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- [WEIRD WILLY'S KALENDAR KRUZE]
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-
- A nightmare by
-
- Charles Calvert
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-
-
- Well, our friend Willy is at it
- again. He's taken that old staple
- "Chutes and Ladders" and made it into
- a multi-board game related to the 12
- months of the year. Each month is a
- separate board (each starting on
- Sunday the 1st - RENT) with Expense
- (Monday), Pay (Friday), and Grocery
- (Saturday), days. There are also a
- total of 8 special days each month. A
- mixture of GOOD, BAD, and DOUBTFUL
- days (guess which Friday the 13th is
- -- every month but April). To bring
- the game into the 90's the "chutes"
- and "ladders" have been replaced by a
- transporter that can transport you,
- at Willy's whim, up to 4 months
- FORWARD or BACKWARD in time. To make
- matters interesting they can exist
- anywhere and are activated at Willy's
- whim. (Maybe he should be renamed
- Willy the Whim?)
-
- The object of the game is to
- progress, by rolling an 8-sided die,
- from January 1st to December 31st as
- quickly as you can and collecting as
- much loot (cash/goods) as possible.
- You start out with $1000. If it
- falls to $0 you are broke and the
- game is ended, regardless of your
- goods assets. Luckily, probably NOT
- by Willy's Whim, it is not easy to go
- broke.
-
- On GOOD days you roll the die to
- win cash or goods. On BAD days you
- roll the die to decide whether you
- lose (and how much) cash, goods, or
- time (move backward on the calendar).
- On DOUBTFUL days you roll to decide
- whether you win or lose cash, goods
- or time. A roll also helps Willy
- decide as to whether (and how much)
- time you win or lose when the
- transporter is engaged. Note that if
- you are playing at the CHICKEN level
- (there are two game levels) you may
- "opt out" of using the transporter or
- risking DOUBTFUL days. However if
- you are a GAMBLER you must use all
- "special effects".
-
- [FENDER'S NOTE:] Since Bill is a
- proud Canadian, I left all Canadian
- spellings in the text and program.
- Also, keep in mind that the game is
- not based on a strict calendar. All
- months start on Sunday and have a
- Friday the 13th. And finally, the
- dates have been informally fact-
- checked but please don't use this
- game as a serious guide to holidays
- around the world. It's a game.
-
- When you arrive within 8 days of
- December 31st you are given 10 tries
- to reach the 31st EXACTLY (I guess
- Willy likes darts, too). If you fail
- then you are penalized before you
- reach the Winner's Box. However, if
- you exceed 31 four times then Willy
- confiscates all your winnings. At
- any time during the 10 tries you may
- "concede". In which case you are
- permitted to enter the Winner's Box,
- after being assessed a healthy
- penalty. But that's still better
- than going broke.
-
- During play, instead of "roll"ing
- you may opt to ABORT to the Option
- menu, QUIT to LOADSTAR/BASIC, review
- Assets, SAVE game to present
- month/day and cash/goods status, REDO
- to last Save position, or call up a
- HELP screen. Also (for the curious)
- on Special Days you can, before
- rolling, call up two lines of
- information reqarding the day.
-
- With ABORT and QUIT there are
- "change-of-mind" and "save to
- present" options.
-
- With all his other weirdness,
- Willy is also paranoid, so he has
- incorporated a file security system
- into the game. Fortunately for all
- the confident (or non-paranoid)
- players, the security default is "OFF"
- so it can be ignored.
-
- The game is designed to
- accommodate multi-drive/multi-disk
- users but Willy has permitted the
- default for single drive/disk users
- to play without having to set (or
- unset) anything. Multi-drive systems
- default to multi-drive/multi-disk so
- they require re-setting if you don't
- want to use that configuration.
- (Willy designs his games so that a
- user who wishes may put all his games
- boot (PROGram) files on one disk and
- all the GAME data files on others.)
-
- Detailed instructions are
- available by accepting the offer of
- instructions during bootup. If your
- printer is ON (if not, Willy will
- tell you) you may print the
- instructions ("p") while they are in
- the display window.
-
- Outside the LOADSTAR environment
- load and run "b.kruze".
-
- Have fun (?) and may the die be
- with you.
-
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-
- It would be remiss of me not to
- acknowledge the contribution of Jeff
- Jones and LOADSTAR for the tools
- (Toolbox117, Hi-scores, Getword) that
- greatly simplified my programming
- problems. Let's face it, if they
- hadn't been available I probably
- wouldn't have attempted it.
-
- CC
-
-
- [FENDER'S POSTMUMBLE:] I first
- became acquainted with Bill Calvert
- around five years ago. Softdisk was
- running some sort of promotion
- contest for all of its magazines and
- Bill was the winner of a complete set
- of LOADSTARs, from 1 to about 80. I
- called him to tell him the good news
- and he said, "I'm flattered to win,
- but I already have a full set of
- LOADSTARs. How about giving them to
- another deserving subscriber?"
-
- That's the kind of guy Bill is.
- He's retired from a career of
- compiling and collecting things and
- he's volunteered to compile some
- programs for me -- like THE COMPLEAT
- PS COLLECTION. It took a long time
- and a lot of disk-swapping to extract
- all of the PS images from past
- LOADSTARs and add the 1200+ images I
- got from the Apple Department here at
- Softdisk -- then put them together in
- a way that made sense. Without
- Bill's help, we might never have been
- able to get THE COMPLEAT PS out.
-
- He's always been creative. We've
- published several of his QUESTREADER
- adventure games: DUET on LS #103 and
- TRIO on LS #126. I've got QUARTET
- and QUINTET waiting in the wings.
- Jon Mattson's QUESTWRITER/QUESTREADER
- program (from LS #77) allows you to
- make up complex adventure games
- without having to know any
- programming. But now Bill is into
- programming and this is his first
- published program.
-
- He could have stopped after writing
- a computer simulation of CHUTES &
- LADDERS but he kept on coding and
- added an elaborate PASSWORD system,
- as well as a five-tier HALL OF FAME
- with two skill levels. Not bad at
- all for a first program!
-
- See what the grandchildren think.
- CHUTES & LADDERS may not be played
- much any more but this is one more
- program we can add to our goal of
- publishing computer versions of every
- board game known to man.
-
- FT
-
-