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- L O G I F A C T
-
- Text and Program by David Moorman
-
-
- It began with what might be the
- first ever infinite logic problem, a
- program called GUMSHOE (LS #111),
- where the player/solver asks for
- clues, then must decide if the clue
- is true or not. Later, I wanted a
- more universal program, where various
- logic stories could be used. Then,
- in corresponding with Jane Ann
- Jeffries, a Los Angeles schoolteacher
- who uses C-64s in her class, I got
- the bright idea that a logic system
- could be used as a competitive
- learning tool.
-
- The result is LogiFact. It's a
- game. It's a test. It's a battle of
- wits and wisdom!
-
- THE GAME first asks for the number
- of players (1 - 10). Use CRSR
- UP/DOWN and RETURN to choose. Then
- input each name and confirm by
- pressing Y. A list of LF. files is
- then presented. These range from
- terribly simple to completely
- ludicrous (like my mind). Choose
- one. The computer takes a moment to
- scramble the information.
-
- The "facts" are listed in three
- columns. The goal is to get all the
- facts linked to each other and in the
- correct order. There are some clues:
- When a fact has a "<" and/or ">" at
- the side, that means it is connected
- to a fact in one of the other columns
- that has a "<" or ">" pointing back.
- If the three facts are connected and
- in the proper position, a "+" appears
- on the right border of the right
- column.
-
- THE PLAYER may use the CRSR
- UP/DOWN key to choose a fact in a
- column and CRSR RIGHT to change
- columns. Press RETURN to choose one
- of the facts. Then, if the player
- desires, the BACK ARROW can be
- pressed, which will show the marked
- fact's order in relation to the other
- facts. Or, the player may choose
- another fact in the same column to
- swap with the marked fact.
-
- The strategy of LogiFact is in
- choosing which facts to swap. The
- links ("<" & ">") to the marked fact
- determine which columns will swap
- facts. For example:
-
- March > New Year <St. Pats
- February Ides M.L. King
- January Valentines> <Presidents
- April > <Fools > <Taxes +
-
- Note that April is connected to
- its other facts and in the correct
- position. If January was marked and
- swapped with March, January would
- become connected to New Year.
- However, since January is not yet
- connected with anything in the other
- columns, it would force March to be
- unconnected with St. Pats.
-
- A better strategy would be to mark
- Valentines and swap it with Ides.
- Valentines will cause Presidents to
- swap with M.L. King -- and February
- would be completed and in the proper
- place. Then mark March and swap with
- January. If I am not wrong, that
- would complete the puzzle.
-
- THE SCORE is a running total of
- the various clues presented:
-
- A ">" in the left column is 1 point;
- A "<" in the middle is 2 points;
- A ">" in the middle is 3 points;
- A "<" on the right is 4 points;
- A "+" is 15 points.
-
- Thus, each puzzle has a total
- possible points of 25 times the
- number of lines of facts. However,
- when the puzzle is first displayed,
- the sum is calculated. Then, when
- each player takes a turn, whatever
- difference that turn causes is added
- to the player's score. Moving April
- (in the above example) will reduce
- the total by 15 points. That is
- pretty much a BAD move.
-
- Requesting information about the
- order of the facts gives the player
- 5 points -- since everyone else will
- get to use that information before
- he/she does.
-
- On a single-player game, a mistake
- can be even more costly. If the
- total goes down, the previous high
- sum is kept in memory -- and the
- difference is subtracted from the
- player's score until he/she creates a
- higher total score. And, in the
- one-player version, asking for
- information about the order costs 5
- points.
-
- [Call it an electronic hickory]
- [stick!]
-
- When each player's turn is
- completed, a yellow prompt tells who
- is up next. Press a key to start the
- turn. When the puzzle is solved, the
- yellow prompt says so. Press a key
- to see how the scores added up -- and
- the top ten to play this particular
- puzzle. When you are done gloating,
- press a key. From the final menu you
- can play the same puzzle again, play
- a different puzzle, play with
- different players, or quit.
-
- MORE THAN A GAME, LogiFact can be
- an exciting learning tool, or even the
- framework for your own logic
- problems. LogiFact puzzle files are
- just SEQuential text files that
- ANYONE can write. Use Edstar II,
- Loadstar's favorite little text
- editor to create your puzzle.
-
- The first line is the name of the
- puzzle (that will be displayed at the
- top of the screen above the columns).
- On each line after that, list the
- three connected facts, separated by a
- \ [ENGLISH POUND]. Be sure to list
- the facts in the order you want. For
- example, here is how the puzzle shown
- above would look:
-
- Months & Holidays
- January\New Years\M.L. King
- February\Valentines\Presidents
- March\Ides\St. Pats
- April\Fools\Taxes
-
- Easy! If you want to include an
- introduction (or a reading for
- comprehension text), type INTRO on
- the very next line. Then on the
- following lines, type in the text of
- your introduction. You will see
- intros on some of the examples here.
-
- BTW -- LogiFact expects puzzle
- files to be on the same drive as the
- program and does some prestadigital-
- ization with the high scores. The
- best way to use LogiFact is to copy
- it to a new disk that has plenty of
- room for puzzles. And, I'd bet Fender
- would be interested in real
- hair-pullers! ;-)
-
- DMM
-
-
- [FENDER'S POSTMUMBLE:] Whenever we
- publish programs that allow users to
- create levels or puzzles, there's
- always the possibility of our
- publishing them on a later issue.
- Usually levels are small files, so
- it's not as though they would take up
- valuable disk space.
-
- I made up one of the puzzles on this
- disk ("lf.sidekicks") and it was just
- as easy as Dave describes. The
- editing of the file was a breeze with
- EDSTAR II, so it was just a matter of
- sitting back and thinking about my
- favorite fictional detectives, and
- then remembering their authors' and
- sidekicks' names. Any topic that can
- be divided into three columns is fair
- game for LogiFact.
-
- Since the player only gets a [+] if
- the LEFT column is in the order that
- the puzzle maker had in mind, I
- recommend putting the LEFT column in
- alphabetical (or some other relevant)
- order. Some of Dave's puzzles, like
- Holidaze and Presidents, have a
- built-in order for the LEFT column,
- but others, like MathLogic, require
- that the player guess the order. I
- added a hint to the intro text for
- MathLogic to help out.
-
- So Dave is right; if you send me a
- disk with some clever puzzles for
- LogiFact, I'll collect them and we'll
- have another LogiFact Jamboree on a
- later issue. Rest assured that you
- will receive a LOADSTAR reward for
- your cleverness and thought.
-
- FT
-
-
- [DAVE -- OLDER AND WISER]: I have
- forgotten LogiFact. And everything we
- said above still holds. LogiFact
- puzzles are not hard to compose, and
- can be on any subject. Give it a try!
-
- DMM
-
-
-