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- u
- D I S K O V E R Y
-
- by Dave Moorman
-
-
- I am sitting at my sister's dining
- room table, typing this article on my
- P100 laptop -- running VICE 1.7. The
- C-64 is now portable. Hot Dog! We came
- down here to Albuquerque because my
- mother just got out of the hospital.
- Fortunately, Albuquerque is a fairly
- easy 6 hour drive from Holly.
-
- I need to say this again -- Sheri
- and I dearly love putting out LOADSTAR
- and have no intention of quitting for
- at least another couple of years. Many
- of you are subscribed through issue
- 211. Watch for specials for those who
- get their renewals in early!
-
- In 2002, we will be taking over
- the 1541 production and shipping. This
- year, Fender and Judi have handled
- that part of the business, which
- really helped as we found our "C=
- legs!"
-
- But about this issue. The results
- of the 2001 MiniGame Competition are
- in. This was a challenge for 8-bit
- computer programmers (on C-64, Amstrad
- CPC, Spectrum, Atari) to write games
- in just 512 bytes or 2048 bytes. We
- have included the C-64 winners here.
- It really takes some programming savvy
- to do so much with so little.
-
- A decade ago, Arndt Dettke of
- Germany created a powerful graphics
- processor program called GoDot, which
- was a great hit in Europe. However, it
- did not catch on well here on our side
- of the pond. So Arndt decided to put
- the whole thing out as Free Ware. I
- wrote him for permission to publish
- GoDot on LOADSTAR, and he was
- graciously excited. Or excitedly
- gracious. Anyway, we have GoDot (or a
- goodly part thereof) Wraptored up on
- Side 4, with plenty of documentation.
-
- I will let the rest of the issue
- be a surprise.
-
- DMM
-
-
-