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  1.  
  2.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  3.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  4. {SHIFT-POUND}           M                        
  5.      global war   by david jansen   {CBM-M}
  6. {CBM-H}                                   {CBM-L}
  7. {CBM-H}     graphics by jeff lillie &     {CBM-M}
  8. {CBM-J}                 david jansen      {CBM-L}
  9. {CBM-K}                                   {CBM-N}
  10. {CBM-J}                                    
  11.     global war is a game of world   
  12. {CBM-*}   conquest.  the object of the    {CBM-H}
  13.     game is simple: control every   {CBM-K}
  14. {CBM-J}   country, thus conquering the   {CBM-D}
  15.     globe.                          {CBM-F}
  16. {CBM-H}                                 {CBM-B} {CBM-K}
  17. {CBM-D}                                  {CBM-B}{CBM-K}
  18. {CBM-K}                                   
  19. {CBM-J}                                   {CBM-H}
  20. {CBM-H}                 {SHIFT-POUND}                 {CBM-J}
  21. {CBM-G}                {SHIFT-POUND}                   
  22. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  23.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  24.  
  25.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  26.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  27. {SHIFT-POUND}           M                        
  28.    there are 7 maps available:      {CBM-M}
  29. {CBM-H}                                   {CBM-L}
  30. {CBM-H}  1 - world          4 - australia {CBM-M}
  31. {CBM-J}  2 - africa         5 - europe    {CBM-L}
  32. {CBM-K}  3 - asia           6 - n. america{CBM-N}
  33. {CBM-J}           7 - s. america           
  34.                                     
  35. {CBM-*}  the "s" option allows you to     {CBM-H}
  36.    view player information.  you    {CBM-K}
  37. {CBM-J}  will see the players'           {CBM-D}
  38.    information.  press return       {CBM-F}
  39. {CBM-H}  to return to the game or press {CBM-B} {CBM-K}
  40. {CBM-D}  the space bar to see a          {CBM-B}{CBM-K}
  41. {CBM-K}  statistical breakdown of each    
  42. {CBM-J}  player's battles.                {CBM-H}
  43. {CBM-H}                 {SHIFT-POUND}                 {CBM-J}
  44. {CBM-G}                {SHIFT-POUND}                   
  45. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  46.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  47.  
  48.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  49.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  50. {SHIFT-POUND}           M                        
  51.   country names are:                {CBM-M}
  52. {CBM-H}                                   {CBM-L}
  53. {CBM-H} afghanistan       madagascar      {CBM-M}
  54. {CBM-J} alaska            mexico          {CBM-L}
  55. {CBM-H} alberta           mongolia        {CBM-M}
  56. {CBM-J} argentina         new guinea      {CBM-L}
  57. {CBM-K} borneo            ontario         {CBM-N}
  58. {CBM-H} brazil            peru            {CBM-M}
  59. {CBM-J} china             quebec          {CBM-L}
  60. {CBM-K} e. africa         s. africa       {CBM-N}
  61. {CBM-J} e. australia      scandinavia      
  62.   england           siam            
  63. {CBM-*} e. us             siberia         {CBM-H}
  64.   france            spain           {CBM-K}
  65. {CBM-J} germany           taimyr         {CBM-D}
  66.   greenland         ukraine         {CBM-F}
  67. {CBM-H} india             ural          {CBM-B} {CBM-K}
  68. {CBM-D} iran              venezuela      {CBM-B}{CBM-K}
  69. {CBM-K} irkutsk           w. africa       
  70. {CBM-J} italy             w. australia    {CBM-H}
  71. {CBM-H} japan           {SHIFT-POUND} w. us           {CBM-J}
  72. {CBM-G} kamchatka      {SHIFT-POUND}  yukon            
  73. {CBM-F}Qlibya         {SHIFT-POUND}  {CBM-*}zaire         Q {SHIFT-POUND}
  74.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  75.  
