home *** CD-ROM | disk | FTP | other *** search
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- global war by david jansen {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} graphics by jeff lillie & {CBM-M}
- {CBM-J} david jansen {CBM-L}
- {CBM-K} {CBM-N}
- {CBM-J}
- global war is a game of world
- {CBM-*} conquest. the object of the {CBM-H}
- game is simple: control every {CBM-K}
- {CBM-J} country, thus conquering the {CBM-D}
- globe. {CBM-F}
- {CBM-H} {CBM-B} {CBM-K}
- {CBM-D} {CBM-B}{CBM-K}
- {CBM-K}
- {CBM-J} {CBM-H}
- {CBM-H} {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- there are 7 maps available: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} 1 - world 4 - australia {CBM-M}
- {CBM-J} 2 - africa 5 - europe {CBM-L}
- {CBM-K} 3 - asia 6 - n. america{CBM-N}
- {CBM-J} 7 - s. america
-
- {CBM-*} the "s" option allows you to {CBM-H}
- view player information. you {CBM-K}
- {CBM-J} will see the players' {CBM-D}
- information. press return {CBM-F}
- {CBM-H} to return to the game or press {CBM-B} {CBM-K}
- {CBM-D} the space bar to see a {CBM-B}{CBM-K}
- {CBM-K} statistical breakdown of each
- {CBM-J} player's battles. {CBM-H}
- {CBM-H} {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- country names are: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} afghanistan madagascar {CBM-M}
- {CBM-J} alaska mexico {CBM-L}
- {CBM-H} alberta mongolia {CBM-M}
- {CBM-J} argentina new guinea {CBM-L}
- {CBM-K} borneo ontario {CBM-N}
- {CBM-H} brazil peru {CBM-M}
- {CBM-J} china quebec {CBM-L}
- {CBM-K} e. africa s. africa {CBM-N}
- {CBM-J} e. australia scandinavia
- england siam
- {CBM-*} e. us siberia {CBM-H}
- france spain {CBM-K}
- {CBM-J} germany taimyr {CBM-D}
- greenland ukraine {CBM-F}
- {CBM-H} india ural {CBM-B} {CBM-K}
- {CBM-D} iran venezuela {CBM-B}{CBM-K}
- {CBM-K} irkutsk w. africa
- {CBM-J} italy w. australia {CBM-H}
- {CBM-H} japan {SHIFT-POUND} w. us {CBM-J}
- {CBM-G} kamchatka {SHIFT-POUND} yukon
- {CBM-F}Qlibya {SHIFT-POUND} {CBM-*}zaire Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- starting a game: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} when you start a game you will {CBM-M}
- {CBM-J} see a setup screen before an {CBM-L}
- {CBM-K} actual game begins. here you {CBM-N}
- {CBM-J} may decide to play a team or
- individual game, the number of
- {CBM-*} fortifications, gives, and turn {CBM-H}
- skips. you must also enter {CBM-K}
- {CBM-J} player names. press "1" to {CBM-D}
- enter a name in the player 1 {CBM-F}
- {CBM-H} slot, "2" for player 2, etc. {CBM-B} {CBM-K}
- {CBM-D} it is important to have each {CBM-B}{CBM-K}
- {CBM-K} player enter their own names,
- {CBM-J} i.e. the caller should enter {CBM-H}
- {CBM-H} a number and {SHIFT-POUND} their name. {CBM-J}
- {CBM-G} this allows {SHIFT-POUND} info to remain
- {CBM-F}Q private later{SHIFT-POUND} {CBM-*}in the game. Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- when you press "x" the game {CBM-M}
- {CBM-H} begins. countries are {CBM-L}
- {CBM-H} distributed randomly and evenly, {CBM-M}
- {CBM-J} 3 armies each. from this point {CBM-L}
- {CBM-K} on the game continues until a {CBM-N}
- {CBM-J} player or team has eliminated
- their opponents.
