . . . . . . . 28
- 5.5.4 PRINTING A STAT REPORT . . . . . . . . 28
- 5.6 VIEWING THE BOX SCORE . . . . . . . . . . . 28
- 5.6.1 PRINTING A BOX SCORE . . . . . . . . . 28
- 5.7 VIEW THE SCORECARD . . . . . . . . . . . . 28
- 5.7.1 HOW TO READ THE SCORECARD . . . . . . 29
- 5.7.2 SCORECARD SCORING CODES . . . . . . . 29
- 5.7.3 EXAMPLE SCORECARD . . . . . . . . . . 30
- 5.7.4 PRINTING THE SCORECARD . . . . . . . . 30
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- Chapter 6 POSTGAME WRAP-UP 31
- 6.1 AFTER THE GAME . . . . . . . . . . . . . . 31
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- Index 32
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- ii
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- CHAPTER 1 - INTRODUCTION
- =================================================================
-
- Chapter 1 - INTRODUCTION
-
- Wild Pitch! is a baseball simulation that allows you to test your
- skills as a big league skipper by letting you manage players that
- perform just as they did in real life. You select the starting
- lineups and pitchers, decide when to steal a base, bunt, hit and
- run, pinch hit or run, and when to bring in your ace reliever.
- Since players are rated using their actual statistics and
- tendencies, the ones that hit for high average will consistently
- lead the league in batting average, the power hitters will hit
- homeruns at the same rate they actually did, and the top base
- stealers will be among the leaders in stolen bases. Pitchers will
- produce realistic results in strike outs, walks, earned run
- average, and many other pitching categories.
-
- So put on the uniform and step into the dugout of one of the
- wildest baseball strategy games you've ever played!
-
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- 1.1 PROGRAM FEATURES
-
- Here are some of the features of Wild Pitch!:
-
- o Easy-to-use modern Windows-like user interface with pull
- down menus, dialog boxes, and full mouse capabilities.
-
- o All managerial strategy options are available: base
- stealing, hit and run, bunt, squeeze play, position the
- defense, bring in pinch hitters and runners, and more.
-
- o View batter, pitcher, and team statistics at any time
- during the game. Stats include actual, total replay, all
- possible base situations, an incredible number of the new
- stats, fielding stats, versus left hand pitching/batting,
- versus right hand pitching/batting.
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- o USA Today-style expanded box scores at any time during the
- game.
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- o Detailed scorecard of the game's play-by-play available
- any time during the game.
-
- o Save a game in progress and retrieve it later.
-
- o The scoreboard, lineup cards, ballpark, and play-by-play
- result window are always displayed on the screen.
-
- o Ballpark window features simulated baseball action. You
- can see the fielders, base runners, batter and on-deck
- batter, and view their stats via the 'quick stat' dialog
- boxes. The location of the ball is displayed after every
- play.
-
- o On-line help is available for every screen.
-
- =================================================================
- Wild Pitch! User Guide 1
-
-
-
- CHAPTER 1 - INTRODUCTION
- =================================================================
-
- 1.2 REGISTRATION INFORMATION
-
- Wild Pitch! is distributed as shareware and can be evaluated, at
- no charge, for 30 days. After the 30 day evaluation period has
- expired, you order a registered version of the software.
-
- 1.2.1 HOW TO REGISTER
-
- To register your copy of Wild Pitch!, send check or money order
- for $25 (NJ residents please add the current sales tax) to:
-
- MS Software
- c/o Mike Savage
- P.O. Box 536
- Glen Ridge, NJ 07028
-
- Canadian orders, please send the equivalent to $25 US dollars.
-
- Outside the US and Canada, please add $10 to cover special
- shipping and handling costs, for a total of $35 (US funds drawn
- on a US based bank).
-
- The latest shareware evaluation version is also available for $5.
-
- 1.2.2 WHAT YOU RECEIVE WHEN YOU REGISTER
-
- When you register your copy of Wild Pitch!, you'll receive:
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- o The latest version of the Wild Pitch! program
- o A printed and bound user guide
- o Additional documentation for the batting and pitching
- statistics
- o One free program upgrade
- o Notification of future upgrades
-
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- 1.3 USER SUPPORT
-
- If you have any questions or comments, please contact me:
-
- o Through CompuServe mail. My CompuServe Address is
- 71121,3137.
-
- o By mail. Write to MS Software, c/o Mike Savage, P.O. Box
- 536, Glen Ridge, NJ 07028.
-
-
- 1.4 WHAT IS SHAREWARE?
-
- Shareware distribution gives users a chance to try software
- before buying it. If you try a Shareware program and continue
- using it, you are expected to register. Individual programs
- differ on details -- some request registration while others
- require it, some specify a maximum trial period. With
-
- =================================================================
- 2 Copyright 1992 Michael Savage
-
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- CHAPTER 1 - INTRODUCTION
- =================================================================
-
- registration, you get anything from the simple right to continue
- using the software to an updated program with printed manual.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are
- of comparable quality. (In both cases, there are good programs
- and bad ones!) The main difference is in the method of
- distribution. The author specifically grants the right to copy
- and distribute the software, either to all and sundry or to a
- specific group. For example, some authors require written
- permission before a commercial disk vendor may copy their
- Shareware.
-
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook,
- whether it's commercial or Shareware. The Shareware system makes
- fitting your needs easier, because you can try before you buy.
- And because the overhead is low, prices are low also. Shareware
- has the ultimate money-back guarantee -- if you don't use the
- product, you don't pay for it.
-
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- 1.5 DISCLAIMER - AGREEMENT
-
- Users of Wild Pitch! must accept this disclaimer of warranty:
- "Wild Pitch! is supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or
- consequential, which may result from the use of Wild Pitch!."
-
- Wild Pitch! is a "shareware program" and is provided at no charge
- to the user for evaluation. Feel free to share it with your
- friends, but please do not give it away altered or as part of
- another system. The essence of "user-supported" software is to
- provide personal computer users with quality software without
- high prices, and yet to provide incentive for programmers to
- continue to develop new products. If you find this program
- useful and find that you are using Wild Pitch! and continue to
- use Wild Pitch! after a reasonable trial period, you must make a
- registration payment of $25 to Mike Savage. The $25 registration
- fee will license one copy for use on any one computer at any one
- time. You must treat this software just like a book. An example
- is that this software may be used by any number of people and may
- be freely moved from one computer location to another, so long as
- there is no possibility of it being used at one location while
- it's being used at another. Just as a book cannot be read by two
- different persons at the same time.