  76.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  77.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  78. {SHIFT-POUND}           M                        
  79.    starting a game:                 {CBM-M}
  80. {CBM-H}                                   {CBM-L}
  81. {CBM-H}  when you start a game you will   {CBM-M}
  82. {CBM-J}  see a setup screen before an     {CBM-L}
  83. {CBM-K}  actual game begins.  here you    {CBM-N}
  84. {CBM-J}  may decide to play a team or      
  85.    individual game, the number of   
  86. {CBM-*}  fortifications, gives, and turn  {CBM-H}
  87.    skips.  you must also enter      {CBM-K}
  88. {CBM-J}  player names.  press "1" to     {CBM-D}
  89.    enter a name in the player 1     {CBM-F}
  90. {CBM-H}  slot, "2" for player 2, etc.   {CBM-B} {CBM-K}
  91. {CBM-D}  it is important to have each    {CBM-B}{CBM-K}
  92. {CBM-K}  player enter their own names,    
  93. {CBM-J}  i.e. the caller should enter     {CBM-H}
  94. {CBM-H}  a number and   {SHIFT-POUND} their name.     {CBM-J}
  95. {CBM-G}  this allows   {SHIFT-POUND}  info to remain   
  96. {CBM-F}Q private later{SHIFT-POUND}  {CBM-*}in the game.  Q {SHIFT-POUND}
  97.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  98.  
  99.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  100.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  101. {SHIFT-POUND}           M                        
  102.    when you press "x" the game      {CBM-M}
  103. {CBM-H}  begins.  countries are           {CBM-L}
  104. {CBM-H}  distributed randomly and evenly, {CBM-M}
  105. {CBM-J}  3 armies each.  from this point  {CBM-L}
  106. {CBM-K}  on the game continues until a    {CBM-N}
  107. {CBM-J}  player or team has eliminated     
  108.    their opponents.                 
  109. {CBM-*}                                   {CBM-H}
  110.    game play:                       {CBM-K}
  111. {CBM-J}                                  {CBM-D}
  112.    each turn consists of 3 distinct {CBM-F}
  113. {CBM-H}  phases: deployment, attack, &  {CBM-B} {CBM-K}
  114. {CBM-D}  fortify.                        {CBM-B}{CBM-K}
  115. {CBM-K}                                   
  116. {CBM-J}                                   {CBM-H}
  117. {CBM-H}                 {SHIFT-POUND}                 {CBM-J}
  118. {CBM-G}                {SHIFT-POUND}                   
  119. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  120.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  121.  
  122.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  123.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  124. {SHIFT-POUND}           M                        
  125.    deployment:                      {CBM-M}
  126. {CBM-H}                                   {CBM-L}
  127. {CBM-H}  you enter the deployment phase   {CBM-M}
  128. {CBM-J}  by taking your turn.  you are    {CBM-L}
  129. {CBM-K}  awarded armies based on your     {CBM-N}
  130. {CBM-J}  status.  you get armies:          
  131.                                     
  132. {CBM-*}    # territories you control / 3  {CBM-H}
  133.    + continent bonus                {CBM-K}
  134. {CBM-J}  + set of commendations turned in{CBM-D}
  135.                                     {CBM-F}
  136. {CBM-H}  you will see 2 screens which   {CBM-B} {CBM-K}
  137. {CBM-D}  show this information.  you then{CBM-B}{CBM-K}
  138. {CBM-K}  must deploy every army on any    
  139. {CBM-J}  countries that you or your       {CBM-H}
  140. {CBM-H}  partner        {SHIFT-POUND} control.  once  {CBM-J}
  141. {CBM-G}  this has been {SHIFT-POUND}  completed you    
  142. {CBM-F}Q enter the    {SHIFT-POUND}  {CBM-*}attack phase. Q {SHIFT-POUND}
  143.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  144.  
  145.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  146.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  147. {SHIFT-POUND}           M                        
  148.    attack phase:                    {CBM-M}
  149. {CBM-H}                                   {CBM-L}
  150. {CBM-H}  during the attack phase you may  {CBM-M}
  151. {CBM-J}  attack your opponents as often as{CBM-L}
  152. {CBM-K}  you wish and you may stop at any {CBM-N}
  153. {CBM-J}  time.  you must conquer at least  
  154.    1 country in order to receive    
  155. {CBM-*}  a commendation at the end of     {CBM-H}
  156.    your turn.  select "a" to attack.{CBM-K}
  157. {CBM-J}  you must then select a country  {CBM-D}
  158.    to attack.  the country must     {CBM-F}
  159. {CBM-H}  be visible on the current map. {CBM-B} {CBM-K}
  160. {CBM-D}  you may enter abbreviations for {CBM-B}{CBM-K}
  161. {CBM-K}  each country.  you need only     
  162. {CBM-J}  enter enough characters to       {CBM-H}
  163. {CBM-H}  distinguish    {SHIFT-POUND} the desired     {CBM-J}
  164. {CBM-G}  country       {SHIFT-POUND}  from the others. 
