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- u
- V O B J E C T
- by Dave Moorman
-
-
- DOTBASIC gives you the power to
- cut Screen Objects into Collections,
- which can be returned to the screen
- using only an index number and the X,Y
- position of the upper left corner.
- Moreover, a Screen Object Collection
- can be BSAVEd and BLOADed anywhere in
- memory (except under I/O) and used in
- your main program.
-
- VOBJECT is a simple utility that
- allows you to load a MED or TBS file
- (created with VDOT), cut Screen
- Objects into a Collection, and save
- the collection as an SOC (Screen
- Object Collection) file.
-
-
- FILE
-
- LOAD allows you to load a MED,
- TBS, or SOC file. The MED file format
- includes font, screen, and color data.
- The TBS file contains only screen and
- color information. Screens designed
- with VDOT can be saved in either
- format. The SOC file contains a Screen
- Object Collection created with
- VOBJECT.
-
- SAVE allows you to save the SOC
- file created with VOBJECT.
-
- DISK allows choosing the disk
- drive.
-
- EXIT leaves the program.
-
-
- EDIT
-
- COLOR <F1> presents the
- Unhighlighted and Highlighted colors
- used with the menus of VOBJECT. Click
- <-> or <+> to change colors. Click
- <DONE> to exit, using the chosen
- colors.
-
- CAPTURE allows marking an area of
- the screen and adding it to the Screen
- Object Collection. Place the square
- marker in the upper left corner of the
- area you wish to capture. Click. Move
- the mouse down and right to bracket
- the desired area. Click. A dialog box
- shows the Object Number, Memory Used,
- and Remaining Memory in the Screen
- Object Collection. Click <Yes> to add
- the selected screen area to the
- Collection.
-
- DEL CAP # removes the last Screen
- Object in the Collection.
-
- VIEW CAPS allows you to flip
- through the existing Screen Object in
- the Collection. Just press a key to
- cycle through the Objects.
-
-
- The Collection memory is limited
- to 4096 bytes. After saving a
- Collection, used DEL CAP # repeatedly
- to empty the Collection, then build a
- new Collection.
-
- The Screen Object Collection
- memory begins with a byte that
- indicates how many Objects are
- present. This is followed by a
- two-byte relative pointer to the
- beginning of the next object. The next
- two bytes contain the Width and Height
- of the Screen Object. Then comes the
- actualy data of the Object,
- alternating screen code and color
- code.
-
- INDEX!HASHLO!HASHHI!WIDE!HIGH!DATA>>
-
-
-
- VOBJECT was the first "serious"
- program written with DOTBASIC, and was
- completed in about 3 hours.
-
- DMM
-
-
-