-
- Anyone distributing Wild Pitch! for any kind of remuneration must
- first contact Michael Savage at P.O. Box 536, Glen Ridge, NJ
- 07028 for authorization. This authorization will be automatically
-
- =================================================================
- Wild Pitch! User Guide 3
-
-
-
- CHAPTER 1 - INTRODUCTION
- =================================================================
-
- granted to distributors recognized by the (ASP) as adhering to
- its guidelines for shareware distributors, and such distributors
- may begin offering Wild Pitch! immediately (However Michael
- Savage must still be advised so that the distributor can be kept
- up-to-date with the latest version of Wild Pitch!).
-
- You are encouraged to pass a copy of Wild Pitch! along to your
- friends for evaluation. Please encourage them to register their
- copy if they find that they can use it.
-
-
- 1.6 USER GUIDE CONVENTIONS
-
- The following conventions are used in the Wild Pitch! User Guide:
-
- Keystrokes Key names are displayed as <key> where
- key is a key found on your keyboard. For
- instance, <F1> is the F1 function key,
- <Enter> is the Enter or Carriage Return
- key, <Space> is the space bar, etc.
-
- DOS Commands Anywhere that you're required to type a
- command, the command is shown surrounded
- by single quotes. For example, the User
- Guide may say something like "to see a
- listing of the files on a disk type
- 'DIR' at the DOS prompt". Notice that
- you should only type D, I, and R. Do not
- type the quotes.
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- =================================================================
- 4 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 2 - GETTING STARTED
- =================================================================
-
- Chapter 2 - GETTING STARTED
-
- 2.1 SYSTEM REQUIREMENTS
-
- The following hardware/software is required to run Wild Pitch!:
-
- o An IBM PC, XT, AT, or 100 percent compatible computer with
- a hard drive.
-
- o DOS 2.11 or higher.
-
- o 640K RAM.
-
- o 80 column VGA/EGA/CGA/monochrome monitor.
-
- Suggested but not required:
-
- o A mouse. It definitely makes moving through the program
- much easier. If you're using a mouse, make sure it's a
- Microsoft Mouse version 6.1 or later, or compatible.
-
- o A printer. Useful for printing stat reports, box scores,
- scorecards, etc. If you don't have a printer, all reports
- can be directed to a file instead.
-
-
- 2.2 PROGRAM INSTALLATION
-
- To run the installation program, insert the Wild Pitch! disk
- into drive A and type:
-
- A:INSTALL
-
- from the C:\> prompt at DOS and press <Enter>. Follow the
- prompts on the screen.
-
-
- 2.3 STARTING THE PROGRAM
-
- To start the program:
-
- 1. Change to the subdirectory Wild Pitch! is stored in.
-
- For example, if Wild Pitch! is on your C: drive in the WP
- subdirectory, type 'CD\WP' at the DOS prompt.
-
- 2. Type 'WP' at the DOS prompt to start the program.
-
-
- 2.4 EXITING THE PROGRAM
-
- To exit the program, press the <Alt><X> keys or choose the
- Exit command under the Game menu.
-
-
- =================================================================
- Wild Pitch! User Guide 5
-
-
-
- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- Chapter 3 - A WILD PITCH! TOUR
-
- 3.1 GETTING HELP
-
- Press <F1> at any time to display on-line help. Context sensitive
- help is available for every window in Wild Pitch!
-
-
- 3.2 WILD PITCH! SCREEN COMPONENTS
-
- The Wild Pitch! Screen consists of three components: the menu bar
- at the top of the screen, the status line at the bottom of the
- screen, and the window area in the middle.
-
- 3.2.1 MENU BAR
-
- The menu bar at the top of the screen provides access to the menu
- commands. Each word (Game, Stats, etc.) on the menu bar is the
- name of a pull down menu. There's a Game menu and a Stats menu,
- etc. Use the <Left> and <Right> arrow keys to move from one menu
- item to another on the menu bar. The current menu item is
- highlighted.
-
- Press the <Enter> or <Down> while on a menu item and the pull
- down menu is displayed. You can use the <Up> and <Down> arrow
- keys to move the highlighted bar between menu commands. Press the
- <Enter> key to select a menu command.
-
- Menu commands that are followed by an arrow (>) means that
- another pull down menu will be displayed. If a menu command is
- followed by an ellipsis (...), that means that a dialog box will
- be displayed when that item is chosen. All other menu commands
- perform some sort of action when selected.
-
- Menu Shortcuts
-
- Each menu command has a letter or number highlighted. This is
- the shortcut key that can be used to select the menu command
- without having to move to the item with the arrow keys. To use a
- shortcut key, press the <Alt> key and the highlighted character
- simultaneously. For instance, press <Alt><G> to pull down the
- Game menu.