  165. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  166.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  167.  
  168.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  169.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  170. {SHIFT-POUND}           M                        
  171.    if the country was valid you     {CBM-M}
  172. {CBM-H}  then enter the country to        {CBM-L}
  173. {CBM-H}  attack from.  this must be yours {CBM-M}
  174. {CBM-J}  and the territories must be      {CBM-L}
  175. {CBM-K}  adjacent.  if the 2 entered names{CBM-N}
  176. {CBM-J}  were valid the attack begins.     
  177.    the attacker gets 1-3 numbers    
  178. {CBM-*}  depending on how many armies     {CBM-H}
  179.    were on the attacking country    {CBM-K}
  180. {CBM-J}  (always 1 less than the number  {CBM-D}
  181.    of armies on the country.  you   {CBM-F}
  182. {CBM-H}  get a maximum of 3 numbers.    {CBM-B} {CBM-K}
  183. {CBM-D}  you cannot attack from a        {CBM-B}{CBM-K}
  184. {CBM-K}  country that has 1 army on it).  
  185. {CBM-J}  the defender gets 1 number if    {CBM-H}
  186. {CBM-H}  his country    {SHIFT-POUND} had 1 army or 2 {CBM-J}
  187. {CBM-G}  numbers if    {SHIFT-POUND}  there where 2    
  188. {CBM-F}Q or more      {SHIFT-POUND}  {CBM-*}armies.       Q {SHIFT-POUND}
  189.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  190.  
  191.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  192.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  193. {SHIFT-POUND}           M                        
  194.    the numbers are then displayed   {CBM-M}
  195. {CBM-H}  along with who won each battle   {CBM-L}
  196. {CBM-H}  (each number can be considered a {CBM-M}
  197. {CBM-J}  battle).  for example, if the    {CBM-L}
  198. {CBM-K}  attacker got 642 and the defender{CBM-N}
  199. {CBM-J}  got 54, the attacker would win 1  
  200.    battle and the defender would    
  201. {CBM-*}  win 1 battle.  you determine this{CBM-H}
  202.    by comparing the numbers         {CBM-K}
  203. {CBM-J}  highest-lowest.  the attacker's {CBM-D}
  204.    6 is higher than the defender's  {CBM-F}
  205. {CBM-H}  5 so the attacker wins this    {CBM-B} {CBM-K}
  206. {CBM-D}  battle (defender loses 1 army). {CBM-B}{CBM-K}
  207. {CBM-K}  then compare the next highest    
  208. {CBM-J}  numbers, 4-4.  the defender wins {CBM-H}
  209. {CBM-H}  ties so he     {SHIFT-POUND} wins this       {CBM-J}
  210. {CBM-G}  battle.  any  {SHIFT-POUND}  unopposed #'s    
  211. {CBM-F}Q are to be    {SHIFT-POUND}  {CBM-*}ignored.      Q {SHIFT-POUND}
  212.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  213.  
  214.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  215.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  216. {SHIFT-POUND}           M                        
  217.    you can continue the attack for  {CBM-M}
  218. {CBM-H}  as long as you want or you can   {CBM-L}
  219. {CBM-H}  stop at any time.  if you reduce {CBM-M}
  220. {CBM-J}  your opponent's army total to    {CBM-L}
  221. {CBM-K}  zero you have conquered the      {CBM-N}
  222. {CBM-J}  country.  you must then move      
  223.    some of your armies into the     
  224. {CBM-*}  newly acquired country.  you     {CBM-H}
  225.    must move at least 1 army.  you  {CBM-K}
  226. {CBM-J}  can move more than 1 army but   {CBM-D}
  227.    you must leave at least 1 army   {CBM-F}
  228. {CBM-H}  behind.  you can then attack   {CBM-B} {CBM-K}
  229. {CBM-D}  another country or quit         {CBM-B}{CBM-K}
  230. {CBM-K}  attacking.  when you quit you    
  231. {CBM-J}  receive a commendation provided  {CBM-H}
  232. {CBM-H}  you conquered  {SHIFT-POUND} at least 1      {CBM-J}
  233. {CBM-G}  country.      {SHIFT-POUND}  you then enter   
  234. {CBM-F}Q the next     {SHIFT-POUND}  {CBM-*}phase.        Q {SHIFT-POUND}
  235.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  236.  
