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- u
- L I F E 2
- by Lance Thomas
-
-
- INTRODUCTION
- ------------
-
- LIFE-2 is played on a 7x7 board;
- there are two players, Red and Blue.
- Red moves first.
-
- The playing pieces are called
- "cells". Each player starts with three
- cells at opposite corners of the
- board. The players then take turns
- placing a cell on the board. Each turn
- is considered a "generation". The
- object of the game is to annihilate
- your opponents cells.
-
- Each square on the board has
- "neighboring" squares. The neighboring
- squares are the squares adjacent
- othrogonally and diagonally.
-
- The cells die and reproduce
- according to three rules. The rules
- are:
-
- 1. Survivals. Every cell with two or
- three neighboring cells survives
- for the next generation.
-
- 2. Deaths. Each cell with four or
- more neighboring cells dies due to
- overpopulation. Every cell with
- one neighboring cell or none dies
- due to isolation. Dead cells are
- removed from the board.
-
- 3. Births. Each empty square with
- three neighboring cells (no more,
- no less) is a "birth" square. A
- cell is appears on it at the next
- generation. A birth square
- belongs to the player who has the
- majority of the neighboring
- cells.
-
- Please note that after each
- player's turn all births and deaths
- occur simultaneously, and the move,
- together with the births and deaths
- constitutes a generation.
-
- After the player's move, the birth
- and death squares are marked. The
- birth squares are marked by light red
- for the Red player and light blue for
- the Blue player. The death squares are
- marked by black.
-
-
- NAVIGATION
- ----------
-
- The pointer can be moved by a
- mouse in port 1, or a joystick in port
- 2, or the keyboard cursor keys.
-
- For the joystick, the FIRE button
- and [F7] are used as the left and
- right mouse buttons, respectively.
-
- For the keyboard, [SPACE] and
- [RETURN] can be used as the left mouse
- button, and [F7] as the right mouse
- button.
-
- The left mouse button, or its
- equivalent, is used to make a
- selection. A selection can also be
- made with an indicated [KEY]. While
- the program is "busy", the arrow
- pointer will be yellow. The program
- will not process mouse clicks or key
- presses while the arrow is yellow. So
- if you want to select something while
- the arrow is yellow; press a key and
- wait, or hold down the left mouse
- button, or its equivalent, and wait.
-
- Note, [STOP] has been disabled.
-
- Help Screen. You can use the right
- mouse button, or its equivalent, to
- page up and down. For the keyboard,
- use [CRSR Left/Right] to page up and
- down.
-
-
- COMMAND BUTTONS
- ---------------
-
- There are four command buttons on
- the game screen; Play, Edit, Help and
- Quit.
-
- PLAY starts a new game using the
- current setup options. You must click
- on the PLAY button to begin a game.
-
- EDIT brings up the setup screen,
- and allows you to edit the setup
- options. The options can be changed
- during play. If you want to start a
- new game, you must use the PLAY
- button
-
- HELP brings up the help screens.
- That's where you are now.
-
- QUIT brings up the quit screen.
- You must confirm you want to quit
- LIFE2. You will be returned to
- LOADSTAR or BASIC. If you go to BASIC,
- the top of BASIC will be at 14272
- (192+55*256) instead of 40960
- (0+160*256).
-
-
- SETUP
- -----
-
- Human. Use this option to control
- which players are human. The default
- is Red.
-
- Show. Use this option to show the
- current death, birth and safe squares.
- The death squares (0-1 and 4-8
- neighboring cells) are marked with
- black. The birth squares (three
- neighboring cells) are marked with
- light red or light blue. The safe
- squares (two neighboring cells) are
- maked with light green. Note your move
- changes the number of neighboring
- cells. The default is No.
-
- Pause. Use this option to control
- the duration of the built-in pauses.
- The default is 1.
-
- The options take effect when you
- quit the setup screen
-
-
- CREDITS
- -------
-
- LIFE-2 is based on The Game of
- Life. The Game of Life was orginally
- descibed in "Scientific American",
- October 1970, in an article by Martin
- Gardner. The game itself was orginated
- by John Conway.
-
- To create this program, I used the
- following tools: SYSRES(tm) by Don
- Lekei from Hands-on Software Inc.;
- FONT STUDIO by Anthony Rose; STAR
- LINKER 1.2 and STAR PACKER 1.2 by Lee
- Novak; ZIP BASIC 2.0 by Rick Nash;
- MR. EDSTAR by Dave Moorman; and
- FONTSWAPPER V2 from LOADSTAR.
-
- This program incorporates the
- following tools: MR. MOUSE 2.1 and
- MOUSE MATE by Lee Novak.
-
- LT
-
-
-