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- THE ARTWORK OF STEPHEN ROBERTSON
- Commentary by the Artist
-
-
- [Dave's Intro]: During the second half
- of the 1980's, Stephen Robertson (who
- signed his work "SIR") produced
- numerous load-screen graphics for
- commercial game software. Here is
- SIR's story in his own words:
-
-
- How I Drew My C64 Pictures
-
- In general the pictures I drew
- fell into 2 categories, copies of box
- art, adverts, or original images
- inspired by the game.
-
-
- Copied Art
-
- Box art copies were both easier
- and more difficult. They were easier
- in that you had reference material to
- work from and copy, so you didn't have
- to think of an original idea and scout
- for reference material. They were
- harder in that you had to get as close
- a copy as possible, which wasn't easy
- on the C64 with it's low resolution,
- limited colours, and attribute
- restrictions.
-
- In general I didn't go for an
- exact copy, as the games had a square
- or vertical aspect, while the C64
- screen had a horizontal aspect. So I
- tended to adapt the picture to fit the
- C64 screen.
-
-
- Original Art
-
- Original art was very hard to do,
- as I had to be inspired by the game in
- order to get good ideas and do a good
- picture. If the game was rubbish then
- it was difficult to get going, but if
- the game was good, then it was easy to
- get going, and I produced some good
- work, as with the Warhawk screen,
- shown in the program.
-
-
- Drawing a C64 Picture
-
- All my C64 pictures were drawn on
- a Koala Touch Tablet, using the Koala
- Painter program.
-
- When I started drawing, the first
- thing I would do is choose the
- background colour of the picture. This
- was a very important choice, because
- this was the one colour you could use
- anywhere without fear of it clashing.
- Normally I used the colour that was
- most prevalent in the picture, or if
- the picture was cartoony with
- outlines, then black was an obvious
- choice. In fact a lot of my pictures
- use black as a background colour, as
- it was also good for stippling and
- shading.
-
- I'd then start blocking out the
- various areas of the picture - often
- starting with the picture's main
- focus, such as a character. I'd block
- it out using the line drawing feature
- -- building the object out of
- interconnected straight lines, because
- the freehand drawing wasn't accurate
- enough.
-
- The outline would then be flood
- filled with the appropriate colour.
- I'd then go in on zoom mode to refine
- the outline pixel by pixel, and start
- adding in detail and shading.
-
- Again, because the tablet wasn't
- very accurate virtually all the
- stippling and shading was done by hand
- in zoom mode, pixel by pixel. I hardly
- ever used Koala Painter's built in
- stipple shading functions.
-
- Once one section was finished I'd
- go in and and do the next. Often I'd
- use the 'spare' screen to draw an
- object, then copy it over onto the
- main screen. When copying the
- background colour could be shown as
- transparent, so you could copy logos,
- etc. from the spare screen, over the
- top of the art on the main one.
-
- Of course with copying you had to
- be very careful about colour clashing,
- and I often had to go in and manually
- touch up the edges of a logo or other
- object.
-
- I'd save the picture frequently at
- every stage, but even so, sometimes I
- lost artwork when the program crashed
- while saving!
-
- When a picture was finished I'd
- 'sign' the picture by adding my
- signature to the picture, normally
- (but not always) in the bottom right.
- "SIR" comes from my initials -- more
- or less (J's and I's are related). I'd
- add the year too, so I could keep
- track of when I drew the picture.
-
- The final thing I'd do is to stand
- back and look at my work from a
- distance. Often this showed up
- mistakes in the picture that I then
- corrected.
-
- SIR
-
-
- [DAVE'S RAVE]: Now, enjoy the artwork
- and commentary from Stephen Robertson.
-
- DMM
-
-