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- u
- C Y B E R C O P
-
- by Jon Mattson
-
-
- "I didn't join to sit at a desk,"
- you remind yourself as you check your
- gear for the third time -- and, for
- the third time, all of the gadgets
- associated with a Cybernetic Security
- Officer check out fine.
-
- Being a Cybercop hasn't been quite
- as exciting as you had originally
- pictured. Stopping a servo-droid from
- making salad out of someone's rose
- bush or giving the cat a home
- permanent isn't really your idea of
- death-defying adventure. Most of the
- time, you aren't much more than a
- glorified mechanic, trying to make
- sure that the robotic gears behind the
- 21st century keep running smoothly.
-
- But, over the last few years,
- you've proven yourself to be a darn
- good mechanic, and somebody upstairs
- must have noticed. That's why they're
- throwing you this baby -- or so they
- say. Maybe they just want to get rid
- of you...
-
- It seems that the master computer
- at one of the military's top secret
- research labs has decided to go on
- vacation -- and take all of the local
- mechanical help with it. No one's
- really quite sure what's going on in
- there: the first few guys (they're not
- saying how many) who were sent in
- haven't been seen since. They've
- decided that sending in the troops is
- a bad idea -- too many confidential
- goodies lying around to be seen or
- destroyed. Besides, nobody wants to
- look like they're over-reacting or
- admit to the world at large that this
- problem is that bad. Nuking one's own
- lab is generally considered bad form.
-
- So, they want one good agent to
- get in and knock out the main power
- supply. With that down, the master
- computer will be deactivated, and the
- military can move in for cleanup.
-
- They give you a a bit of last
- minute advice as you get ready to
- enter the base through a breach
- they've created in one of the force
- field barriers. You nod distractedly
- at their words as you take a few deep
- breaths.
-
- "There may be devices in there you
- can put to use. Keep your eyes open
- for power cells, scanners and so
- on..." Good. You may need all the help
- you can get.
-
- "Watch out for the Guard-
- droids..." Come on, guys, that's what
- they wanted you for, isn't it?
-
- "...especially the experimental
- Seekers." Huh? Wait a second, what's
- a...
-
- "...and try to avoid property
- damage!" You smile reassuringly as you
- turn to face the entrance: no problem,
- guys. Casually, you brush your hand
- over your pack and make sure the
- Photon Bomb you snitched is still
- there...
-
- In CYBERCOP, you will be assigned
- the task of penetrating the maze-like
- levels of a military research base,
- trying to shut down the main reactor.
- Of course, the robots throughout the
- base will try to change your plans.
-
- When you first run the program,
- you will see a title screen which
- briefly notes the control system (see
- below) and gives you 5 options. "High
- Score" and "Quit" should be obvious:
- the former lets you see the current
- Top 20 which are saved to disk, and
- the latter leaves the program,
- returning you to LOADSTAR if it is in
- the disk drive.
-
- "Difficulty" and "Game Speed"
- alter the complexity of the game.
- Pressing either will call up a
- sub-menu so that you can specify your
- settings: Easy to Herculean for
- Difficulty, or Very Slow to Lightning
- for Speed. It should be noted that
- Difficulty affects many of the game's
- functions, from the number of
- opponents you'll face, to the degree
- of helpfulness you can expect from
- your gadgetry. It also determines
- which level the reactor will be on:
- from level 4 (Easy) to level 8
- (Herculean). For your first game, try
- Easy and Normal Speed or slower. If
- you're feeling adventurous, leave the
- Difficulty factor low, but raise the
- Speed to Fast.
-
- Pressing "Play" will, of course,
- get things rolling. The game screen
- will appear, and your various pieces
- of equipment will 'power up'. The
- screen may require some explanation:
-
- The bar on the left, marked at the
- bottom with 'E', indicates the energy
- level of your power pack. Most of your
- devices drain energy from this source
- and will not function if it is
- depleted.
