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- u<t0>
-
- GIF to GODOT
-
- by Dave Moorman
-
- Arndt Dettke tells us how to work
- over a GIF image to get the color
- right. But first, what does the GIF
- look like?
-
- Sorry -- we can't show you the
- orginal with its 256 24-bit colors.
- But we can take a look at what the
- image looks like when brought into
- GoDot.
- <j0>
- <w>
- <t0>
-
-
-
-
- Actually, we have three ways to
- bring in the image:
-
- 1. Color
- 2. Gray 9
- 3. Gray 16
-
- The Color method finds the closest
- C-64 color for the original graphic.
- The match is not necessarily good. But
- the general areas of color are
- preserved.
-
-
- <j0>
- <l1mccolor.shp>
- <w>
- <d1>
- <l1mcgray9.shp>
- <w>
- <t0>
-
-
-
-
-
-
-
-
- The Gray 9 Method uses the 5-gray
- scale colors, plus some dithering
- which produces an image that is very
- good for "black and white."
- <w>
- <d1>
- <l1mcgray.shp>
-
- <w>
- <t0>
-
-
-
-
-
-
- And finally, Gray 16 translates
- the GIF into 16 intensities. These are
- represented by the 16 colors of the
- C-64. You might call it "artificial
- color". If you turn down the color
- contol on your monitor (or remove the
- chroma plug), you will see a very good
- 16-gray image.
- <w>
- <d1>
- <l1intro.shp>
- <w>
- <t0>
-
-
-
- So -- which do you use? Good
- question! For a quick B&W, go Gray 9.
- For more or less correct color, and
- more appropriate color areas, use
- Color. But for highest definition, the
- Gray 16 has it made.
-
- With any method, you will have to
- do some finagling to get the image you
- want.
-
- For the finale, here is my
- favorite finagle. I used the
- Clip/Color change as described by
- Arndt. Otherwise, I have forgotten
- exactly what I did!
- <w>
-
- <d1>
- <w>
- <t0>
-
-
-
-
-
-
- That's all for this month. Don't
- miss Arndt's article. Print it out and
- use one of these SHPs (mccolor.shp,
- mcgray9.shp, or mcgray.shp) to follow
- his steps. Then try some of your own!
-
- GoDot is best learned by PLAY!
-
- DMM
- <w>
- <e>
-
-
-