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- =================================================================
- 6 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- General Hot Keys
-
- Table 3.1: General Hot Keys
-
- -----------------------------------------------------------------
- Key Menu Item Action
- -----------------------------------------------------------------
- <F1> Help Opens an on-line help window
- <F2> Game|Save Save the game in progress
- <F3> Game|Retrieve Retrieve a saved game
- <F5> Window|Zoom Zooms/unzooms the active window
- <F6> Window|Next Cycles through all open windows
- <F9> Game|At bat Resolve the batter's at bat
- <F10> (none) Takes you to the main menu bar
- -----------------------------------------------------------------
-
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- Menu Hot Keys
-
- Table 3.2: Menu Hot Keys
-
- -----------------------------------------------------------------
- Key(s) Menu Item Action
- -----------------------------------------------------------------
- <F10> (none) Takes you to the main menu bar
- <Alt><G> Game menu Takes you to the Game menu
- <Alt><S> Stats menu Takes you to the Stats menu
- <Alt><W> Window menu Takes you to the Window menu
- <Alt><H> Help menu Pulls down the Help menu
- <Ctrl><S> Off. Mgr|Steal... Steal a base
- <Ctrl><H> Off. Mgr|Hit & run Hit & run
- <Ctrl><D> Def. Mgr|Defense... Position the defense
- <Ctrl><B> Stats|Box score View the box score
- <Ctrl><S> Stats|Scorecard View the scorecard
- -----------------------------------------------------------------
-
-
- Window Management Hot Keys
-
- Table 3.3: Window Management Hot Keys
-
- -----------------------------------------------------------------
- Key(s) Menu Item Action
- -----------------------------------------------------------------
- <Alt><#> (none) Window # becomes the active window
- <Alt><0> Window|List Displays a list of open windows
- <Alt><F3> Window|Close Closes the active window
- <Shift><F6> Window|Previous Cycles backwards through windows
- <F5> Window|Zoom Zooms/unzooms the active window
- <F6> Window|Next Cycles through windows on screen
- <Ctrl><F5> Window|Size/move Resize or position a window
- -----------------------------------------------------------------
-
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- =================================================================
- Wild Pitch! User Guide 7
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- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- On-line Help Hot Keys
-
- Table 3.4: On-Line Help Hot Keys
-
- -----------------------------------------------------------------
- Key Action
- -----------------------------------------------------------------
- <F1> Displays on-line help
- <Alt><F1> Displays the previous help topic
- -----------------------------------------------------------------
-
- 3.2.2 STATUS LINE
-
- The Status Line is displayed at the bottom of the screen and is
- used as a reminder to let you know of the valid hot keys for a
- particular window. You can press a key displayed on the Status
- Line to perform the action indicated. If you have a mouse,
- double-clicking on the Status Line will also work.
-
- 3.2.3 WINDOW AREA
-
- The Window Area is between the Menu Bar and the Status Line and
- contains a number of windows. Only one of these windows is the
- current, or active, window.
-
- 3.2.4 DIALOG BOXES
-
- A dialog box is a window in which you'll be asked to enter
- information required to complete some action. A dialog box can
- contain push buttons, groups of check boxes or radio buttons,
- input fields, and list boxes.
-
-
- Valid Keystrokes for a Dialog Box
-
- The following are valid keystrokes in a dialog box:
-
- Table 3.5: Valid Keystrokes for a Dialog Box
-
- -----------------------------------------------------------------
- Key Action
- -----------------------------------------------------------------
- <Tab> Move to next field
- <Shift><Tab> Move to previous field
- <Space> Select an entry from a list box
- <Enter> Accept information and exit the dialog box
- <Esc> Exit a dialog box without saving information
- <F1> Help
- -----------------------------------------------------------------
-
-
- Push Buttons
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- 8 Copyright 1992 Michael Savage
-
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- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- A push button can be chosen by pressing <Enter> or clicking on
- it. An action is carried out immediately. If a push button has a
- highlighted letter, you can press the <Alt> key and the letter to
- 'push' the button from anywhere in the dialog box.
-
- Check Boxes
-
- A check box next to an option means that you can select or clear
- the option. Press <Space> to select the option and <Space> again
- to clear the option. A check box that is selected appears as [X]
- and one that is cleared appears as [ ]. You can select as many
- check box items as necessary.
-
- Check boxes are usually found in groups of two or more. To move
- between check boxes in a group, press the <Up> and <Down> arrow
- keys.
-
- For example, the following is a group of check boxes from the
- Game Options dialog box:
-
- Factors
- [X] Ballpark
- [ ] Weather
-
- Note that the Ballpark check box has been selected and the
- Weather check box has not.
-
- Radio Buttons
-
- Only one radio button can be selected from a group of radio
- buttons. Radio buttons are named after the buttons of an old car
- radio where only one button can be chosen at a time. A radio
- button that is selected appears as (*) and one that is not
- selected appears as ( ).
-
- Radio buttons are found in groups of two or more. To move between
- the radio buttons in a group, press the <Up> and <Down> arrow
- keys.
-
- For instance, the following is a group of radio buttons from a
- dialog box:
-
- Select only one:
- ( ) Option A
- (*) Option B
- ( ) Option C
-
- This example shows that Option B has been selected. Since these
- are radio buttons, only one option can be selected.
-
- Input Fields
-
- An input field allows you to enter some information, such as a
- number or words.
-
- =================================================================
- Wild Pitch! User Guide 9
-
-
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- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- List Boxes
-
- A list box contains a scrollable list of items and allows you to
- choose one item from the list. Press <Space> to select an item
- from a list box.
-
-
- 3.3 MENU OPTIONS
-
- 3.3.1 GAME MENU
-
- The Game menu is used to select teams for a new game, retrieve a
- previously saved game, etc. Refer below for details on each menu
- item.
-
- The menu contains the following commands:
-
- Select teams... Use this menu item to choose teams
- for a new game.
-
- Save Save the game in progress to disk
- for later play.
-
- Retrieve Retrieve a game that had been
- saved.
-
- Play Ball! After the teams have been selected
- for the game and the starting
- lineups and pitchers have been
- chosen, you can start the game by
- using this menu item.
-
- At bat Resolve the batter/pitcher
- confrontation.
-
- Go to DOS Temporarily exit Wild Pitch! and go
- to DOS. Type 'EXIT' to return to
- Wild Pitch!
-
- Exit Exit the program.
-
-
- 3.3.2 MANAGER MENUS
-
- Before teams are chosen for a game, you'll see 'Visitors' and
- 'Home' as main menu options. These will be replaced by the names
- of the teams that you've selected for the game.
-
- The menus displayed under each team will be different depending
- on whether the team in batting (offensive manager menu) or is in
- the field (defensive manager menu).
-
-
- Offensive Manager Menu
-
- =================================================================
- 10 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- The offensive manager menu appears on the main menu under the
- name of the team batting. The menu contains these managerial
- options:
-
- Lineup... Displays the lineup dialog box.
- During the game, use this menu
- command to pinch hit and bring in
- pinch runners.
-
- To make defensive substitutions,
- wait until your team is in the
- field, then choose the Lineup...
- menu command. See Defensive Manager
- Menu for more info.
-
- Mouse: Double click on the team's
- lineup in the Lineup Cards window
- to display the lineup dialog box.
-
- Steal... Use this menu item to steal a base.
-
- Hit & Run Attempt a hit and run play. The
- lead runner runs on the pitch.
-
- Bunt Lay down a sacrifice bunt. If
- there's a runner on 3rd base,
- select the Squeeze command instead.