-
- The bar on the right, marked at
- the bottom with 'H', indicates your
- current health. Getting wounded will
- lower this bar, but time will slowly
- cause it to be restored. If it hits
- empty, the military will have to find
- a new Cybercop...
-
- The control panel at the bottom
- indicates a number of things,
- including:
- * your current level (1-8) and room
- (1-64 on an 8x8 grid),
- * the number of Photon Bombs you have
- in reserve,
- * and the current status of your
- Blasterang (see below).
- * The left-hand box shows the device
- you are currently holding;
- * the right hand box shows the last
- device you found.
-
- The larger central box is the
- actual game screen, where all of the
- action takes place. It will display a
- down view of your current room - you
- are the small man to the left.
-
- To control your man, use the Port
- 2 joystick or the IKMJ-diamond of the
- keyboard. Diagonal movement is not
- possible. Pressing FIRE or SPACE will
- activate the device you are currently
- holding - the one shown in the bottom
- left box. Pressing RETURN allows you
- to cycle through each object in your
- possession, altering that bottom left
- picture accordingly. Pressing 'P' will
- pause the game; while paused, press
- 'Q' to end the game or any other key
- to continue. This is all repeated on
- the title screen.
-
- As you travel through the base,
- you will see a number of features.
- Normal walls are of various strengths:
- some can be blasted through, while
- others are unaffected by your light
- weaponry - but all look the same.
- Glowing force fields are impenetrable
- without the proper equipment.
- Arrow-like symbols indicate elevators
- going up and down between levels. And,
- of course, there is the main reactor
- (purple in color) which you must reach
- to win the game.
-
- Scattered throughout the rooms,
- you will also find small brown
- containers holding a number of useful
- devices. When you touch one, it is
- assumed that you take the device, and
- it will be pictured in the bottom
- right box. A listing of these devices
- should prove helpful. The notations
- made in parentheses indicate whether
- or not you begin with the device (Yes
- or No) and how much power it uses when
- activated (0, Low, Medium or High).
-
- LAZ-GUN (Y/L): Your basic means of
- attack. You will default to this
- device when no other clear choice is
- specified. Note that this is a light
- weapon and may require several shots
- to destroy some targets.
-
- BLASTERANG (Y/M): An unsual product
- of 21st century military ingenuity.
- This device has a self-maintaining
- kinetic-repulsor field which will keep
- it in flight indefinitely as long as
- it continues to bounce off solid
- objects -- often damaging those
- objects in the process.
-
- Activating it will drain a Medium
- quantity of energy and put you into
- throwing mode. The symbol in the
- bottom central box will turn into an
- arrow, which shows your current
- facing: the joystick/keys now control
- this and do not allow normal movement.
- Note that diagonal facings are now
- possible with the joystick or the "U",
- "O", "N" and "," keys. Pressing FIRE
- will throw the Blasterang in the
- chosen direction; hitting RETURN will
- abort the decision and break you out
- of throwing mode.
-
- Once the Blasterang is in the air,
- it is self-maintaining and requires no
- further attention. Note that the
- symbol in the bottom central box will
- fade. You cannot be hit by the
- Blasterang: you have been trained to
- retrieve it from the air. On any
- Difficulty above Normal, you MUST
- retrieve it in this manner before
- leaving the room or it will be
- permanently lost. The lower levels are
- more forgiving and will automatically
- return it to you when you leave a
- room.
-
- PHOTON BOMB (Y/0): This one-shot
- explosive will destroy any robot that
- touches it, damaging the surrounding
- area in the process. You can avoid it
- and so are free to pass over it; you
- can, however, be damaged by a
- robot-initiated explosion.
-
- MED-PAK (Y/H): This one-shot device
- will allow you to instantly recover
- some of your lost Health.
-
- MAPBOX (Y/L): This device tracks your
- current location automatically with no
- real energy cost. Activating it does
- cost a small amount of energy and
- shows you a map of everything you have
- passed through on the current level.
