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- G R I D L O C K
-
- by Jon Mattson
-
-
- Excerpted from Admiral Hopkin's briefing, 03/23/22:
-
- It is the year 2122 and Man has inherited space.
-
- For decades, it was a herculean task just to leave the Earth. The
- first instellar voyages were clumsy, hazardous affairs, restricted to
- hibernation ships and probes sent to the very closest stars. It seemed for
- a time that Man's long-sought destiny to explore strange new worlds would
- remain no more than a childhood fantasy.
-
- But all of that changed when the first warp gate was discovered. The
- product of ancient alien genius, each of these artifacts twists the very
- fabric of space and time, creating hyperspace 'wormholes'. To step through
- a gate is to enter another universe with laws very different from our own.
- And it is the only known way to cross through the vast reaches of our own
- universe within a single pilot's life time. Naturally, the gates have
- become the cornerstone of our expansion - the lifeblood of the Empire.
-
- I said before that Man inherited space and clearly that is so. This
- idea is nothing new to you. But what is not yet common knowledge is that we
- may have also inherited the doom of those ancients who built the gates.
-
- When the first was discovered, there were those who wondered at the
- slim chance that one of our hibernation ships would just happen to be in the
- right place at the right time. Most thought that this discovery, in all the
- vastness of space, was a fortunate coincidence. There were those wondered
- what had become of the creators. Most thought they had merely lived out
- their span and passed away, as all races will do in time. There were those
- who wondered if this great gift might not have a price...
-
- We know now that it does. Indeed, the discovery may have been neither
- fortunate nor coincidental. For, you see, the realm of warpspace is not as
- empty as we first thought. The rumours that you may have heard from recent
- convoys are true, as fantastic as they may seem. Warpspace is inhabited by
- an alien form of life, entirely xenophobic to our kind.
-
- There are those who would argue this point with me, but it seems
- entirely possible that the 'bugs', as they have come to be called, were
- always there. It is my belief that they are a sort of parasite, living off
- those who would use the gates. We know that they absorb energy directly and
- seem to savor that produced by our vessels. We also know that they are at
- home in warpspace and, frankly, seem to know it far better than we do
- ourselves. And, yes, we cannot deny that they have some level of communal
- intelligence. The conclusion is undeniable: the 'bugs' were responsible for
- the fall of our predecessors and may prove to be our undoing, as well.
-
- Your mission, then, is to put a stop to their ravages. Each of you
- will be given a one-man warpship with heavy shielding and beam lasers. You
- must use this weapon to clean out the warp tunnel that will be assigned to
- you.
-
- As you well know, this disaster has brought interstellar commerce to a
- grinding halt, and supplies are running low. We have a number of special
- weapons in reserve, but these will only be handed out to those pilots who
- prove their worth in the tunnels. I am sorry to be so cold about this, but
- we really have little choice. None of us will be going home, anyway, if
- something isn't done soon.
-
- Good luck! You are the Empire's best hope - indeed, its only hope...
-
-
- * * * * *
-
-
- As you've probably guessed by now, GRIDLOCK is an arcade-style shoot'em
- up, wherein you become a warp pilot, trying to stave off the depredations of
- xenophobic aliens. Once you've tried it out, you may be surprised to
- discover that a game this fast is written almost entirely in BASIC 7.0 and
- GBASIC. Those interested in the latter language may wish to study the
- program listing to see how it is used here. In fact, GRIDLOCK began its
- life as an experiment in how far I could push GBASIC. I think you'll find
- that it didn't come up lacking.
-
- When you first run the game, a title screen will allow you to Play or
- Quit and return to Loadstar. In the latter case, you will also be given an
- option to save the current top 20 scores to disk.
-
- Assuming that you press 'P', however, the game will begin. Your ship
- will appear in the bottom center of the main game screen. Behind it, you
- will see a scrolling grid - the landscape of warpspace. To the right, a
- narrow bar displays various useful pieces of information, including: score,
- current warpgate (i.e. level), distance gauge and shields.