- {CBM-*} {CBM-H}
- game play: {CBM-K}
- {CBM-J} {CBM-D}
- each turn consists of 3 distinct {CBM-F}
- {CBM-H} phases: deployment, attack, & {CBM-B} {CBM-K}
- {CBM-D} fortify. {CBM-B}{CBM-K}
- {CBM-K}
- {CBM-J} {CBM-H}
- {CBM-H} {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- deployment: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} you enter the deployment phase {CBM-M}
- {CBM-J} by taking your turn. you are {CBM-L}
- {CBM-K} awarded armies based on your {CBM-N}
- {CBM-J} status. you get armies:
-
- {CBM-*} # territories you control / 3 {CBM-H}
- + continent bonus {CBM-K}
- {CBM-J} + set of commendations turned in{CBM-D}
- {CBM-F}
- {CBM-H} you will see 2 screens which {CBM-B} {CBM-K}
- {CBM-D} show this information. you then{CBM-B}{CBM-K}
- {CBM-K} must deploy every army on any
- {CBM-J} countries that you or your {CBM-H}
- {CBM-H} partner {SHIFT-POUND} control. once {CBM-J}
- {CBM-G} this has been {SHIFT-POUND} completed you
- {CBM-F}Q enter the {SHIFT-POUND} {CBM-*}attack phase. Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- attack phase: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} during the attack phase you may {CBM-M}
- {CBM-J} attack your opponents as often as{CBM-L}
- {CBM-K} you wish and you may stop at any {CBM-N}
- {CBM-J} time. you must conquer at least
- 1 country in order to receive
- {CBM-*} a commendation at the end of {CBM-H}
- your turn. select "a" to attack.{CBM-K}
- {CBM-J} you must then select a country {CBM-D}
- to attack. the country must {CBM-F}
- {CBM-H} be visible on the current map. {CBM-B} {CBM-K}
- {CBM-D} you may enter abbreviations for {CBM-B}{CBM-K}
- {CBM-K} each country. you need only
- {CBM-J} enter enough characters to {CBM-H}
- {CBM-H} distinguish {SHIFT-POUND} the desired {CBM-J}
- {CBM-G} country {SHIFT-POUND} from the others.
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- if the country was valid you {CBM-M}
- {CBM-H} then enter the country to {CBM-L}
- {CBM-H} attack from. this must be yours {CBM-M}
- {CBM-J} and the territories must be {CBM-L}
- {CBM-K} adjacent. if the 2 entered names{CBM-N}
- {CBM-J} were valid the attack begins.
- the attacker gets 1-3 numbers
- {CBM-*} depending on how many armies {CBM-H}
- were on the attacking country {CBM-K}
- {CBM-J} (always 1 less than the number {CBM-D}
- of armies on the country. you {CBM-F}
- {CBM-H} get a maximum of 3 numbers. {CBM-B} {CBM-K}
- {CBM-D} you cannot attack from a {CBM-B}{CBM-K}
- {CBM-K} country that has 1 army on it).