  237.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  238.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  239. {SHIFT-POUND}           M                        
  240.    fortification phase:             {CBM-M}
  241. {CBM-H}                                   {CBM-L}
  242. {CBM-H}  after you finish attacking you   {CBM-M}
  243. {CBM-J}  then may fortify your territories{CBM-L}
  244. {CBM-K}  this allows you to move your     {CBM-N}
  245. {CBM-J}  armies from one of your           
  246.    territories to an adjacent       
  247. {CBM-*}  country controlled by you or     {CBM-H}
  248.    your partner.  the # of          {CBM-K}
  249. {CBM-J}  fortifications is determined by {CBM-D}
  250.    the person who started the game. {CBM-F}
  251. {CBM-H}  you do not need to use all     {CBM-B} {CBM-K}
  252. {CBM-D}  of your fortification moves.    {CBM-B}{CBM-K}
  253. {CBM-K}  for team games there are 2       
  254. {CBM-J}  additional fortification moves:  {CBM-J}
  255. {CBM-H}  give and       {SHIFT-POUND} exchange.       {CBM-J}
  256. {CBM-G}                {SHIFT-POUND}                   
  257. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  258.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  259.  
  260.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  261.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  262. {SHIFT-POUND}           M                        
  263.    you may give territories to your {CBM-M}
  264. {CBM-H}  partner.  the # of gives is      {CBM-L}
  265. {CBM-H}  determined by the player who     {CBM-M}
  266. {CBM-J}  started the game.  if you have   {CBM-L}
  267. {CBM-K}  any give moves remaining you may {CBM-N}
  268. {CBM-J}  give a country you control to     
  269.    your partner provided that your  
  270. {CBM-*}  partner is alive and that it is  {CBM-H}
  271.    not your last country.           {CBM-K}
  272. {CBM-J}                                  {CBM-D}
  273.    you can exchange one of your     {CBM-F}
  274. {CBM-H}  countries with one of your     {CBM-B} {CBM-K}
  275. {CBM-D}  partner's countries provided    {CBM-B}{CBM-K}
  276. {CBM-K}  they are adjacent.               
  277. {CBM-J}                                   {CBM-H}
  278. {CBM-H}                 {SHIFT-POUND}                 {CBM-J}
  279. {CBM-G}                {SHIFT-POUND}                   
  280. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  281.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  282.  
  283.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  284.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  285. {SHIFT-POUND}           M                        
  286.    when you have finished fortifying{CBM-M}
  287. {CBM-H}  your turn ends.  you may not play{CBM-L}
  288. {CBM-H}  in that game again until the next{CBM-M}
  289. {CBM-J}  day (and at least 12 hours have  {CBM-L}
  290. {CBM-K}  passed).                         {CBM-N}
  291. {CBM-J}                                    
  292.    country names can be entered     
  293. {CBM-*}  in full or abbreviated.  all     {CBM-H}
  294.    countries that begin with        {CBM-K}
  295. {CBM-J}  "east" or "west" should be      {CBM-D}
  296.    entered using "w." and "e."      {CBM-F}
  297. {CBM-H}  for that portion.  western     {CBM-B} {CBM-K}
  298. {CBM-D}  united states can be abbreviated{CBM-B}{CBM-K}
  299. {CBM-K}  to "w. u" (no other starts       
  300. {CBM-J}  "w. u").                         {CBM-H}
  301. {CBM-H}                 {SHIFT-POUND}                 {CBM-J}
  302. {CBM-G}                {SHIFT-POUND}                   
  303. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  304.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  305.  
  306.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  307.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  308. {SHIFT-POUND}           M                        
  309.    commendations:                   {CBM-M}
  310. {CBM-H}                                   {CBM-L}
  311. {CBM-H}  there are 3 types of             {CBM-M}
  312. {CBM-J}  commendations:general/king/queen {CBM-L}
  313. {CBM-K}                                   {CBM-N}
  314. {CBM-J}  whenever you turn in a set you    
  315.    get additional armies.  a set is 
  316. {CBM-*}  3 of a kind or 1 of each         {CBM-H}
  317.    commendation type.  the 1st set  {CBM-K}
  318. {CBM-J}  turned in is worth 4 armies and {CBM-D}
  319.    each successive set is worth     {CBM-F}
  320. {CBM-H}  more as follows:               {CBM-B} {CBM-K}
  321. {CBM-D}                                  {CBM-B}{CBM-K}
  322. {CBM-K}  4,6,8,10,12,15,20,25...          
