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- MICHAEL'S PUZZLES
-
- by Maurice Jones
- Mr. Mouse by Lee Novak
- Adapted by Dave Moorman
-
-
- [FENDER'S PREMUMBLE:] Often the best
- games are the simplest. This latest
- card solitaire game by LOADSTAR's
- BASIC Philosopher has very simple
- rules and NO foundation! All 52
- cards are dealt to seven tableau
- files. Your job is to move the cards
- around, building down according to
- suit. End up with four files built
- from king to ace and you win. What
- could be simpler?
-
- Here's Maurice to tell you a
- little about the programming before
- he gets into the game itself.
- Professor Jones, the lectern is all
- yours:
-
-
- Card solitaire games are like a
- chronogically disadvantaged
- ex-teacher: every day there's a new
- wrinkle.
-
- The new wrinkle is the playing of
- cards from a spread pile. I
- considered using CRSR DOWN to be
- consistent with the normal piles, but
- it just went against my instincts, and
- I guessed that it would bother most
- other people too. So when a pile is
- spread horizontally, use the CRSR
- RIGHT key to move the arrow. When a
- pile is vertical, use CRSR DOWN.
-
- [DAVE'S INTERCEPTION:] I love this
- game, but got tired of using key
- presses in a Mouse kind of world. So
- I ported in "Mr.Mouse 2+," Lee
- Novak's great contribution to
- civilization. Actually, Maurice made
- this program extremely easy to
- modify.
-
- Fist of all, almost everything in
- is Basic. Secondly, he put the custom
- font at the bottom of Basic memory.
- My favorite copy of Mr. Mouse resides
- mostly under the default font, just
- above the custom area.
-
- The biggest chore was figuring
- out Mr. Jones' logic, which was not
- so hard since he thoughtfully labels
- every main section with REMarks.
-
- The result is a Mouse playable
- game. If you want to use the keyboard
- instead, you may. Nothing was
- damaged.
-
- I found converting Maurice's
- older sols and puzzles fairly easy,
- and plan to do so with all his
- programs in the future. (Right after
- shipping Home Towers and special
- products and everything you are
- waiting for!)
-
- But enough of me -- back to the
- Master himself:
-
-
- An oddity: After every play,
- before the FROM prompt, the program
- checks for a win. This is not
- noticeable, EXCEPT when the game is
- won. It is mostly a matter of
- perception, although the check does
- take a few jiffies longer.
-
- The use of a scoring system does
- not seem to add to the game, but I
- think that some people might like it.
- I can't see why it should bother
- anyone. At the least, I like to know
- how many games I have played.
-
-
- [ABOUT THE GAME]
-
- This game was shown to me by a
- friend named Michael who did not know
- its name. I could not find the game
- in Moorehead & Mott-Smith, either.
- Since all cards are dealt face up, I
- followed my tradition by calling it a
- puzzle. Hence the name, MICHAEL'S
- PUZZLES. I had decided that all
- solitaires could be classified as (1)
- building all cards to a set of
- foundation piles, (2) removing all
- cards to a waste pile, or (3) playing
- a series of hands (poker, cribbage
- and the like); but here is one with
- no foundations and no waste. The
- cards are just moved within the
- tableau.
-
- I naturally compared this to the
- two puzzle type games, BISLEY and THE
- FOURTEEN PUZZLES. My guess (and it is
- just a guess) is that this one can be
- won more often than BISLEY, but less
- often than FOURTEENS. Like the other
- puzzle type games, this program allows
- you to replay the same game. You may
- think this is a no-brainer at first,
- but the first time you score under
- 400, play the same game again and you
- can probably make a different score.
- I found it more difficult to tell when
- a game was unwinnable than in either
- of the other two. I would like to
- know what others think.
-
- This is one of those games where
- stacks can grow beyond any normal
- playing surface, beyond the reach of
- the arm. With real cards a player
- spends lots of time thumbing through
- the cards, and often uses two hands
- to make a play. Now, you can sit
- back and let the computer do all the
- sorting. You are limited to 35 cards
- in any stack, but this is not a
- problem. It is unlikely that you can
- build a stack of more than 35 cards,
- even if you try. As in real life,
- the cards cannot always be stacked so
- that all cards are visible. If a
- stack grows beyond 15 cards, the
- subsequent cards will be piled on top
- of the fifteenth. The S key can be
- used to spread any pile so that all
- cards can be viewed.
-
- All piles are built downward by
- suit from the king to the ace. Any
- card is available for play to the top
- of any other pile, with spaces being
- filled by kings only. The object is
- to end with four stacks, arranged by
- suit from the king to the ace. When
- this is accomplished, the computer
- pauses for a half beat before
- congratulating you. When you use F1
- to end a game, you will be asked to
- wait about half a second while the
- score is calculated. This is not too
- bad since every card has to be
- checked.
-
- The card sound can be turned off
- by pressing F3 at the "TO" or "FROM"
- prompts and will speed up card
- handling slightly. This is a toggle,
- so that a second press will turn the
- sound back on. Ten points are scored
- for each card in correct sequence,
- except that when all cards are in
- sequence the score is 1000. The most
- recent play can be cancelled by using
- O (oops) at the next FROM prompt. Any
- pile can be spread for inspection by
- using S. When an attempt is made to
- play from a pile of more than 15 cards
- the pile will be spread automatically.
- A HELP screen is available by pressing
- H.
-
- [MOUSE METHOD:] Simply click on the
- "From" card (you will see a pointer
- mark your choice), then click on the
- "To" column. When a column has cards
- stacked at the bottom of the tableau,
- just click on the bottom card for
- "From." I put in a little routine
- that searches for any playable card
- in the stack.
-
- When moving a King to an empty
- column, click on the NUMBER above the
- column. The background is roundly
- ignored by the mouse. You can access
- the controls listed at the bottom of
- the screen by pointing to them and
- clicking. For SPREAD, first click the
- word, then point at the desired
- column and click. Click again to
- return to play.
-
-
- Back to Maurice:
-
- This is my sixteenth card game
- published on LOADSTAR, not counting
- ROTATO POKER which Fender and I
- collaborated on, so I move into the
- double digits even in hexadecimal.
- Not only is it fun playing these
- games, it is fun writing the programs
- and fun being associated with the guys
- at the Tower. Thanks, Fender, Jeff
- and all you game players. Keep those
- cards and letters coming in!
-
- MJ
-
-
- [DAVE'S LAST WORD:] One wonderful
- feature of our VICE emulator is Warp
- Speed. While wedging in the mouse
- routines, I found that pressing
- <Alt-W> speeds things up quite well.
- The sound is turned off, but what the
- heck. On my wife's new P950, we get
- 3500% speed. WHOOOOOSH!!! Press the
- same to slow down to normal.
-
- DMM
-
-
-