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- u
- G O L D Q U E S T
- by Thorsten Schreck
-
-
- [DAVE'S PREAMBLE:] Thorsten (a.k.a.
- "Sledgie") sent me this S.E.U.C.K.
- game from Germany. This can be a one-
- or two- player adventure in the "Land
- of Dwarves." Simply press the joystick
- FIRE button to activate a player.
-
- Half the fun of a Shoot-em-Up like
- this is figuring out what you must
- (and [must not]) -- so Good Luck!
-
- I asked Thorsten to write up some
- notes about the project....
-
- --------------
-
- Several weeks (or was it months)
- ago, I found S.E.U.C.K. on the Web.
- What is it, I wondered? Then I
- remembered that this is the great
- Shoot-Em-Up Construction Kit. I wanted
- to find a quick reference, but I
- couldn't find any. Friends sent me the
- English instructions. So I think I can
- make a tutorial for SEUCK. But first,
- I decided it would be a good idea to
- have a little practice. So I began in
- November, 2005, with a blank project
- and took my first steps.
-
- At first, this was a one level
- game called "Goldsucher" (in English:
- Gold Quest). A friend from Austria,
- "Stefan", was my Beta-Tester. He
- helped me to create more interesting
- levels.
-
- After my version reached 2 levels,
- he told me it would be much better to
- have a nice intro and add a little
- music. But I didn't know how to do
- that. So I searched for a musician or
- someone with more experience in the
- Commodore Demo Scene. Richard Bayliss
- helped me, and together we made the
- 3rd Level -- and added the Bonus-Level
- (with the evil three-headed-King in
- the Laser-Room).
-
- The idea to have one player with 7
- and another player with only 3 lives
- (his name was Dave ;-) ), comes from
- my son. He said 3 lives is impossible.
- But Stefan said with 7 lives is too
- easy. So I made both versions in one
- game...
-
- The result is a very nice game to
- play -- with "Dave" and "Sledgie" as
- team. First you must let Dave collect
- the gold to give him more lives. They
- must both come to the Score-Room to
- win the game. But if one of them runs
- too fast, the game hangs :-[ . Both
- characters must be visible on the
- screen at all times.
-
- TS
-
- [DAVE'S AFTER-THOUGHT]
-
- Three-headed King! The danger never
- ends, does it. "Sledgie" has a good
- feel for game design, with the
- problems increasing with every step. I
- am not a master joysticker, but this
- was a lot of fun (for as long as I
- could live).
-
- We hope to hear more from Thorsten --
- and we will publish his tutorial on
- S.E.U.C.K. when it is available.
-
- DMM
-
-
-