home *** CD-ROM | disk | FTP | other *** search
-
-
- CTRL-S to pause, CTRL-Q to resume.
-
-
- Pinochle Help
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
-
- The object of Pinochle is to score
- the most points in 10 hands. The
- Pinochle deck is quite unique. There
- are no 2's through 7's - only 9's
- through aces, and it is a double
- deck. There are eight 9's (2 of each
- suit), eight 10's, etc. This means
- that the deck contains 48 cards.
-
-
- The Display
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
- The caller's name and cards appear at
- the bottom of the screen, the sysop's
- at the top. There are several
- windows on the screen. The light
- blue box at the right center of the
- screen indicates the current hand
- number. The green box in the center
- of the screen contains the draw pile
- and the card which determines which
- suit is "trump." The cyan and yellow
- boxes contain the same information,
- the cyan box is the sysop's total,
- the yellow box is the caller's total.
- The 5 digit number is the grand
- total for the player. This is the
- score that determines the winner at
- the end of the game. This total is
- updated after each hand. The 4 digit
- number in the box is the current hand
- total (except for trick points which
- appear in the purple box). The
- purple box is included so that you
- can see how many points you've won in
- tricks. There are 240 trick points
- possible per hand. Cards played
- appear at the middle left of the
- screen. The number under the draw
- pile indicate the number of cards
- left in the draw pile.
-
-
- Each hand begins with the dealer
- dealing 10 cards to each player. The
- draw pile is placed in the green box
- and the top card is turned over. The
- top card determines which suit is
- trump for the current hand (the other
- 3 suits are called "fail"). If it is
- a "9" the dealer gets 10 points. At
- this point, and after every trick the
- computer will scan each player's hand
- and report all points. Points are
- given for certain combinations of
- cards as follows:
-
-
- Points Card(s)
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T} {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
- 10 9 of trump suit. You also
- get to swap the 9 with the
- trump card in the green box.
- 20 any Queen-King of the same
- suit ("marriage")
- 40 A trump marriage, a
- Queen-King of the trump suit.
- 40 One Jack of each suit
- ("40 Jacks")
- 60 One Queen of each suit
- ("60 Queens")
- 80 One King of each suit
- ("80 Kings")
- 100 One Ace of each suit
- ("100 Aces")
- 190 A royal straight flush of
- trump, 10-J-Q-K-A
- 40 Queen of Spades &
- Jack of Diamonds
- ("Pinochle")
- 400 Double Pinochle
-
-
- After all points have been determined
- the player across from the dealer
- plays a card. The play out phase is
- similar to Sheepshead. The second
- person to play must follow suit. If
- he can't then he can play any card.
- Cards have the following strength
- from highest to lowest: Ace, 10,
- King, Queen, Jack, and Nine. There
- is nothing magical about Jacks and
- Queens in Pinochle (this is different
- than Sheepshead where Jacks, Queens,
- and diamonds are always trump). The
- winner of a trick is determined as
- follows:
-
- If either or both cards are trump
- then the highest trump card wins.
-
- If neither card is trump then the
- higher ranking card of the fail
- suit led wins.
- If both players play the same
- card the person who led wins.
-
-
- Each card has the same trick point
- value as in Sheepshead:
-
- Aces -- 11
- Tens -- 10
- Kings -- 4
- Queens - 3
- Jacks -- 2
- Nines -- 0
-
- After each player has played a card
- the purple box values are adjusted to
- reflect the last trick. Then the
- players each take a card from the
- draw pile, winner of the trick first,
- restoring your hand to 10 cards.
- This entire process is continued
- until all cards have been played.
-
- You then enter chat. When you exit
- chat the grand total score is
- updated, and you continue on with the
- next hand.
-
-
- To Play a Card
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
- Use the CURSOR left and right keys to
- move the yellow highlight bar. When
- it is positioned at the card to play
- press RETURN.
-
- You can "move" a card by pressing "m"
- The yellow highlight bar will change
- to cyan. Move the cursor to the
- location you want to move the card to
- then press RETURN. If you decide not
- to move a card you can press DELETE
- to cancel the move.
-
- You can sort your cards by pressing
- "s". You will see an "order" prompt.
- You must enter the suit order you
- wish. For example, enter "cshd" to
- sort your cards by clubs, spades,
- hearts, and diamonds. If your entry
- is valid your cards will be sorted
- and you enter "auto-sort" mode. From
- this point on your cards will
- continue to be sorted automatically.
- This makes it easier to see what you
- have but may give your opponent clues
- as to what cards you have. You may
- wish to cancel auto-sort mode or
- change the suit order occasionally
- to confuse your opponent. To cancel
- auto-sort type "s" and then press
- RETURN at the order prompt.
-
- You can enter chat by pressing "c"
-
- You can refresh your screen by
- pressing the "CLR" key.
-
-