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- S T A R B A S E 4 1 9
-
- Program and Story by Gus Vakalis
-
-
- NOTE: This program returns to LOADSTAR
- but will disable fastload cartridges
- like Super SnapShot or Explode.
- JiffYDOS will remain intact.
-
-
- "Gimme some slack!" Your plea for
- relief from stress falls upon dead
- ears as you roam the deserted pathways
- of Starbase 419. Hostile aliens from
- the Gamma Quadrant have infiltrated
- the starbase, wiped out its crew and
- planted draconium bombs throughout its
- forty decks. You are the only
- Federation officer left alive aboard
- the Starbase to disarm the bombs
- before help can arrive to take back
- the station.
-
- STARBASE 419 can be played with a
- joystick plugged into port 2; or with
- the I, J, K, L keys and SPACE. The
- number keys (1-9) control the speed of
- play and are active at all times
- during play. 1 is fastest and 9 is
- slowest.
-
- NOTE: If you don't use the recommended
- joystick, remember that you must use
- the I and K keys to move the highlight
- bar menu.
-
- You can choose to play the forty
- progressively harder screens in normal
- sequence or have the computer randomly
- shuffle the screens for you.
-
- You have five minutes to disarm
- all bombs on each screen which you do
- by running over them. You will earn
- 100 points for every bomb you disarm.
- After you've disarmed all of the bombs
- you must make your way to the red exit
- hatch in order to move on to the next
- screen level.
-
- After you've entered the exit
- hatch press FIRE or SPACE to stop the
- clock. Your bonus will then be
- calculated by multiplying the time
- remaining (in seconds) by the number
- of shield charges you have left.
-
- You begin the game with nine lives
- and each screen with ten shield
- charges which can be replenished by
- returning to the white power station
- and pressing FIRE. 100 points will be
- deducted from your score for each
- charge. You will receive a free life
- every 5000 points but you cannot
- exceed nine lives total.
-
- You will lose a shield charge
- every time you are hit by an alien or
- take a fall from a platform. When
- your shield charges are gone the next
- hit or fall will kill you so try to
- keep yourself charged.
-
- A hazard from which you have no
- protection is the acid drop which
- leaks from the stations power and
- support systems. Any and all contact
- is fatal.
-
- There are three types of alien
- creatures to avoid:
-
- o The red HELORAPTORS which can fly
- all over the screen except through
- the flashing girders which repel
- them.
-
- o The green CROCADONS which crawl
- back and forth along the platforms
- and staircases.
-
- o The purple SENTRIES which stand
- stationary at their posts but which
- will alert the HELORAPTORD of your
- position if you come within two
- spaces of them.
-
- On most decks you will also find
- items which you can interact with such
- as:
-
- o The cyan TELEPORTER stations which
- will teleport you from one station
- to another on the screen. To
- activate one just step inside of it
- and press FIRE and then watch the
- other stations to see where you
- come out.
-
- o The red and purple TRANSPORTER
- BEAMS which will safely move you up
- and down between platforms. While
- you are demolecularized within the
- beam you are safe from all threats.
-
- o The red PUSH BUTTONS which effect
- changes to the screen. To activate
- a PUSH BUTTON just stand over it
- and press FIRE and watch the screen
- for changes; but be warned, some
- buttons have been rewired by the
- intruders to activate traps.
-
- Good luck and eternal Slack!
-
- GV
-
-
- [DAVE'S AFTERSHAVE]: The game [Elite]
- was slated for this issue, but Robin
- Harbron caught a minor flaw -- it did
- not work on an NTSC (US) type C-64. He
- is now hacking away to see what the
- problem might be. STARBASE 419
- happened to be exactly the same size
- and the Elite package -- so here you
- have it.
-
- DMM
-
-