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- 10 clr
- 20 print"[147]":poke53280,3:poke53281,3
- 30 poke53272,20
- 100 ad=4096:si=128:rem sprite image
- 110 sysad+3
- 120 rem :::: irq off to reset :::
- 130 sys ad+3
- 199 rem
- 200 rem :::: turn on irq :::
- 201 rem
- 202 sys ad
- 203 rem :::: clear sprite move :::
- 204 sys ad+21,1,0,0,0
- 205 rem
- 999 rem :::: turn on sprite 1 :::
- 1000 rem:::: set sprite pointer :::
- 1001 rem:::: not necessary for :::
- 1002 rem:::: default screen :::
- 1003 rem
- 1005 sys ad+6, 2040
- 1006 rem
- 1008 rem:::: choose sprite image ::
- 1009 rem
- 1010 sys ad+9,1,si+15
- 1011 rem
- 1013 rem:::: set sprite attribs ::
- 1014 rem
- 1015 sp = 1 :rem sprite number
- 1016 co = 0 :rem sprite color=black
- 1017 mc = 0 :rem multi-color=off
- 1018 xy = 3 :rem x/y expand=on
- 1019 pr = 0 :rem priority=0ff
- 1020 sys ad+12,sp,co,mc,xy,pr
- 1021 rem
- 1023 rem:::: position sprite :::
- 1024 rem
- 1025 sys ad+15,1,150,100
- 1026 rem
- 1028 rem:::: turn it on :::
- 1029 rem
- 1030 sys ad+18,1,1
- 1031 rem
- 1033 rem:::: move him right :::
- 1034 rem
- 1035 sys ad+21,1,1,0,1
- 1036 rem
- 1038 rem:::: time for 1 sec :::
- 1039 rem
- 1040 sys ad+54,0,60
- 1041 rem
- 1043 rem:::: start timer :::
- 1044 rem
- 1045 sys ad+57,0
- 1046 rem
- 1048 rem:::: watch for time :::
- 1049 rem
- 1050 if t%=0 then 1050
- 1051 rem
- 1053 rem:::: reverse move :::
- 1054 rem
- 1055 sys ad+21,1,256-1,0,1
- 1056 rem
- 1058 rem:::: and time it :::
- 1059 rem
- 1060 sys ad+54,0,60:sys ad+57,0
- 1061 if t%=0 then 1061
- 1063 rem:::: stop sprite and timer
- 1064 rem
- 1065 sys ad+21,1,0,0,0:sysad+63,0
- 1066 rem
- 1068 rem:::: set up animation :::
- 1069 rem
- 1070 s=20 :rem still
- 1071 f=21 :rem first
- 1072 l=25 :rem last
- 1073 sk=15:rem skip jiffies
- 1074 t=5 :rem do t times
- 1075 sys ad+33,1,si+s,si+f,si+l,sk,t
- 1076 rem
- 1078 rem:::: and turn it on :::
- 1079 rem
- 1080 sys ad+36,1,1
- 1081 rem
- 1083 rem:::: watch ani on ao% :::
- 1084 rem
- 1085 sys ad+39,1
- 1086 if ao%=1 then 1085
- 1087 rem
- 1088 rem:::: turn animate off :::
- 1089 rem
- 1090 sys ad+36,1,0
- 1091 rem
- 1093 rem:::: now put them together:
- 1094 rem animation set
- 1095 sys ad+33,1,si+6,si+7,si+10,15,3
- 1096 rem animation on
- 1097 sys ad+36,1,1
- 1098 rem move sprite
- 1099 sys ad+21,1,256-1,0,2
- 1100 rem until
- 1101 sys ad+39,1:ifao%=1then1101
- 1102 rem turn off ani and move
- 1103 sys ad+36,1,0:sys ad+21,1,0,0,1
- 1107 rem
- 1108 rem turn off sprite
- 1109 rem
- 1110 sys ad+18,1,0:sys ad+36,1,0
- 1200 print" check out the joystick
- 1210 [153]" joystick direction:"j%
- 1220 [153]" (press <fire> to quit)
- 1230 if f% = 0 then1200
- 1240 print" ":print" "
- 1300 rem
- 1301 rem::::set up joyspr dir 0 :
- 1302 rem
- 1303 sys ad+42,0,si,si,1,si,si,1,1
- 1310 rem
- 1311 rem::::set up joyspr dir 1 :
- 1312 rem
- 1313 sys ad+42,1,si+13,si+14,10,si+11,si+12,4,4
- 1331 rem::::set up joyspr dir 3 :
- 1332 rem
- 1333 sys ad+42,3,si+1,si+1,1,si+2,si+5,4,4
- 1350 rem
- 1351 rem::::set up joyspr dir 5 :
- 1352 rem
- 1353 sys ad+42,5,si+13,si+14,10,si+11,si+12,4,4
- 1371 rem::::set up joyspr dir 7 :
- 1372 rem
- 1373 sys ad+42,7,si+6,si+6,1,si+7,si+10,4,4
- 1390 rem
- 1391 rem::::set ok directions ::
- 1392 rem
- 1393 sys ad+45,1+4+16+64
- 1394 rem
- 1395 rem:::: turn on joysprite ::
- 1396 rem
- 1397 sys ad+48,1,1:sys ad+18,1,1
- 1398 forx=0to1:x=f%:next
- 1399 sys ad+48,1,0:sys ad+18,1,0
