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- J A W B R E A K E R
- Published by Sierra Online
- Text by Dave Moorman
-
-
- Once upon a time, computers were
- relatively simple. Having a machine
- with 64K memory, 16 colors, and 3
- sound synthesizers was a marvel.
- Thousands of programmers and dozens of
- publishing companies scrambled to
- develop interesting, challenging games
- for a hungry market.
-
- Since the hardware was somewhat
- limited, the designers had to try to
- find unique metaphors for their games.
- Mazes, Shoot-'em-ups, Grab-and-Runs,
- Text Adventures, and Puzzles lined the
- walls of arcades and found their way
- onto 5.25 inch floppy disks.
-
- This game is a combination of two
- sub-genres: Like PacMan, your
- challenge is to eat dots before BIG
- DOTS eat you. But the maze moves, not
- unlike the deadly traffic and logs of
- Frogger.
-
- Today, the arcades are filled with
- KunFu Bullpucky, with amazing 3-D
- video and theatre surround sound. The
- software requires an army of
- programmers, musicians, graphic
- artists, and marketing moles, spending
- six to ten months whacking out code
- (and whatever it is marketing moles
- whack!).
-
- I guess the idea of a good idea,
- simply and excellently executed is
- obsolete. Except at LOADSTAR!
-
- DMM
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