-
- Squeeze Squeeze play. The runner on 3rd
- base breaks for the plate on the
- pitch and the batter attempts to
- bunt the ball. If there's no runner
- on 3rd base, use the Bunt command
- instead.
-
-
- Defensive Manager Menu
-
- The defensive manager menu appears on the main menu under the
- name of the team batting. The menu contains these managerial
- options:
-
- Lineup... Displays the lineup dialog box.
- During the game, use this menu item
- to bring in a relief pitcher or
- make defensive substitutions.
-
- To bring in a pinch hitter or
- runner, wait until your team is
- batting, then choose the Lineup...
- menu item. See Offensive Manager
- Menu for more info.
-
-
-
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- Wild Pitch! User Guide 11
-
-
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- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- Mouse: Double click on the team's
- lineup in the Lineup Cards window
- to display the lineup dialog box.
-
- Defense... Position the defense: bring the
- infield in or play at normal depth.
-
- Intentional Walk Intentionally walk the batter.
-
-
- 3.3.3 STATS MENU
-
- The Stats menu is used to display the batting, pitching, and team
- statistics of both teams, as well as the box score and scorecard
- of the game. The menu contains these items:
-
- Batting stats Displays the Batting Stats window.
-
- Pitching stats Displays the Pitching Stats window.
-
- Team stats Displays the Team stats window.
-
- Box score Use this menu command to show the
- box score of the game.
-
- Scorecard View the play-by-play of the game.
-
- The commands on the Stat menu can be used at any time before,
- during, or after the game.
-
- 3.3.4 OPTIONS MENU
-
- The Options menu contains commands that let you view and change
- various default settings. The menu consists of the following
- choices:
-
- Game... Set up game options.
-
- League... Choose the league rules, such as
- whether the pitcher or a designated
- hitter bats.
-
- Environment Set up the Wild Pitch! environment.
-
- Display Select the type of monitor you
- have.
-
- Printer Configure the printer settings.
-
- Mouse If you're using a mouse, you can
- customize the mouse settings by
- choosing this menu command.
-
-
-
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- 12 Copyright 1992 Michael Savage
-
-
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- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- Save options... Save the game, league, and program
- settings in a configuration file
- that can be retrieved at a latter
- time. This saves you having to
- reconfigure the settings every time
- you run Wild Pitch!
-
- Retrieve Retrieve a previously saved Wild
- Pitch! configuration file. If you
- save your configuration file with
- the file name WP.CFG, it will be
- retrieved automatically every time
- Wild Pitch! is run.
-
-
- 3.3.5 WINDOW MENU
-
- Size/Move This command allows you to change
- the size or position of a window.
-
- Zoom Zoom will resize the active window
- to the maximum size. If the window
- is already zoomed, you can choose
- this command to restore it to its
- previous size.
-
- Mouse: You can also double-click
- anywhere on the window's title bar
- to zoom or unzoom the window.
-
- Tile Tiles stat windows, making all of
- them visible.
-
- Cascade Cascades stat windows, making all
- of them visible.
-
- Next Choose the next window on the
- screen.
-
- Previous Choose the previous window on the
- screen.
-
- Close Close the active window.
-
- List This menu item opens a dialog box
- containing a list of all open
- windows. You can choose a window
- from this list and it will become
- the active (top) window or close a
- window.
-
-
-
-
-
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- Wild Pitch! User Guide 13
-
-
-
- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- 3.3.6 HELP MENU
-
- Contents Display a list of help topics.
-
- Help on help How to use the on-line help system.
-
- How to register... How to register your copy of Wild
- Pitch!
-
- About Wild Pitch!...
- Displays Wild Pitch! version
- number, release date, and copyright
- information.
-
-
- 3.4 MAIN WINDOWS
-
- Four windows are displayed on the screen when Wild Pitch! is run:
- the Scoreboard, Lineup cards, Play-by-Play, and Ballpark windows.
-
- 3.4.1 SCOREBOARD
-
- The Scoreboard window displays the number of runs scored by
- inning, total runs scored, hits, and errors for both teams.
-
- 3.4.2 LINEUP CARDS
-
- The Lineup Cards window shows the current lineup for both teams.
-
- 3.4.3 PLAY-BY-PLAY
-
- The Play-by-Play window displays the outcome of the batter's at
- bat. The play-by-play results are saved and can be viewed in the
- scorecard.
-
- 3.4.4 BALLPARK
-
- The Ballpark window shows the playing field, the batter and on-
- deck batter, the base runners, the pitcher, the fielders, and the
- location of the ball.
-
- Quick Stats
-
- From the Ballpark window, you can view the stats of the batter,
- on-deck batter, base runners, the pitcher, and all the fielders.
-
- Quick Batting Stats
-
- Press the number key of the batter's lineup position. For
- example, if the batter is batting 3rd, press <3> to see his
- stats. You can also view the on-deck batter's stats by pressing
- his lineup number.
-
- Quick Running Stats
-
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- 14 Copyright 1992 Michael Savage
-
-
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- CHAPTER 3 - A WILD PITCH! TOUR
- =================================================================
-
- Press the number key of the runner's lineup position. For
- example, if the runner is batting 1st, press <1> to see his base
- running stats.
-
- Quick Pitching Stats
-
- Press <Shift><1> to the view the pitcher's stats.
-
- Quick Fielding Stats
-
- Press <Shift> and the number key of the fielder's position. For
- instance, press <Shift><7> to the left fielder's fielding stats.
-
- The numbers that represent each fielder:
-
- Table 3.6: Fielding Position Numbers
-
- Key Fielder
- -------- -----------------
- <Shift><1> Pitcher
- <Shift><2> Catcher
- <Shift><3> First base
- <Shift><4> Second base
- <Shift><5> Third base
- <Shift><6> Shortstop
- <Shift><7> Left field
- <Shift><8> Center field
- <Shift><9> Right field
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- =================================================================
- Wild Pitch! User Guide 15
-
-
-
- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- Chapter 4 - PREGAME ACTIVITIES
-
- Before you can begin a new game, you'll have to select the
- visiting and home teams and their starting lineups.
-
- 4.1 CHOOSING THE TEAMS
-
- To select the teams for a new game, use the Select Teams command
- on the Game menu. The Select Teams dialog box will be displayed.
-
- 1. Choose the league of the visiting team. Press the <Up> and
- <Down> keys to select the league.
-
- 2. Press <Tab> to move to the list of visiting teams that
- belong to the league.