- {CBM-J} the defender gets 1 number if {CBM-H}
- {CBM-H} his country {SHIFT-POUND} had 1 army or 2 {CBM-J}
- {CBM-G} numbers if {SHIFT-POUND} there where 2
- {CBM-F}Q or more {SHIFT-POUND} {CBM-*}armies. Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- the numbers are then displayed {CBM-M}
- {CBM-H} along with who won each battle {CBM-L}
- {CBM-H} (each number can be considered a {CBM-M}
- {CBM-J} battle). for example, if the {CBM-L}
- {CBM-K} attacker got 642 and the defender{CBM-N}
- {CBM-J} got 54, the attacker would win 1
- battle and the defender would
- {CBM-*} win 1 battle. you determine this{CBM-H}
- by comparing the numbers {CBM-K}
- {CBM-J} highest-lowest. the attacker's {CBM-D}
- 6 is higher than the defender's {CBM-F}
- {CBM-H} 5 so the attacker wins this {CBM-B} {CBM-K}
- {CBM-D} battle (defender loses 1 army). {CBM-B}{CBM-K}
- {CBM-K} then compare the next highest
- {CBM-J} numbers, 4-4. the defender wins {CBM-H}
- {CBM-H} ties so he {SHIFT-POUND} wins this {CBM-J}
- {CBM-G} battle. any {SHIFT-POUND} unopposed #'s
- {CBM-F}Q are to be {SHIFT-POUND} {CBM-*}ignored. Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- you can continue the attack for {CBM-M}
- {CBM-H} as long as you want or you can {CBM-L}
- {CBM-H} stop at any time. if you reduce {CBM-M}
- {CBM-J} your opponent's army total to {CBM-L}
- {CBM-K} zero you have conquered the {CBM-N}
- {CBM-J} country. you must then move
- some of your armies into the
- {CBM-*} newly acquired country. you {CBM-H}
- must move at least 1 army. you {CBM-K}
- {CBM-J} can move more than 1 army but {CBM-D}
- you must leave at least 1 army {CBM-F}
- {CBM-H} behind. you can then attack {CBM-B} {CBM-K}
- {CBM-D} another country or quit {CBM-B}{CBM-K}
- {CBM-K} attacking. when you quit you
- {CBM-J} receive a commendation provided {CBM-H}
- {CBM-H} you conquered {SHIFT-POUND} at least 1 {CBM-J}
- {CBM-G} country. {SHIFT-POUND} you then enter
- {CBM-F}Q the next {SHIFT-POUND} {CBM-*}phase. Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- fortification phase: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} after you finish attacking you {CBM-M}
- {CBM-J} then may fortify your territories{CBM-L}
- {CBM-K} this allows you to move your {CBM-N}
- {CBM-J} armies from one of your
- territories to an adjacent
- {CBM-*} country controlled by you or {CBM-H}
- your partner. the # of {CBM-K}
- {CBM-J} fortifications is determined by {CBM-D}
- the person who started the game. {CBM-F}
- {CBM-H} you do not need to use all {CBM-B} {CBM-K}
- {CBM-D} of your fortification moves. {CBM-B}{CBM-K}
- {CBM-K} for team games there are 2
- {CBM-J} additional fortification moves: {CBM-J}
- {CBM-H} give and {SHIFT-POUND} exchange. {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- you may give territories to your {CBM-M}
- {CBM-H} partner. the # of gives is {CBM-L}
- {CBM-H} determined by the player who {CBM-M}
- {CBM-J} started the game. if you have {CBM-L}
- {CBM-K} any give moves remaining you may {CBM-N}
- {CBM-J} give a country you control to
- your partner provided that your
- {CBM-*} partner is alive and that it is {CBM-H}
- not your last country. {CBM-K}
- {CBM-J} {CBM-D}
- you can exchange one of your {CBM-F}
- {CBM-H} countries with one of your {CBM-B} {CBM-K}
- {CBM-D} partner's countries provided {CBM-B}{CBM-K}
- {CBM-K} they are adjacent.
- {CBM-J} {CBM-H}
- {CBM-H} {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- when you have finished fortifying{CBM-M}
- {CBM-H} your turn ends. you may not play{CBM-L}
- {CBM-H} in that game again until the next{CBM-M}
- {CBM-J} day (and at least 12 hours have {CBM-L}
- {CBM-K} passed). {CBM-N}
- {CBM-J}
- country names can be entered
- {CBM-*} in full or abbreviated. all {CBM-H}
- countries that begin with {CBM-K}
- {CBM-J} "east" or "west" should be {CBM-D}
- entered using "w." and "e." {CBM-F}
- {CBM-H} for that portion. western {CBM-B} {CBM-K}
- {CBM-D} united states can be abbreviated{CBM-B}{CBM-K}
- {CBM-K} to "w. u" (no other starts
- {CBM-J} "w. u"). {CBM-H}
- {CBM-H} {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- commendations: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} there are 3 types of {CBM-M}
- {CBM-J} commendations:general/king/queen {CBM-L}
- {CBM-K} {CBM-N}
- {CBM-J} whenever you turn in a set you
- get additional armies. a set is
- {CBM-*} 3 of a kind or 1 of each {CBM-H}
- commendation type. the 1st set {CBM-K}
- {CBM-J} turned in is worth 4 armies and {CBM-D}
- each successive set is worth {CBM-F}
- {CBM-H} more as follows: {CBM-B} {CBM-K}
- {CBM-D} {CBM-B}{CBM-K}
- {CBM-K} 4,6,8,10,12,15,20,25...
