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-
- T U T ' S T O M B
-
- Program and Text by Bob Pellegrino
-
-
- TUT'S TOMB is a text adventure game. The main objective is to find the
- priceless treasure and get out of the tomb alive. Many obstacles will stand
- in your way...but if you perservere, you WILL succeed! There are sound
- effects in the game also so remember to keep the sound turned on. TUT'S
- TOMB can be played in either 40- or 80-column mode on the 128, depending on
- what mode your computer is in when you start the game.
-
-
- PLAYING THE GAME
- ----------------
-
- You start out with a canteen containing 32 ounces of water. To
- communicate with the game, simply type sentences in at the command line. Do
- not use punctuation at the ends of sentences, and press the RETURN key to
- "input" your typed sentence. The computer will scan your input and give you
- a response. If you make a typing error, you can either backspace using the
- INST/DEL key or press the CLR key to erase the whole line. You can also
- press the BACK ARROW key to repeat what you typed in on your last input.
-
- There are also some abbreviated shortcuts available. For example, TO
- THE NORTH, GO NORTH and N will all accomplish the same thing. The following
- is a list of some of the verbs used in the game. There are many more that
- you will have to discover on your own:
-
- USE TIE DRINK OFFER WEAR REMOVE
- HELP STATS UNLOCK DIG LOAD SAVE
- L LOOK X EXAMINE I INVENTORY TAKE DROP THROW OPEN
- READ PUT
-
- Directions are:
-
- N NORTH
- E EAST
- S SOUTH
- W WEST
- U UP
- D DOWN"
-
- To move north for example, enter GO NORTH, or simply N. To enter a
- passage type GO INTO PASSAGE or GO PASSAGE. To use UNLOCK, you need to have
- the proper key in your inventory. To unlock a door, for example, type
- "UNLOCK THE DOOR". If you have the right key, the door will become
- unlocked. To re-check your immediate surroundings type "LOOK", "L",
- "EXAMINE", or "X". When you wish to check out a particular item, "EXAMINE"
- it after you pick it up.
-
- Always LOOK or EXAMINE as much as you can for possible clues. Here is
- an example: You enter a new room and see a BALL. You type "TAKE THE BALL".
- Now that you have it, you type "X IT" (examine the ball). The computer
- responds with "The Ball is a beach ball about 16 inches in diameter and is
- red with white stripes." Now you can type "DUMP IT", "THROW IT" or "DROP
- IT" to drop it and then "GET IT", "PICK IT UP" or "TAKE IT" to get it
- again.
-
- Type "I" or 'INVENTORY' to see a list of all the items you are
- carrying. You can also DROP any item(s) on the list.
-
- Type "SAVE" to save your game in progress. You will be asked to input a
- number 0-9 or X to EXIT (abort). You can have up to ten different SAVEs on
- your disk. To go back to a Saved spot, type "LOAD" and input which game
- number at the prompt 0-9. It is always a good idea to SAVE occasionally,
- especially right before a dangerous move as there are a few ways in which
- you can be killed.
-
- Type "STATS" to see the number of moves you've made and your score so
- far. Try and make a map as you go. It will help you greatly.
-
-
- ADMITTING DEFEAT
- ----------------
-
- If you are a veteran of Zork and other text adventures, you may find
- TUT's TOMB rather easy. If you are a neophyte, you'll find it quite
- challenging. But if you are somewhere in between, you'll probably solve
- some of the puzzles you meet, and get stuck on others. It's no fun being
- stuck, so there's a file on the disk called "tut's tips" that will help you
- get past those sticky places. But, please, only use the tips as a last
- resort. You'll feel much better about yourself if you solve the problems on
- your own. They all make sense -- at least in hindsight.
-
-
- FENDER'S POSTMUMBLE: This is the 128 version of a program published on
- LOADSTAR #100 (for the C-64). Bob Pellegrino had sent it to me years back,
- not long after the 64 version was published, but for some reason I never
- slated it for a LOADSTAR 128. In fact, I forgot all about it. But one day,
- as I was thumbing through the LOADSTAR "banks", where we keep every
- original disk ever sent to us by a submitter, I found this gem.
-
- So, against all hope, I called the phone number listed on the 1993ish
- paperwork, and miraculously, Bob Pellegrino answered. He was pleased to
- hear from me and amazed that LOADSTAR was still plugging along. We worked
- out a deal for TUT'S TOMB 128 and he mentioned that he had a couple of more
- adventure games written at the same time as TT, which he had never sent us.
- So, if you find yourself embroiled in the mysterious goings-on in the old
- tomb, and would like to get embroiled more, you may just get your wish.
-
- Stay tuned.
-
- \\\\\ R - Run RETURN - Menu \\\\\
-
-