-
- 3. Press the <Up> and <Down> keys to move the highlight bar
- over the name of the visiting team.
-
- 4. Press <Tab> to move to the list of leagues for the home
- team. Press the <Up> and <Down> keys to select the league.
-
- 5. Press <Tab> to move to the list of home teams that belong
- to the league.
-
- 6. Press the <Up> and <Down> keys to move the highlight bar
- over the name of the home team.
-
- 7. Press the Ok button by pressing the <Enter> key.
-
-
- 4.2 RETRIEVING A SAVED GAME
-
- To load a game that had previously been saved, choose the
- Retrieve command on the Game menu. A message box will be
- displayed asking if you'd like to retrieve a saved game. If you
- choose 'Yes' the saved game will continue at the exact spot you
- saved it.
-
-
- 4.3 SETTING LEAGUE OPTIONS
-
- After the teams have been loaded, the League Options dialog box
- will be displayed. This allows you to set up whether the pitcher
- or a designated hitter will bat and the league scoring rules.
-
- The league options can not be changed after the game has started.
-
- 4.3.1 LEAGUE OPTIONS DIALOG BOX
-
- The League Options dialog box allows you to set the following
- league rules:
-
-
-
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- 16 Copyright 1992 Michael Savage
-
-
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- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- Who bats Select whether the pitcher will bat or a
- designated hitter will bat for the
- pitcher.
-
- Scoring Rules Select if a sacrifice fly should count
- as an at bat. Under current scoring
- rules, a sacrifice fly does not count as
- an at bat, but years ago it did.
-
- Press the Ok button to save the league options or the Cancel to
- quit the dialog box without saving the options.
-
- To save the league options to disk, see page ?.
-
- 4.4 SETTING GAME OPTIONS
-
- Anytime during the game you can set the game options. Select the
- Game command from the Options menu to display the Game Options
- dialog box.
-
- 4.4.1 GAME OPTIONS DIALOG BOX
-
- The Game Options dialog box allows you to set the following game
- options:
-
- Visiting team Human or computer will manage the
- visiting team.
-
- Home team Human or computer will manage the
- home team.
-
- Factors Choose if the ballpark and weather
- can affect the game.
-
- Type of game If you play a league game the stats
- for both teams will be saved after
- the game. Select a non-league game
- and the stats will not be saved.
-
- Team designation Select the way you'd like to see
- the team names in the menu, box
- score, and lineup cards. For
- example, if the Pittsburgh Pirates
- are playing, select nickname to see
- Pirates, select City/location to
- see Pittsburgh, or select
- abbreviation to see PIT92.
-
- Sound If you select Game noise you'll
- hear an audible click every time a
- batter gets a hit. You can also
- hear the US or Canadian (or both)
- national anthems at the beginning
- of the game.
-
- =================================================================
- Wild Pitch! User Guide 17
-
-
-
- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- Press the Ok button to save the game options or the Cancel to
- quit the dialog box without saving the options.
-
- To save the game options to disk, see page ?.
-
-
- 4.5 SELECT A STARTING LINEUP
-
- To choose the starting lineup for a team, go to the Visiting Team
- or Home Team menu and select the Lineup command. This will
- display the Lineup dialog box.
-
- If you have a mouse, you can double-click on the team's lineup in
- the Lineup Cards window to display the Lineup dialog box.
-
- 4.5.1 LINEUP DIALOG BOX
-
- The Lineup dialog box consists of:
-
- Lineup list box Shows the current lineup.
-
- Include button (<) Add a player to the lineup from
- bench or a pitcher from the
- bullpen.
-
- Remove button (>) Remove a player from the lineup.
-
- Bench list box Shows all position players (non-
- pitchers) that can be brought into
- the game.
-
- Fldg list box Shows the fielding positions
- available for a player to play.
-
- Bullpen list box Shows all pitchers that can be
- brought into the game.
-
- Ok button Submit the lineup to the umpire.
-
- Cancel button Quit the Lineup dialog box and do
- not save changes made to the
- lineup.
-
- Auto button Automatically select the lineup.
-
- Bench button View the Bench list box. This
- button will only be enabled when
- the Bullpen list box is currently
- displayed.
-
- Bullpen button View the Bullpen list box. This
- button will only be enabled when
- the Bench list box is currently
- displayed.
-
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- 18 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- Lineup List Box
-
- The Lineup list box contains the team's current lineup.
- -----------------------------------------------------------------
-
- Lineup (Pitcher bats) <--- Pitcher or Designated hitter bats
- +---------------------+
- | 1 Smith R LF ∙ |
- | 2 <--------------------- Lineup position of the batter
- | 3 Pendleton S 3B ∙ |
- | 4 Gant <---------------- Batter's name
- | 5 Justice L <-------- How he bats (L, R, or B)
- | 6 Bream L 1B <----- Fielding position
- | 7 Blauser R SS 1 <--- Base that runner is on (1, 2, or 3)
- | > Olson R C ∙ <--- Current batter shown by '>'
- | 9 Glavine L P ∙ |
- | P Glavine L <--- Current pitcher
- +---------------------+
- ^ ^ ^ 'L' = left handed pitcher or
- | | +---------- 'R' = right handed pitcher
- | |
- | +--------------------- Pitcher's name
- +----------------------- Pitcher
-
- -----------------------------------------------------------------
- Figure 4.1: Lineup Dialog Box - Lineup List Box
-
-
- Bench List Box
-
- The Bench list box contains all the position players that are
- eligible to enter the game.
- -----------------------------------------------------------------
-
- Bench
- +-----------------+
- | Boggs L 3B |
- | Brumley <------------- Player's name
- | Brunansky R RF |
- | Burks R <-------- How he bats (Lefty, Righty,
- | Clark R DH | or Both)
- | Greenwell L LF |
- | Lyons L LF <----- Primary fielding position
- | Marzano R C |
- | Pena R C |
- +-----------------+
-
- -----------------------------------------------------------------
- Figure 4.2: Lineup Dialog Box - Bench List Box
-
-
-
-
-
-
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- Wild Pitch! User Guide 19
-
-
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- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- Fielding List Box
-
- The Fielding list box shows all available fielding positions.
