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- Short: V1.2, QuickTime animation player for CyberGraphX/AGA and 68020+
- Uploader: tboeckel@uni-paderborn.de (Thore Boeckelmann)
- Author: tboeckel@uni-paderborn.de (Thore Boeckelmann)
- Type: gfx/show
- Replaces: gfx/show/CyberQT11.lha
-
- CyberQT is a fast QuickTime animation player for 020+ machines with AmigaOS 3.0
- or higher and a graphic board with CyberGraphX or AGA.
-
-
- minimum hardware requirements:
- -Amiga with AmigaOS 3.0 (V39)
- -MC68020
- -graphic board with CyberGraphX (eg. CyberVision64, Picasso II, Retina, etc)
- or AGA chipset
- -2MB of FastRAM, 512K of ChipRAM
-
-
- software requirements
- -CyberGraphX 2.21 or higher (if used with a graphic board)
- -asyncio.library V39 (included)
-
-
- recommended hardware requirements:
- -Amiga with AmigaOS 3.1 (V40)
- -MC68040 at 25MHz minimum
- -graphic board with CyberGraphX 2.21 or higher
-
-
- Supported encodings until now:
-
- Radius CinePak (CVID) 8 bit (only gray)
- Radius CinePak (CVID) 16/24/32 bit
- Kodak Photo CD (KPCD) 16/24/32 bit
- Microsoft Video 1 (MSVC) 8/16 bit
- Apple Animation (RLE) 1/4/8 bit (color and gray)
- Apple Animation (RLE) 16/24/32 bit
- Apple Uncompressed (RAW) 1/4/8 bit (color and gray)
- Apple Uncompressed (RAW) 16/24/32 bit
- Apple Video (RPZA) 16 bit
- Apple Graphics (SMC) 8 bit
- Component Video (YUV2) 16/24/32 bit
- Intel Raw (YUV9) 16/24/32 bit
-
-
- PCM 8/16 bit Mono/Stereo
- PCM0 8/16 bit Mono/Stereo
- TWOS 8/16 bit Mono/Stereo
- IMA ADPCM 16 bit Mono/Stereo
-
- CyberQT is Copyright (c)1996-1997 by Thore Boeckelmann.
-
-
- Changes since V1.1:
- - fixed some problems with oversized audio samples, although audio playback
- may still stumble a bit (happened with trailer to "Aliens 2")
- - added support for PCM0 audio encoding
- - window on public screen is now resizeable on special request by Thomas
- Börkel :)
- - fixed bad bug in RAW32 decoder
- - added some frame size checks to avoid crashes with corrupted frames
- - fixed some problems with resource fork recognition
- - fixed some problems with multi video tracks and different encodings
- - BIG speed improvement when converting YUV -> RGB in grayscale mode
- - fiddled around with depth selection of animation with mixed truecolor and
- colormapped encodings. I hope it is correct now.
- - did many changes on timing calculations
- - audio samples are now buffered in a queue instead of playing them directly.
- Thus playback should not stumble anymore if audio and video data are
- interleaved.
- - animations with more audio frames than video frames per second are now
- played correctly again
- - animations with with very small audio samples (eg. one sample per frame
- instead of one sample per 5 frames) are now more often played correctly.
- Playback may still listen bad because of too much overhead with these very
- small samples.
- - decoding of mono audio samples sped up by using just one buffer instead of
- two. Two buffers are now used for stereo samples only.
- - added option AUDIOPRELOAD, which enables decoding of all audio samples
- before playback, to keep playback smooth with slow harddisks or
- non-interleaved animations.
- - fixed bug with PCM0 decoder
- - finally made animations with old style STSC chunk work
- - CyberQT now handles samples of ANY size. There is no limit of 128K per
- sample for audio.device anymore.
- - fixed bug when animations with and without sound were played within one
- call of CyberQT (eg selected via requester)
- - fixed bug with RLE1 decoder, RLE4 decoder was called accidentially
- - fixed bug with wrong grayscale palette for CVID animations
- - fixed bug with TWOS 16bit stereo audio that occured when reading sample
- sizes
- - changed FPS rate in stats from integers to floats to be more precise
- - added option MAGNIFY to allow scaling of the display window on public by
- factors of 1..4
- - CVID decoder produced wrong pixel blocks in grayscale mode. This is fixed
- now.
- - CyberQT got a new icon. Much thanks to Bastian Kinne for painting it.
- - added option DITHER for ordered dithering with AGA
- - optimized checks for corrupted files. Truncated files are not always
- rejected, but recognized.
- - did some optimizations for RPZA dithering, looks better now
- - hopefully fixed the last elst-chunk problems
-
-