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-
-
- I S H U D A
-
- Program by Bob Cook
-
- Text by Fender Tucker
-
-
- ISHUDA is a thinking game for the 80-column screen that can be played
- by one to nine players. Bob Cook didn't say where he got it from and I've
- never seen it before. He may have made it up, but with a name like ISHUDA
- I have a feeling that it came from the Japanese. In any case, it's fun and
- painless, but it takes some forethought to get a big score.
-
- NOTE: Judi just suggested that instead of a Japanese-sounding "ee shoo
- dah", perhaps it's pronounced "I shoulda" which is something this program
- is liable to make you say when there's no place left to play. Hmmmm, she
- may be right.
-
-
- SOLITAIRE or TOURNAMENT
- -----------------------
-
- If you are playing by yourself, answer S for solitaire and you go
- immediately to the game board. If you are playing with friends -- or want
- to play against imaginary friends -- press T for tournament and you'll be
- asked to enter the names of each player.
-
-
- RULES FOR ISHUDA
- ----------------
-
- There are 72 tiles, two of each combination of six colors and six
- designs. At the start of the game, there are six tiles on the board
- representing each design and color. To place an additional tile on the
- board, you must place the piece that's displayed in the upper right box
- (under the word, Next:) somewhere on the board. You MUST match at least
- one adjacent tile according to the following rules:
-
- - To match a single tile, you must match either the color OR design.
-
- - To match two tiles, you must match one color AND one design.
-
- - To match three tiles, you must match one color AND two designs OR
- two colors AND one design.
-
- - To match four tiles, you must match two colors AND two designs.
-
- The board has 60 light interior tiles and 36 dark exterior tiles.
- Tiles score points only when placed on the interior squares according to
- the number of adjacent tiles that they match.
-
- - Matching one tile: 10 points.
-
- - Matching two tiles: 25 points.
-
- - Matching three tiles: 50 points.
-
- - Matching four tiles: 100 points.
-
- There is an increasing score for a four-way match starting with 100
- points for the first match and continuing with 200, 400, 800, 1600, 3200,
- 6400, 12800 and 25600 points. Consider yourself lucky (or brilliant) if
- you get more than one four-way match per round.
-
- Your score and the number of tiles remaining to be played are shown in
- the box on the right of the board. It is not easy to play all 66 tiles on
- the board and the game ends when you cannot play. If you have two tiles
- left you get a bonus of 100. If you have one tile left, you get 500 bonus.
- Play all 66 tiles and you get 1000 bonus points.
-
- The bottom of the screen shows you what constitutes the four types of
- matches. There's also a prompt to press ? (Question Mark) to find if there
- are any moves left for the tile that's up. It doesn't show you WHERE the
- moves are, only the number of possible moves left. Press ? anytime you
- can't find a place to play and that way you won't be wasting time looking
- when there's no place to play. There's no penalty for pressing ?.
-
- When you have no place to play (or play all 66 tiles), the round is
- over. Press ESC and you're asked if you want to play again. If you're in
- the Tournament Mode, the next player will be up and he will receive the
- same tiles in the same order as you got them.
-
- The high score stays current for the session but is lost when you leave
- the program. So the high score is really the high score for the day.
-
-
- STRATEGY
- --------
-
- You got me. I have yet to place all 66 tiles and get the 1000 bonus
- but since my score for placing 60 tiles was around 800 I'd guess that it
- pays to get that bonus. Also, the bonuses for scoring four-ways are so
- potentially high, you may want to go for them rather than trying to play
- all 66 tiles.
-
- The dark exterior tiles don't help your score any but they can save
- your life when it starts getting cluttered in the interior. I really can't
- say whether it's better to cover the dark squares first or last.
-
- A person who can remember (or quickly see) which tiles have been played
- will do better than a person who thrashes ahead blindly. There are six
- colors and six shapes and two tiles of each combination. Once both of a
- certain color/pattern have been played, you know you won't be getting any
- more of them. Likewise, if neither of a certain color/pattern have shown
- up, you know they're coming up sooner or later. A serious ISHUDA player
- might even write down the 36 combos and keep a record on paper of which
- tiles have been used and which are still to come.
-
- \\\\\ R - Run RETURN - Menu \\\\\
-
-