home *** CD-ROM | disk | FTP | other *** search
-
- I S O L A T I O N
-
- by Fender Tucker
-
-
- I've always had a thing about board games. Maybe it's because my
- family didn't get a television set until I was a teenager and we spent most
- nights playing Clue, Monopoly, Park & Shop and dozens of other games that
- are no longer in print. Some of the more popular board games have been
- computerized, with varying degrees of success, and now, thanks to the
- inspiration of Knees Calhoon, I'm pleased to present ISOLATION for the
- computer.
-
- ISOLATION is a natural for computerizing. It's colorful, simple to
- learn, and can be played by one person against himself (solitaire), one
- person against the computer, or by two people against each other. The rules
- are slightly different for each of the three games but they all involve a
- game board with 16 colored squares in a 4 by 4 matrix. There are also 16
- colored pieces laid out around the board. A play is made by picking up a
- piece and playing it on one of the squares on the board. You do this by
- using the CRSR UP/DOWN/LEFT/RIGHT keys to move a white cursor from piece to
- piece, pressing RETURN to select one. That piece starts blinking,
- indicating that it's been chosen. Then the cursor is moved (by the program)
- to the game board and you move it to the square where you want to play the
- piece and press RETURN again.
-
- There is only one restriction to a move: you may not place a piece on a
- square of the same color, or onto a square adjacent to a piece of the same
- color. "Adjacent" here means above, below, left, right, AND diagonally.
- When you play a piece on the board, the square then becomes the color of the
- piece you played. So you see, the board changes with every play. This is
- what adds excitement, strategy and frustration to the game.
-
- Each time you play there will be a different board layout. All they
- have in common is this:
-
- There are five colors, four of which will be represented by three
- pieces and squares. One of the colors will have four pieces; another color
- will have four squares. The color having the extra piece will NOT be the
- color having the extra square. Confused? Play the game and you'll see.
-
-
- SOLITAIRE
- ---------
-
- The object is to place all 16 pieces on the board. If you do, you
- win. Strategywise, all I can suggest is that you pay attention to which
- colors have an extra piece and square. If you determine that there are no
- more plays, press Q and you'll go back to the Main Menu, perhaps a little
- wiser.
-
- HUMAN AGAINST MACHINE
- ---------------------
-
- You take turns with the computer placing a piece on the board. The
- last one able to make a play is the winner. If all 16 pieces get played,
- it's a tie. Before the game starts, you get to choose who gets to move
- first. In this game, there is a mini-scoreboard displayed at the end of a
- game so you can play many games and see who does better, you or the infernal
- machine. The machine plays totally at random so even a sea slug ought to be
- able to beat the machine more than 50% of the time. However, don't be
- surprised if you find yourself losing to random chance more often than is
- comfortable. Maybe God does play dice with the universe, at least the one
- inside the C-128
-
- If the machine can't play, he senses this and gives up the ghost.
- However, if you can't play, you have to press Q to register your shame.
-
- HUMAN AGAINST HUMAN
- -------------------
-
- The object is the same as in the MACHINE game. The last person able
- to play is the winner. Again, when there are no more plays, press Q and the
- last person able to play will be considered the winner.
-
- In all of the games you can escape from a bad choice of pieces by
- pressing the ESC key. The chosen piece will stop blinking and the cursor
- will move from the board back to the pieces. There is a mini-help screen
- available by pressing H. You return to LOADSTAR 128 from the Main Menu.
-
- Well, there it is, a simple board game for the computer. These games
- are easy to write since they don't require fast graphics or fancy ML. I
- used Jon Mattson's CONTROL80 (from LOADSTAR 128 #10) for saving screens and
- setting up the font. Maybe you have an idea for a board game that's ripe
- for computerizing? If so, send it to me and we'll feature it on LOADSTAR
- 128. We will not rest until all appropriate games are on computer!
-
- FT
- **** End of Text ****
-