- A flashing box indicates your present
- position. Press RETURN to get out of
- map mode.
-
- SCANNER (N/H): This device is similar
- to the MAPBOX but with an added
- advantage: it will also display the
- location of your current destination.
- This will generally be the elevator
- down to the next level, except on the
- reactor level where it will be the
- reactor itself.
-
- PHASER (N/M): This experimental
- device 'phases out' a section of any
- force field, allowing you to pass
- through unharmed. Staying inside a
- force field will drain energy very
- rapidly, however, and can prove fatal
- if you run out of power for the
- device. Note that you will require
- the Phaser to get through the final
- defenses of the Master Computer.
-
- FORCE SHIELD (N/L): This one-shot
- device will temporarily protect you
- from harm, reducing all damage taken
- by half. Your man will turn white
- while it is in effect.
-
- ENERGY CELL (N/0): You don't actually
- carry Energy Cells: upon finding one,
- your Power Pack will be somewhat
- replenished. Fortunately, these are
- plentiful in some areas.
-
- With the exception of the Photon
- Bomb, you can carry only one of each
- device at a time. You can have up to
- four bombs, as indicated on the bottom
- control panel. Most devices can be
- used freely, as long as your Power
- Pack has sufficient energy -- unless
- otherwise noted as 'one-shot' above.
-
- Now that you know something about
- your arsenal, it's time you had some
- idea of what you'll be using it on.
- There are six types of 'droids in the
- base, each with different abilities:
-
- SERVO-DROIDS: These come in two
- types, both of which are immobile and
- weaponless -- workers, not warriors.
- You have to practically walk into a
- Servo to be hurt by it, but they do
- make irritating barriers.
-
- MECH-DROIDS: The mobile workers of
- the base. They are weaponless, but
- very strong. Of course, 'weaponless'
- is a relative term: a Mech can rip you
- apart with its bare retractors...
-
- GUARD-DROIDS: Mobile menaces, built
- to deal quickly and efficiently with
- intruders. They are strong and are
- armed with Laz-Guns, just as you are.
- On the bright side, they are under
- only partial control at the moment and
- are disoriented: they are as likely to
- take potshots at other robots as they
- are to target you.
-
- WAR-DROIDS: A few of these monsters
- were released by the Master Computer
- and are now roaming free. They are
- powerfully-built and have multiple
- weapon systems. Like the Guards, they
- are pretty much on their own and may
- assault anything that moves. They
- have no real weakness and can only be
- destroyed by many Laz hits or a well-
- placed Photon Bomb.
-
- SEEKERS: These devices are perhaps
- the most deadly, since they each have
- independent control and are fully
- functional. Unlike the other 'droids,
- they will pursue you relentlessly,
- attacking with Laz-Gun fire. They are
- also mobile land mines: touching one
- will cause it to explode, doing damage
- based on its current strength. Hitting
- a fully functional Seeker can end your
- mission very quickly... On the bright
- side, only one will be dispatched to a
- given area at a time, and, since they
- are few in number, they appear mainly
- on the lower levels, where they guard
- the reactor.
-
- A few other hints to keep in mind:
-
- 1) Don't forget that you will need a
- Phaser to finish the game.
-
- 2) Don't underestimate Seekers! They
- are also designed to hide, immobile,
- behind obstacles and stage lightning
- ambushes on anyone walking by.
-
- 3) Watch your Energy reserve. In some
- ways, it is even more important than
- your Health, since it does not
- regenerate on its own.
-
- 4) If your Health is getting low, try
- to find a safe haven to rest. If you
- have the Phaser, enter a force field
- sealed area and blast any occupants.
- You should remain relatively safe as
- long as they don't knock in the walls
- with Laz fire.
-
- 5) Watch for cross-fires and NEVER
- get caught between a Seeker and
- another 'droid!
-
- Good luck, Cybercop!
-
- JM
-
-
-