  323. {CBM-J}                                   {CBM-H}
  324. {CBM-H}  sets can       {SHIFT-POUND} often determine {CBM-J}
  325. {CBM-G}  the winner.   {SHIFT-POUND}                   
  326. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  327.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  328.  
  329.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  330.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  331. {SHIFT-POUND}           M                        
  332.    basic strategy:                  {CBM-M}
  333. {CBM-H}                                   {CBM-L}
  334. {CBM-H}  try to conquer entire continents {CBM-M}
  335. {CBM-J}  first while preventing any of    {CBM-L}
  336. {CBM-K}  your opponents from doing the    {CBM-N}
  337. {CBM-J}  same.  controlling continents     
  338.    gives you additional armies.     
  339. {CBM-*}                                   {CBM-H}
  340.    know when to stop attacking.  if {CBM-K}
  341. {CBM-J}  you attack too much you may     {CBM-D}
  342.    weaken yourself and your         {CBM-F}
  343. {CBM-H}  opponents will have an easy    {CBM-B} {CBM-K}
  344. {CBM-D}  time attacking you.  the same   {CBM-B}{CBM-K}
  345. {CBM-K}  armies you attack with must be   
  346. {CBM-J}  able to defend your countries    {CBM-H}
  347. {CBM-H}  between turns  {SHIFT-POUND}                 {CBM-J}
  348. {CBM-G}                {SHIFT-POUND}                   
  349. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  350.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  351.  
  352.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  353.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  354. {SHIFT-POUND}           M                        
  355.    when you eliminate an opponent   {CBM-M}
  356. {CBM-H}  you capture any commendations    {CBM-L}
  357. {CBM-H}  the player was holding.  when    {CBM-M}
  358. {CBM-J}  the sets are worth a lot of      {CBM-L}
  359. {CBM-K}  armies late in the game you can  {CBM-N}
  360. {CBM-J}  often eliminate players one by    
  361.    one, capture their commendations,
  362. {CBM-*}  turn in a set, re-deploy, and    {CBM-H}
  363.    move on to eliminate the opponent{CBM-K}
  364. {CBM-J}  and so on.  you can often win   {CBM-D}
  365.    eliminate the next opponent and  {CBM-F}
  366. {CBM-H}  a game by capturing            {CBM-B} {CBM-K}
  367. {CBM-D}  commendations.  since           {CBM-B}{CBM-K}
  368. {CBM-K}  commendations can be so          
  369. {CBM-J}  valuable you should always try   {CBM-H}
  370. {CBM-H}  to conquer at  {SHIFT-POUND} least 1         {CBM-J}
  371. {CBM-G}  country       {SHIFT-POUND}  each turn.       
  372. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  373.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  374.  
  375.   {SHIFT-POUND}  {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*}  {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*}    {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
  376.  {SHIFT-POUND}   Q      {SHIFT-POUND}           {CBM-*}{SHIFT-POUND}         Q{CBM-C}
  377. {SHIFT-POUND}           M                        
  378.    check to see how many            {CBM-M}
  379. {CBM-H}  commendations your opponents     {CBM-L}
  380. {CBM-H}  have.  if no one else has 3 or   {CBM-M}
  381. {CBM-J}  more you know they do not have   {CBM-L}
  382. {CBM-K}  a set.  in this case you may wish{CBM-N}
  383. {CBM-J}  to attack more than you might     
  384.    otherwise.  if anyone has 3 or 4 
  385. {CBM-*}  they may have a set.  if anyone  {CBM-H}
  386.    has 5 they have a set.  if the   {CBM-K}
  387. {CBM-J}  sets are worth a lot be prepared{CBM-D}
  388.    for the onslaught!               {CBM-F}
  389. {CBM-H}                                 {CBM-B} {CBM-K}
  390. {CBM-D}                                  {CBM-B}{CBM-K}
  391. {CBM-K}                                   
  392. {CBM-J}                                   {CBM-H}
  393. {CBM-H}                 {SHIFT-POUND}                 {CBM-J}
  394. {CBM-G}                {SHIFT-POUND}                   
  395. {CBM-F}Q              {SHIFT-POUND}  {CBM-*}              Q {SHIFT-POUND}
  396.  {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T}     {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
  397.  
  398.