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-
- Q U I L T I N ' B E E
-
- by Fender Tucker
-
-
- Here at the LOADSTAR Tower we provide meeting space for all sorts of
- community groups. We feel it's the least we can do for this city that looks
- up to us for guidance and protection.
-
- One of the most fun-loving groups is the Patch-As-Patch-Can Quilting
- Society that meets every Thursday on the 83rd floor. The five ladies and
- one gentleman who belong to the Society get together for friendly gossip and
- back-biting and in the course of an evening produce some of the most
- colorful patchwork quilts you've ever seen.
-
- They've devised a dice game based on their quilting bees and thanks to
- Knees Calhoon, who inspired me to write this program, you too can now play
- along on your C-128.
-
- Here's how it works. First, choose which of the six members will play.
- By pressing the number of the player you can cycle her through the three
- game "statuses" -- A-QUILTING, COMPUTER-CONTROLLED, or NOT SEWING. The game
- starts up with Scarlett Reddy playing for you and Azura Blue being played by
- the computer. Change it to whatever you want. I sometimes enjoy setting
- all six players to COMPUTER-CONTROLLED and letting the patches fall where
- they may.
-
- Press RETURN when you have the statuses (stati?) set as you want and a
- window will open up asking for the number of cigarette burns each player has
- caused. Oh, did I mention that they all smoke like fiends? You can choose
- any number between one and eight. I prefer three or four but play the game
- a few times and decide what you like best.
-
- Finally you'll go to the quilt screen. It will be covered with
- cigarette burns. Each person's own burns will be of her color. There will
- also be a white arrow pointing to a random spot on the quilt. On the right
- are three dice which will automatically be rolled for each player.
-
- Let's say Scarlett Reddy is A-QUILTIN'. The dice are rolled and she
- has to choose TWO of them. She does this by pressing any key to get the
- highlight to move from die to die. She makes her choice with the RETURN
- key. What she is choosing are the dimensions of the patch that will be
- placed on the quilt AT THE ARROW. The first die will be the horizontal size
- of the patch -- the width. Once a die is chosen for width it can't be used
- for the vertical size -- or depth.
-
- The patch will be drawn on the quilt. It must completely fit on the
- quilt without extending over any edge. It will touch the dot the arrow is
- pointing to at one of its corners. If the arrow is away from the edge of
- the quilt, there will be four possible patches -- one for each corner of the
- rectangle. She presses any key to cycle through these four patches and
- presses RETURN to make her final choice. Then it's the next player's turn.
- The arrow will move to the DIAGONAL corner of the patch from where it was.
-
- How does she decide which patch to choose? The Society has devised a
- somewhat complicated scoring system. Of course, the player with the highest
- score wins. This is the system:
-
- (1) If no cigarette burn is covered, then the player's score is equal to
- the AREA of the patch. Width times height.
-
- (2) If the patch covers another player's burn, then a 'multiplier' is
- incremented by one. The 'multiplier' starts off with a value of one. If a
- player's own burn is covered then the 'multiplier' is increased by two. The
- 'multipliers' add up if more than one burn is covered with a single patch.
- Then the final 'multiplier' is multiplied by the product of 7 minus the
- depth and 7 minus the height. Mathematically speaking:
-
- Score without burn = W x H
-
- Score with burn(s) = M x (7-W) x (7-H)
-
- where M = multiplier W = width H = height
-
- What it all boils down to is that if there is no burn covered, the
- bigger the patch, the bigger the score. If there's one or more burns
- covered, then the smaller the patch, the bigger the score.
-
- Of course there are other considerations besides scores. You have to
- think about where you'll be leaving the arrow. Should you take a lesser
- score in order to keep the next player(s) from having the chance of scoring
- big? Should you head towards the middle of the quilt or is it time to
- tighten the game up in a corner?
-
- This brings up the endgame. A patch can't be placed over another patch
- or the quilt border so there will be times when a player can't play with the
- dice she's rolled (or chosen). There's not enough room. The computer will
- announce that there's no play and it's on to the next player. Once a player
- can't play, each of the other players will have a chance to roll and play.
- If every player can't play then the game is over and the winner is
- announced.
-
- You can also end the game early by pressing the Q key. When the game
- is over there's a menu that allows you to:
-
- (1) play the game again with the same players and burns
-
- (2) play the game again with new players and burns
-
- (3) return to LOADSTAR 128 or BASIC.
-
- All of these directions are available in the game. Press H at almost
- any time and three help screens will pop up.
-
- No one (except the Patch-As-Patch-Canners) has played this game enough
- to develop a strategy so you'll have to come up with one of your own. I
- hope you enjoy the challenge and the nifty patchwork quilts that a
- cut-throat game produces. My thanks to Jon Mattson and his CONTROL 80
- module (from LS 128 #10). Without it, this game would have been hard to do.
-
- FT
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