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- Locomotion is a high-speed drawing
- program that creates a 3-dimensional
- wire-frame image on the screen of the
- Commodore 64 or 128.
-
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- Your point of view can be adjusted in
- 5-degree increments with the cursor
- keys. Press cursor left-right to move
- around the object; cursor up-down
- will move above and below.
-
- The program also has a simple
- hidden-line capability.
-
- If you have expansion RAM images
- can be stashed in the cartridge and
- recalled for even faster animation.
-
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- The UpTime disk includes several
- images to choose from. You can also
- prepare your own data files of other
- objects if you have their dimensions.
- p
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- >>> Getting Started <<<
-
- If you just want to try the program
- then this page is for you.
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-
- From the main menu press 2 to load a
- disk file. Type in one of the names on
- the disk--press $ if you need a list.
-
- After the file loads...
-
- - press 5 to view the image;
- - use the cursor keys to move around;
- - press F7 to return to the main menu;
-
- then print the image or try another.
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-
-
- Press F7 now to try the program. Press
- any other key to continue with more
- technical instructions.
- p
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- For the most part the menus are
- self-explanatory. You make choices by
- pressing a number (or letter if asked)
- You do not press RETURN unless
- typing in a longer input.
-
-
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- >>> Main Menu <<<
-
- Your initial choices are to create a
- new object or to load one from disk.
-
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- Once a file is in place you can...
- - view the object
- - modify it
- - print it
- - save it on disk.
- A separate menu will review
- images in expansion memory.
-
- Selection 1 will review these
- instructions again.
- p
- _ 1
- >>> Viewing Mode <<<
-
- Selection 5 takes you to the
- viewing mode where you can
- display and manipulate the image.
-
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- The viewing menu is shown as a split
- screen below the image. While viewing
- the object this menu will disappear.
- The menu will reappear automatically in
- a few seconds; you can press F5 if you
- want to hold the image on the screen.
-
- You can recall the menu at any time
- by pressing the control key. Press
- control again to switch between...
- - the full text screen
- - the graphic image
- - the split-screen menu.
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-
- This same feature is available in some
- other parts of the program as well.
- p
- _ 1
- >>> Viewing Mode <<< ...Continued
-
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- You can alter your point of view with
- the cursor keys; the HOME key
- will return you to the start. The
- viewing angles are displayed on the
- menu. You can type in the angles
- directly if you prefer press F3.
-
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- You can turn hidden lines on or off
- by pressing the F1 key. Please note
- that the hidden-line function is only
- effective when the object is viewed
- from a limited range of angles.
-
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- With expansion memory you can stash as
- many images as your cartridge will
- allow simply by pressing 'S' for each.
- The number of images in memory will be
- displayed on the menu.
-
- You would press F7 for the main menu.
- p
- _ 1
- >>> Printing <<<
-
- You can print the image by pressing 7
- at the menu. The printout will work
- on any Epson-compatible printer.
-
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- You must first supply the secondary
- address for graphics/no line feed.
- For most interfaces enter 5 (Tymac 6).
-
- If this doesn't work then check your
- users' manual for the correct value
- and be sure your printer DIP switch
- is set for 'no line feed'.
-
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- You can also print these instructions
- or print the data points and lines
- for an object.
- p
- _ 1
- >>> Disk Access <<<
-
- Selection number 2 loads a disk file
- and number 6 saves the current object.
-
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- When an object is saved on disk the
- file name starts with 'LOC.' to
- identify it as a 'Locomotion' file.
-
- You don't need to type this part of the
- name. Just type the normal name...
- up to 12 characters long.
-
- When entering the file name you can
- press just RETURN to retain the same
- name as before. Press '$' and RETURN
- to see the directory of all compatible
- files on the disk.
-
- p
- _ 1
- >>> Animation Mode <<<
-
- This function requires that you have an
- expansion RAM cartridge and first use
- the viewing mode to stash images in it.
-
- From this menu you can...
-
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- - view one of the images;
- - single-step through them all;
- - view all images in animation;
- - change the speed of animation;
- - view the images in 'rapid fire'.
-
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- This last option demonstrates just how
- fast expansion RAM is by running it
- at its maximum hardware speed (it's
- faster than the eye can see!).
- p
- _ 1
- >>> Creating an Object <<<
-
- An object is composed of points in a
- 3-dimensional grid (invisible)
- connected by lines which are visible.
-
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- You could start by making a sketch of
- your object and numbering the points
- up to 255 in total. Each point has
- three coordinates...X; Y; and height.
- Each of these is in the range 0 to 255.
- Choose a suitable scale--for example
- if describing a car you might use units
- of 1 inch. For a high-rise building
- you could use 1 foot.
-
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- Once the points have been entered go
- ahead and define the lines you need.
- Each line starts at one point and
- visits a number of others. Enter
- point number zero to terminate the
- line and begin the next one.
- p
- _ 1
- >>> Edit Mode <<<
-
- You can edit all the data of an object
- from the 'Edit/Add' menu (selection
- number 4 from the main menu).
-
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- You can modify any of the coordinates
- or change the points on a line.
- The program will display the old data
- and ask for the new value. If you
- press RETURN at this prompt the
- old data will be kept unchanged.
-
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- Note that you cannot change the number
- of segments on a line. You just change
- the specific points that it visits!
- p
- _ 1
- >>> Edit Mode <<< ...Continued
-
- Other choices include...
-
- - adding to the object
- - shifting it
- - changing its scale etc.
-
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- When you shift the object the
- coordinates will be adjusted but
- this will not be apparent on
- the screen. Since the program
- automatically centers the object
- it will still look the same. You
- would only do this in order to
- adjust the coordinates and make
- room for more points.
-
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- Shifting or scaling may cause some of
- the coordinates to go out of the range
- of 0 to 255. They will 'wrap around'
- to the other side of the screen.
- q
-