- -----------------------------------------------------------------
-
- Fldg
- +----+
- | C |
- | 1B |
- | 2B |
- | 3B |
- | SS |
- | LF |
- | CF |
- | RF |
- | DH <--------- Only available if designated hitter
- +----+ option is chosen in League Options dialog box
-
- -----------------------------------------------------------------
- Figure 4.3: Lineup Dialog Box - Fielding List Box
-
-
- Bullpen List Box
- -----------------------------------------------------------------
-
- Bullpen
- +-----------------------+
- | Clemens R St 0 <-- # of games since last game he pitched
- | Gardiner R St 2 |
- | Bolton R St/R <------ 'St' = 100% Starter,
- | Young R St/R 5 | 'St/R' = More starts than relief
- +-----------------------+ 'Rf/S' = More relief than starts
- ^ ^ 'Rf' = 100% Relief pitcher
- | |
- | +------------- 'L' = lefty, 'R' = righty
- |
- +------------------------ Pitcher's name
-
- -----------------------------------------------------------------
- Figure 4.4: Lineup Dialog Box - Bullpen List Box
-
-
- 4.5.2 ADDING PLAYERS TO THE LINEUP
-
- Since the Lineup dialog box can display either the Bench or the
- Bullpen list box at one time (but not both), you have to make
- sure that the Bench list box is currently displayed. If it is not
- displayed, press the Bench button to display it.
-
- To add players to the lineup:
-
- 1. Make sure you're in the Bench list box. You can tell if
- you're in a list box if one of the items in the list box
-
-
- =================================================================
- 20 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- is highlighted. If you're not in the Bench list box, press
- <Tab> until you're there, or press <Alt><B>.
-
- 2. Use the <Up> and <Down> keys to move the highlight bar to
- the player that you want to add to the lineup.
-
- 3. When a player is highlighted in the Bench list box, his
- primary position is highlighted in the Fielding Position
- (Fldg) list box. If this is the position you'd like him to
- play press <Space> or double-click to put the player into
- the lineup. The player will be removed from the Bench list
- box and added to the highlighted lineup position in the
- Lineup list box.
-
- If the fielding position highlighted in the Fldg list box
- isn't the position you want him to play, move to the Fldg
- list box by pressing <Tab> or <Alt><F>. Move the highlight
- bar to the correct fielding position using the <Up> and
- <Down> keys. Press <Space> or double-click to select the
- position (for the player highlighted in the Bench list
- box) and it to the lineup.
-
- You can also press the Include (<) button to add the
- player to the lineup.
-
- If the pitcher is batting (this can be set in the League Options
- dialog box), only eight position players can be added to the
- starting lineup. The ninth player, the pitcher, is added to the
- batting order when he is chosen as the pitcher.
-
- If a designated hitter is batting instead of the pitcher, nine
- position players can be added to the starting lineup.
-
-
- 4.5.3 REMOVING PLAYERS FROM THE LINEUP
-
- To remove players from the lineup:
-
- 1. Make sure you're in the Lineup list box. You can tell if
- you're in a list box if one of the items in the list box
- is highlighted. If you're not in the Lineup list box,
- press <Tab> until you're there, or press <Alt><L>.
-
- 2. Use the <Up> and <Down> keys to move the highlight bar to
- the player that you want to remove from the lineup.
-
- 3. Press <Space> or double-click to remove the player from
- the lineup and back to the bench. You can also press the
- Remove (>) button.
-
-
-
-
-
-
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- Wild Pitch! User Guide 21
-
-
-
- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- 4.6 SELECT THE STARTING PITCHER
-
- Since the Lineup dialog box can display either the Bench or the
- Bullpen list box at one time (but not both), you have to make
- sure that the Bullpen list box is currently displayed. If it is
- not displayed, press the Bullpen button to display it.
-
- To select the starting pitcher for the game:
-
- 1. Make sure you're in the Bullpen list box. You can tell if
- you're in a list box if one of the items in the list box
- is highlighted. If you're not in the Bullpen list box,
- press <Tab> until you're there, or press <Alt><P>.
-
- 2. Use the <Up> and <Down> keys to move the highlight bar to
- the pitcher you want to start this game.
-
- 3. Press <Space> or double-click to move the pitcher to the
- lineup.
-
- If you've chosen a pitcher but want another pitcher instead, you
- can remove him from the lineup by moving to the Lineup list box
- by pressing <Alt><L>, move the highlight to the pitcher's name,
- then press <Space>. This will send the pitcher back to the
- bullpen. To get back to the Bullpen list box to choose another
- pitcher, press <Alt><P>. Now you can select another pitcher.
-
-
- 4.7 SWAP FIELDING POSITIONS
-
- You can swap the fielding positions of any two players (except
- the pitcher).
-
- 1. From the Lineup list box, press the <F8> key to change the
- fielding position of the highlighted player.
-
- The Swap Fielding dialog box will be displayed showing the
- player's name and current fielding position and a list box
- of all other positions.
-
- 2. Use the <Up> and <Down> keys to move the highlight bar to
- the new fielding position.
-
- 3. Press <Space> to swap fielding positions.
-
-
- 4.8 SUBMIT THE LINEUP TO THE UMPIRE
-
- After you've selected the starting lineup and the starting
- pitcher, press the Ok button at the bottom of the dialog box to
- submit the lineup to the umpire.
-
-
-
-
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- 22 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 4 - PREGAME ACTIVITIES
- =================================================================
-
- 4.9 CANCEL LINEUP CHANGES
-
- To quit the Lineup dialog box without saving the changes you made
- to the lineup, press the Cancel button at the bottom of the
- dialog box.
-
-
- 4.10 SAVING THE STARTING LINEUP
-
- When you submit a lineup to the umpire, the starting lineup (but
- not the pitcher) is automatically saved for use in the next game.
- So the next game you play with this team, the lineup card will
- already be filled in for you. Of course you can make any changes
- to the lineup and you'll have to select a starting pitcher for
- the game.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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- Wild Pitch! User Guide 23
-
-
-
- CHAPTER 5 - PLAY BALL!
- =================================================================
-
- Chapter 5 - PLAY BALL!
-
- After you have selected the visiting and home teams, and their
- starting lineups, you are ready to begin the game.
-
- 5.1 BEGIN THE GAME
-
- To begin a new game, select the Play Ball! command from the Game
- menu.
-
- If the Play Ball! menu item is not enabled, check the following
- things:
-
- o You've selected the teams that will be playing in the
- game.
