home *** CD-ROM | disk | FTP | other *** search
-
- CTRL-S to pause, CTRL-Q to resume.
-
-
- Help for Chess
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
- The object of the game is to
- "capture" your opponent's King. If
- you are new to Chess then you should
- read the rules below thoroughly.
- For advanced players this section
- explains how to play this online
- game.
-
- Select option "1" to begin. Players
- should enter their names; the caller
- is player 1. After the board has
- been drawn you will see the prompt
- "First 12r? " If you want player 1
- to move first then enter "1" or
- enter "2" if you want player 2 to
- move first. Enter "r" if you want
- the computer to decide at random who
- moves first.
-
- To move a piece use the CURSOR keys
- to move the cursor to the square of
- the piece to move and press either
- the SPACE or RETURN key. That
- square will then be highlighted.
- Then move the cursor to the square
- you want the piece to move to and
- press the SPACE or RETURN key.
- If the move was valid the piece will
- be moved. If you select a piece but
- then you decide you want to move a
- different piece press the DELETE
- key to de-select.
-
- You can enter "CHAT" mode at any
- time by pressing "C". If line noise
- corrupts your screen you can redraw
- the screen by pressing the CLR
- key.
-
- Check, checkmate, and stalemates are
- automatically reported.
-
- If you should move a pawn all the
- way across the board you will see a
- "nbrq?" prompt. Enter the letter of
- the piece you want the pawn to
- become.
-
- You can CASTLE by moving the king
- to the square that it would go. The
- rook will automatically move.
-
- Note: The 21 move rule for kings is
- not supported by this game.
-
-
- Pieces are shown as follows:
-
- P Pawns
- N Knights
- B Bishops
- R Rooks
- Q Queens
- K Kings
-
- Pieces are color coded. Player 1 is
- cyan, player 2 is yellow.
-
-
-
- {SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}
- R u l e s F o r C h e s s
- {SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}
-
- There are 6 different types of
- pieces in Chess. Each type has its
- own movement as follows:
-
- Pawn
- Each player starts with 8 pawns.
- Pawns may be moved in 3 different
- ways. The most common way is
- forward (not diagonally) 1 square.
- This movement is valid only if the
- square being moved into is
- unoccupied. The second movement
- is forward (not diagonally) 2
- squares. This movement is valid
- only if the pawn is being moved
- for the first time and both
- squares are unoccupied. The last
- possible movement is 1 square
- ahead diagonally. This movement
- is valid only if the square being
- moved into is occupied by an
- opposing piece. Because of the
- limited ways in which a pawn can
- be moved it is considered the
- weakest piece. Pawns can,
- however, be promoted (see
- "Special Moves" below).
-
- Knight
- Each player begins with 2
- knights. Knights are the only
- piece that can jump over other
- pieces. There are 8 possible
- ways to move a knight, all of
- which are the same pattern, just
- a different direction. The move
- is an "L" shape, 2 squares in any
- non-diagonal direction followed
- by a move 1 square left or
- right.
-
- Bishop
- Each player begins with 2
- bishops. Bishops move diagonally
- on their own color in a straight
- line in any direction as many
- squares as they want provided
- they do not jump over any other
- piece.
-
- Rook
- Each player starts with 2 rooks.
- Rooks can move as many squares as
- they want in a straight line in
- any direction except diagonally
- provided they do not jump over
- any other piece.
-
- Queen
- Each player starts with 1 queen.
- Queens combine the movements of
- the bishop and rook. They can be
- moved in a straight line as many
- squares as you want. The queen's
- only weakness is that it cannot
- jump over any other piece.
-
- King
- Kings can be moved only 1 square
- in any direction.
-
-
-
- Special Moves
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
- Castling
- Each player has 2 different ways
- to complete this move. The move
- involves 2 pieces, the King and
- one of the Rooks. The move is
- valid only if the king and the
- rook have not been moved before
- and you are not in check. Also,
- no pieces can be between the rook
- and king. If you castle left the
- king moves from column 5 to
- column 3, while the left rook
- moves from column 1 to column 4.
- If you castle right the king moves
- from column 5 to column 7, while
- the right rook moves from
- column 8 to column 6.
-
- Pawn Promotion
- If you are able to get a pawn all
- the way across the board into the
- back row of your opponent the
- pawn is promoted to either a
- knight, bishop, rook, or queen.
- Since the queen is the most
- powerful piece you would normally
- make the pawn a queen. The only
- time you would choose another
- piece is if the queen would force
- a stalemate or a another piece
- would force a checkmate.
-
-
-
- Check, Checkmate, & Stalemate
- {CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
-
- A "Check" condition occurs whenever
- a king is vulnerable to an attack
- by an opposing piece. If you are in
- Check you must make a move that
- gets your king out of trouble. This
- can be accomplished several ways: by
- moving your king to a "safe" square,
- by moving one of your pieces so that
- it blocks the attacking piece, or by
- capturing the attacking piece. If
- you cannot make a move that takes
- your king out of check you are
- in checkmate and you have lost the
- game.
-
- A Stalemate means the game is a
- draw - no winner. This can happen
- 2 different ways. The first way
- occurs when a player cannot move a
- piece without putting himself in
- check. That is, a player begins his
- turn not in check and every possible
- move places him in check. The
- difference between this type of
- stalemate and checkmate is that you
- cannot put yourself in
- check(mate). The second way a
- stalemate occurs is when you can
- safely move your king 21 consecutive
- times. This only counts when your
- king is the only piece that can be
- moved.
-
-