-
- Score and level are obvious. The distance gauge gives you a relative
- notion of how far the tunnel extends, i.e. how long it will be before you
- escape... er... finish defending the current gate passage. The shield meter
- simply displays what sort of shape your ship is in: you start with 5
- shields, which are depleted by any hit. When the last shield is gone, any
- further damage will destroy your ship.
-
- And there are many sources of damage. The 'bugs' come in three forms,
- so know your enemy!
-
- DRONES: The drones are small and relatively inoffensive. Unfortunately,
- their size makes them difficult to hit, and they still aren't what you would
- call friendly...
-
- WARRIORS: Warriors are not very fast and are big enough to make good
- targets; however, their toughness allows them to ignore some hits. Worst of
- all, warriors can spit plasma bolts and so have a ranged attack.
-
- SCOUTS: Winged menaces, scouts are physically weak and have no ranged
- capability; however, they move much faster than other bugs and can dodge
- some attacks.
-
- Your goal is simple: get rid of them before they get rid of you. Use
- the Port 2 joystick to control your ship. Pushing left or right will cause
- the ship to move appropriately. Pushing forward will move the ship up along
- the screen and also speed up. Pulling back will move the ship to the bottom
- of the screen and also slow down. The fire button controls your current
- weapon.
-
- Assuming that you survive long enough, you will eventually reach the
- warpgate at the end of the tunnel. Don't shoot it or it will explode, and
- you will have to find a new way out. Instead, fly through it, and you will
- be returned to your starbase.
-
- Depending on your performance, the base may allow you to equip your
- ship will a special weapon, in addition to your usual, relatively weak beam
- laser. There are four such additions, but you can only have one at a time:
-
- RAPID-PULSE LASERS: This high-power weapon allows you to fire streams of up
- to three twin beams at once.
-
- GUIDED MISSILE: Unlike the other additions, this mount replaces your usual
- beam lasers. Don't worry, though: it's much more useful. A guided missile
- can be controlled after it has been fired: while it is in the air, the
- joystick controls both it and your ship. You can even make the missile hang
- dead in warpspace, waiting to pounce on prey.
-
- DEFLECTORS: Two orb-shaped drones will hover in front of your ship,
- deflecting most attacks. Pressing fire will retract the orbs, allowing you
- to fire your lasers. Tapping the button again will bring them back. Your
- ship carries a number of such orbs, so most which are destroyed will be
- replaced. A direct hit on the front of your ship may damage the deflector
- port, however, and prevent further usage. The deflectors can be used to ram
- targets, but this is a good way toalose them permanently. On the bright
- side, you score points for each deflector which hits a target.
-
- SMART BOMBS: You are equipped with two bombs, in addition to your beam
- laser. Press the back-arrow key (near the top left corner of the keyboard)
- to detonate one bomb: it will disintegrate everything on the screen except
- for your own ship and the remaining bomb, if any.
-
- Eventually, despite your skill as a pilot, the bugs will probably
- finish off your ship. At this point, you will be able to view the high
- score screen, and perhaps even enter your name on it, if you did well
- enough.
-
-
- * * * * *
-
-
- Excerpted from Admiral Hopkin's report, 04/15/22:
-
- We have just received some very disturbing news...
-
- Just after noon today, Captain Edward Reynolds, having successfully
- cleansed gate WX903, exited the warp and was instantly killed in a meteor
- collision.
-
- This was not a case of negligence on the part of the worthy Captain:
- the asteroid field should not have been there. It was not on any of the
- charts, and the area was surveyed as recently as two solar weeks ago.
-
- We must accept the fact that the asteroid field was deliberately placed
- there to achieve exactly the effect it had. It is the opinion of THQ that
- the bugs have developed some method of dragging matter into warpspace and
- then releasing it at any gate of their choosing. The resulting stress
- crushes the material and creates an artificial asteroid field.
-
- All pilots are advised to proceed with extreme caution when exiting a
- gate hereafter...
-
- JM
-
- **** End of Text ****
-
-