-
- o You've selected the lineups for both teams.
-
-
- 5.2 OFFENSIVE MANAGER OPTIONS
-
- The offensive manager can bring in a pinch hitter or pinch
- runner, give a base runner the steal sign, instruct the batter to
- hit and run, lay down a bunt, or try to squeeze the runner from
- 3rd base.
-
- 5.2.1 PINCH HITTING
-
- To pinch hit for the current batter:
-
- 1. Choose the Lineup command on the offensive manager menu.
-
- 2. Choose the player currently batting (his name is
- highlighted) from the Lineup list box by pressing <Space>
- or double-clicking.
-
- 3. Press the Ok button when asked if you'd like to remove the
- player from the game.
-
- 4. Move to the Bench list box and select the player that'll
- be pinch hitting.
-
- 5. Press the Ok button to make the lineup 'official'.
-
- 5.2.2 PINCH RUNNING
-
- To pinch run for a runner:
-
- 1. Choose the Lineup command on the offensive manager menu.
-
- 2. Choose the base runner from the Lineup list box by moving
- the highlight bar over his name.
-
-
-
- =================================================================
- 24 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 5 - PLAY BALL!
- =================================================================
-
- You can tell who the base runners are by looking at the
- column at the right (next to his fielding position).
- There'll be a number 1 - 3 representing the base he's on
- (1 = 1st base, 2 = 2nd base, 3 = 3rd base).
-
- 3. Press <Space> or double-click and press the Ok button when
- asked if you'd like to remove the player from the game.
-
- 4. Move to the Bench list box and select the player that'll
- be pinch running.
-
- 5. Press the Ok button to make the lineup 'official'.
-
- 5.2.3 BASE STEALING
-
- To steal a base, select the Steal command from the offensive
- manager's menu.
-
- 5.2.4 HIT & RUN
-
- To execute a hit and run, select the Hit & Run command from the
- offensive manager's menu. There must be a runner on 1st or 2nd
- base.
-
- When you execute a hit and run play, the lead runner will break
- on the pitch.
-
- 5.2.5 BUNTING
-
- To sacrifice, there must be a runner on 1st or 2nd base (if
- there's a runner on 3rd base, you must try a squeeze play (see
- below). Select the Bunt command on the offensive manager menu and
- select press the Ok button when asked if you'd like to bunt.
-
- 5.2.6 SQUEEZE PLAY
-
- To execute a squeeze play, there must be a runner on 3rd base (if
- there isn't a runner on 3rd, you must sacrifice (see Bunting
- above). Select the Squeeze command on the offensive manager menu
- and press the Ok button when asked if you'd like to squeeze.
-
-
- 5.3 DEFENSIVE MANAGER OPTIONS
-
- The defensive manager can bring in a relief pitcher, make
- defensive substitutions, position the infield and outfield, and
- call for an intentional walk.
-
- 5.3.1 BRINGING IN A RELIEF PITCHER
-
- To bring in a relief pitcher:
-
- 1. Select the Lineup command from the defensive manager menu.
-
-
- =================================================================
- Wild Pitch! User Guide 25
-
-
-
- CHAPTER 5 - PLAY BALL!
- =================================================================
-
- 2. From the Lineup list box, press <Space> or double-click on
- the pitcher's name to remove him from the game.
-
- 3. Move to the Bullpen list box by pressing <Alt><P> or
- clicking on it.
-
- 4. Choose the relief pitcher by moving the highlight to his
- name.
-
- 5. Press <Space> or double-click on his name to move him to
- the Pitcher field.
-
- 6. Press the Ok button to make the lineup 'official'.
-
-
- 5.3.2 DEFENSIVE SUBSTITUTIONS
-
- A manager can only make defensive substitution while the team is
- in the field.
-
- To make a defensive substitution:
-
- 1. Remove a player from lineup. See page 21 for removing
- players from the lineup.
-
- 2. Add a new fielder to the lineup. Refer to page 20 for
- information on adding a player to the lineup.
-
- 5.3.3 SWAP FIELDING POSITIONS
-
- See 'Swap Fielding Positions' on page 22.
-
- 5.3.4 POSITIONING THE DEFENSE
-
- The defensive manager can position the infield and the outfield
- by selecting the Defense command on the defensive manager menu.
-
- The following defensive alignments can be chosen for the infield:
-
- o Play the infield at normal depth
-
- o Move the infield in for a play at the plate
-
- o Shift the infield to the left
-
- o Shift the infield to the right
-
- o Guard the lines with the 1st and 3rd basemen
-
- The following defensive alignments can be chosen for the
- outfield:
-
- o Play the outfield at normal depth
-
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-
- o Move the outfield in
-
- o Shift the outfield to the left
-
- o Shift the outfield to the right
-
-
- 5.3.5 INTENTIONAL WALK
-
- To issue an intentional walk, select the Intentional Walk command
- from the defensive manager menu. Press the Ok button and the
- batter will take first base.
-
-
- 5.4 SAVING A GAME IN PROGRESS
-
- To save the current game, select the Save command from the Game
- menu. The game will be saved to a file which can be retrieved at
- a later time.
-
-
- 5.5 VIEWING STATS
-
- Batting, pitching, and total team statistics can be viewed any
- time before, during, or after a game. For example, you may want
- to view the batting stats for a team while selecting the starting
- lineup or choosing a pinch hitter.
-
- To view the stats:
-
- 1. Select the Stats menu from the main menu by pressing
- <Alt><S>.
-
- 2. Choose the batting, pitching, or team stats command for
- the team you'd like to view stats for.
-
- 3. Press <PgDn> or <PgUp> to view different stat categories.
-
- Neat Feature: More than one stat window can be displayed at one
- time.
-
- 5.5.1 BATTING STATS
-
- The Batting Stats window displays numerous categories of batting
- stats.
-
- While the Batting Stat window is active, press <PgDn> to move to
- the next category or <PgUp> to move to the previous category. You
- can choose a stat category by pressing <F8> to view a list of all
- stat categories.
-
- Neat Feature: The Batting Stats window will be updated
- automatically if you leave it displayed while playing the game.
-
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- 5.5.2 PITCHING STATS
-
- The Pitching Stats window displays numerous categories of
- pitching stats.