- {CBM-J} {CBM-H}
- {CBM-H} sets can {SHIFT-POUND} often determine {CBM-J}
- {CBM-G} the winner. {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- basic strategy: {CBM-M}
- {CBM-H} {CBM-L}
- {CBM-H} try to conquer entire continents {CBM-M}
- {CBM-J} first while preventing any of {CBM-L}
- {CBM-K} your opponents from doing the {CBM-N}
- {CBM-J} same. controlling continents
- gives you additional armies.
- {CBM-*} {CBM-H}
- know when to stop attacking. if {CBM-K}
- {CBM-J} you attack too much you may {CBM-D}
- weaken yourself and your {CBM-F}
- {CBM-H} opponents will have an easy {CBM-B} {CBM-K}
- {CBM-D} time attacking you. the same {CBM-B}{CBM-K}
- {CBM-K} armies you attack with must be
- {CBM-J} able to defend your countries {CBM-H}
- {CBM-H} between turns {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- when you eliminate an opponent {CBM-M}
- {CBM-H} you capture any commendations {CBM-L}
- {CBM-H} the player was holding. when {CBM-M}
- {CBM-J} the sets are worth a lot of {CBM-L}
- {CBM-K} armies late in the game you can {CBM-N}
- {CBM-J} often eliminate players one by
- one, capture their commendations,
- {CBM-*} turn in a set, re-deploy, and {CBM-H}
- move on to eliminate the opponent{CBM-K}
- {CBM-J} and so on. you can often win {CBM-D}
- eliminate the next opponent and {CBM-F}
- {CBM-H} a game by capturing {CBM-B} {CBM-K}
- {CBM-D} commendations. since {CBM-B}{CBM-K}
- {CBM-K} commendations can be so
- {CBM-J} valuable you should always try {CBM-H}
- {CBM-H} to conquer at {SHIFT-POUND} least 1 {CBM-J}
- {CBM-G} country {SHIFT-POUND} each turn.
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
- {SHIFT-POUND} {CBM-Y}{CBM-Y}{CBM-U}{CBM-T} {CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-*} {CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}
- {SHIFT-POUND} Q {SHIFT-POUND} {CBM-*}{SHIFT-POUND} Q{CBM-C}
- {SHIFT-POUND} M
- check to see how many {CBM-M}
- {CBM-H} commendations your opponents {CBM-L}
- {CBM-H} have. if no one else has 3 or {CBM-M}
- {CBM-J} more you know they do not have {CBM-L}
- {CBM-K} a set. in this case you may wish{CBM-N}
- {CBM-J} to attack more than you might
- otherwise. if anyone has 3 or 4
- {CBM-*} they may have a set. if anyone {CBM-H}
- has 5 they have a set. if the {CBM-K}
- {CBM-J} sets are worth a lot be prepared{CBM-D}
- for the onslaught! {CBM-F}
- {CBM-H} {CBM-B} {CBM-K}
- {CBM-D} {CBM-B}{CBM-K}
- {CBM-K}
- {CBM-J} {CBM-H}
- {CBM-H} {SHIFT-POUND} {CBM-J}
- {CBM-G} {SHIFT-POUND}
- {CBM-F}Q {SHIFT-POUND} {CBM-*} Q {SHIFT-POUND}
- {CBM-F} {CBM-@}{CBM-P}{CBM-O}{CBM-I}{CBM-U}{CBM-U}{CBM-T} {CBM-Y}{CBM-U} {CBM-T} {CBM-F}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-I}{CBM-O}{CBM-P}{CBM-P}{CBM-@}{CBM-I}{CBM-P}{CBM-@}{SHIFT-POUND}
-
-