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-
- Y A C H T W O R D
-
- by Robert B. Cook
-
- You've undoubtedly played the dice game, YAHTZEE, but wait till you see
- what Robert Cook has done with it. Instead of trying to get 'poker'-type
- hands, you have to come up with real English words. It sounds as though it
- may be easier, since there are a LOT of English words, and just a few types
- of poker hands, but things are rarely what they seem.
-
- If you know YAHTZEE, you'll have no problems in seeing what must be
- done. All you have to do is learn the nifty point and click interface that
- Robert has perfected. If you haven't played the game, here is a quick
- synopsis, followed by in-depth instructions by Robert himself.
-
- One to five may play, taking turns in order around the 'table'. On your
- turn you roll seven dice and try to make a word or words out of the seven
- letters that show. You have a 'scorecard' at the top of the screen that
- shows you the categories you want to fill in. You may roll any (or all) of
- the dice two more times, trying to get a better combination of letters.
- After the third roll, you HAVE to pick a category to fill in. In order to
- win, you must choose the category wisely. The winner will be the player with
- the most points -- the one who has chosen the dice for re-rolling and
- category the most wisely. Of course, Lady Luck has her svelte fingers in
- the game, too.
-
- Robert's instructions, which deal specifically with the YACHT WORD
- program, follow.
-
- First, choose the number of players, 1-5, then for each player, choose
- a time limit of 00, 30, 45, 60, 75 or 90 seconds. A 00 time limit will
- allow a player to play without time constraints. The border will change to
- light grey when there are 10 seconds left on the clock and flash in
- multicolor when time has elapsed.
-
- ROLLING THE DICE
- ------- --- ----
-
- The dice are rolled at the beginning of each turn. A player then has
- two more turns to roll up to seven dice. Using the joystick in Port 2 or
- the CRSR keys to move the arrow, choose the die you wish to reroll and press
- the FIRE button or RETURN. The die will change to yellow. If you wish to
- undo your choice, press FIRE or RETURN again and the die will change back to
- white. Then, after all the dice that you want to reroll have been chosen,
- move the arrow to ROLL and press FIRE or RETURN. The number in the ROLL box
- indicates the current dice roll.
-
- SORT OPTION
- ---- ------
-
- Move the arrow to SORT and press FIRE or RETURN to rearrange the order
- of the dice and, hopefully, find more word combinations.
-
- VIEW OPTION
- ---- ------
-
- The VIEW option allows you to look at all sides of one or more dice.
- Choose the dice that you wish to VIEW with the arrow then press the FIRE
- button or RETURN. The die will change to yellow. If you wish to undo your
- choice press FIRE or RETURN again and the die will change back to white.
- Then, after all the dice that you want to look at have been chosen, move the
- arrow to VIEW and press FIRE or RETURN. Continue pressing FIRE or RETURN to
- look at each side.
-
- PLAY OPTION
- ---- ------
-
- To play the first or second roll of the dice just move the arrow to the
- PLAY option and press FIRE or RETURN. If you change your mind move the
- arrow to REDO and press FIRE or RETURN.
-
- CREATING WORDS
- -------- -----
-
- After the third roll, or if your allotted time has run out, or if PLAY
- has been chosen, the arrow will move to the dice. You CANNOT access the
- options after your third roll or after time has run out. You will have as
- much time as you need, (or your fellow players will allow), to form your
- words. You should decide, at this point, which category you would like to
- play and form a word or words for it. Moving the arrow to a die and
- pressing FIRE or RETURN will place that letter in the first word space. You
- may use each letter only once. Pressing FIRE with the joystick UP or
- SHIFT/RETURN will total the score for the current word and move you to the
- next word space. After totaling the third word space you will move to the
- scoring chart.
-
- At any time before totaling the third word you may reenter your words
- by placing the arrow on REDO and press FIRE or RETURN. You don't have to
- create a word for each word space but you must use the spaces in order. The
- only exceptions are for the CONSONANTS or VOWELS. You don't create words
- for these two categories. The WILD die has no scoring value but may be used
- in place of any letter.
-
- SCORING
- -------
-
- To score your word(s), move to the row of your choice by using the
- joystick or cursor keys then press FIRE or RETURN to enter your score. If
- you haven't formed a word or words applicable for that category, you'll be
- prompted to press FIRE or RETURN to enter a zero.
-
- The scoring is as follows:
-
- 2-LETTER to 6-LETTER words: The word in the first space must be the
- exact length for the category you choose. In order to qualify for the 35
- point bonus you must score at least a total of 40 points in these five
- categories.
-
- 1 WORD to 3 WORDS: Words may be any length including the one-letter
- words, A and I. The total of each word is scored.
-
- All CONSONANTS or all VOWELS: Don't create words for these categories.
- Simply press FIRE/UP or SHIFT/RETURN three times to move to the score chart.
- The WILD and 'Y' dice may be used for either category. These score 25 and 40
- points respectively.
-
- YACHT WORD: Seven-letter word. Scores 50 points.
-
- CHANCE: The total of any length word in the first space. This should
- be played as a last resort when you can't score in any other category.
-
- XTRA YACHT: If you have placed a word in the YACHT WORD category you
- may place successive seven-letter words here. Because you must use one
- category per turn, an unused category must be zeroed, for XTRA YACHT, to
- complete your turn.
-
- Each entry scores 75 points.
-
- STRATEGY
- --------
-
- The idea, of course, is to try to score in each of the 12 categories.
- Since this is not always possible, you may have to place a zero in certain
- categories. If you must place a zero or low score in the top half, the
- category you'll lose the least in is the 2-LETTER row. These points may be
- made up in another category in order to gain the bonus. You may not have a
- choice in the lower half. Near the end of the game only certain categories
- will be open. The most difficult ones to score will be YACHT WORD or all
- VOWELS and these should be zeroed first.
-
- At almost any time in the game, you can press ESC and you'll be asked
- if you want to quit the game. If you answer N you'll be returned to your
- place in the game.
-
- Fender here again: I have an IBM game called JOTS that is a word
- version of Mastermind, and it is incredibly tough. YACHT WORD is not that
- bad, since you're allowed to make up to three words out of the seven
- letters. However, a good, winning player will ferret out those seven-letter
- YACHTs, or at least the longer, higher-scoring words.
-
- I recommend that you practice YACHT WORD by yourself, and casually
- break out the game when friends are over. If you've supplied some good
- finger foods and beverages, they probably won't mind too much when you
- thrash them into the ground with your YACHT skill. Lady Luck rewards those
- who do their homework.
-
- FT
- **** End of Text ****
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