- 1500 print"[147] timer gosub test
- 1501 [158]ad[170]63,0 :[143] clear timer0
- 1502 [158]ad[170]69,5000,1:[143] tgosub5000
- 1503 [158]ad[170]54,0,60:[143] set timer0
- 1504 [158]ad[170]57,0
- 1510 [129]x[178]1[164]60:[153]x;:[129]y[178]1[164]120:[130]:[130]
- 1512 [158]ad[170]60,0:[158]ad[170]63,0:[143] stop
- 1513 [158]ad[170]63,0 :[143] clear timer
- 1514 [158]ad[170]69,5000,0 :[143] stop gosub
- 1600 [153]"load fire gosub test
- 1602 sysad+72,5100,1
- 1610 forx=1to20:poke214,6:print:printtab(x)"*";:next
- 1620 forx=20to1step-1:poke214,6:print:printtab(x)"* ";:next
- 1630 iffi<5then1610
- 1699 sysad+69,5100,0:rem stop gosub
- 1700 print"[147] sprite-sprite collision gosub
- 1701 [151]53280,0:[151]53281,0
- 1710 [158]ad[170]9,0,si[170]20
- 1712 [158]ad[170]12,0,1,0,3,0
- 1714 [158]ad[170]15,0,200,150
- 1716 [158]ad[170]18,0,1
- 1720 [158]ad[170]33,0,si[170]20,si[170]21,si[170]25,15,0
- 1722 [158]ad[170]36,0,1
- 1730 [158]ad[170]15,1,100,100 :[143]stop
- 1731 [158]ad[170]12,1,7,0,3,0
- 1732 [158]ad[170]18,1,1 :[143]stop
- 1734 [158]ad[170]48,1,1 :[143]stop
- 1740 [158]ad[170]75,1,5200,1
- 1750 [158]ad[170]24,1:[139]i%[167]1750
- 1755 [129]x[178]1[164]1000:[130]
- 1760 [158]ad[170]75,1,5200,0
- 1762 [158]ad[170]18,0,0
- 1764 [158]ad[170]36,0,0
- 1800 [153]"load":[151]214,7:[153]:[153][163]09)"use joysprite in your
- 1810 printtab(14)"[176][192][174][178] [178][176][174][178]
- 1811 [153][163]14)"(NULL) (NULL)(NULL) = (NULL)(NULL)/<
- 1812 printtab(14)"[173][192][189][173][192][177][192][189][177] [177]
- 1813 [153][163]07)"ortan^ortan^ortan^ortan^ortan^ortan^ortan=tan^ortan^
- 1814 printtab(07)"[171][192][189][171][178][189][221] [221][221] [174][171][178][189][171][192][179][221] [177] [221][173][192][174]
- 1815 [153][163]07)"> >/exp/tanexp/tanexp>/exp> >> >/tanexp
- 1820 print:print:printtab(13)"1. run again"
- 1821 printtab(13)"2. quit"
- 1830 poke198,0:wait198,1:getz$
- 1831 print"[144]";:
- 1832 ifz$="1"then1900
- 1834 goto2000
- 1900 a$="b.joytest":d=peek(186):poke646,peek(53281)
- 1901 print"loada$,d":print"run:"
- 1902 poke198,2:poke631,13:poke632,13
- 1903 sysad+3
- 1904 end
- 2000 sysad+3:print"[147]":goto40000
- 2001 goto1901
- 4998 sys4099 :rem turn off irq
- 4999 end
- 5000 print:print"ping"
- 5008 sysad+54,0,60:rem reset timer0
- 5009 sysad+57,0:rem start timer
- 5010 sysad+78:rem turn gosub back on
- 5099 return
- 5100 poke53281,(peek(53281)+1)and15
- 5101 iff%<>0then5101
- 5102 fi=fi+1
- 5190 sysad+78
- 5199 return
- 5200 sysad+48,1,0
- 5210 forx=15to19
- 5212 sysad+9,1,si+x:fory=1to100:next:next
- 5214 sysad+18,1,0:sysad+9,1,0
- 5216 return
- 9998 sys4099
- 9999 end
- 10000 sys4099:poke53269,0
- 10001 d=peek(186):open1,d,15,"i0":n$="joytest"
- 10002 print#1,"s0:x"+n$:print#1,"r0:x"+n$+"="+n$:close1:saven$,d:end
- 40000 fori=0to21:poke828+i,8+i:next
- 40010 ifdv<8ordv>29ordv=8then40030
- 40020 a=peek(828):b=peek(828+dv-8):poke828,b:poke828+dv-8,a
- 40030 a$="hello connect":forj=8to29:i=peek(828+j-8):ifi=14thennext
- 40040 close2:open2,i,2:close2:ifstthen40060
- 40050 close15:open15,i,15,"r0:"+a$+"="+a$:input#15,er:close15:ifer=63then40070
- 40060 next:print"[147]":poke53272,23:poke186,8:end
- 40070 q$=chr$(34):poke646,peek(53281):print"[147]":poke53272,23
- 40080 print"[147]p[207]2048,0:p[207]44,8:p[207]43,1:p[207]56,160:p[207]55,0:clr:l[207]"q$a$q$","i
- 40090 print"run:":poke631,13:poke632,13:poke198,2:end
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