-
- While the Pitching Stat window is active, press <PgDn> to move to
- the next category or <PgUp> to move to the previous category. You
- can choose a stat category by pressing <F8> to view a list of all
- stat categories.
-
- Neat Feature: The Pitching Stats window will be updated
- automatically if you leave it displayed while playing the game.
-
-
- 5.5.3 TEAM STATS
-
- The Team Stats window displays numerous team related stats and
- total team batting and pitching stats.
-
- Neat Feature: The Team Stats window will be updated automatically
- if you leave it displayed while playing the game.
-
- 5.5.4 PRINTING A STAT REPORT
-
- To print a stat report, press <F7> while the Stat window is the
- active window. You have the choice of sending the report to your
- printer or a file.
-
-
- 5.6 VIEWING THE BOX SCORE
-
- The box score can be viewed at any time during or after the game.
- To display the Box Score window, select the Box Score command
- from the Stats menu. The Box Score window will remain displayed
- until you press <Esc> or <Alt><F3> to close it.
-
- Neat Feature: The Box Score window will be updated automatically
- if you leave it displayed while playing the game.
-
-
- 5.6.1 PRINTING A BOX SCORE
-
- To print the box score, press <F7> while the Box Score window is
- the active window. You have the choice of sending the box score
- to your printer or a file.
-
-
- 5.7 VIEW THE SCORECARD
-
- The scorecard can be viewed at any time during or after the game.
- To display the Scorecard window, select the Scorecard command
- from the Stats menu. The Scorecard window will remain displayed
- until you press <Esc> or <Alt><F3> to close it.
-
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- 28 Copyright 1992 Michael Savage
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- CHAPTER 5 - PLAY BALL!
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-
- Neat Feature: The Scorecard window will be updated automatically
- if you leave it displayed while playing the game.
-
- 5.7.1 HOW TO READ THE SCORECARD
-
- The Scorecard shows the play-by-play results of the game.
-
- Credit: USA Today's Baseball Weekly uses this style scorecard for
- League Championship and World Series games.
-
- 5.7.2 SCORECARD SCORING CODES
-
- The runners on base are shown as:
-
- 1st Runner on first base
- 2nd Runner on second base
- 3rd Runner on third base
-
-
- The following codes can appear as the outcome of the at bat:
-
- 1B Single
- 1BxR Single, runner out on interference
- 2B Double
- 3B Triple
- BALK Balk
- BB Base on balls
- BO Batter out on obstruction
- CI Cather interference
- CS Caught stealing
- FC Reached on failed fielder's choice
- G2B Ground rule double
- GO Ground out
- GO DP Ground out double play
- GO FC Ground out fielder's choice
- GO TP Ground out triple play
- HBP Hit by pitch
- HR Homerun
- IBB Intentional base on balls
- K Strike out
- K-E Strike out and error
- K-PB Strike out and passed ball
- K-WP Strike out and wild pitch
- LO Infield line out
- LO DP Infield line out double play
- LO TP Infield line out triple play
- OF Outfield fly
- OF-F Outfield fly - foul
- PB Passed ball
- PK Pick off
- PK-E Error on pick off
- PO Infield pop out
- PO-F Infield pop out - foul
- SB Stolen base
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- SF Sacrifice fly
- SH Sacrifice hit
- WP Wild pitch
-
-
- 5.7.3 EXAMPLE SCORECARD
-
- Here's a quick example of a typical scorecard:
-
- For each batter you'll see which bases have runners, the number
- of outs, and the outcome of the at bat.
-
- INNING 1
- Runners Outs Outcome of play
- | on base | |
- | | |
- v v v
-
- Batter 1st 2nd 3rd O Play
- ---------------------------------------------------------------
- Boggs 0 1B 7 (B-1)
-
- The example above shows Wade Boggs stepped up to the plate with
- bases empty, no outs, and he hit a single to left field (1B 7).
- The batter/runner movement follows showing the batter moves to
- first base (B-1).
-
- The next
-
- Batter 1st 2nd 3rd O Play
- ---------------------------------------------------------------
- Boggs 0 1B 7 (B-1)
- Bonilla 1st 0 2B 8 (B-2, 1-H)
-
- The next batter stepped into the box with a runner on 1st, no
- outs, and hits a double to center field (2B 8). The batter/runner
- movement show the batter going to second base on the double (B-2)
- and the runner on 1st base scored, moving from 1st base to home
- (1-H).
-
- 5.7.4 PRINTING THE SCORECARD
-
- To print the scorecard, press <F7> while the Scorecard window is
- the active window. You have the choice of sending the scorecard
- to your printer or a file.
-
-
-
-
-
-
-
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- 30 Copyright 1992 Michael Savage
-
-
-
- CHAPTER 6 - POSTGAME WRAP-UP
- =================================================================
-
- Chapter 6 - POSTGAME WRAP-UP
-
- 6.1 AFTER THE GAME
-
- When the game is over, you can do any of the following things:
-
- o View and/or print the box score for the game. See page 28
- for instructions for viewing the box score.
-
- o View and/or print the scorecard. See page 28 for
- instructions for viewing the scorecard.
-
- o View and/or print any batting, pitching, or team stats.
- See page 27 for an explanation of how to view the stats.
-
- o Play another game. See page 16 for instructions on how to
- begin a new game.
-
- o Exit the program by pressing choosing the Exit command
- from the File menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
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- Wild Pitch! User Guide 31
-
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- CHAPTER 6 - Index
- =================================================================
-
- Index saving 23
- select starting 18
- select starting
- B pitcher 22
- Box Score submitting changes
- how to print 28 22
- viewing 28
- M
- G Menu
- Game Options Defensive manager
- dialog box 17 menu 11
- setting 17 Game menu 10
- Help menu 14
- I Offensive manager
- Installation 5 menu 10
- Options menu 12
- L shortcut keys 6
- League Options Stats menu 12
- dialog box 16 Window menu 13
- setting 16
- Lineup P
- adding players 20 Program
- defensive exiting 5
- substitutions 26 installing 5
- dialog box 18 starting 5
- fielding positions
- swapping 26 S
- pinch hitting 24 Scorecard
- pinch running 24 example 30
- relieving the how to print 30
- pitcher 25 how to read 29
- removing players 21 scoring codes 29
- viewing 28
-
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- 32 Copyright 1992 Michael Savage
-
-